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handler.go
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handler.go
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// Copyright (c) Liam Stanley <[email protected]>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"fmt"
"log"
"math/rand"
"runtime"
"runtime/debug"
"strings"
"sync"
"time"
)
// RunHandlers manually runs handlers for a given event.
func (c *Client) RunHandlers(event *Event) {
if event == nil {
return
}
// Log the event.
prefix := "< "
if event.Echo {
prefix += "[echo-message] "
}
c.debug.Print(prefix + StripRaw(event.String()))
if c.Config.Out != nil {
if pretty, ok := event.Pretty(); ok {
fmt.Fprintln(c.Config.Out, StripRaw(pretty))
}
}
// Background handlers first. If the event is an echo-message, then only
// send the echo version to ALL_EVENTS.
c.Handlers.exec(ALL_EVENTS, true, c, event.Copy())
if !event.Echo {
c.Handlers.exec(event.Command, true, c, event.Copy())
}
c.Handlers.exec(ALL_EVENTS, false, c, event.Copy())
if !event.Echo {
c.Handlers.exec(event.Command, false, c, event.Copy())
}
// Check if it's a CTCP.
if ctcp := DecodeCTCP(event.Copy()); ctcp != nil {
// Execute it.
c.CTCP.call(c, ctcp)
}
}
// Handler is lower level implementation of a handler. See
// Caller.AddHandler()
type Handler interface {
Execute(*Client, Event)
}
// HandlerFunc is a type that represents the function necessary to
// implement Handler.
type HandlerFunc func(client *Client, event Event)
// Execute calls the HandlerFunc with the sender and irc message.
func (f HandlerFunc) Execute(client *Client, event Event) {
f(client, event)
}
// Caller manages internal and external (user facing) handlers.
type Caller struct {
// mu is the mutex that should be used when accessing handlers.
mu sync.RWMutex
// external/internal keys are of structure:
// map[COMMAND][CUID]Handler
// Also of note: "COMMAND" should always be uppercase for normalization.
// external is a map of user facing handlers.
external map[string]map[string]Handler
// internal is a map of internally used handlers for the client.
internal map[string]map[string]Handler
// debug is the clients logger used for debugging.
debug *log.Logger
}
// newCaller creates and initializes a new handler.
func newCaller(debugOut *log.Logger) *Caller {
c := &Caller{
external: map[string]map[string]Handler{},
internal: map[string]map[string]Handler{},
debug: debugOut,
}
return c
}
// Len returns the total amount of user-entered registered handlers.
func (c *Caller) Len() int {
var total int
c.mu.RLock()
for command := range c.external {
total += len(c.external[command])
}
c.mu.RUnlock()
return total
}
// Count is much like Caller.Len(), however it counts the number of
// registered handlers for a given command.
func (c *Caller) Count(cmd string) int {
var total int
cmd = strings.ToUpper(cmd)
c.mu.RLock()
for command := range c.external {
if command == cmd {
total += len(c.external[command])
}
}
c.mu.RUnlock()
return total
}
func (c *Caller) String() string {
var total int
c.mu.RLock()
for cmd := range c.internal {
total += len(c.internal[cmd])
}
c.mu.RUnlock()
return fmt.Sprintf("<Caller external:%d internal:%d>", c.Len(), total)
}
const letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
// cuid generates a unique UID string for each handler for ease of removal.
func (c *Caller) cuid(cmd string, n int) (cuid, uid string) {
b := make([]byte, n)
for i := range b {
b[i] = letterBytes[rand.Int63()%int64(len(letterBytes))]
}
return cmd + ":" + string(b), string(b)
}
// cuidToID allows easy mapping between a generated cuid and the caller
// external/internal handler maps.
func (c *Caller) cuidToID(input string) (cmd, uid string) {
i := strings.IndexByte(input, ':')
if i < 0 {
return "", ""
}
return input[:i], input[i+1:]
}
type execStack struct {
Handler
cuid string
}
// exec executes all handlers pertaining to specified event. Internal first,
// then external.
