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Game export issue #1724

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MaIjIster opened this issue Jan 17, 2025 · 0 comments
Open

Game export issue #1724

MaIjIster opened this issue Jan 17, 2025 · 0 comments

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@MaIjIster
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Game name: Mechanica
Engine version: probably v 2019
Platform: (specify platform, if known): PC, Windows, Steam

Error message: Magic number doesn't match

Stack trace: at uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier)
at uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) at uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options)
at uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
at uTinyRipperGUI.MainWindow.ExportFiles(Object data)

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