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NURBSCurve.h
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NURBSCurve.h
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// This file is part of NURBS, a simple NURBS library.
// github repo: https://github.com/aijm/NURBS
// Copyright (C) 2018 Jiaming Ai <[email protected]>
#ifndef NURBSCURVE_H
#define NURBSCURVE_H
#include <igl/opengl/glfw/Viewer.h>
using namespace Eigen;
using namespace std;
struct NURBSCurve
{
NURBSCurve(){}
/*input format:
_n : P_0,P_1,...,P_n; _n is the final index
_k : order of BSpline
_controlP: P_0,P_1,...,P_n; (n+1) by 2 or 3
_knots : t_0,t_1,...,t_(n+k); */
NURBSCurve(int _n, int _k, MatrixXd _controlP, VectorXd _knots, bool _isRational = false);
NURBSCurve(const NURBSCurve &curve){
isRational = curve.isRational;
n = curve.n;
k = curve.k;
knots = curve.knots;
controlPw = curve.controlPw;
}
NURBSCurve& operator=(const NURBSCurve &curve){
isRational = curve.isRational;
n = curve.n;
k = curve.k;
knots = curve.knots;
controlPw = curve.controlPw;
return *this;
}
// load
bool loadNURBS(string);
// save
bool saveNURBS(string);
// find the knot interval of t by binary searching
int find_ind(double t)const;
// evaluate the coordinate of curvePoint with parameter t
MatrixXd eval(double t)const;
// chord length parameterization
static VectorXd parameterize(const MatrixXd &points);
// basis function N_(i,p)(t)
double basis(int i, int p, double t, const VectorXd &knotvector);
// interpolate by bspline of degree 3
void interpolate(const MatrixXd &points);
// interpolate with appointed knot vector
void interpolate(const MatrixXd &points, const VectorXd &knotvector);
// pia fit by B-spline of degree 3
void piafit(const MatrixXd &points,int max_iter_num=100, double eps=1e-5);
// pia fit with appointed knot vector
void piafit(const MatrixXd &points, const VectorXd &knotvector, int max_iter_num = 100, double eps = 1e-5);
// given Q_0,...,Q_m, fit by B-spline with control points P_0,...,P_n
void lspiafit(const MatrixXd & points, const int &n_cpts);
// lspia fit with appointed knot vector
void lspiafit(const MatrixXd & points, const int &n_cpts, const VectorXd & knotvector);
// kont insertion
bool insert(double t);
// display by libigl
void draw(igl::opengl::glfw::Viewer& viewer, bool showpolygon=true,bool showsurface=true,double resolution = 0.01);
// draw controlpolygon
void drawControlPolygon(igl::opengl::glfw::Viewer &viewer);
// draw NURBS surface
void drawSurface(igl::opengl::glfw::Viewer &viewer, double resolution = 0.01);
bool isRational = false;
int n; // P_0,P_1,...,P_n; _n is the final index
int k; // order of BSpline
VectorXd knots;
MatrixXd controlP;
MatrixXd controlPw;
};
#endif // !NURBSCURVE_H