- Windows portable executable contains a structure called
Import Address Table (IAT)
- IAT contains pointers to information that is critical for an executable to do its job:
- a list of DLLs it depends on for providing the expected functionality
- a list of function names and their addresses from those DLLs that may be called by the binary at some point
- It is possible to hook function pointers specified in the IAT by overwriting the target function's address with a rogue function address and optionally to execute the originally intended function
Below is a simplified diagram that attempts to visualize the flow of events before and after a function
(MessageBoxA
in this example, but could be any) is hooked:
Before hooking
- the target program calls a WinAPI
MessageBoxA
function - the program looks up the
MessageBoxA
address in the IAT - code execution jumps to the
kernel32!MessageBoxA
address resolved in step 2 where legitimate code for displaying theMessageBoxA
(green box) lives
After hooking
- the target program calls
MessageBoxA
like before hooking - the program looks up the
MessageBoxA
address in the IAT - this time, because the IAT has been tampered with, the
MessageBoxA
address in the IAT is pointing to a roguehookedMessageBox
function (red box) - the program jumps to the
hookedMessageBox
retrieved in step 3 hookedMessageBox
intercepts theMessageBoxA
parameters and executes some malicous codehookedMessageBox
calls the legitimatekernel32!MessageBoxA
routine
In this lab I'm going to write a simple executable that will hook MessageBoxA
in its process memory space by leveraging the IAT hooking technique and redirect it to a function called hookedMessageBox
as per above visualisation and then transfer the code execution back to the intended MessageBoxA
routine.
{% hint style="warning" %} IAT hooking is usually performed by a DLL injected into a target process, but for the sake of simplicity and illustration, in this lab, the IAT hooking is implemented in the local process. {% endhint %}
To hook the MessageBoxA
we need to:
- Save memory address of the original
MessageBoxA
- Define a
MessageBoxA
function prototype - Create a
hookedMessageBox
(rogueMessageBoxA
) function with the above prototype. This is the function that intercepts the originalMessageBoxA
call, executes some malicious code (in my case, it invokes aMessageBoxW
) and transfers code execution to the originalMessageBoxA
routine for which the address is retrieved in step 1 - Parse IAT table until address of
MessageBoxA
is found- More about PE parsing in Parsing PE File Headers with C++
- More about Import Address Table parsing in Reflective DLL Injection
- Replace
MessageBoxA
address with address of thehookedMessageBox
As a reminder, we can check the IAT of any binary using CFF Explorer or any other PE parser. Below highlighted is one of the IAT entries - the target function MessageBoxA
that will be patched during runtime and swapped with hookedMessageBox
:
Below is the code and key comments showing how IAT hooking could be implemented:
#include <iostream>
#include <Windows.h>
#include <winternl.h>
// define MessageBoxA prototype
using PrototypeMessageBox = int (WINAPI *)(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType);
// remember memory address of the original MessageBoxA routine
PrototypeMessageBox originalMsgBox = MessageBoxA;
// hooked function with malicious code that eventually calls the original MessageBoxA
int hookedMessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
{
MessageBoxW(NULL, L"Ola Hooked from a Rogue Senor .o.", L"Ola Senor o/", 0);
// execute the original NessageBoxA
return originalMsgBox(hWnd, lpText, lpCaption, uType);
