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CHANGELOG.md

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2.2.d (Bugfix)

  • Fixed some issues caused by the latest gmod update (August 2020 update)
  • Hopefully fixed issue where player would stay invisible if killed during teleport

2.2c (Bugfix)

  • Re-added a chance for npcs to idle for a short duration (standing around not moving for a few secodns)

2.2b (Bugfix)

  • Fixed seeker crowbar not shattering windows and other destroyable objects
  • Ragdolled players now show up as dead on the scoreboard

2.2a (Bugfix)

  • Fixed an issue that prevented the new unstuck logic from working correctly
  • Fixed some spelling misstakes
  • Changed a few sounds
  • Slightly adjsuted some numbers
  • Fixed ability reload only working in the first round

2.2

This is going to be a long one so here is a summary:

Summary

This is the final update of guess who, meaning there will be no more updates after this one (except bugfixes and translations). As a result the goal of this update is to deliver long overdue bugfixes and improvements. The update contains the following highlights:

  • Smarter and more performant NPCs
  • Reworked all abilities
  • New options for server owners
  • Improved UI and icons

NPCs

The NPCs have been completly rewritten.

  • Better performance (you can now have more NPCs active at once if you like)
  • Improved jumping & doging logic: This improves support for close quarter maps and maps with a lot of verticality
  • Improved unstuck logic: NPCs will now be able to unstuck themself if stuck in a player or another NPC

Maps

As mentioned above the NPCs are now smarter, In addition more spawnpoints are now generated if the map does not have enough! This makes a wider range of maps available for the gamemode, you should now be able to use any map. But if you are strugling finding good maps, I added a few new maps to the official map collection.

Server Owners

  • Server owners can now adjust discord link in the team select screen. You cam replace it with any link e.g: your servers dicord, your servers website, your facebook profile... anything you like
  • The news in the team select screen are also adjustable via the F1 menu

Abilities

The objective is quality over qunatity, thats why 3 abilities have been removed and only one has been added. All other abilities have been reworked to reduce bugs and improve balancing.

  • Ability casts now fail properly and report the failure reason in chat, for example: if no target is in range the ability will not be cast and the ability charge will not be consumed
  • Added descriptions for all abilities, the descriptions will show at the beginning of the round
  • New icons for all abilities
  • Improved target halos (outlines around seekers in range)

Dance Party

[Removed]

Decoy 2.0

[Removed]

Touch the ant

[Removed]

Tumble

[Added] Tumble, this ability will launch and ragdoll all seekers in the vicinity into the air.

Mind Transfer

  • Fixed mind control remnat having an incorrect angle
  • Improved target selection, it should be easier to select an NPC to transfer to
  • Remnat that is left behind can now be killed
  • Maximum transfer range is now 1600

Teleport

  • Added fadout/fadein effect
  • Destionation finding has been improved, it is now less likely to get stuck and it should be significantly harder to port outside the map
  • Changed range to 2000

Vampirism

  • Reduced life drain now only drains a quarter of the life of seekers in range
  • Increased speed boost duration from 3.5 to 4 seconds
  • Now only targets seekers within line of sight, that means you can no longer drain life if the seeker is behind a wall

Timelapse

  • Fixed Lua error

Graviton Surge

  • Cleaned up code

Sudoku

  • Fixed a Lua error that prevented the explosiion

SuperHot

  • Reworked visuals (text overlay)
  • Now lasts 8 instead of 6 seconds
  • Increased speed of casting player

Solarflare

  • Reduced duration from 7 to 6 seconds
  • The blind start is now timed with the visual effect
  • Can no longer be cast if no seeker is in range

Shrink

  • Cleaned up code

Shockwave

  • The stun start is now timed with the visual effect
  • Can no longer be cast if no seeker is in range

Ragdoll

  • Now shows the correct player color

Prophunt

  • Fixed models being stuck in ground
  • Added more possible models
  • Updated health and speed calculcation, overall health and speed bonus should be higher

Disguise

  • Now shows the name of a random seeker instead of the own name while disguised
  • Reduced duration from 25 to 20 seconds

