Releases: lost-ark-dev/loa-details
1.4.2
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.4.2
- Support for game update 12/07/2023 - Kakul hell
- syn%/rdps math fixes on directional buffs (blade & gl)
- Add new option to toggle always on top (by @raphlau)
1.4.1
- Fix for settings "Include Esther in Total damage": when it is turned off, player damage % will ignore esther damage (while still showing esther in the list)
- Backend integration improvements
1.4.0
-
Support for game update 21/06/2023 - Ark Pass Season 4
-
rDPS part 2 (see below)
-
Added stats query for rdps: If the query failed, it'll display a warning message near the player (requires network connection) Rdps now takes into account:
Additions
- Crit rate overcap for crit synergies
- Spec scaling on supports identities
- Atk power scaling for support atk power
- Few math fixes (still working on the doc explaining the maths)
Still not working
- Flash orbs
- Defense reduction bracelet (the crit one should work)
-
Added columns with their respective settings:
- sSyn%: Synergy applied to player from the support(s)
- dSyn%: Synergy applied to player from the dps(s)
- Syn%: Is the sum of the 2
- Wiki isn't available yet for those
-
Added Kayangel icon & names in encounter list (log view)
-
Allow for an offline way to start the meter, it'll just display the error for 10s and skip: this allow ppl without internet to start it, or do disable updates by blocking with a firewall for ex
1.3.2
- Support for game update 14/06/2023 - June (Elgacia)
1.3.1
- Fix some "self" buffs applied on target that were processed for the whole party (Ex: Sharshooter Death Strike of Mark of Death)
1.3.0
-
Support more casts for skills (focus was primarly to show arcana cards casts, but it may include more unlogged casts)
-
Current boss name is included when talking a screenshot of live view
-
Added a warning message when localplayer data is missing (which means most buff related feature will might show wrong data)
-
Add button to dismiss "reset transition" notification
-
rDPS - 1st step towards rdps (This is an experimental feature, don't trust the values too much there - Aka limitations and potential bugs/mistakes)
Features
- DMG tab: Added syn% column, which represent the % of synergies applied to your base dmg
- DMG tab: Visually display the dmg portion gained from synergies (with a darker background)
- rDps tab: show and rank players per rDps. rDps naming is inspired from RPGLogs metric. It is rDps=DamageDone-DamageRecvFromSynergies+DamageGivenWithSynergies, and roughly means how much you contributed to the raid damage wise
Limitations
- Spec scaling buff (Serenade of Courage) from bard uses base values (5,10,15%) instead of scaling with spec. Because we don't have spec stat yet
- Support atk power buffs part that gives +15% of caster's base atk power is ignored. Because we don't know base atk. power yet
- Yearning "Dexterity" buff is ignored. Because we don't know weapon quality yet (and therefore skill damage % that scales additively with yearning)
- Crit chance overcap isn't handled yet. Because we don't have crit stat yet
- Defense reduction is approximated to 50% of the value, because i managed to reverse defense formula for players, but it doesn't seem to work with npcs
Maths
- The way those values are calculated will be explained further in the next steps of rdps
-
Fix slayer identity "Burst" buff not being displayed in self buff / skill breakdown
-
Removed obsolete columns "HBuf%", "HDebuf%", "DBuf%", "DDebuf%" asSyn% is more relevant. Might wanna split dps and support in 2 columns? Lemme know what you think
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.4.1
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.4.1
- Fix for settings "Include Esther in Total damage": when it is turned off, player damage % will ignore esther damage (while still showing esther in the list)
- Backend integration improvements
1.4.0
-
Support for game update 21/06/2023 - Ark Pass Season 4
-
rDPS part 2 (see below)
-
Added stats query for rdps: If the query failed, it'll display a warning message near the player (requires network connection) Rdps now takes into account:
Additions
- Crit rate overcap for crit synergies
- Spec scaling on supports identities
- Atk power scaling for support atk power
- Few math fixes (still working on the doc explaining the maths)
Still not working
- Flash orbs
- Defense reduction bracelet (the crit one should work)
-
Added columns with their respective settings:
- sSyn%: Synergy applied to player from the support(s)
- dSyn%: Synergy applied to player from the dps(s)
- Syn%: Is the sum of the 2
- Wiki isn't available yet for those
-
Added Kayangel icon & names in encounter list (log view)
-
Allow for an offline way to start the meter, it'll just display the error for 10s and skip: this allow ppl without internet to start it, or do disable updates by blocking with a firewall for ex
1.3.2
- Support for game update 14/06/2023 - June (Elgacia)
1.3.1
