Unity側でKeyUpイベントの検出ができなくても一定時間でキーを離したことにするガード処理を追加 #1040
Merged
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PR category
PR type:
What the PR does
fixed #1000
変更経緯はこんな感じ
WM_INPUT
にKeyUpイベントが飛んでこないことがあるが、その条件が非自明検討したけど諦めたこと
試せてないけどもっとスマートにやれそうな対策
How to confirm
ビルドでUnityあるいはUE4のゲームが起動してる状態にして、キー状態によってはタイムアウトでキーが離れた判定になること