From 56ecd9d7ccb4bd1ca4f61f1110fafa914358b3e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lucas=20Vilas-B=C3=B4as?= Date: Sun, 15 Jan 2023 11:43:14 -0300 Subject: [PATCH] v1.1.4 (#14) * #13: Expose Primary Elementus ID (Set as EditAnywhere + BlueprintReadWrite) * Update ver. --- ElementusInventory.uplugin | 2 +- .../Public/Management/ElementusInventoryData.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ElementusInventory.uplugin b/ElementusInventory.uplugin index e61a672..943eff8 100644 --- a/ElementusInventory.uplugin +++ b/ElementusInventory.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, "Version": 2, - "VersionName": "1.1.3", + "VersionName": "1.1.4", "FriendlyName": "Elementus Inventory", "Description": "Plugin that provides a Data-Driven Inventory & Items system based on FPrimaryAssetIds and the Asset Manager.", "Category": "Game Features", diff --git a/Source/ElementusInventory/Public/Management/ElementusInventoryData.h b/Source/ElementusInventory/Public/Management/ElementusInventoryData.h index e9bca6c..8e85d95 100644 --- a/Source/ElementusInventory/Public/Management/ElementusInventoryData.h +++ b/Source/ElementusInventory/Public/Management/ElementusInventoryData.h @@ -132,7 +132,7 @@ struct FElementusItemInfo return ItemId.ToString() < Other.ItemId.ToString(); } - UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Elementus Inventory") + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Elementus Inventory") FPrimaryElementusItemId ItemId; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Elementus Inventory")