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camera_pose.py
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camera_pose.py
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"""
* This file is part of PYSLAM
*
* Copyright (C) 2016-present Luigi Freda <luigi dot freda at gmail dot com>
*
* PYSLAM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PYSLAM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PYSLAM. If not, see <http://www.gnu.org/licenses/>.
"""
import numpy as np
import g2o
# camera pose representation by using g2o.Isometry3d()
class CameraPose(object):
def __init__(self, pose=None):
#self._pose = None # g2o.Isometry3d
if pose is None:
pose = g2o.Isometry3d()
self.set(pose)
self.covariance = np.identity(6) # pose covariance
# input pose is expected to be an g2o.Isometry3d
def set(self, pose):
if isinstance(pose, g2o.SE3Quat) or isinstance(pose, g2o.Isometry3d):
self._pose = g2o.Isometry3d(pose.orientation(), pose.position())
else:
self._pose = g2o.Isometry3d(pose) # g2o.Isometry3d
#self.position = pose.position() # np.zeros(3)
#self.orientation = pose.orientation() # g2o.Quaternion(), quat_cw
self.Tcw = self._pose.matrix() # homogeneous transformation matrix: (4, 4) pc_ = Tcw * pw_
self.Rcw = self.Tcw[:3,:3]
self.tcw = self.Tcw[:3,3] # pc = Rcw * pw + tcw
self.Rwc = self.Rcw.T
self.Ow = -(self.Rwc @ self.tcw) # origin of camera frame w.r.t world
def update(self,pose):
self.set(pose)
@property
def isometry3d(self): # pose as g2o.Isometry3d
return self._pose
@property
def quaternion(self): # g2o.Quaternion(), quaternion_cw
return self._pose.orientation()
@property
def orientation(self): # g2o.Quaternion(), quaternion_cw
return self._pose.orientation()
@property
def position(self): # 3D vector tcw (world origin w.r.t. camera frame)
return self._pose.position()
def get_rotation_angle_axis(self):
angle_axis = g2o.AngleAxis(self._pose.orientation())
#angle = angle_axis.angle()
#axis = angle_axis.axis()
return angle_axis
def get_inverse_matrix(self):
return self._pose.inverse().matrix()
# set from orientation (g2o.Quaternion()) and position (3D vector)
def set_from_quaternion_and_position(self,quaternion,position):
self.set(g2o.Isometry3d(quaternion, position))
# set from 4x4 homogeneous transformation matrix Tcw (pc_ = Tcw * pw_)
def set_from_matrix(self, Tcw):
self.set(g2o.Isometry3d(Tcw))
def set_from_rotation_and_translation(self, Rcw, tcw):
self.set(g2o.Isometry3d(g2o.Quaternion(Rcw), tcw))
def set_quaternion(self, quaternion):
self.set(g2o.Isometry3d(quaternion, self._pose.position()))
def set_rotation_matrix(self, Rcw):
self.set(g2o.Isometry3d(g2o.Quaternion(Rcw), self._pose.position()))
def set_translation(self, tcw):
self.set(g2o.Isometry3d(self._pose.orientation(), tcw))