You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi.
I am currently implementing an audio exchange and the audio communication is correct.
However, I was experiencing memory leaks, so I did a little investigating.
I am calling the AudioStream constructor in the callback registered to the TrackSubscribed event of the Room class instance, but if I comment out that part, the memory leak goes away.
In particular, I have confirmed that it is possible to reduce the memory leakage a little by changing the part of the OnAudioStreamEvent method of the AudioStream class that creates an instance of the AudioFrame class to a using statement.
However, the memory leakage is not completely eliminated, so there may be other causes.
The text was updated successfully, but these errors were encountered:
Hi.
I am currently implementing an audio exchange and the audio communication is correct.
However, I was experiencing memory leaks, so I did a little investigating.
I am calling the AudioStream constructor in the callback registered to the TrackSubscribed event of the Room class instance, but if I comment out that part, the memory leak goes away.
In particular, I have confirmed that it is possible to reduce the memory leakage a little by changing the part of the OnAudioStreamEvent method of the AudioStream class that creates an instance of the AudioFrame class to a using statement.
However, the memory leakage is not completely eliminated, so there may be other causes.
The text was updated successfully, but these errors were encountered: