forked from fluviofx/fluviofx
-
Notifications
You must be signed in to change notification settings - Fork 2
/
FluvioFXInstall.cs
400 lines (360 loc) · 15.2 KB
/
FluvioFXInstall.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditorInternal;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace FluvioFX.Editor
{
[InitializeOnLoad]
internal static class FluvioFXInstall
{
#region Replacements
/* fixformat ignore:start */
private const string integrationFile = @"
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo(""FluvioFX.Editor"")]";
private const string integrationFileMeta = @"fileFormatVersion: 2
guid: 2d81f0f187dd44d2aa907b6dda8b8b85
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: { instanceID: 0 }
userData:
assetBundleName:
assetBundleVariant:
";
private const string templateFileMeta = @"fileFormatVersion: 2
guid: {GUID}
VisualEffectImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
";
private const string codeGenEventCall = @"// Replace defines
SubstituteMacros(stringBuilder);";
private const string codeGenEventCallReplace = @"// Replace defines
SubstituteMacros(stringBuilder);
// START FluvioFX
if (OnGenerateCode != null)
{
stringBuilder = OnGenerateCode(context, stringBuilder);
}
// END FluvioFX";
private const string codeGenEvent = @"return stringBuilder;
}";
private const string codeGenEventReplace = @"return stringBuilder;
}
// START FluvioFX
public static event Func<VFXContext, StringBuilder, StringBuilder> OnGenerateCode;
// END FluvioFX";
private const string attributeSummary = @"foreach (var attr in attributes)
{";
private const string attributeSummaryReplace = @"foreach (var attr in attributes)
{
// START FluvioFX
if (attr.attrib.name.StartsWith(""neighbors_"") ||
attr.attrib.name.StartsWith(""buckets_"")) continue;
// END FluvioFX
";
private const string sourceAttributeLayout = @"DoAttributeLayoutGUI(""Source Attribute Layout"", source);";
private const string sourceAttributeLayoutReplace = @"// START FluvioFX
DoAttributeLayoutGUI(
""Source Attribute Layout (FluvioFX: buckets/neighbors hidden)"",
current
.Where((bucket) =>
!bucket.attributes.All((attr) =>
attr.name.StartsWith(""neighbors_"") ||
attr.name.StartsWith(""buckets_""))
)
.ToArray()
);
// END FluvioFX
";
private const string currentAttributeLayout = @"DoAttributeLayoutGUI(""Current Attribute Layout"", current);";
private const string currentAttributeLayoutReplace = @"// START FluvioFX
DoAttributeLayoutGUI(
""Current Attribute Layout (FluvioFX: buckets/neighbors hidden)"",
current
.Where((bucket) =>
!bucket.attributes.All((attr) =>
attr.name.StartsWith(""neighbors_"") ||
attr.name.StartsWith(""buckets_""))
)
.ToArray()
);
// END FluvioFX
";
private const string serializer = @"if (type == null) // resolve runtime type if editor assembly didnt work
{
splitted[1] = splitted[1].Replace("".Editor"", "".Runtime"");
name = string.Join("","", splitted);
type = Type.GetType(name);
}";
private const string serializerReplace = @"// START FluvioFX
if (type == null) // resolve FluvioFX type if editor assembly didnt work
{
splitted[1] = splitted[1].Replace(""Unity.VisualEffectGraph"", ""FluvioFX"");
name = string.Join("","", splitted);
type = Type.GetType(name);
}
// END FluvioFX
if (type == null) // resolve runtime type if editor assembly didnt work
{
splitted[1] = splitted[1].Replace("".Editor"", "".Runtime"");
name = string.Join("","", splitted);
type = Type.GetType(name);
}";
/* fixformat ignore:end */
#endregion Replacements
static FluvioFXInstall()
{
EditorApplication.update += UpdateEvt;
}
private static void UpdateEvt()
{
// Only execute once
EditorApplication.update -= UpdateEvt;
Install();
}
[MenuItem("Tools/FluvioFX/Install...")]
