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Insert_Interval.cpp
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Insert_Interval.cpp
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/*
Given a set of non-overlapping intervals, insert a new interval into the
intervals (merge if necessary).
You may assume that the intervals were initially sorted according to their
start times.
Example 1:
Given intervals [1,3],[6,9], insert and merge [2,5] in as [1,5],[6,9].
Example 2:
Given [1,2],[3,5],[6,7],[8,10],[12,16], insert and merge [4,9] in as
[1,2],[3,10],[12,16].
This is because the new interval [4,9] overlaps with [3,5],[6,7],[8,10].
*/
/**
* Definition for an interval.
* struct Interval {
* int start;
* int end;
* Interval() : start(0), end(0) {}
* Interval(int s, int e) : start(s), end(e) {}
* };
*/
class Solution {
public:
/*
*Find the position which the newInterval inserts after.
*/
int findInsertPos(vector<Interval> &intervals, Interval &newInterval) {
int l = 0, r = intervals.size() - 1, mid;
while (l <= r) {
mid = (l + r) / 2;
if (newInterval.start >= intervals[mid].start) {
l = mid + 1;
} else {
r = mid - 1;
}
}
return l;
}
vector<Interval> insert(vector<Interval> &intervals, Interval newInterval) {
vector<Interval> result;
if (intervals.size() == 0) {
result.push_back(newInterval);
return result;
}
int pos = findStartPos(intervals, newInterval);
int n = intervals.size(), i = 0;
// Before newInterval inserts, the original intervals are the same as
// before.
for (; i<pos; i++) {
result.push_back(intervals[i]);
}
// The newInterval does not overlap with preceding interval.
if (result.empty() || result.back().end < newInterval.start) {
result.push_back(newInterval);
// The newInterval overlaps with the preceding interval.
} else if (newInterval.end > result.back().end) {
result.back().end = newInterval.end;
}
for (; i<n; i++) {
// The interval does not overlap with the preceding interval.
if (intervals[i].start > result.back().end) {
result.push_back(intervals[i]);
// The interval overlap with the preceding interval.
} else if (intervals[i].start <= result.back().end
&& intervals[i].end > result.back().end) {
result.back().end = intervals[i].end;
}
}
return result;
}
};