From 37a0b4792c1cb592273e6b5cddba49b7ca5d8c87 Mon Sep 17 00:00:00 2001 From: magico13 Date: Sat, 24 Mar 2018 14:08:12 -0400 Subject: [PATCH] Minor change to readme. Also just need a master commit to test something on the build server. --- GameData/KerbalConstructionTime/readme-KCT.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GameData/KerbalConstructionTime/readme-KCT.txt b/GameData/KerbalConstructionTime/readme-KCT.txt index a2a6847..bd3c10d 100644 --- a/GameData/KerbalConstructionTime/readme-KCT.txt +++ b/GameData/KerbalConstructionTime/readme-KCT.txt @@ -1,5 +1,5 @@ About: -Kerbal Construction Time is a plugin which, at its core, is designed to make vessels take time to build rather than being able to constantly launch new vessels one after another. This core feature is expanded upon to create a larger system for managing your space center. Build your vessels, upgrade your facilities, research new technologies, perform simulations of your vessels, and make decisions where you never had to before (Do I upgrade the VAB further or start upgrading the SPH? Do I want to build single vessels quickly, or multiple vessels at once? Is getting new tech faster worth building ships slower? Do I use these old parts to be ready for the transfer window, or do I use new parts with better stats?) When combined with other realism based addons, especially life support addons, the experience is even better. No longer can you send out a rescue mission without consequence, making planning that much more important. +Kerbal Construction Time is a plugin which, at its core, is designed to make vessels take time to build rather than being able to constantly launch new vessels one after another. This core feature is expanded upon to create a larger system for managing your space center. Build your vessels, upgrade your facilities, research new technologies, and make decisions where you never had to before (Do I upgrade the VAB further or start upgrading the SPH? Do I want to build single vessels quickly, or multiple vessels at once? Is getting new tech faster worth building ships slower? Do I use these old parts to be ready for the transfer window, or do I use new parts with better stats?) When combined with other realism based addons, especially life support addons, the experience is even better. No longer can you send out a rescue mission without consequence, making planning that much more important. KCT has even more features than what is mentioned here. Check out the forum page for a (mostly) full list, or the Getting Started Guide for a detailed explanation of all of the features.