- Fix some "self" buffs applied on target that were processed for the whole party (Ex: Sharshooter Death Strike of Mark of Death)
1.3.0
-
Support more casts for skills (focus was primarly to show arcana cards casts, but it may include more unlogged casts)
-
Current boss name is included when talking a screenshot of live view
-
Added a warning message when localplayer data is missing (which means most buff related feature will might show wrong data)
-
Add button to dismiss "reset transition" notification
-
rDPS - 1st step towards rdps (This is an experimental feature, don't trust the values too much there - Aka limitations and potential bugs/mistakes)
Features
- DMG tab: Added syn% column, which represent the % of synergies applied to your base dmg
- DMG tab: Visually display the dmg portion gained from synergies (with a darker background)
- rDps tab: show and rank players per rDps. rDps naming is inspired from RPGLogs metric. It is rDps=DamageDone-DamageRecvFromSynergies+DamageGivenWithSynergies, and roughly means how much you contributed to the raid damage wise
Limitations
- Spec scaling buff (Serenade of Courage) from bard uses base values (5,10,15%) instead of scaling with spec. Because we don't have spec stat yet
- Support atk power buffs part that gives +15% of caster's base atk power is ignored. Because we don't know base atk. power yet
- Yearning "Dexterity" buff is ignored. Because we don't know weapon quality yet (and therefore skill damage % that scales additively with yearning)
- Crit chance overcap isn't handled yet. Because we don't have crit stat yet
- Defense reduction is approximated to 50% of the value, because i managed to reverse defense formula for players, but it doesn't seem to work with npcs
Maths
- The way those values are calculated will be explained further in the next steps of rdps
-
Fix slayer identity "Burst" buff not being displayed in self buff / skill breakdown
-
Removed obsolete columns "HBuf%", "HDebuf%", "DBuf%", "DDebuf%" asSyn% is more relevant. Might wanna split dps and support in 2 columns? Lemme know what you think
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.4.0
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.4.0
-
Support for game update 21/06/2023 - Ark Pass Season 4
-
rDPS part 2 (see below)
-
Added stats query for rdps: If the query failed, it'll display a warning message near the player (requires network connection) Rdps now takes into account:
Additions
- Crit rate overcap for crit synergies
- Spec scaling on supports identities
- Atk power scaling for support atk power
- Few math fixes (still working on the doc explaining the maths)
Still not working
- Flash orbs
- Defense reduction bracelet (the crit one should work)
-
Added columns with their respective settings:
- sSyn%: Synergy applied to player from the support(s)
- dSyn%: Synergy applied to player from the dps(s)
- Syn%: Is the sum of the 2
- Wiki isn't available yet for those
-
Added Kayangel icon & names in encounter list (log view)
-
Allow for an offline way to start the meter, it'll just display the error for 10s and skip: this allow ppl without internet to start it, or do disable updates by blocking with a firewall for ex
1.3.2
- Support for game update 14/06/2023 - June (Elgacia)
1.3.1
- Fix some "self" buffs applied on target that were processed for the whole party (Ex: Sharshooter Death Strike of Mark of Death)
1.3.0
-
Support more casts for skills (focus was primarly to show arcana cards casts, but it may include more unlogged casts)
-
Current boss name is included when talking a screenshot of live view
-
Added a warning message when localplayer data is missing (which means most buff related feature will might show wrong data)
-
Add button to dismiss "reset transition" notification
-
rDPS - 1st step towards rdps (This is an experimental feature, don't trust the values too much there - Aka limitations and potential bugs/mistakes)
Features
- DMG tab: Added syn% column, which represent the % of synergies applied to your base dmg
- DMG tab: Visually display the dmg portion gained from synergies (with a darker background)
- rDps tab: show and rank players per rDps. rDps naming is inspired from RPGLogs metric. It is rDps=DamageDone-DamageRecvFromSynergies+DamageGivenWithSynergies, and roughly means how much you contributed to the raid damage wise
Limitations
- Spec scaling buff (Serenade of Courage) from bard uses base values (5,10,15%) instead of scaling with spec. Because we don't have spec stat yet
- Support atk power buffs part that gives +15% of caster's base atk power is ignored. Because we don't know base atk. power yet
- Yearning "Dexterity" buff is ignored. Because we don't know weapon quality yet (and therefore skill damage % that scales additively with yearning)
- Crit chance overcap isn't handled yet. Because we don't have crit stat yet
- Defense reduction is approximated to 50% of the value, because i managed to reverse defense formula for players, but it doesn't seem to work with npcs
Maths
