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CommandProcessing.cpp
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#include "CommandProcessing.h"
#include "gameEngine.h"
//Command class
//default const
Command::Command()
{
typed = "";
effect = "";
}
//parameterize const
Command::Command(string typed, string effect)
{
this->typed = typed;
this->effect = effect;
}
//copy const
Command::Command(const Command& old)
{
typed = old.typed;
effect = old.effect;
}
//assignment op
Command& Command::operator=(const Command& t)
{
if (this == &t)
{
return *this;
}
typed = t.typed;
effect = t.effect;
return *this;
}
//in stream op
std::istream& operator>>(std::istream& in, Command& t)
{
return in;
}
//out stream op
std::ostream& operator<<(std::ostream& out, const Command& t)
{
out << t.typed << ": " << t.effect;
return out;
}
//Save Effect Method
void Command::saveEffect(CommandProcessor* cp, string effect)
{
cp->commands.back()->effect = effect;
}
//CommandProcessor class
//default const
CommandProcessor::CommandProcessor()
{
commands;
}
//copy const
CommandProcessor::CommandProcessor(const CommandProcessor& old)
{
commands = old.commands;
}
//assignment op
CommandProcessor& CommandProcessor::operator=(const CommandProcessor& t)
{
if (this == &t)
{
return *this;
}
commands = t.commands;
return *this;
}
//in stream op
std::istream& operator>>(std::istream& in, CommandProcessor& t)
{
return in;
}
//out stream op
std::ostream& operator<<(std::ostream& out, const CommandProcessor& t)
{
string c = "";
for (int i = 0; i < t.commands.size(); i++)
{
c = c + t.commands.at(i)->typed + ": " + c + t.commands.at(i)->effect + "\n";
}
out << c;
return out;
}
//getCommand
string CommandProcessor::getCommand(int state)
{
string enteredCommand = readCommand();
if (validate(state, enteredCommand))
{
saveCommand(enteredCommand);
return enteredCommand;
}
else
cout << "invalid command at this state";
return "";
};
//readCommand
string CommandProcessor::readCommand()
{
string command;
cin >> command;
return command;
}
//saveCommand
void CommandProcessor::saveCommand(string toSave)
{
Command* command = new Command(toSave, "");
commands.push_back(command);
}
//validate
bool CommandProcessor::validate(int state, string command)
{
// checking if each command is in the right state
if (command == "loadmap" && (state == 0 || state == 1))
return true;
if (command == "validatemap" && state == 1)
return true;
if (command == "addplayer" && (state == 2 || state == 3))
return true;
if (command == "gamestart" && state == 3)
return true;
if (command == "replay" && state == 7)
return true;
if (command == "quit" && state == 7)
return true;
return false;
}
// FileCommandProcessorAdapter Class
//default const
FileCommandProcessorAdapter::FileCommandProcessorAdapter()
{
commands;
cp = NULL;
flr = NULL;
}
//parameterized const when cp
FileCommandProcessorAdapter::FileCommandProcessorAdapter(CommandProcessor* cp)
{
commands;
this->cp = cp;
flr = NULL;
}
//parameterized const when flr
FileCommandProcessorAdapter::FileCommandProcessorAdapter(FileLineReader* flr)
{
commands;
cp = NULL;
this->flr = flr;
}
//copy const
FileCommandProcessorAdapter::FileCommandProcessorAdapter(const FileCommandProcessorAdapter& old)
{
commands;
cp = old.cp;
flr = old.flr;
}
//assignment op
FileCommandProcessorAdapter& FileCommandProcessorAdapter::operator=(const FileCommandProcessorAdapter& t)
{
if (this == &t)
{
return *this;
}
commands;
cp = t.cp;
flr = t.flr;
return *this;
}
//in stream op
std::istream& operator>>(std::istream& in, FileCommandProcessorAdapter& t)
{
return in;
}
//out stream op
std::ostream& operator<<(std::ostream& out, const FileCommandProcessorAdapter& t)
{
string c = "";
for (int i = 0; i < t.commands.size(); i++)
{
c = c + t.commands.at(i)->typed + ": " + c + t.commands.at(i)->effect + "\n";
}
out << c;
return out;
}
//getCommand when cp
string FileCommandProcessorAdapter::getCommand(int state)
{
string enteredCommand = readCommand();
if (validate(state, enteredCommand))
{
saveCommand(enteredCommand);
return enteredCommand;
}
else
cout << "invalid command at this state";
return "";
}
//getCommand when flr
string FileCommandProcessorAdapter::getCommand(int state, ifstream* file)
{
string enteredCommand = readCommand(file);
if (validate(state, enteredCommand))
{
saveCommand(enteredCommand);
return enteredCommand;
}
else
cout << "invalid command at this state";
return "";
}
//readCommand when cp
string FileCommandProcessorAdapter::readCommand()
{
string command;
cin >> command;
return command;
}
//readCommand when flr
string FileCommandProcessorAdapter::readCommand(ifstream* file)
{
string command = flr->readLineFromFile(file);
return command;
}
// FileLineReader Class
//default const (empty because there are no variables to initialize)
FileLineReader::FileLineReader()
{
}
//copy const
FileLineReader::FileLineReader(const FileLineReader& old)
{
}
//assignment op
FileLineReader& FileLineReader::operator=(const FileLineReader& t)
{
if (this == &t)
{
return *this;
}
return *this;
}
//in stream op
std::istream& operator>>(std::istream& in, FileLineReader& t)
{
return in;
}
//out stream op
std::ostream& operator<<(std::ostream& out, const FileLineReader& t)
{
out;
return out;
}
//readLineFromFile
string FileLineReader::readLineFromFile(ifstream* file)
{
string next;
string word;
if (!file->eof())
{
next = file->get();
}
while (next != " " && next != "\n" && !file->eof())
{
word = word + next;
next = file->get();
}
return word;
}