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vs-3D-wav-help.pd
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vs-3D-wav-help.pd
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#N canvas 67 23 1100 751 10;
#X obj 19 35 cnv 15 300 500 empty empty 3D_WAV_FILE_OBJECT 20 12 0
14 -233017 -66577 0;
#X obj 333 36 cnv 15 300 500 empty empty XYZ_ROTATION_+_MODULATION
20 12 0 14 -233017 -66577 0;
#X obj 357 90 nbx 5 14 -1e+37 1e+37 0 1 empty empty Xrotation 0 -8
0 10 -4034 -1 -1 0 256;
#X obj 357 129 sig~;
#X obj 242 131 sig~;
#X obj 242 90 nbx 5 14 -1e+37 1e+37 0 1 empty empty brightness 0 -8
0 10 -4034 -1 -1 100 256;
#X obj 456 90 nbx 5 14 -1e+37 1e+37 0 1 empty empty Yrotation 0 -8
0 10 -4034 -1 -1 0 256;
#X obj 456 130 sig~;
#X obj 546 89 nbx 5 14 -1e+37 1e+37 0 1 empty empty Zrotation 0 -8
0 10 -4034 -1 -1 0 256;
#X obj 546 129 sig~;
#X obj 142 109 / 100;
#X obj 46 89 nbx 5 14 -1e+37 1e+37 0 1 empty empty freq 0 -8 0 10 -4034
-1 -1 50 256;
#X obj 141 134 sig~;
#X obj 142 90 nbx 5 14 -1e+37 1e+37 0 1 empty empty scale 0 -8 0 10
-4034 -1 -1 23 256;
#X obj 46 109 phasor~;
#X obj 242 109 / 100;
#X obj 357 108 / 360;
#X obj 456 108 / 360;
#X obj 546 108 / 360;
#X obj 356 168 nbx 5 14 -1e+37 1e+37 0 1 empty empty freq/100 0 -8
0 10 -4034 -1 -1 10 256;
#X obj 356 222 phasor~;
#X obj 456 168 nbx 5 14 -1e+37 1e+37 0 1 empty empty freq/100 0 -8
0 10 -4034 -1 -1 10 256;
#X obj 456 222 phasor~;
#X obj 546 168 nbx 5 14 -1e+37 1e+37 0 1 empty empty freq/100 0 -8
0 10 -4034 -1 -1 10 256;
#X obj 546 222 phasor~;
#X text 902 567 Derek Holzer;
#X text 902 616 [email protected];
#X obj 565 468 tgl 15 1 empty empty ON_OFF 17 7 0 10 -258113 -1 -1
1 1;
#X obj 565 496 switch~;
#X obj 546 192 / 100;
#X obj 456 192 / 100;
#X obj 356 192 / 100;
#X text 900 474 X (horizontal);
#X text 900 494 Y (vertical);
#X text 900 514 Z (depth);
#X text 900 534 Brightness;
#X text 883 445 OUTLETS;
#X text 673 445 INLETS;
#X text 690 474 Signal from [phasor~];
#X text 690 494 Scale (signal 0-1);
#X text 690 514 Brightness (signal 0-1);
#X obj 46 470 VS-rotate;
#X msg 508 271 0;
#X obj 150 225 bng 25 250 50 0 empty empty LOAD_3D_WAV_FILE 30 12 0
10 -4034 -1 -1;
#X text 651 36 [VS-3D-wave] renders a three channel audio file into
a 3D vector shape \, with brightness blanking to remove the flyback
line.;
#X text 902 591 Santa Barbara MAR 2019;
#X text 541 272 reset phase;
#X text 655 83 Click the geen BANG objejct to load a file. Try icosahedron.wav
in same directory if you don't have any of your own.;
#X text 654 138 To create usable files \, import a .obj file into the
OsciStudio application (version 0.6.0 or greater) \, wait for the conversion
\, and then do the following:;
#X text 666 184 * Right or Control click the top of a group \, where
you would select a 3D model;
#X text 666 223 * This opens a menu \, at the bottom it says "Export
Wavetable";
#X text 666 264 * The wavetable will contain exactly one wave at the
current frequency (you get a one second file if you set OsciStudio
to 1hz). Sample rate will always be 192KHz.;
#X text 666 311 * All your settings in rotate/trace/etc. will be part
of the result;
#X text 658 385 Many thanks to Hansi Raber for implemented that feature
in OsciStudio!;
#X text 666 346 * You can also convert .svg files in this way for 2D
graphics;
#X obj 46 502 dac~ 1 2 3;
#X obj 132 538 vs-ilda-throw;
#X obj 249 559 vs-seeme;
#X obj 46 301 VS-3D-wav;
#X connect 2 0 16 0;
#X connect 3 0 41 4;
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