private static void InstallFluvioFX()
{
Install(true);
}
private static void Install(bool force = false)
{
// VFX path does not exist
var vfxPath = GetPackagePath("com.unity.visualeffectgraph");
if (vfxPath == null)
{
Debug.LogWarning("Cannot install FluvioFX. Is the Visual Effect Graph installed?");
SetDefine(false);
return;
}
// FluvioFX path doesn't exist (sanity check)
var fluvioFxPath = GetPackagePath("com.fluvio.fx");
if (fluvioFxPath == null)
{
Debug.LogWarning(
"Cannot install FluvioFX. " +
"Package path is missing. This is not supported.");
SetDefine(false);
return;
}
// Does FluvioFXIntegration.cs exist?
var integrationFileExists = File.Exists($"{vfxPath}/Editor/FluvioFXIntegration.cs");
// Does VFXCodeGenerator.cs exist?
var vfxCodeGenPath = $"{vfxPath}/Editor/Compiler/VFXCodeGenerator.cs";
string vfxCodeGenFile;
try
{
vfxCodeGenFile = File
.ReadAllText(vfxCodeGenPath)
.Replace("\r\n", "\n");
}
catch
{
Debug.LogWarning("Cannot install FluvioFX. Unable to open VFXCodeGenerator.cs, which is not supported");
SetDefine(false);
return;
}
// Does VFXContextEditor.cs exist?
var vfxContextEditorPath = $"{vfxPath}/Editor/Inspector/VFXContextEditor.cs";
string vfxContextEditorFile;
try
{
vfxContextEditorFile = File
.ReadAllText(vfxContextEditorPath)
.Replace("\r\n", "\n");
}
catch
{
Debug.LogWarning("Cannot install FluvioFX. Unable to open VFXContextEditor.cs, which is not supported");
SetDefine(false);
return;
}
// Does VFXSerializer.cs exist?
var vfxSerializerPath = $"{vfxPath}/Editor/Core/VFXSerializer.cs";
string vfxSerializerFile;
try
{
vfxSerializerFile = File
.ReadAllText(vfxSerializerPath)
.Replace("\r\n", "\n");
}
catch
{
Debug.LogWarning("Cannot install FluvioFX. Unable to open VFXSerializer.cs, which is not supported");
SetDefine(false);
return;
}
// Check if already installed
if (!force &&
integrationFileExists &&
vfxCodeGenFile.Contains(codeGenEventReplace) &&
vfxCodeGenFile.Contains(codeGenEventCallReplace) &&
vfxContextEditorFile.Contains(attributeSummaryReplace) &&
vfxContextEditorFile.Contains(sourceAttributeLayoutReplace) &&
vfxContextEditorFile.Contains(currentAttributeLayoutReplace) &&
vfxSerializerFile.Contains(sourceAttributeLayoutReplace) &&
vfxSerializerFile.Contains(currentAttributeLayoutReplace))
{
SetDefine(true);
return;
}
var inBatchMode = InternalEditorUtility.inBatchMode;
var hasKey = EditorPrefs.HasKey("FluvioFXInstall");
var showDialog = !hasKey && !inBatchMode;
if (!showDialog ||
EditorUtility.DisplayDialog(
"FluvioFX Install",
"FluvioFX installation requires some minor changes to " +
"the VFX graph. Press OK to make these edits " +
"automatically.",
"OK"))
{
// Modify VFXCodeGenerator.cs
vfxCodeGenFile = vfxCodeGenFile
.Replace(codeGenEventCallReplace.Replace("\r\n", "\n"), codeGenEventCall.Replace("\r\n", "\n"))
.Replace(codeGenEventReplace.Replace("\r\n", "\n"), codeGenEvent.Replace("\r\n", "\n"))
.Replace(codeGenEventCall.Replace("\r\n", "\n"), codeGenEventCallReplace.Replace("\r\n", "\n"))
.Replace(codeGenEvent.Replace("\r\n", "\n"), codeGenEventReplace.Replace("\r\n", "\n"));
// Modify VFXContextEditor.cs
vfxContextEditorFile = vfxContextEditorFile
.Replace(attributeSummaryReplace.Replace("\r\n", "\n"), attributeSummary.Replace("\r\n", "\n"))
.Replace(sourceAttributeLayoutReplace.Replace("\r\n", "\n"), sourceAttributeLayout.Replace("\r\n", "\n"))
.Replace(currentAttributeLayoutReplace.Replace("\r\n", "\n"), currentAttributeLayout.Replace("\r\n", "\n"))
