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Describe the bug
The room event roomIsReconnecting seems to be called late. The system is already trying to reconnect while the there is no network at all. Also the state remains .connected.
But the event is called if the network is reestablished. Followed immedetiary by roomDidReconnect .
Is this on purpose? I think it should reflect the actual state. The room connect state seems also remain in .connected. I would expect reconnecting or at least disconnected .
Otherwise, how to show the user that the systems is actively trying to reconnect?
No internet could also mean that the system gave up trying to reconnect at all. I can’t see a way to distinguish that.
I also think in the version 1 of the SDK this also behaved differently.
SDK Version
2.0.5
iOS/macOS Version
iOS 17.4.1
Steps to Reproduce
Disable network while in a call.
Expected behavior
Connection State changes to reconnecting. roomIsReconnecting called.
Describe the bug
The room event roomIsReconnecting seems to be called late. The system is already trying to reconnect while the there is no network at all. Also the state remains .connected.
But the event is called if the network is reestablished. Followed immedetiary by roomDidReconnect .
Is this on purpose? I think it should reflect the actual state. The room connect state seems also remain in .connected. I would expect reconnecting or at least disconnected .
Otherwise, how to show the user that the systems is actively trying to reconnect?
No internet could also mean that the system gave up trying to reconnect at all. I can’t see a way to distinguish that.
I also think in the version 1 of the SDK this also behaved differently.
SDK Version
2.0.5
iOS/macOS Version
iOS 17.4.1
Steps to Reproduce
Disable network while in a call.
Expected behavior
Connection State changes to
reconnecting
.roomIsReconnecting
called.Logs
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