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A vertex-displacement shader performing the "rolling-log" effect from Animal Crossing, written for Godot 3.1.

Press the WASD keys to move around and try it out! All the magic takes place in rolling_log.shader.

You can set the radius and even set it to "hang" like a towel over a rack.

Here's a screenshot of it:

Screenshot of rolled world in editor.

And a gif of it in action:

Gif moving around a rolled world