diff --git a/.nojekyll b/.nojekyll new file mode 100644 index 00000000..e69de29b diff --git "a/1 \346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241/\346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241 notes/index.html" "b/1 \346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241/\346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241 notes/index.html" new file mode 100644 index 00000000..e2dc4a59 --- /dev/null +++ "b/1 \346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241/\346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241 notes/index.html" @@ -0,0 +1,1557 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 理论部分 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
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数字逻辑设计 notes

+

SOP:sum of minterms

+

对函数求complement

+

Implicant: squares in the map

+

 product term obtained by combining adjacent squares in the map into a rectangle with the number of squares a power of 2.

+

A Prime Implicant is a product term obtained by combining the maximum possible number of adjacent squares in the map into a rectangle with the number of squares a power of 2.

+

A prime implicant is called an Essential Prime Implicant if it is the only prime implicant that covers (includes) one or more minterms.

+

简单来说就是如果没有这个圈有的格子就包裹不进去,就是 essential prime implicant

+

1.3 implicant +蕴含项其实就是我们文章最开始提到的“圈”,每一种可能的圈就是一个蕴含项

+

在这里插入图片描述

+

上图中就有7个一次蕴含项,6个二次蕴含项和1个四次蕴含项,共计14个蕴含项

+

1.4 prime implicant +质蕴含项就是不能与其它蕴含项合并的蕴含项,在1.3中,我们发现四次蕴含项中有4个二次蕴含项,那么它们就不是质蕴含项

+

在这里插入图片描述

+

可以看到上图中的每一个圈都不能和其它圈合并,所以上图有共计4个质蕴含项

+

1.5 essential prime implicant +实质本源蕴含项中必须含有至少一个没被包含在其它蕴含项中的项,而且不能被更大的圈包裹

+

在这里插入图片描述

+

上图中有三个实质本源蕴含项,而我们找到最简SOP的方式就是找到所有的实质本源蕴含项

+

cost criteria

+

Literal cost L

+

gate input cost G

+

gate input cost with NOTs GN

+

propagation delay \(t_{pd} = max{(t_{PLH},t_{PHL})}\)

+

\(t_{PHL}\)

+

propagation : 传输

+

分为transport delay 和 inertia delay(有rejection time属性)

+

image-20231015200001435

+

image-20231015200046111

+

三个串联?四个可以吗

+

74LS00与非门传输延迟测量:3个74LS00门串联,4个可以吗?

+

\((\overline{A B})\)

+

image-20231017153245413

+

2-12怎么化简

+

4位全加器的延时较长

+

因此采用carry look ahead adder

+

16位加法器使用4个CLA串联

+

64位 组超前进位

+

将G0~3, P0~3传给下一层?

+

C4 = G3 +P3G2 + P3P2G1+P3P2P1G0+P3P2P1P0C0

+

​ = G0~3 + P0~3*C0

+

C8 = G4~7 + P4~7*C4

+

同理,C12 = G8~11+ P8~11*C8

+

C16 = G12~15+ P12~15*C12

+

依赖关系和4位的CLA相似

+

Carry Lookahead Adder in VHDL and Verilog with Full-Adders

+

小测1 复习

+

1、逻辑表达式化简:

+

\(A+\overline{A}B=(A+B)(A+\overline{A})=A+B\)

+

\(逻辑表达式可重复使用\)

+

2、门代价计算:

+

3、卡诺图化简

+

4变量的卡诺图,16个格子,圈的大小为8->1个变量

+

image-20231113230459090

+ + + + + + +
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+ + +
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+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/1 \346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241/\346\225\260\351\200\273\345\256\236\351\252\214/index.html" "b/1 \346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241/\346\225\260\351\200\273\345\256\236\351\252\214/index.html" new file mode 100644 index 00000000..fbc2420d --- /dev/null +++ "b/1 \346\225\260\345\255\227\351\200\273\350\276\221\350\256\276\350\256\241/\346\225\260\351\200\273\345\256\236\351\252\214/index.html" @@ -0,0 +1,1422 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 实验过程 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
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数逻实验过程笔记

+ + + + + + +
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+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/labs&hw/FDS Lab&hw review/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/labs&hw/FDS Lab&hw review/index.html" new file mode 100644 index 00000000..6cd4f800 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/labs&hw/FDS Lab&hw review/index.html" @@ -0,0 +1,1419 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Labs & hw - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Labs & hw

+ +

FDS Lab&hw review

+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/mynotes/FDS-notes/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/mynotes/FDS-notes/index.html" new file mode 100644 index 00000000..7bbaec49 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/mynotes/FDS-notes/index.html" @@ -0,0 +1,2304 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 个人笔记 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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FDS-notes-2023