//
// Please note that there is no specific order/priority for which the handlers
// are executed.
func (c *Caller) exec(command string, bg bool, client *Client, event *Event) {
// Build a stack of handlers which can be executed concurrently.
var stack []execStack
c.mu.RLock()
// Get internal handlers first.
if _, ok := c.internal[command]; ok {
for cuid := range c.internal[command] {
if (strings.HasSuffix(cuid, ":bg") && !bg) || (!strings.HasSuffix(cuid, ":bg") && bg) {
continue
}
stack = append(stack, execStack{c.internal[command][cuid], cuid})
}
}
// Then external handlers.
if _, ok := c.external[command]; ok {
for cuid := range c.external[command] {
if (strings.HasSuffix(cuid, ":bg") && !bg) || (!strings.HasSuffix(cuid, ":bg") && bg) {
continue
}
stack = append(stack, execStack{c.external[command][cuid], cuid})
}
}
c.mu.RUnlock()
// Run all handlers concurrently across the same event. This should
// still help prevent mis-ordered events, while speeding up the
// execution speed.
var wg sync.WaitGroup
wg.Add(len(stack))
for i := 0; i < len(stack); i++ {
go func(index int) {
defer wg.Done()
c.debug.Printf("[%d/%d] exec %s => %s", index+1, len(stack), stack[index].cuid, command)
start := time.Now()
if bg {
go func() {
if client.Config.RecoverFunc != nil {
defer recoverHandlerPanic(client, event, stack[index].cuid, 3)
}
stack[index].Execute(client, *event)
c.debug.Printf("[%d/%d] done %s == %s", index+1, len(stack), stack[index].cuid, time.Since(start))
}()
return
}
if client.Config.RecoverFunc != nil {
defer recoverHandlerPanic(client, event, stack[index].cuid, 3)
}
stack[index].Execute(client, *event)
c.debug.Printf("[%d/%d] done %s == %s", index+1, len(stack), stack[index].cuid, time.Since(start))
}(i)
}
// Wait for all of the handlers to complete. Not doing this may cause
// new events from becoming ahead of older handlers.
wg.Wait()
}
// ClearAll clears all external handlers currently setup within the client.
// This ignores internal handlers.
func (c *Caller) ClearAll() {
c.mu.Lock()
c.external = map[string]map[string]Handler{}
c.mu.Unlock()
c.debug.Print("cleared all external handlers")
}
// clearInternal clears all internal handlers currently setup within the
// client.
func (c *Caller) clearInternal() {
c.mu.Lock()
c.internal = map[string]map[string]Handler{}
c.mu.Unlock()
c.debug.Print("cleared all internal handlers")
}
// Clear clears all of the handlers for the given event.
// This ignores internal handlers.
func (c *Caller) Clear(cmd string) {
cmd = strings.ToUpper(cmd)
c.mu.Lock()
if _, ok := c.external[cmd]; ok {
delete(c.external, cmd)
}
c.mu.Unlock()
c.debug.Printf("cleared external handlers for %s", cmd)
}
// Remove removes the handler with cuid from the handler stack. success
// indicates that it existed, and has been removed. If not success, it
// wasn't a registered handler.
func (c *Caller) Remove(cuid string) (success bool) {
c.mu.Lock()
success = c.remove(cuid)
c.mu.Unlock()
return success
}
// remove is much like Remove, however is NOT concurrency safe. Lock Caller.mu
// on your own.
func (c *Caller) remove(cuid string) (success bool) {
cmd, uid := c.cuidToID(cuid)
if cmd == "" || uid == "" {
return false
}
// Check if the irc command/event has any handlers on it.
if _, ok := c.external[cmd]; !ok {
return false
}
// Check to see if it's actually a registered handler.
if _, ok := c.external[cmd][uid]; !ok {
return false
}
delete(c.external[cmd], uid)
c.debug.Printf("removed handler %s", cuid)
// Assume success.
return true
}
// sregister is much like Caller.register(), except that it safely locks
// the Caller mutex.
func (c *Caller) sregister(internal, bg bool, cmd string, handler Handler) (cuid string) {
c.mu.Lock()
cuid = c.register(internal, bg, cmd, handler)
c.mu.Unlock()
return cuid
}
// register will register a handler in the internal tracker. Unsafe (you
// must lock c.mu yourself!)
func (c *Caller) register(internal, bg bool, cmd string, handler Handler) (cuid string) {
var uid string
cmd = strings.ToUpper(cmd)
cuid, uid = c.cuid(cmd, 20)
if bg {
uid += ":bg"
cuid += ":bg"
}
if internal {
if _, ok := c.internal[cmd]; !ok {
c.internal[cmd] = map[string]Handler{}
}
c.internal[cmd][uid] = handler
} else {
if _, ok := c.external[cmd]; !ok {
c.external[cmd] = map[string]Handler{}
}
c.external[cmd][uid] = handler
}
_, file, line, _ := runtime.Caller(3)
c.debug.Printf("reg %q => %s [int:%t bg:%t] %s:%d", uid, cmd, internal, bg, file, line)
return cuid
}
// AddHandler registers a handler (matching the handler interface) for the
// given event. cuid is the handler uid which can be used to remove the
// handler with Caller.Remove().