.Replace(attributeSummary.Replace("\r\n", "\n"), attributeSummaryReplace.Replace("\r\n", "\n"))
.Replace(sourceAttributeLayout.Replace("\r\n", "\n"), sourceAttributeLayoutReplace.Replace("\r\n", "\n"))
.Replace(currentAttributeLayout.Replace("\r\n", "\n"), currentAttributeLayoutReplace.Replace("\r\n", "\n"));
// Modify VFXSerializer.cs
vfxSerializerFile = vfxSerializerFile
.Replace(serializerReplace.Replace("\r\n", "\n"), serializer.Replace("\r\n", "\n"))
.Replace(serializer.Replace("\r\n", "\n"), serializerReplace.Replace("\r\n", "\n"));
try
{
// Save VFXCodeGenerator.cs
SaveReadOnlyFile(vfxCodeGenPath, vfxCodeGenFile, true);
// Save VFXContextEditor.cs
SaveReadOnlyFile(vfxContextEditorPath, vfxContextEditorFile, true);
// Save VFXSerializer.cs
SaveReadOnlyFile(vfxSerializerPath, vfxSerializerFile, true);
// Add FluvioFXIntegration.cs
var integrationFilePath = $"{vfxPath}/Editor/FluvioFXIntegration.cs";
SaveReadOnlyFile(integrationFilePath, integrationFile, false);
SaveReadOnlyFile($"{integrationFilePath}.meta", integrationFileMeta, false);
// Copy templates
foreach (var(fluvioTemplatePath, vfxTemplatePath, newGuid) in GetTemplatePaths())
{
CopyReadOnlyFile(fluvioTemplatePath, vfxTemplatePath);
SaveReadOnlyFile($"{vfxTemplatePath}.meta", templateFileMeta.Replace("{GUID}", newGuid), false);
}
// Add scripting define
SetDefine(true);
// Set editor prefs
if (force || !inBatchMode && !hasKey)
{
Debug.Log("FluvioFX install successful!");
EditorPrefs.SetBool("FluvioFXInstall", true);
}
// Refresh
AssetDatabase.Refresh();
}
catch (Exception ex)
{
Debug.LogException(ex);
Debug.LogError("Error installing FluvioFX. Packages may need to be reimported");
}
}
}
private static string GetPackagePath(string pkgName)
{
var packages =
typeof(UnityEditor.PackageManager.PackageInfo)
.Invoke<UnityEditor.PackageManager.PackageInfo[]>("GetAll");
foreach (var pkg in packages)
{
if (pkg.name == pkgName)
{
return pkg.resolvedPath.Replace("\\", "/");
}
}
return null;
}
private static IEnumerable < (string fluvioPath, string vfxPath, string newGuid) > GetTemplatePaths()
{
var fluvioRoot = GetPackagePath($"com.fluvio.fx");
var vfxRoot = GetPackagePath($"com.unity.visualeffectgraph");
var template1 = "/Editor/Templates/Fluid Particle System.vfx";
yield return (
$"{fluvioRoot}{template1}",
$"{vfxRoot}{template1}",
"f2a9e77d93bc41debe400bd75de79d13"
);
}
private static void SetDefine(bool add)
{
var buildTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
var definesStr = PlayerSettings
.GetScriptingDefineSymbolsForGroup(buildTarget);
var defines = new HashSet<string>(definesStr.Split(';'));
bool changed;
if (add)
{
changed = defines.Add("FLUVIOFX");
}
else
{
changed = defines.Remove("FLUVIOFX");
}
if (changed)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(
buildTarget,
string.Join(";", defines)
);
}
}
private static void SaveReadOnlyFile(string path, string text, bool backup)
{
path = path.Replace("\\", "/");
if (File.Exists(path))
{
File.SetAttributes(path, FileAttributes.Normal);
if (backup)
{
var backupPath = Path.Combine(
Path.GetDirectoryName(path),
$".{Path.GetFileName(path)}.backup"
);
if (!File.Exists(backupPath))
{
File.Copy(path, backupPath);
}
}
}
File.WriteAllText(path, text);
}
private static void CopyReadOnlyFile(string from, string to)
{
from = from.Replace("\\", "/");
to = to.Replace("\\", "/");
if (File.Exists(to))
{
File.SetAttributes(to, FileAttributes.Normal);
}
if (File.Exists(from))
{
File.Copy(from, to, true);
}
}
}
}