- The way those values are calculated will be explained further in the next steps of rdps
-
Fix slayer identity "Burst" buff not being displayed in self buff / skill breakdown
-
Removed obsolete columns "HBuf%", "HDebuf%", "DBuf%", "DDebuf%" asSyn% is more relevant. Might wanna split dps and support in 2 columns? Lemme know what you think
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.3.2
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.3.2
- Support for game update 14/06/2023 - June (Elgacia)
1.3.1
- Fix some "self" buffs applied on target that were processed for the whole party (Ex: Sharshooter Death Strike of Mark of Death)
1.3.0
-
Support more casts for skills (focus was primarly to show arcana cards casts, but it may include more unlogged casts)
-
Current boss name is included when talking a screenshot of live view
-
Added a warning message when localplayer data is missing (which means most buff related feature will might show wrong data)
-
Add button to dismiss "reset transition" notification
-
rDPS - 1st step towards rdps (This is an experimental feature, don't trust the values too much there - Aka limitations and potential bugs/mistakes)
Features
- DMG tab: Added syn% column, which represent the % of synergies applied to your base dmg
- DMG tab: Visually display the dmg portion gained from synergies (with a darker background)
- rDps tab: show and rank players per rDps. rDps naming is inspired from RPGLogs metric. It is rDps=DamageDone-DamageRecvFromSynergies+DamageGivenWithSynergies, and roughly means how much you contributed to the raid damage wise
Limitations
- Spec scaling buff (Serenade of Courage) from bard uses base values (5,10,15%) instead of scaling with spec. Because we don't have spec stat yet
- Support atk power buffs part that gives +15% of caster's base atk power is ignored. Because we don't know base atk. power yet
- Yearning "Dexterity" buff is ignored. Because we don't know weapon quality yet (and therefore skill damage % that scales additively with yearning)
- Crit chance overcap isn't handled yet. Because we don't have crit stat yet
- Defense reduction is approximated to 50% of the value, because i managed to reverse defense formula for players, but it doesn't seem to work with npcs
Maths
- The way those values are calculated will be explained further in the next steps of rdps
-
Fix slayer identity "Burst" buff not being displayed in self buff / skill breakdown
-
Removed obsolete columns "HBuf%", "HDebuf%", "DBuf%", "DDebuf%" asSyn% is more relevant. Might wanna split dps and support in 2 columns? Lemme know what you think
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.3.1
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.3.1
- Fix some "self" buffs applied on target that were processed for the whole party (Ex: Sharshooter Death Strike of Mark of Death)
1.3.0
-
Support more casts for skills (focus was primarly to show arcana cards casts, but it may include more unlogged casts)
-
Current boss name is included when talking a screenshot of live view
-
Added a warning message when localplayer data is missing (which means most buff related feature will might show wrong data)
-
Add button to dismiss "reset transition" notification
-
rDPS - 1st step towards rdps (This is an experimental feature, don't trust the values too much there - Aka limitations and potential bugs/mistakes)
Features
- DMG tab: Added syn% column, which represent the % of synergies applied to your base dmg
- DMG tab: Visually display the dmg portion gained from synergies (with a darker background)
- rDps tab: show and rank players per rDps. rDps naming is inspired from RPGLogs metric. It is rDps=DamageDone-DamageRecvFromSynergies+DamageGivenWithSynergies, and roughly means how much you contributed to the raid damage wise
Limitations
- Spec scaling buff (Serenade of Courage) from bard uses base values (5,10,15%) instead of scaling with spec. Because we don't have spec stat yet
- Support atk power buffs part that gives +15% of caster's base atk power is ignored. Because we don't know base atk. power yet
- Yearning "Dexterity" buff is ignored. Because we don't know weapon quality yet (and therefore skill damage % that scales additively with yearning)
- Crit chance overcap isn't handled yet. Because we don't have crit stat yet
- Defense reduction is approximated to 50% of the value, because i managed to reverse defense formula for players, but it doesn't seem to work with npcs
Maths
- The way those values are calculated will be explained further in the next steps of rdps
-
Fix slayer identity "Burst" buff not being displayed in self buff / skill breakdown
-
Removed obsolete columns "HBuf%", "HDebuf%", "DBuf%", "DDebuf%" asSyn% is more relevant. Might wanna split dps and support in 2 columns? Lemme know what you think
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.3.0
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.3.0
-
Support more casts for skills (focus was primarly to show arcana cards casts, but it may include more unlogged casts)
