Skip to content

Latest commit

 

History

History
393 lines (330 loc) · 9.68 KB

File metadata and controls

393 lines (330 loc) · 9.68 KB

中文文档

Description

A linked list of length n is given such that each node contains an additional random pointer, which could point to any node in the list, or null.

Construct a deep copy of the list. The deep copy should consist of exactly n brand new nodes, where each new node has its value set to the value of its corresponding original node. Both the next and random pointer of the new nodes should point to new nodes in the copied list such that the pointers in the original list and copied list represent the same list state. None of the pointers in the new list should point to nodes in the original list.

For example, if there are two nodes X and Y in the original list, where X.random --> Y, then for the corresponding two nodes x and y in the copied list, x.random --> y.

Return the head of the copied linked list.

The linked list is represented in the input/output as a list of n nodes. Each node is represented as a pair of [val, random_index] where:

  • val: an integer representing Node.val
  • random_index: the index of the node (range from 0 to n-1) that the random pointer points to, or null if it does not point to any node.

Your code will only be given the head of the original linked list.

 

Example 1:

Input: head = [[7,null],[13,0],[11,4],[10,2],[1,0]]
Output: [[7,null],[13,0],[11,4],[10,2],[1,0]]

Example 2:

Input: head = [[1,1],[2,1]]
Output: [[1,1],[2,1]]

Example 3:

Input: head = [[3,null],[3,0],[3,null]]
Output: [[3,null],[3,0],[3,null]]

 

Constraints:

  • 0 <= n <= 1000
  • -104 <= Node.val <= 104
  • Node.random is null or is pointing to some node in the linked list.

Solutions

Python3

"""
# Definition for a Node.
class Node:
    def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
        self.val = int(x)
        self.next = next
        self.random = random
"""


class Solution:
    def copyRandomList(self, head: 'Node') -> 'Node':
        if head is None:
            return None

        cur = head
        while cur:
            node = Node(cur.val, cur.next)
            cur.next = node
            cur = node.next

        cur = head
        while cur:
            cur.next.random = None if cur.random is None else cur.random.next
            cur = cur.next.next

        copy = head.next
        cur = head
        while cur:
            next = cur.next
            cur.next = next.next
            next.next = None if next.next is None else next.next.next
            cur = cur.next
        return copy

Java

/*
// Definition for a Node.
class Node {
    int val;
    Node next;
    Node random;

    public Node(int val) {
        this.val = val;
        this.next = null;
        this.random = null;
    }
}
*/

class Solution {
    public Node copyRandomList(Node head) {
        if (head == null) {
            return null;
        }

        Node cur = head;
        while (cur != null) {
            Node node = new Node(cur.val);
            node.next = cur.next;
            cur.next = node;
            cur = node.next;
        }

        cur = head;
        while (cur != null) {
            cur.next.random = cur.random == null ? null : cur.random.next;
            cur = cur.next.next;
        }

        Node copy = head.next;
        cur = head;
        while (cur != null) {
            Node next = cur.next;
            cur.next = next.next;
            next.next = next.next == null ? null : next.next.next;
            cur = cur.next;
        }
        return copy;
    }
}

C++

/*
// Definition for a Node.
class Node {
public:
    int val;
    Node* next;
    Node* random;

    Node(int _val) {
        val = _val;
        next = NULL;
        random = NULL;
    }
};
*/

class Solution {
public:
    Node* copyRandomList(Node* head) {
        if (!head) {
            return nullptr;
        }
        Node* cur = head;
        while (cur) {
            Node* node = new Node(cur->val);
            node->next = cur->next;
            cur->next = node;
            cur = node->next;
        }

        cur = head;
        while (cur) {
            cur->next->random = cur->random ? cur->random->next : nullptr;
            cur = cur->next->next;
        }

        Node* copy = head->next;
        cur = head;
        while (cur) {
            Node* next = cur->next;
            cur->next = next->next;
            next->next = next->next ? next->next->next : nullptr;
            cur = cur->next;
        }
        return copy;
    }
};

C#

/*
// Definition for a Node.
public class Node {
    public int val;
    public Node next;
    public Node random;

    public Node(int _val) {
        val = _val;
        next = null;
        random = null;
    }
}
*/

public class Solution {
    public Node CopyRandomList(Node head) {
        if (head == null) {
            return null;
        }

        Node cur = head;
        while (cur != null) {
            Node node = new Node(cur.val);
            node.next = cur.next;
            cur.next = node;
            cur = node.next;
        }

        cur = head;
        while (cur != null) {
            cur.next.random = cur.random == null ? null : cur.random.next;
            cur = cur.next.next;
        }

        Node copy = head.next;
        cur = head;
        while (cur != null) {
            Node next = cur.next;
            cur.next = next.next;
            next.next = next.next == null ? null : next.next.next;
            cur = cur.next;
        }
        return copy;
    }
}

Go

/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Next *Node
 *     Random *Node
 * }
 */

func copyRandomList(head *Node) *Node {
    if head == nil {
        return nil
    }

    cur := head
    for cur != nil {
        node := &Node{
            Val: cur.Val,
            Next: cur.Next,
            Random: nil,
        }
        cur.Next = node
        cur = node.Next
    }

    cur = head
    for cur != nil {
        if cur.Random == nil {
            cur.Next.Random = nil
        } else {
            cur.Next.Random = cur.Random.Next
        }
        cur = cur.Next.Next
    }

    copy := head.Next
    cur = head
    for cur != nil {
        next := cur.Next
        cur.Next = next.Next
        if (next.Next == nil) {
            next.Next = nil
        } else {
            next.Next = next.Next.Next
        }
        cur = cur.Next
    }
    return copy
}

JavaScript

/**
 * // Definition for a Node.
 * function Node(val, next, random) {
 *    this.val = val;
 *    this.next = next;
 *    this.random = random;
 * };
 */

/**
 * @param {Node} head
 * @return {Node}
 */
var copyRandomList = function (head) {
    if (head == null) {
        return null;
    }
    let cur = head;
    while (cur != null) {
        let node = new Node(cur.val, cur.next);
        cur.next = node;
        cur = node.next;
    }

    cur = head;
    while (cur != null) {
        cur.next.random = cur.random == null ? null : cur.random.next;
        cur = cur.next.next;
    }

    let copy = head.next;
    cur = head;
    while (cur != null) {
        let next = cur.next;
        cur.next = next.next;
        next.next = next.next == null ? null : next.next.next;
        cur = cur.next;
    }
    return copy;
};

TypeScript

/**
 * Definition for Node.
 * class Node {
 *     val: number
 *     next: Node | null
 *     random: Node | null
 *     constructor(val?: number, next?: Node, random?: Node) {
 *         this.val = (val===undefined ? 0 : val)
 *         this.next = (next===undefined ? null : next)
 *         this.random = (random===undefined ? null : random)
 *     }
 * }
 */

function copyRandomList(head: Node | null): Node | null {
    const map = new Map<Node, Node>();
    let cur = head;
    while (cur != null) {
        map.set(cur, new Node(cur.val));
        cur = cur.next;
    }
    cur = head;
    while (cur != null) {
        map.get(cur).next = map.get(cur.next) ?? null;
        map.get(cur).random = map.get(cur.random) ?? null;
        cur = cur.next;
    }
    return map.get(head);
}

...