func (c *Caller) AddHandler(cmd string, handler Handler) (cuid string) {
return c.sregister(false, false, cmd, handler)
}
// Add registers the handler function for the given event. cuid is the
// handler uid which can be used to remove the handler with Caller.Remove().
func (c *Caller) Add(cmd string, handler func(client *Client, event Event)) (cuid string) {
return c.sregister(false, false, cmd, HandlerFunc(handler))
}
// AddBg registers the handler function for the given event and executes it
// in a go-routine. cuid is the handler uid which can be used to remove the
// handler with Caller.Remove().
func (c *Caller) AddBg(cmd string, handler func(client *Client, event Event)) (cuid string) {
return c.sregister(false, true, cmd, HandlerFunc(handler))
}
// AddTmp adds a "temporary" handler, which is good for one-time or few-time
// uses. This supports a deadline and/or manual removal, as this differs
// much from how normal handlers work. An example of a good use for this
// would be to capture the entire output of a multi-response query to the
// server. (e.g. LIST, WHOIS, etc)
//
// The supplied handler is able to return a boolean, which if true, will
// remove the handler from the handler stack.
//
// Additionally, AddTmp has a useful option, deadline. When set to greater
// than 0, deadline will be the amount of time that passes before the handler
// is removed from the stack, regardless of if the handler returns true or not.
// This is useful in that it ensures that the handler is cleaned up if the
// server does not respond appropriately, or takes too long to respond.
//
// Note that handlers supplied with AddTmp are executed in a goroutine to
// ensure that they are not blocking other handlers. However, if you are
// creating a temporary handler from another handler, it should be a
// background handler.
//
// Use cuid with Caller.Remove() to prematurely remove the handler from the
// stack, bypassing the timeout or waiting for the handler to return that it
// wants to be removed from the stack.
func (c *Caller) AddTmp(cmd string, deadline time.Duration, handler func(client *Client, event Event) bool) (cuid string, done chan struct{}) {
done = make(chan struct{})
cuid = c.sregister(false, true, cmd, HandlerFunc(func(client *Client, event Event) {
remove := handler(client, event)
if remove {
if ok := c.Remove(cuid); ok {
close(done)
}
}
}))
if deadline > 0 {
go func() {
select {
case <-time.After(deadline):
case <-done:
}
if ok := c.Remove(cuid); ok {
close(done)
}
}()
}
return cuid, done
}
// recoverHandlerPanic is used to catch all handler panics, and re-route
// them if necessary.
func recoverHandlerPanic(client *Client, event *Event, id string, skip int) {
perr := recover()
if perr == nil {
return
}
var file, function string
var line int
var ok bool
var pcs [10]uintptr
frames := runtime.CallersFrames(pcs[:runtime.Callers(skip, pcs[:])])
for {
frame, _ := frames.Next()
file = frame.File
line = frame.Line
function = frame.Function
break
}
err := &HandlerError{
Event: *event,
ID: id,
File: file,
Line: line,
Func: function,
Panic: perr,
Stack: debug.Stack(),
callOk: ok,
}
client.Config.RecoverFunc(client, err)
}
// HandlerError is the error returned when a panic is intentionally recovered
// from. It contains useful information like the handler identifier (if
// applicable), filename, line in file where panic occurred, the call
// trace, and original event.
type HandlerError struct {
Event Event // Event is the event that caused the error.
ID string // ID is the CUID of the handler.
File string // File is the file from where the panic originated.
Line int // Line number where panic originated.
Func string // Function name where panic originated.
Panic interface{} // Panic is the error that was passed to panic().
Stack []byte // Stack is the call stack. Note you may have to skip 1 or 2 due to debug functions.
callOk bool
}
// Error returns a prettified version of HandlerError, containing ID, file,
// line, and basic error string.
func (e *HandlerError) Error() string {
if e.callOk {
return fmt.Sprintf("panic during handler [%s] execution in %s:%d: %s", e.ID, e.File, e.Line, e.Panic)
}
return fmt.Sprintf("panic during handler [%s] execution in unknown: %s", e.ID, e.Panic)
}
// String returns the error that panic returned, as well as the entire call
// trace of where it originated.
func (e *HandlerError) String() string {
return fmt.Sprintf("panic: %s\n\n%s", e.Panic, string(e.Stack))
}
// DefaultRecoverHandler can be used with Config.RecoverFunc as a default
// catch-all for panics. This will log the error, and the call trace to the
// debug log (see Config.Debug), or os.Stdout if Config.Debug is unset.
func DefaultRecoverHandler(client *Client, err *HandlerError) {
if client.Config.Debug == nil {
fmt.Println(err.Error())
fmt.Println(err.String())
return
}
client.debug.Println(err.Error())
client.debug.Println(err.String())
}