-
Current boss name is included when talking a screenshot of live view
-
Added a warning message when localplayer data is missing (which means most buff related feature will might show wrong data)
-
Add button to dismiss "reset transition" notification
-
rDPS - 1st step towards rdps (This is an experimental feature, don't trust the values too much there - Aka limitations and potential bugs/mistakes)
Features
- DMG tab: Added syn% column, which represent the % of synergies applied to your base dmg
- DMG tab: Visually display the dmg portion gained from synergies (with a darker background)
- rDps tab: show and rank players per rDps. rDps naming is inspired from RPGLogs metric. It is rDps=DamageDone-DamageRecvFromSynergies+DamageGivenWithSynergies, and roughly means how much you contributed to the raid damage wise
Limitations
- Spec scaling buff (Serenade of Courage) from bard uses base values (5,10,15%) instead of scaling with spec. Because we don't have spec stat yet
- Support atk power buffs part that gives +15% of caster's base atk power is ignored. Because we don't know base atk. power yet
- Yearning "Dexterity" buff is ignored. Because we don't know weapon quality yet (and therefore skill damage % that scales additively with yearning)
- Crit chance overcap isn't handled yet. Because we don't have crit stat yet
- Defense reduction is approximated to 50% of the value, because i managed to reverse defense formula for players, but it doesn't seem to work with npcs
Maths
- The way those values are calculated will be explained further in the next steps of rdps
-
Fix slayer identity "Burst" buff not being displayed in self buff / skill breakdown
-
Removed obsolete columns "HBuf%", "HDebuf%", "DBuf%", "DDebuf%" asSyn% is more relevant. Might wanna split dps and support in 2 columns? Lemme know what you think
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.2.9
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our discord for support or any questions
Changelog
1.2.9
- You like our work? There is now a way to support us!
- Slightly changed main page
1.2.8
- Support for game update 10/05/2023 - May (Slayer)
1.2.7
- Fix previous commit that broke more than it fixed (yh i'm dumb)
- Esther is now counted in Total Damage and Total DPS (can be disabled in settings->include esther in total damage (only show when display esther is enabled))
1.2.6
- Add basic wiki that includes how to read data
- Add changelogs to the main view
- Damage % is now properly calculated when esthers are displayed
1.2.8
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our new discord for support or any questions
Changelog
1.2.8
- Support for game update 10/05/2023 - May (Slayer)
1.2.7
- Fix previous commit that broke more than it fixed (yh i'm dumb)
- Esther is now counted in Total Damage and Total DPS (can be disabled in settings->include esther in total damage (only show when display esther is enabled))
1.2.6
- Add basic wiki that includes how to read data
- Add changelogs to the main view
- Damage % is now properly calculated when esthers are displayed
1.2.5
- UI now saving horizontal/vertical scroll position when navigating within a session (resets when going back to session list)
1.2.4
- Fix esther not displayed in live
1.2.3
Esther update
- Esther will now be displayed in "dmg" tab
- Can be toggle on/off in
settings->damage meter->functionality->display esther
- Color can be customized in
settings->damage meter->functionality->esther color
meter-core (mostly for devs)
- guess player is only called on skill start (it'll prevent some unknown projectiles to be considered as player -> happened while you were inside shandi's world in g6 brel for ex)
- StatusEffect expiration fixes
- Esther support
- upgrade to typescript 5
- build config has been modified as i realized tsup bundle wasn't only type checking called methods
meter-data
- esther support
1.2.7
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our new discord for support or any questions
Changelog
1.2.7
- Fix previous commit that broke more than it fixed (yh i'm dumb)
- Esther is now counted in Total Damage and Total DPS (can be disabled in settings->include esther in total damage (only show when display esther is enabled))
1.2.6
- Add basic wiki that includes how to read data
- Add changelogs to the main view
- Damage % is now properly calculated when esthers are displayed
1.2.5
- UI now saving horizontal/vertical scroll position when navigating within a session (resets when going back to session list)
1.2.4
- Fix esther not displayed in live
1.2.3
Esther update
- Esther will now be displayed in "dmg" tab
- Can be toggle on/off in
settings->damage meter->functionality->display esther
- Color can be customized in
settings->damage meter->functionality->esther color
meter-core (mostly for devs)
- guess player is only called on skill start (it'll prevent some unknown projectiles to be considered as player -> happened while you were inside shandi's world in g6 brel for ex)
- StatusEffect expiration fixes
- Esther support
- upgrade to typescript 5
- build config has been modified as i realized tsup bundle wasn't only type checking called methods
meter-data
- esther support
1.2.2
Shield tracking update by @Henjuro
-
4 new tabs:
- SHIELD D: Shield done (to you and other players)
- SHIELD G: Shield gotten (from you and other players)
- ESHIELD D: Effective shield done - shield done that has been consumed by damage
- ESHIELD G: Effective shield gotten - shield gotten that has been consumed by damage
-
You can toggle those tabs on and off in the settings
-
You can see overall value for each metric in the 1st column, and details per skills/source in the others
-
Those values will be available for all logs made after 1.2.0 after reparse
Regarding the rising number of tabs & columns
We are aware that live version is starting to be overloaded, but that this data is still interesting to see, and some of you might want to only enable some features for parse. We are currently reworking the settings format and will include a way to enable each settings independently for live & parse with that update
1.2.6
Installation (More info in README)
- Install Npcap with WinPcap compatibilities (Version 1.60 prefered)
- Run LOA-Details installer (You should uninstall previous verisons)
- Future updates will be pushed through the update feature of LOA-Details
Check out our new discord for support or any questions
Changelog
1.2.6
- Add basic wiki that includes how to read data
- Add changelogs to the main view
- Damage % is now properly calculated when esthers are displayed
1.2.5
- UI now saving horizontal/vertical scroll position when navigating within a session (resets when going back to session list)
1.2.4
- Fix esther not displayed in live
1.2.3
Esther update
- Esther will now be displayed in "dmg" tab
- Can be toggle on/off in
settings->damage meter->functionality->display esther
- Color can be customized in
settings->damage meter->functionality->esther color
meter-core (mostly for devs)
- guess player is only called on skill start (it'll prevent some unknown projectiles to be considered as player -> happened while you were inside shandi's world in g6 brel for ex)
- StatusEffect expiration fixes
- Esther support
- upgrade to typescript 5
- build config has been modified as i realized tsup bundle wasn't only type checking called methods
meter-data
- esther support
1.2.2
Shield tracking update by @Henjuro
-
4 new tabs:
- SHIELD D: Shield done (to you and other players)
- SHIELD G: Shield gotten (from you and other players)
- ESHIELD D: Effective shield done - shield done that has been consumed by damage
- ESHIELD G: Effective shield gotten - shield gotten that has been consumed by damage
-
You can toggle those tabs on and off in the settings
-
You can see overall value for each metric in the 1st column, and details per skills/source in the others
-
Those values will be available for all logs made after 1.2.0 after reparse
Regarding the rising number of tabs & columns
We are aware that live version is starting to be overloaded, but that this data is still interesting to see, and some of you might want to only enable some features for parse. We are currently reworking the settings format and will include a way to enable each settings independently for live & parse with that update
1.2.1
- Hotfixed meter live view not showing for some users (settings issue)
1.2.0
New log format
- Binary log format, allow for more data in a smaller space
- No more intermediate format when live parsing
- No more loa-details-log-parser
- The log file now contains content similar to raw packets, so it'll allow more data to be extracted from older logs when we add new features/fixes
loa-details
- Removed option to allow overkill -> now it'll always ignore overkill
- Improved back/front attack display: now only show for hits that could have been back/front attack (unless the target can't be back/front attacked)
- Upgraded dependencies (especially electron to 24.1.2 (node 18))
- Removed now unused dependencies (loa-details-log-parser, uuid, plateform-folders, worker-farm, lodash)
- Fixed Artist not being considered as a support
For devs
- You now can't look into log files by hand directly, you'll have to use meter-core and ReplayLogger class to parse log file into objects similar to packet objects. From that you can process it the same way it was done in LegacyLogger.
- But you can review all (known) packets with all their mapped fields using the log files, which may contain useful information that you lost with the previous format
About old logs
Old logs will just be ignored by loa details, you can delete them or save them in a folder if you want. Old log format won't be officially supported anymore, but you still could use the old version, if you edit it not to autoupdate.
Parsed format hasn't changed yet, but it is planned to be reworked soon. You'll just have to reparsed you raw logs when it's released and won't lose your logs again.