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Description

Implement the RandomizedSet class:

  • RandomizedSet() Initializes the RandomizedSet object.
  • bool insert(int val) Inserts an item val into the set if not present. Returns true if the item was not present, false otherwise.
  • bool remove(int val) Removes an item val from the set if present. Returns true if the item was present, false otherwise.
  • int getRandom() Returns a random element from the current set of elements (it's guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned.

You must implement the functions of the class such that each function works in average O(1) time complexity.

 

Example 1:

Input
["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]
[[], [1], [2], [2], [], [1], [2], []]
Output
[null, true, false, true, 2, true, false, 2]

Explanation
RandomizedSet randomizedSet = new RandomizedSet();
randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomizedSet.remove(2); // Returns false as 2 does not exist in the set.
randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2].
randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly.
randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2].
randomizedSet.insert(2); // 2 was already in the set, so return false.
randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2.

 

Constraints:

  • -231 <= val <= 231 - 1
  • At most 2 * 105 calls will be made to insert, remove, and getRandom.
  • There will be at least one element in the data structure when getRandom is called.

Solutions

Python3

class RandomizedSet:
    def __init__(self):
        self.m = {}
        self.l = []

    def insert(self, val: int) -> bool:
        if val in self.m:
            return False
        self.m[val] = len(self.l)
        self.l.append(val)
        return True

    def remove(self, val: int) -> bool:
        if val not in self.m:
            return False
        idx = self.m[val]
        self.l[idx] = self.l[-1]
        self.m[self.l[-1]] = idx
        self.l.pop()
        self.m.pop(val)
        return True

    def getRandom(self) -> int:
        return choice(self.l)


# Your RandomizedSet object will be instantiated and called as such:
# obj = RandomizedSet()
# param_1 = obj.insert(val)
# param_2 = obj.remove(val)
# param_3 = obj.getRandom()

Java

class RandomizedSet {
    private Map<Integer, Integer> m = new HashMap<>();
    private List<Integer> l = new ArrayList<>();
    private Random rnd = new Random();

    public RandomizedSet() {
    }

    public boolean insert(int val) {
        if (m.containsKey(val)) {
            return false;
        }
        m.put(val, l.size());
        l.add(val);
        return true;
    }

    public boolean remove(int val) {
        if (!m.containsKey(val)) {
            return false;
        }
        int idx = m.get(val);
        l.set(idx, l.get(l.size() - 1));
        m.put(l.get(l.size() - 1), idx);
        l.remove(l.size() - 1);
        m.remove(val);
        return true;
    }

    public int getRandom() {
        int idx = rnd.nextInt(l.size());
        return l.get(idx);
    }
}

/**
 * Your RandomizedSet object will be instantiated and called as such:
 * RandomizedSet obj = new RandomizedSet();
 * boolean param_1 = obj.insert(val);
 * boolean param_2 = obj.remove(val);
 * int param_3 = obj.getRandom();
 */

C++

class RandomizedSet {
private:
    unordered_map<int, int> mp;
    vector<int> nums;

public:
    RandomizedSet() {
    }

    bool insert(int val) {
        if (mp.count(val)) return false;
        mp[val] = nums.size();
        nums.push_back(val);
        return true;
    }

    bool remove(int val) {
        if (!mp.count(val)) return false;
        int idx = mp[val];
        nums[idx] = nums.back();
        mp[nums.back()] = idx;
        mp.erase(val);
        nums.pop_back();
        return true;
    }

    int getRandom() {
        return nums[rand() % nums.size()];
    }
};

/**
 * Your RandomizedSet object will be instantiated and called as such:
 * RandomizedSet* obj = new RandomizedSet();
 * bool param_1 = obj->insert(val);
 * bool param_2 = obj->remove(val);
 * int param_3 = obj->getRandom();
 */

Go

type RandomizedSet struct {
	m map[int]int
	l []int
}

func Constructor() RandomizedSet {
	return RandomizedSet{map[int]int{}, []int{}}
}

func (this *RandomizedSet) Insert(val int) bool {
	if _, ok := this.m[val]; ok {
		return false
	}
	this.m[val] = len(this.l)
	this.l = append(this.l, val)
	return true
}

func (this *RandomizedSet) Remove(val int) bool {
	if _, ok := this.m[val]; !ok {
		return false
	}
	idx := this.m[val]
	this.l[idx] = this.l[len(this.l)-1]
	this.m[this.l[len(this.l)-1]] = idx
	this.l = this.l[:len(this.l)-1]
	delete(this.m, val)
	return true
}

func (this *RandomizedSet) GetRandom() int {
	return this.l[rand.Intn(len(this.l))]
}

/**
 * Your RandomizedSet object will be instantiated and called as such:
 * obj := Constructor();
 * param_1 := obj.Insert(val);
 * param_2 := obj.Remove(val);
 * param_3 := obj.GetRandom();
 */

TypeScript

class RandomizedSet {
    public map: Map<number, number>;
    public arr: number[];
    public index: number;

    constructor() {
        this.map = new Map();
        this.arr = new Array(2 * 10 ** 5).fill(0);
        this.index = -1;
    }

    insert(val: number): boolean {
        const { map, arr } = this;
        if (map.has(val)) {
            return false;
        }
        this.index++;
        arr[this.index] = val;
        map.set(val, this.index);
        return true;
    }

    remove(val: number): boolean {
        const { arr, map, index } = this;
        if (!map.has(val)) {
            return false;
        }
        const i = map.get(val);
        [arr[i], arr[index]] = [arr[index], arr[i]];
        map.set(arr[i], i);
        map.delete(arr[index]);
        this.index--;
        return true;
    }

    getRandom(): number {
        const i = Math.floor(Math.random() * (this.index + 1));
        return this.arr[i];
    }
}

/**
 * Your RandomizedSet object will be instantiated and called as such:
 * var obj = new RandomizedSet()
 * var param_1 = obj.insert(val)
 * var param_2 = obj.remove(val)
 * var param_3 = obj.getRandom()
 */

Rust

use std::collections::HashSet;
use rand::Rng;

struct RandomizedSet {
    list: HashSet<i32>
}


/**
 * `&self` means the method takes an immutable reference.
 * If you need a mutable reference, change it to `&mut self` instead.
 */
impl RandomizedSet {

    fn new() -> Self {
        Self {
            list: HashSet::new()
        }
    }

    fn insert(&mut self, val: i32) -> bool {
        self.list.insert(val)
    }

    fn remove(&mut self, val: i32) -> bool {
        self.list.remove(&val)
    }

    fn get_random(&self) -> i32 {
        let i = rand::thread_rng().gen_range(0, self.list.len());
        *self.list.iter().collect::<Vec<&i32>>()[i]
    }
}

/**
 * Your RandomizedSet object will be instantiated and called as such:
 * let obj = RandomizedSet::new();
 * let ret_1: bool = obj.insert(val);
 * let ret_2: bool = obj.remove(val);
 * let ret_3: i32 = obj.get_random();
 */

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