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Bug: Totems are spawning with distance if you are standing "in a wall".
How is should work: When you stand in a wall and the totem "should spawn inside the wall" it should instead spawn "on" the player.
How it works: When you stand in a wall and the totem "should spawn inside the wall" it chooses another location with spawn distance.
How to reproduce: Make a shaman, get totems and a summon totem spell. Stand into a wall with the wall usually to the right (where the first totem spawn) and see the totem spawn behind or forward your location.
This is really not something important, but it kinda disturbs me.
I think this is related to WorldObject::GetNearPoint.
The text was updated successfully, but these errors were encountered:
Bug: Totems are spawning with distance if you are standing "in a wall".
How is should work: When you stand in a wall and the totem "should spawn inside the wall" it should instead spawn "on" the player.
How it works: When you stand in a wall and the totem "should spawn inside the wall" it chooses another location with spawn distance.
How to reproduce: Make a shaman, get totems and a summon totem spell. Stand into a wall with the wall usually to the right (where the first totem spawn) and see the totem spawn behind or forward your location.
This is really not something important, but it kinda disturbs me.
I think this is related to WorldObject::GetNearPoint.
The text was updated successfully, but these errors were encountered: