A kingdom consists of a king, his children, his grandchildren, and so on. Every once in a while, someone in the family dies or a child is born.
The kingdom has a well-defined order of inheritance that consists of the king as the first member. Let's define the recursive function Successor(x, curOrder)
, which given a person x
and the inheritance order so far, returns who should be the next person after x
in the order of inheritance.
Successor(x, curOrder): if x has no children or all of x's children are in curOrder: if x is the king return null else return Successor(x's parent, curOrder) else return x's oldest child who's not in curOrder
For example, assume we have a kingdom that consists of the king, his children Alice and Bob (Alice is older than Bob), and finally Alice's son Jack.
- In the beginning,
curOrder
will be["king"]
. - Calling
Successor(king, curOrder)
will return Alice, so we append tocurOrder
to get["king", "Alice"]
. - Calling
Successor(Alice, curOrder)
will return Jack, so we append tocurOrder
to get["king", "Alice", "Jack"]
. - Calling
Successor(Jack, curOrder)
will return Bob, so we append tocurOrder
to get["king", "Alice", "Jack", "Bob"]
. - Calling
Successor(Bob, curOrder)
will returnnull
. Thus the order of inheritance will be["king", "Alice", "Jack", "Bob"]
.
Using the above function, we can always obtain a unique order of inheritance.
Implement the ThroneInheritance
class:
ThroneInheritance(string kingName)
Initializes an object of theThroneInheritance
class. The name of the king is given as part of the constructor.void birth(string parentName, string childName)
Indicates thatparentName
gave birth tochildName
.void death(string name)
Indicates the death ofname
. The death of the person doesn't affect theSuccessor
function nor the current inheritance order. You can treat it as just marking the person as dead.string[] getInheritanceOrder()
Returns a list representing the current order of inheritance excluding dead people.
Example 1:
Input ["ThroneInheritance", "birth", "birth", "birth", "birth", "birth", "birth", "getInheritanceOrder", "death", "getInheritanceOrder"] [["king"], ["king", "andy"], ["king", "bob"], ["king", "catherine"], ["andy", "matthew"], ["bob", "alex"], ["bob", "asha"], [null], ["bob"], [null]] Output [null, null, null, null, null, null, null, ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"], null, ["king", "andy", "matthew", "alex", "asha", "catherine"]] Explanation ThroneInheritance t= new ThroneInheritance("king"); // order: king t.birth("king", "andy"); // order: king > andy t.birth("king", "bob"); // order: king > andy > bob t.birth("king", "catherine"); // order: king > andy > bob > catherine t.birth("andy", "matthew"); // order: king > andy > matthew > bob > catherine t.birth("bob", "alex"); // order: king > andy > matthew > bob > alex > catherine t.birth("bob", "asha"); // order: king > andy > matthew > bob > alex > asha > catherine t.getInheritanceOrder(); // return ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"] t.death("bob"); // order: king > andy > matthew >bob> alex > asha > catherine t.getInheritanceOrder(); // return ["king", "andy", "matthew", "alex", "asha", "catherine"]
Constraints:
1 <= kingName.length, parentName.length, childName.length, name.length <= 15
kingName
,parentName
,childName
, andname
consist of lowercase English letters only.- All arguments
childName
andkingName
are distinct. - All
name
arguments ofdeath
will be passed to either the constructor or aschildName
tobirth
first. - For each call to
birth(parentName, childName)
, it is guaranteed thatparentName
is alive. - At most
105
calls will be made tobirth
anddeath
. - At most
10
calls will be made togetInheritanceOrder
.
class ThroneInheritance:
def __init__(self, kingName: str):
self.g = defaultdict(list)
self.dead = set()
self.king = kingName
def birth(self, parentName: str, childName: str) -> None:
self.g[parentName].append(childName)
def death(self, name: str) -> None:
self.dead.add(name)
def getInheritanceOrder(self) -> List[str]:
def dfs(x):
if x not in self.dead:
ans.append(x)
for y in self.g[x]:
dfs(y)
ans = []
dfs(self.king)
return ans
# Your ThroneInheritance object will be instantiated and called as such:
# obj = ThroneInheritance(kingName)
# obj.birth(parentName,childName)
# obj.death(name)
# param_3 = obj.getInheritanceOrder()
class ThroneInheritance {
private Map<String, List<String>> g = new HashMap<>();
private Set<String> dead = new HashSet<>();
private List<String> ans;
private String king;
public ThroneInheritance(String kingName) {
king = kingName;
}
public void birth(String parentName, String childName) {
g.computeIfAbsent(parentName, k -> new ArrayList<>()).add(childName);
}
public void death(String name) {
dead.add(name);
}
public List<String> getInheritanceOrder() {
ans = new ArrayList<>();
dfs(king);
return ans;
}
private void dfs(String x) {
if (!dead.contains(x)) {
ans.add(x);
}
for (String y : g.getOrDefault(x, Collections.emptyList())) {
dfs(y);
}
}
}
/**
* Your ThroneInheritance object will be instantiated and called as such:
* ThroneInheritance obj = new ThroneInheritance(kingName);
* obj.birth(parentName,childName);
* obj.death(name);
* List<String> param_3 = obj.getInheritanceOrder();
*/
class ThroneInheritance {
public:
unordered_map<string, vector<string>> g;
unordered_set<string> dead;
string king;
vector<string> ans;
ThroneInheritance(string kingName) {
king = kingName;
}
void birth(string parentName, string childName) {
g[parentName].push_back(childName);
}
void death(string name) {
dead.insert(name);
}
vector<string> getInheritanceOrder() {
ans.resize(0);
dfs(king);
return ans;
}
void dfs(string& x) {
if (!dead.count(x)) {
ans.push_back(x);
}
for (auto& y : g[x]) {
dfs(y);
}
}
};
/**
* Your ThroneInheritance object will be instantiated and called as such:
* ThroneInheritance* obj = new ThroneInheritance(kingName);
* obj->birth(parentName,childName);
* obj->death(name);
* vector<string> param_3 = obj->getInheritanceOrder();
*/
type ThroneInheritance struct {
g map[string][]string
dead map[string]bool
king string
}
func Constructor(kingName string) ThroneInheritance {
g := map[string][]string{}
dead := map[string]bool{}
return ThroneInheritance{g, dead, kingName}
}
func (this *ThroneInheritance) Birth(parentName string, childName string) {
this.g[parentName] = append(this.g[parentName], childName)
}
func (this *ThroneInheritance) Death(name string) {
this.dead[name] = true
}
func (this *ThroneInheritance) GetInheritanceOrder() []string {
var dfs func(x string)
ans := []string{}
dfs = func(x string) {
if !this.dead[x] {
ans = append(ans, x)
}
for _, y := range this.g[x] {
dfs(y)
}
}
dfs(this.king)
return ans
}
/**
* Your ThroneInheritance object will be instantiated and called as such:
* obj := Constructor(kingName);
* obj.Birth(parentName,childName);
* obj.Death(name);
* param_3 := obj.GetInheritanceOrder();
*/