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many_buttons.rs
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//! This example shows what happens when there is a lot of buttons on screen.
//!
//! To start the demo without text run
//! `cargo run --example many_buttons --release no-text`
//!
//! //! To start the demo without borders run
//! `cargo run --example many_buttons --release no-borders`
//!
//| To do a full layout update each frame run
//! `cargo run --example many_buttons --release recompute-layout`
//!
//! To recompute all text each frame run
//! `cargo run --example many_buttons --release recompute-text`
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::{PresentMode, WindowPlugin},
};
// For a total of 110 * 110 = 12100 buttons with text
const ROW_COLUMN_COUNT: usize = 110;
const FONT_SIZE: f32 = 7.0;
/// This example shows what happens when there is a lot of buttons on screen.
fn main() {
let mut app = App::new();
app.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
..default()
}),
..default()
}),
FrameTimeDiagnosticsPlugin,
LogDiagnosticsPlugin::default(),
))
.add_systems(Startup, setup)
.add_systems(Update, button_system);
if std::env::args().any(|arg| arg == "recompute-layout") {
app.add_systems(Update, |mut ui_scale: ResMut<UiScale>| {
ui_scale.set_changed();
});
}
if std::env::args().any(|arg| arg == "recompute-text") {
app.add_systems(Update, |mut text_query: Query<&mut Text>| {
text_query.for_each_mut(|mut text| text.set_changed());
});
}
app.run();
}
#[derive(Component)]
struct IdleColor(BackgroundColor);
fn button_system(
mut interaction_query: Query<
(&Interaction, &mut BackgroundColor, &IdleColor),
Changed<Interaction>,
>,
) {
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
if matches!(interaction, Interaction::Hovered) {
*material = Color::ORANGE_RED.into();
} else {
*material = *idle_color;
}
}
}
fn setup(mut commands: Commands) {
warn!(include_str!("warning_string.txt"));
let count = ROW_COLUMN_COUNT;
let count_f = count as f32;
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
..default()
},
..default()
})
.with_children(|commands| {
let spawn_text = std::env::args().all(|arg| arg != "no-text");
let border = if std::env::args().all(|arg| arg != "no-borders") {
UiRect::all(Val::Percent(10. / count_f))
} else {
UiRect::DEFAULT
};
for i in 0..count {
for j in 0..count {
let color = as_rainbow(j % i.max(1)).into();
let border_color = as_rainbow(i % j.max(1)).into();
spawn_button(
commands,
color,
count_f,
i,
j,
spawn_text,
border,
border_color,
);
}
}
});
}
#[allow(clippy::too_many_arguments)]
fn spawn_button(
commands: &mut ChildBuilder,
background_color: BackgroundColor,
total: f32,
i: usize,
j: usize,
spawn_text: bool,
border: UiRect,
border_color: BorderColor,
) {
let width = 90.0 / total;
let mut builder = commands.spawn((
ButtonBundle {
style: Style {
width: Val::Percent(width),
height: Val::Percent(width),
bottom: Val::Percent(100.0 / total * i as f32),
left: Val::Percent(100.0 / total * j as f32),
align_items: AlignItems::Center,
position_type: PositionType::Absolute,
border,
..default()
},
background_color,
border_color,
..default()
},
IdleColor(background_color),
));
if spawn_text {
builder.with_children(|commands| {
commands.spawn(TextBundle::from_section(
format!("{i}, {j}"),
TextStyle {
font_size: FONT_SIZE,
color: Color::rgb(0.2, 0.2, 0.2),
..default()
},
));
});
}
}