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realm.go
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realm.go
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/*
* Copyright 2022 Mandelsoft. All rights reserved.
* This file is licensed under the Apache Software License, v. 2 except as noted
* otherwise in the LICENSE file
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package logging
import (
"runtime"
"strings"
)
type realm string
// DefineRealm creates a tag and registers it together with a description.
func DefineRealm(name string, desc string) Realm {
defs.DefineRealm(name, desc)
return NewRealm(name)
}
// NewRealm provides a new Realm object to be used as rule condition
// or message context.
func NewRealm(name string) Realm {
return realm(name)
}
func (r realm) Name() string {
return string(r)
}
func (r realm) Match(messageContext ...MessageContext) bool {
return matchRealm(string(r), false, messageContext...)
}
func (r realm) Attach(l Logger) Logger {
return l.WithValues(FieldKeyRealm, string(r))
}
////////////////////////////////////////////////////////////////////////////////
type realmprefix string
// NewRealmPrefix provides a new RealmPrefix object to be used as rule condition
// matching a realm prefix.
func NewRealmPrefix(name string) RealmPrefix {
return realmprefix(name)
}
func (r realmprefix) Name() string {
return string(r)
}
func (r realmprefix) Match(messageContext ...MessageContext) bool {
return matchRealm(string(r), true, messageContext...)
}
////////////////////////////////////////////////////////////////////////////////
func matchRealm(r string, prefix bool, messageContext ...MessageContext) bool {
// match only last (most significant) realm in complete aggregated
// message context
for i := len(messageContext) - 1; i >= 0; i-- {
if e, ok := messageContext[i].(Realm); ok {
return checkRealm(r, e.Name(), prefix)
}
}
return false
}
func checkRealm(r, name string, prefix bool) bool {
if name == r {
return true
}
return prefix && strings.HasPrefix(name, r+"/")
}
////////////////////////////////////////////////////////////////////////////////
func Package() Realm {
pc, _, _, ok := runtime.Caller(1)
if !ok {
return NewRealm("<unknown>")
}
funcName := runtime.FuncForPC(pc).Name()
lastSlash := strings.LastIndexByte(funcName, '/')
if lastSlash < 0 {
lastSlash = 0
}
firstDot := strings.IndexByte(funcName[lastSlash:], '.') + lastSlash
return NewRealm(funcName[:firstDot])
}