给你一个下标从 0 开始的 8 x 8
网格 board
,其中 board[r][c]
表示游戏棋盘上的格子 (r, c)
。棋盘上空格用 '.'
表示,白色格子用 'W'
表示,黑色格子用 'B'
表示。
游戏中每次操作步骤为:选择一个空格子,将它变成你正在执行的颜色(要么白色,要么黑色)。但是,合法 操作必须满足:涂色后这个格子是 好线段的一个端点 (好线段可以是水平的,竖直的或者是对角线)。
好线段 指的是一个包含 三个或者更多格子(包含端点格子)的线段,线段两个端点格子为 同一种颜色 ,且中间剩余格子的颜色都为 另一种颜色 (线段上不能有任何空格子)。你可以在下图找到好线段的例子:
给你两个整数 rMove
和 cMove
以及一个字符 color
,表示你正在执行操作的颜色(白或者黑),如果将格子 (rMove, cMove)
变成颜色 color
后,是一个 合法 操作,那么返回 true
,如果不是合法操作返回 false
。
示例 1:
输入:board = [[".",".",".","B",".",".",".","."],[".",".",".","W",".",".",".","."],[".",".",".","W",".",".",".","."],[".",".",".","W",".",".",".","."],["W","B","B",".","W","W","W","B"],[".",".",".","B",".",".",".","."],[".",".",".","B",".",".",".","."],[".",".",".","W",".",".",".","."]], rMove = 4, cMove = 3, color = "B" 输出:true 解释:'.','W' 和 'B' 分别用颜色蓝色,白色和黑色表示。格子 (rMove, cMove) 用 'X' 标记。 以选中格子为端点的两个好线段在上图中用红色矩形标注出来了。
示例 2:
输入:board = [[".",".",".",".",".",".",".","."],[".","B",".",".","W",".",".","."],[".",".","W",".",".",".",".","."],[".",".",".","W","B",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".","B","W",".","."],[".",".",".",".",".",".","W","."],[".",".",".",".",".",".",".","B"]], rMove = 4, cMove = 4, color = "W" 输出:false 解释:虽然选中格子涂色后,棋盘上产生了好线段,但选中格子是作为中间格子,没有产生以选中格子为端点的好线段。
提示:
board.length == board[r].length == 8
0 <= rMove, cMove < 8
board[rMove][cMove] == '.'
color
要么是'B'
要么是'W'
。
class Solution:
def checkMove(
self, board: List[List[str]], rMove: int, cMove: int, color: str
) -> bool:
dirs = [(1, 0), (0, 1), (-1, 0), (0, -1), (1, 1), (1, -1), (-1, 1), (-1, -1)]
n = 8
for a, b in dirs:
i, j = rMove, cMove
t = 0
while 0 <= i + a < n and 0 <= j + b < n:
t += 1
i, j = i + a, j + b
if board[i][j] in ['.', color]:
break
if board[i][j] == color and t > 1:
return True
return False
class Solution {
private static final int[][] DIRS
= {{1, 0}, {0, 1}, {-1, 0}, {0, -1}, {1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
private static final int N = 8;
public boolean checkMove(char[][] board, int rMove, int cMove, char color) {
for (int[] d : DIRS) {
int i = rMove, j = cMove;
int t = 0;
int a = d[0], b = d[1];
while (0 <= i + a && i + a < N && 0 <= j + b && j + b < N) {
++t;
i += a;
j += b;
if (board[i][j] == '.' || board[i][j] == color) {
break;
}
}
if (board[i][j] == color && t > 1) {
return true;
}
}
return false;
}
}
class Solution {
public:
vector<vector<int>> dirs = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}, {1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
int n = 8;
bool checkMove(vector<vector<char>>& board, int rMove, int cMove, char color) {
for (auto& d : dirs) {
int a = d[0], b = d[1];
int i = rMove, j = cMove;
int t = 0;
while (0 <= i + a && i + a < n && 0 <= j + b && j + b < n) {
++t;
i += a;
j += b;
if (board[i][j] == '.' || board[i][j] == color) break;
}
if (board[i][j] == color && t > 1) return true;
}
return false;
}
};
func checkMove(board [][]byte, rMove int, cMove int, color byte) bool {
dirs := [8][2]int{{1, 0}, {0, 1}, {-1, 0}, {0, -1}, {1, 1}, {1, -1}, {-1, 1}, {-1, -1}}
n := 8
for _, d := range dirs {
a, b := d[0], d[1]
i, j := rMove, cMove
t := 0
for 0 <= i+a && i+a < n && 0 <= j+b && j+b < n {
t++
i += a
j += b
if board[i][j] == '.' || board[i][j] == color {
break
}
}
if board[i][j] == color && t > 1 {
return true
}
}
return false
}