栈排序。 编写程序,对栈进行排序使最小元素位于栈顶。最多只能使用一个其他的临时栈存放数据,但不得将元素复制到别的数据结构(如数组)中。该栈支持如下操作:push
、pop
、peek
和 isEmpty
。当栈为空时,peek
返回 -1。
示例1:
输入: ["SortedStack", "push", "push", "peek", "pop", "peek"] [[], [1], [2], [], [], []] 输出: [null,null,null,1,null,2]
示例2:
输入: ["SortedStack", "pop", "pop", "push", "pop", "isEmpty"] [[], [], [], [1], [], []] 输出: [null,null,null,null,null,true]
说明:
- 栈中的元素数目在[0, 5000]范围内。
利用辅助栈实现 push
操作,其余操作不变。
class SortedStack:
def __init__(self):
self.s = []
def push(self, val: int) -> None:
t = []
while not self.isEmpty() and self.s[-1] < val:
t.append(self.s.pop())
self.s.append(val)
while len(t) > 0:
self.s.append(t.pop())
def pop(self) -> None:
if not self.isEmpty():
self.s.pop()
def peek(self) -> int:
return -1 if self.isEmpty() else self.s[-1]
def isEmpty(self) -> bool:
return len(self.s) == 0
class SortedStack {
private Stack<Integer> s;
public SortedStack() {
s = new Stack<>();
}
public void push(int val) {
Stack<Integer> t = new Stack<>();
while (!isEmpty() && s.peek() < val) {
t.push(s.pop());
}
s.push(val);
while (!t.isEmpty()) {
s.push(t.pop());
}
}
public void pop() {
if (!isEmpty()) {
s.pop();
}
}
public int peek() {
return isEmpty() ? -1 : s.peek();
}
public boolean isEmpty() {
return s.isEmpty();
}
}
/**
* Your SortedStack object will be instantiated and called as such:
* SortedStack obj = new SortedStack();
* obj.push(val);
* obj.pop();
* int param_3 = obj.peek();
* boolean param_4 = obj.isEmpty();
*/
class SortedStack {
stack: number[];
constructor() {
this.stack = [];
}
push(val: number): void {
let t = [];
while (!this.isEmpty() && this.peek() < val) {
t.push(this.stack.pop());
}
this.stack.push(val);
while (t.length > 0) {
this.stack.push(t.pop());
}
}
pop(): void {
this.stack.pop();
}
peek(): number {
return this.isEmpty() ? -1 : this.stack[this.stack.length - 1];
}
isEmpty(): boolean {
return this.stack.length == 0;
}
}
/**
* Your SortedStack object will be instantiated and called as such:
* var obj = new SortedStack()
* obj.push(val)
* obj.pop()
* var param_3 = obj.peek()
* var param_4 = obj.isEmpty()
*/
class SortedStack {
private stack: number[];
constructor() {
this.stack = [];
}
push(val: number): void {
if (this.isEmpty() || this.peek() > val) {
this.stack.push(val);
return;
}
const tmp = this.stack.pop();
this.push(val);
this.stack.push(tmp);
}
pop(): void {
this.stack.pop();
}
peek(): number {
return this.stack[this.stack.length - 1] ?? -1;
}
isEmpty(): boolean {
return this.stack.length === 0;
}
}
/**
* Your SortedStack object will be instantiated and called as such:
* var obj = new SortedStack()
* obj.push(val)
* obj.pop()
* var param_3 = obj.peek()
* var param_4 = obj.isEmpty()
*/
type SortedStack struct {
data []int
}
func Constructor() SortedStack {
return SortedStack{make([]int, 0)}
}
func (s *SortedStack) Push(val int) {
temp := make([]int, 0)
for !s.IsEmpty() && s.Peek() < val {
temp = append(temp, s.Peek())
s.Pop()
}
s.data = append(s.data, val)
for len(temp) > 0 {
s.data = append(s.data, temp[len(temp)-1])
temp = temp[:len(temp)-1]
}
}
func (s *SortedStack) Pop() {
if !s.IsEmpty() {
s.data = s.data[:len(s.data)-1]
}
}
func (s *SortedStack) Peek() int {
if !s.IsEmpty() {
return s.data[len(s.data)-1]
}
return -1
}
func (s *SortedStack) IsEmpty() bool {
return len(s.data) == 0
}
use std::collections::VecDeque;
struct SortedStack {
stack: VecDeque<i32>
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl SortedStack {
fn new() -> Self {
Self { stack: VecDeque::new() }
}
fn push(&mut self, val: i32) {
if self.is_empty() || self.peek() > val {
self.stack.push_back(val);
return;
}
let t = self.stack.pop_back().unwrap();
self.push(val);
self.stack.push_back(t);
}
fn pop(&mut self) {
self.stack.pop_back();
}
fn peek(&self) -> i32 {
*self.stack.back().unwrap_or(&-1)
}
fn is_empty(&self) -> bool {
self.stack.is_empty()
}
}
/**
* Your SortedStack object will be instantiated and called as such:
* let obj = SortedStack::new();
* obj.push(val);
* obj.pop();
* let ret_3: i32 = obj.peek();
* let ret_4: bool = obj.is_empty();
*/