Skip to content

Latest commit

 

History

History
36 lines (23 loc) · 1.48 KB

README.md

File metadata and controls

36 lines (23 loc) · 1.48 KB

Carmageddon 2, revisited

Discord Carmageddon server

This project attempts to documents 1998's Carmageddon 2 by replacing binary code in the released binary with C code.

When enough functions have been replaced, it should become possible to not need the retail binary anymore and let the game run on modern non-Windows systems.

Status

  • This project is still in its infancy, so nothing major has been achieved yet
  • The hook dll works
  • The standalone exe does not work, and won't even compile

Requirements

  • Carmageddon 2: this project still needs the original game data + executable(s) to function
  • Windows

Build requirements

  • 32-bit x86 compiler: MinGW and MSVC are supported
  • DirectX SDK: we need dinput and dxguid.
  • Detours: this library is used to hook functions

Goals

  • Hook as much functions as possible until we don't even need the original executable anymore
  • Exact same behavior as the original
  • Every single commit should compile and work: this enables git-bisect to search for regressions

Credits

  • The DethRace project: Carmageddon 2 is a continuation of Carmageddon 1.