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How to get this repo running locally? #3

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colintle opened this issue Oct 6, 2024 · 3 comments
Open

How to get this repo running locally? #3

colintle opened this issue Oct 6, 2024 · 3 comments

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@colintle
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colintle commented Oct 6, 2024

Hi, are there instructions to get this working locally on my machine? Also, what if I have my own 3D model that is already in the 3D tile format? How can I import that?

@lolleko
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lolleko commented Oct 9, 2024

Sorry, when writing the readme I somehow made the dumb assumption everyone knows how to use unreal engine.
The core of this project is a unreal engine project within MeshVPR.
You can download unreal engine here https://www.unrealengine.com/en-US and open the .uproject afterwards.
When i get the time I will update the readme.

Also regarding the own model there is something linked in the readme https://cesium.com/learn/unreal/unreal-datasets/#loading-datasets-from-other-sources

@colintle
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colintle commented Oct 9, 2024

Hey thanks for the resources! I got it working on my local machine and it works! I have a question though, is it possible to programmatically draw the polygon, instead of relying on Unreal Engine? Thanks!

@lolleko
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lolleko commented Nov 16, 2024

Partially yes have a look at the ResamplerComponent.
Still requires you to build a custom level in UE but then you could feed it with arbitrary datasets.

However, long term I would like to make the process easier, the dream would be
./mesh-data-synth --input mypolygon.json --sample-distance 1000 --output mydataset_dir

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