}
int main()
{
// message box before IAT unhooking
MessageBoxA(NULL, "Hello Before Hooking", "Hello Before Hooking", 0);
LPVOID imageBase = GetModuleHandleA(NULL);
PIMAGE_DOS_HEADER dosHeaders = (PIMAGE_DOS_HEADER)imageBase;
PIMAGE_NT_HEADERS ntHeaders = (PIMAGE_NT_HEADERS)((DWORD_PTR)imageBase + dosHeaders->e_lfanew);
PIMAGE_IMPORT_DESCRIPTOR importDescriptor = NULL;
IMAGE_DATA_DIRECTORY importsDirectory = ntHeaders->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT];
importDescriptor = (PIMAGE_IMPORT_DESCRIPTOR)(importsDirectory.VirtualAddress + (DWORD_PTR)imageBase);
LPCSTR libraryName = NULL;
HMODULE library = NULL;
PIMAGE_IMPORT_BY_NAME functionName = NULL;
while (importDescriptor->Name != NULL)
{
libraryName = (LPCSTR)importDescriptor->Name + (DWORD_PTR)imageBase;
library = LoadLibraryA(libraryName);
if (library)
{
PIMAGE_THUNK_DATA originalFirstThunk = NULL, firstThunk = NULL;
originalFirstThunk = (PIMAGE_THUNK_DATA)((DWORD_PTR)imageBase + importDescriptor->OriginalFirstThunk);
firstThunk = (PIMAGE_THUNK_DATA)((DWORD_PTR)imageBase + importDescriptor->FirstThunk);
while (originalFirstThunk->u1.AddressOfData != NULL)
{
functionName = (PIMAGE_IMPORT_BY_NAME)((DWORD_PTR)imageBase + originalFirstThunk->u1.AddressOfData);
// find MessageBoxA address
if (std::string(functionName->Name).compare("MessageBoxA") == 0)
{
SIZE_T bytesWritten = 0;
DWORD oldProtect = 0;
VirtualProtect((LPVOID)(&firstThunk->u1.Function), 8, PAGE_READWRITE, &oldProtect);
// swap MessageBoxA address with address of hookedMessageBox
firstThunk->u1.Function = (DWORD_PTR)hookedMessageBox;
}
++originalFirstThunk;
++firstThunk;
}
}
importDescriptor++;
}
// message box after IAT hooking
MessageBoxA(NULL, "Hello after Hooking", "Hello after Hooking", 0);
return 0;
}
Our binary's base address (ImageBase) in memory is at 0x00007FF69C010000
:
Before IAT manipulation, MessageBoxA
points to 0x00007ffe78071d30
:
If interested, we can manually work out that MessageBoxA
is located at 0x00007ffe78071d30
by:
- adding the ImageBase
0x00007FF69C010000
and Relative Virtual Address (RVA) of the First Thunk ofMessageBoxA
0x000271d0
which equals to0x00007FF69C0371D0
- dereferrencing
0x00007FF69C0371D0
Dereferrencing 0x00007FF69C0371D0 (0x00007FF69C010000 + 0x000271d0)
reveals the MessageBoxA
location in memory 0x00007ffe78071d30
:
Now, our hookedMessageBox
is located at 0x00007ff396d5440
:
After the IAT manipulation code executes, MessageBoxA
points to hookedMessageBox
at 0x00007ff396d5440
Once the function pointers are swapped, we can see that calling the MessageBoxA
with an argument Hello after Hooking
does not print Hello after Hooking
, rather, the message text is that seen in the hookedMessageBox
routine, confirming that the IAT hook was successful and the rouge function was called first:
Below shows the entire flow of key events that happen in this program:
- Before hooking,
MessageBoxA
is called with an argumentHello Before Hooking
and the program displays the message as expected - After IAT hooking,
MessageBoxA
is called with an argumentHello after Hooking
, but the program gets redirected to ahookedMessageBox
function and displaysOla Hooked from a Rogue Senor .o.
- Finally,
hookedMessageBox
calls the originalMessageBoxA
which prints out the intendedHello after Hooking
{% content-ref url="../../miscellaneous-reversing-forensics/windows-kernel-internals/pe-file-header-parser-in-c++.md" %} pe-file-header-parser-in-c++.md {% endcontent-ref %}
{% content-ref url="reflective-dll-injection.md" %} reflective-dll-injection.md {% endcontent-ref %}
{% content-ref url="how-to-hook-windows-api-using-c++.md" %} how-to-hook-windows-api-using-c++.md {% endcontent-ref %}