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.gitignore
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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# For JetBrains IDE
.idea
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
/VMagicMirror/Logs/
/VMagicMirror/UserSettings/
# Streaming Assets (now only include DlibFaceLandmarkDetector, so it must be ignored)
/VMagicMirror/Assets/StreamingAssets/
/VMagicMirror/Assets/StreamingAssets.meta
# Assets to ignore
/VMagicMirror/Assets/Baku/VMagicMirror_MotionExporter/
/VMagicMirror/Assets/Baku/VMagicMirror_MotionExporter.meta
/VMagicMirror/Assets/AniLipSync-VRM/
/VMagicMirror/Assets/OpenCVforUnity/
/VMagicMirror/Assets/DlibFaceLandmarkDetector/
/VMagicMirror/Assets/Demigiant/
/VMagicMirror/Assets/Deform/
/VMagicMirror/Assets/Oculus/
/VMagicMirror/Assets/Plugins/
/VMagicMirror/Assets/Raw Mocap Data/
/VMagicMirror/Assets/TextMesh Pro/
/VMagicMirror/Assets/VRM/
/VMagicMirror/Assets/VRMModels/
/VMagicMirror/Assets/VRMLoaderUI/
/VMagicMirror/Assets/VRoidSDK/
/VMagicMirror/Assets/VRoidSDK_Custom/
/VMagicMirror/Assets/XinputGamepad/
/VMagicMirror/Assets/MidiJack/
/VMagicMirror/Assets/SharpDX/
/VMagicMirror/Assets/RawInputSharp/
/VMagicMirror/Assets/VRMShaders/
/VMagicMirror/Assets/MeshUtility/
/VMagicMirror/Assets/MiscAssets/
/VMagicMirror/Assets/uWindowCapture/
/VMagicMirror/Assets/uOSC/
/VMagicMirror/Assets/NuGet/
/VMagicMirror/Assets/NuGetPackages/
/VMagicMirror/Assets/AniLipSync-VRM.meta
/VMagicMirror/Assets/OpenCVforUnity.meta
/VMagicMirror/Assets/DlibFaceLandmarkDetector.meta
/VMagicMirror/Assets/Demigiant.meta
/VMagicMirror/Assets/Deform.meta
/VMagicMirror/Assets/Oculus.meta
/VMagicMirror/Assets/Plugins.meta
/VMagicMirror/Assets/Raw Mocap Data.meta
/VMagicMirror/Assets/TextMesh Pro.meta
/VMagicMirror/Assets/VRM.meta
/VMagicMirror/Assets/VRMModels.meta
/VMagicMirror/Assets/VRMLoaderUI.meta
/VMagicMirror/Assets/VRoidSDK.meta
/VMagicMirror/Assets/VRoidSDK_Custom.meta
/VMagicMirror/Assets/XinputGamepad.meta
/VMagicMirror/Assets/MidiJack.meta
/VMagicMirror/Assets/SharpDX.meta
/VMagicMirror/Assets/RawInputSharp.meta
/VMagicMirror/Assets/VRMShaders.meta
/VMagicMirror/Assets/MeshUtility.meta
/VMagicMirror/Assets/MiscAssets.meta
/VMagicMirror/Assets/uWindowCapture.meta
/VMagicMirror/Assets/uOSC.meta
/VMagicMirror/uWindowCapture.log
/VMagicMirror/Assets/NuGet.meta
/VMagicMirror/Assets/NuGetPackages.meta
# Assets to ignore (from BOOTH)
/VMagicMirror/Assets/noribenLaserlight/
/VMagicMirror/Assets/Butterfly/
/VMagicMirror/Assets/noribenLaserlight.meta
/VMagicMirror/Assets/Butterfly.meta
# Assets to ignore (for DEBUG purpose installed asset in author's env)
/VMagicMirror/Assets/UnityChan/
/VMagicMirror/Assets/UnityChan.meta
# Assets to ignore: the folder can include purchased assets (for game input locomotion custom)
/VMagicMirror/Assets/ThirdPartyMotions.meta
/VMagicMirror/Assets/ThirdPartyMotions/
# NOT ignore solution / project files of WPF
!/WPF/**/*.sln
!/WPF/**/*.csproj
# Ignore build outputs
/Bin_Standard_Dev/*
/Bin_Dev/*
/Bin_Standard/*
/Bin/*
/Installers/*
/Releases/*
# Ignore jekyll local development files
docs/_site/
docs/.jekyll-cache/
docs/Gemfile.lock