Deflect

  • Increased duration from 10 to 12 seconds

Decoy

  • Improved spawn location detection for decoys
  • Now spawns between 2-9 decoys

Blast off

  • Improved visuals

Community Contributions

  • Russian translation Blueberry
  • Replace #player.GetAll() with player.Getcount craig-g

Misc

  • Increased seeker dash range
  • Guess Who now spams a warning if Enhanced Playermodel Selector is selected
  • Renamed many global variables and network strings to avoid addon conflicts
  • Reworked some of the gamemodes networking
  • Generate spawnpoints if a map has not enough
  • Fixed ability showing up as unused sometimes for spectators

2.1h

Added Discord Link to team select screen

2.1f / 2.1g

Disabled Halloween features

2.1e

Halloween Update

Added small halloween gimmicks.

Bug fixes

2.1d

Solarflare

Fixed a bug that caused only the local player to be blinded.

Mind Control -> Mind Transfer

Now only transfers your mind to the npc.

HUD

Abilities that have an AOE will now render a halo (glow) around seekers that are in range.

2.1c

Blasting off

Increased duration seekers are stuck in the air from 1.5->3

Vampirism

Now doubles your speed for each hunter hit, this speed boost will last 3.5 seconds.

Touch the ant

Increased speed of affected hunters.

Increased damage hunters receive if trampled on.

Fixed ant mode not resetting correctly

Fixed shrink ability

Added new ability icons (created by Jack)

2.1b

Fixed ConVar Initialization order

2.1a

Deflect

Duration from 5 -> 10

Added double jump option

gw_double_jump_enabled default is 0 (disabled)

Fixed configs being incorrect after a gamemode update

2.1

Disguise

Duration from 15 -> 25

Timelapse

Duration from 9->15

Mind Control

Added Mind Control allows you to control an NPC for 10 seconds. Your main body will stay behind, if your main body dies you die. Once you leave the NPCs mind you will return to your own body.

Solar Flare

Blinds seekers in a 400 radius for 7 seconds.

Touch The Ant

Shrinks all hunters for 8 seconds. Their size will be reduced to 10%. Their damage will be reduced to 10%. Their speed will be reduced to 10%. They will also get damage if a hider steps on them.

2.0d

Hiders will respawn during prep again. But they will keep the ability they had before death.

2.0c

Fixed Timelapse sound not playing.

2.0b

Fixed a bug related to weapon HUDs.

2.0a

Added Ability that was supposed to be in 2.0

Timelapse

Travel 9 seconds back in time.

2.0

GUI Config Editor

Press F1 to modify the Server config.

Currently Supports:

  • Hiding & Seeker models
  • Abilities
  • Team Colors

Reworked Seeker Movement

Dash

Seekers can now dash with the crowbar equipped. The Dash will launch the seeker in the direction he is looking.

The crowbar has 3 Dash charges. A new charge is granted every 3 seconds.

increased damage to 40

Jump

The jump power was increased 200 -> 250

Movespeed

Seekers now walk and sprint at the same speed that the hiders walk/sprint.

Abilities

General

  • Added Range Indicator for some abilities
  • You can no longer suicide to reroll your ability
  • But you can reroll your ability once at the beginning (by pressing Reload)
  • Crosshair now only renders on certain abilities

Deflect

Now only activates a visual effect if the player is damaged.
Increased duration 3 -> 5

Disguise

Secret :)

Blasting Off

Players launched against a ceiling will now be stuck on the ceiling for a short duration (1.5 seconds)
Range is global (affects every seeker).

Vampirism

Increased range 300 -> 350

Shockwave

Stun duration increased 3.5 -> 4

Fixed a clientside Lua error.

Dance Party

Stun duration increased 2 -> 2.5
Range remains at 800.

Decoy

Slightly increased chance to get more decoys

Prophunt

Fixed a bug that caused, the player hull to be inaccurate when transformed into a prop.

Superhot

Increased caster speed NormalSpeed * 4.5 * 0.3 -> NormalSpeed * 5 * 0.3
Speed of other players remains at NormalSpeed * 0.3

Shrink

Increased player speed:
Walk speed 150 -> 175
Run speed 300 -> 350