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PatternUnit.pde
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/**
* Author: Laura Kogler
* License: This code is licensed under the terms of the GPL v.3
*/
class PatternUnit
{
int[][] stitches;
int unitHeight;
int unitWidth;
PatternUnit()
{
unitHeight = 8;
unitWidth = 8;
stitches = new int[unitHeight][unitWidth];
FillPattern();
int[][] st = {
{
0, 1, 0, 1, 0, 1, 0, 1 }
,
{
0, 1, 0, 1, 1, 1, 0, 1 }
,
{
0, 1, 0, 0, 0, 1, 0, 0 }
,
{
0, 1, 1, 1, 0, 1, 1, 1 }
,
{
0, 1, 0, 1, 0, 0, 0, 1 }
,
{
0, 1, 0, 1, 1, 1, 0, 1 }
,
{
0, 1, 0, 0, 0, 1, 0, 1 }
,
{
0, 1, 1, 1, 0, 1, 0, 1 }
};
stitches = st;
}
PatternUnit(int _unitHeight, int _unitWidth)
{
unitHeight = _unitHeight;
unitWidth = _unitWidth;
stitches = new int[unitHeight][unitWidth];
FillPattern();
}
void FillPattern()
{
// Even numbered rows are color A (0)
// Odd numbered rows are color B (1)
for(int row=0; row<unitHeight; row++)
{
for(int col=0; col<unitWidth; col++)
{
stitches[row][col] = int(random(1.0)+0.5);
if(col>0) // check previous stitch.
{
if(stitches[row][col-1] != row%2)
stitches[row][col] = row%2;
else
stitches[row][col] = int(random(1)+0.5);
}
if(col==unitWidth-1)
{
if(stitches[row][col] != row%2 && stitches[row][0] != row%2)
stitches[row][0] = row%2;
}
if(row>0) // check previous row
{
if(stitches[row][col] != row%2 && stitches[row-1][col] == row%2)
stitches[row][col] = row%2;
}
}
}
// Check last row against first row
for(int col=0; col<unitWidth; col++)
{
if(stitches[0][col] != 0 && stitches[unitHeight-1][col] == 0)
stitches[0][col] = 0;
}
}
void Draw(int _stitchSize, int _startX, int _startY, color _colorA, color _colorB, boolean flipX, boolean flipY)
{
noStroke();
for(int row=0; row<unitHeight; row++)
{
for(int col=0; col<unitWidth; col++)
{
if(stitches[row][col]==0)
{
fill(_colorA);
}
else
{
fill(_colorB);
}
rect(_startX+col*_stitchSize, _startY+row*_stitchSize, _stitchSize, _stitchSize);
if(flipY)
rect(_startX+col*_stitchSize, _startY+(2*unitHeight-2-row)*_stitchSize, _stitchSize, _stitchSize);
}
if(flipX)
{
int counter = unitWidth;
for(int col=unitWidth-2; col>=0; col--)
{
if(stitches[row][col]==0)
{
fill(_colorA);
}
else
{
fill(_colorB);
}
rect(_startX+counter*_stitchSize, _startY+row*_stitchSize, _stitchSize, _stitchSize);
if(flipY)
rect(_startX+counter*_stitchSize, _startY+(2*unitHeight-2-row)*_stitchSize, _stitchSize, _stitchSize);
counter++;
}
}
}
}
void Mutate()
{
boolean tryAgain=true;
while(tryAgain)
{
tryAgain=false;
int row = int(random(unitHeight));
int col = int(random(unitWidth));
//invert stitch at this row,col
int newColor = (stitches[row][col]+1)%2;
//if new stitch is not dominant color, check neighbors
if(newColor != row%2)
{
int prevStitch;
if(col>0)
prevStitch = stitches[row][(col-1)];
else
prevStitch = stitches[row][unitWidth-1];
int nextStitch = stitches[row][(col+1)%unitWidth];
if(newColor==prevStitch || newColor==nextStitch)
tryAgain=true;
int stitchPrevRow;
if(row>0)
stitchPrevRow = stitches[row-1][col];
else
stitchPrevRow = stitches[unitHeight-1][col];
int stitchNextRow = stitches[(row+1)%unitHeight][col];
if(newColor != stitchPrevRow)
tryAgain=true;
if(newColor != stitchNextRow)
tryAgain=true;
if(tryAgain==false)
stitches[row][col]=newColor;
}
else
{
stitches[row][col]=newColor;
}
}
}
void Dissolve()
{
boolean tryAgain=true;
while(tryAgain)
{
int row = int(random(unitHeight));
int col = int(random(unitWidth));
//Change stitch at this row,col to dominant color
int newColor = row%2;
if(stitches[row][col] != newColor)
{
stitches[row][col] = newColor;
tryAgain=false;
}
}
}
}