- Fixed some issues caused by the latest gmod update (August 2020 update)
- Hopefully fixed issue where player would stay invisible if killed during teleport
- Re-added a chance for npcs to idle for a short duration (standing around not moving for a few secodns)
- Fixed seeker crowbar not shattering windows and other destroyable objects
- Ragdolled players now show up as dead on the scoreboard
- Fixed an issue that prevented the new unstuck logic from working correctly
- Fixed some spelling misstakes
- Changed a few sounds
- Slightly adjsuted some numbers
- Fixed ability reload only working in the first round
This is going to be a long one so here is a summary:
This is the final update of guess who, meaning there will be no more updates after this one (except bugfixes and translations). As a result the goal of this update is to deliver long overdue bugfixes and improvements. The update contains the following highlights:
- Smarter and more performant NPCs
- Reworked all abilities
- New options for server owners
- Improved UI and icons
The NPCs have been completly rewritten.
- Better performance (you can now have more NPCs active at once if you like)
- Improved jumping & doging logic: This improves support for close quarter maps and maps with a lot of verticality
- Improved unstuck logic: NPCs will now be able to unstuck themself if stuck in a player or another NPC
As mentioned above the NPCs are now smarter, In addition more spawnpoints are now generated if the map does not have enough! This makes a wider range of maps available for the gamemode, you should now be able to use any map. But if you are strugling finding good maps, I added a few new maps to the official map collection.
- Technically Legal
- GTA V Online Apartment
- Halo 3 Rats Nest
- SkySraper Construction
- Nuketown
- gm_coast10
- Server owners can now adjust discord link in the team select screen. You cam replace it with any link e.g: your servers dicord, your servers website, your facebook profile... anything you like
- The news in the team select screen are also adjustable via the F1 menu
The objective is quality over qunatity, thats why 3 abilities have been removed and only one has been added. All other abilities have been reworked to reduce bugs and improve balancing.
- Ability casts now fail properly and report the failure reason in chat, for example: if no target is in range the ability will not be cast and the ability charge will not be consumed
- Added descriptions for all abilities, the descriptions will show at the beginning of the round
- New icons for all abilities
- Improved target halos (outlines around seekers in range)
[Removed]
[Removed]
[Removed]
[Added] Tumble, this ability will launch and ragdoll all seekers in the vicinity into the air.
- Fixed mind control remnat having an incorrect angle
- Improved target selection, it should be easier to select an NPC to transfer to
- Remnat that is left behind can now be killed
- Maximum transfer range is now 1600
- Added fadout/fadein effect
- Destionation finding has been improved, it is now less likely to get stuck and it should be significantly harder to port outside the map
- Changed range to 2000
- Reduced life drain now only drains a quarter of the life of seekers in range
- Increased speed boost duration from
3.5
to4
seconds - Now only targets seekers within line of sight, that means you can no longer drain life if the seeker is behind a wall
- Fixed Lua error
- Cleaned up code
- Fixed a Lua error that prevented the explosiion
- Reworked visuals (text overlay)
- Now lasts
8
instead of6
seconds - Increased speed of casting player
- Reduced duration from
7
to6
seconds - The blind start is now timed with the visual effect
- Can no longer be cast if no seeker is in range
- Cleaned up code
- The stun start is now timed with the visual effect
- Can no longer be cast if no seeker is in range
- Now shows the correct player color
- Fixed models being stuck in ground
- Added more possible models
- Updated health and speed calculcation, overall health and speed bonus should be higher
- Now shows the name of a random seeker instead of the own name while disguised
- Reduced duration from
25
to20
seconds
- Increased duration from
10
to12
seconds
- Improved spawn location detection for decoys
- Now spawns between 2-9 decoys
- Improved visuals
- Increased seeker dash range
- Guess Who now spams a warning if Enhanced Playermodel Selector is selected
- Renamed many global variables and network strings to avoid addon conflicts
- Reworked some of the gamemodes networking
- Generate spawnpoints if a map has not enough
- Fixed ability showing up as unused sometimes for spectators
Added Discord Link to team select screen
Disabled Halloween features
Halloween Update
Added small halloween gimmicks.
Bug fixes
Solarflare
Fixed a bug that caused only the local player to be blinded.
Mind Control -> Mind Transfer
Now only transfers your mind to the npc.
HUD
Abilities that have an AOE will now render a halo (glow) around seekers that are in range.
Blasting off
Increased duration seekers are stuck in the air from 1.5->3
Vampirism
Now doubles
your speed for each hunter hit, this speed boost will last 3.5
seconds.
Touch the ant
Increased speed of affected hunters.
Increased damage hunters receive if trampled on.
Fixed ant mode not resetting correctly
Fixed shrink ability
Added new ability icons (created by Jack)
Fixed ConVar Initialization order
Deflect
Duration from 5 -> 10
Added double jump option
gw_double_jump_enabled
default is 0
(disabled)
Fixed configs being incorrect after a gamemode update
Disguise
Duration from 15 -> 25
Timelapse
Duration from 9->15
Mind Control
Added Mind Control allows you to control an NPC for 10
seconds.
Your main body will stay behind, if your main body dies you die.
Once you leave the NPCs mind you will return to your own body.
Solar Flare
Blinds seekers in a 400
radius for 7
seconds.
Touch The Ant
Shrinks all hunters for 8
seconds.
Their size will be reduced to 10%
.
Their damage will be reduced to 10%
.
Their speed will be reduced to 10%
.
They will also get damage if a hider steps on them.
Hiders will respawn during prep again. But they will keep the ability they had before death.
Fixed Timelapse sound not playing.
Fixed a bug related to weapon HUDs.
Added Ability that was supposed to be in 2.0
Timelapse
Travel 9
seconds back in time.
Press F1 to modify the Server config.
Currently Supports:
- Hiding & Seeker models
- Abilities
- Team Colors
Dash
Seekers can now dash with the crowbar equipped. The Dash will launch the seeker in the direction he is looking.
The crowbar has 3
Dash charges.
A new charge is granted every 3
seconds.
increased damage to 40
Jump
The jump power was increased 200 -> 250
Movespeed
Seekers now walk and sprint at the same speed that the hiders walk/sprint.
General
- Added Range Indicator for some abilities
- You can no longer suicide to reroll your ability
- But you can reroll your ability once at the beginning (by pressing Reload)
- Crosshair now only renders on certain abilities
Deflect
Now only activates a visual effect if the player is damaged.
Increased duration 3 -> 5
Disguise
Secret :)
Blasting Off
Players launched against a ceiling will now be stuck on the ceiling for a short duration (1.5 seconds)
Range is global (affects every seeker).
Vampirism
Increased range 300 -> 350
Shockwave
Stun duration increased 3.5 -> 4
Fixed a clientside Lua error.
Dance Party
Stun duration increased 2 -> 2.5
Range remains at 800
.
Decoy
Slightly increased chance to get more decoys
Prophunt
Fixed a bug that caused, the player hull to be inaccurate when transformed into a prop.
Superhot
Increased caster speed NormalSpeed * 4.5 * 0.3 -> NormalSpeed * 5 * 0.3
Speed of other players remains at NormalSpeed * 0.3
Shrink
Increased player speed:
Walk speed 150 -> 175
Run speed 300 -> 350