+

注意复习:填空题,以下内容均可能作为填空

+

zigzag.jpg

+

+

四种遍历顺序

+

层序 1 11 5 12 17 8 20 15

+

中序 12 11 20 17 1 15 8 5

+

前序 1 11 12 17 20 5 8 15

+

后序 12 20 17 11 15 8 5 1

+
level-order(Tree T){
+    //注意level-order使用了while,是enqueue
+    enqueue(T)
+    while(queue is not empty){
+        print(T = dequeue())
+        enqueue(T->left)
+        enaueue(T->right)
+    }
+}
+
+//以下为错误的层序遍历做法!
+void zigzag_levelorder(tree_ptr tree, int rev, queue_ptr queue)
+{
+    enqueue(tree, queue);
+    while (is_empty(queue) == 0)
+    {
+        tree_ptr T = dequeue(queue);
+        visit(T); // 打印出这层的节点
+        // 在此处调整顺序
+        if (rev == 0)
+        {
+            rev = 1;
+            zigzag_levelorder(T->left, rev, queue);//应该改为enqueue~~
+            zigzag_levelorder(T->right, rev, queue);
+        }
+        else
+        {
+            rev = 0;
+            zigzag_levelorder(T->right, rev, queue);
+            zigzag_levelorder(T->left, rev, queue);
+        }
+    }
+}
+//zigzag-levelorder hw4真是多金
+int zigzag_levelorder(tree_ptr tree, queue_ptr queue)
+{
+    // zigzag的层序遍历
+    int level = 0;
+    enqueue(tree, queue);
+    while (is_empty(queue) == 0)
+    {
+        int len = queue->rear - queue->front;
+        if (level % 2)
+        {
+            for (int i = queue->front; i < queue->front + len; i++)
+            {
+                printf(" %d", queue->list[i]->data);
+            }
+        }
+        else
+        {
+            for (int i = queue->front + len - 1; i >= queue->front; i--)
+            {
+                if (level == 0)
+                    printf("%d", queue->list[i]->data);
+                else
+                    printf(" %d", queue->list[i]->data);
+            }
+        }
+        //到此为止,往上:打印,也就是visit
+        //往下,enqueue
+        for (int i = queue->front; i < queue->front + len; i++)
+        {
+            if (queue->list[i]->left != NULL)
+                enqueue(queue->list[i]->left, queue);
+            if (queue->list[i]->right != NULL)
+                enqueue(queue->list[i]->right, queue);
+        }
+        queue->front = queue->front + len;
+        level++;
+    }
+}
+
+
+
+in-order(Tree T){
+    if(T){
+        pre-order(T->left)
+        print(T);
+        pre-order(T->right)
+    }
+}
+
+in-order-iterative(Tree_ptr Tree){
+    //写成iterative的形式,使用栈模拟
+    //先将最左边一条全部进栈,弹出栈顶节点(离叶子层较近的节点)后右节点进栈
+    stack S = init_stack();
+    while(1){
+        while(Tree->left!=NULL)S.push(Tree = Tree->left);
+        Tree = S.pop();
+        if(Tree == NULL)break; //直到stack弹空,退出while循环
+        print(Tree->data);
+        Tree = Tree->right;
+    }
+
+}
+
+pre-order(Tree T){
+    if(T){
+        print(T);
+        pre-order(T->left)
+        pre-order(T->right)
+    }
+}
+
+post-order(Tree T){
+    if(T){
+        post-order(T->left)
+        post-order(T->right)
+        print(T);
+    }
+}
+
+
+
+
+

前序的第一个元素和后序的最后一个元素为根节点

+

中序从左到右,实际上的根节点将数组分成了完整的两个部分,因此只要确定当前的根节点,就能找出左、右子树的区间

+

中序遍历+后序遍历建树:week-4-hw

+
//由中序遍历和后序遍历建立上面的树:
+//中序遍历:12 11 20 17 1 15 8 5 
+//后序遍历:12 20 17 11 15 8 5 1
+//index =             4   
+//11为新树的根节点
+
+tree_ptr build_tree(int *in_order, int *post_order, int n)
+{
+    if (n <= 0 || in_order == NULL || post_order == NULL || n > MAX_NODE_NUM)
+        return NULL;
+    tree_ptr root = (tree_ptr)malloc(sizeof(tree_node));
+    root->data = post_order[n - 1];
+    int index = 0;
+    for (int i = 0; i < n; i++)
+    {
+        if (in_order[i] == post_order[n - 1]) //中+后:取后序区间的最后一个元素,在中序中找到
+            index = i;                        //该元素的index,传入下面的递归
+    }
+    // 把中序序列分成两部分,左边的是左子树,右边的是右子树
+    // 此处 in_order + index + 1 忘记+1,导致只有左枝的左子树建成了右子树
+    root->left = build_tree(in_order, post_order, index);
+    // in_order/post_order的[0~index-1],共index个数
+    root->right = build_tree(in_order + index + 1, post_order + index, n - index - 1);
+    // in_order/post_order的[index+1~n-1],共n-1-(index+1)+1 = n-1-index个数
+    //左右加起来为n-1个数,刚好少了根节点
+    return root;
+}
+
+

形象一点:一遍过后:

+

中序 (左子树:12 11 20 17 )【1】 (右子树:15 8 5)

+

后序 (12 20 17 11)( 15 8 5)【1】

+

两遍后:

+

中序 ((12) 11 (20 17) )【1】 ((15 8 ){5}())

+

后序 ((12) (20 17) {11})( (15 8) {5})【1】

+

前序遍历+中序遍历建树:lab2

+
tree_ptr build_tree(int *pre_order, int pre_left, int pre_right, int *in_order, int in_left, int in_right)
+{
+    // 先序遍历建树,先处理根节点,再处理左子树,再处理右子树
+    if (pre_left > pre_right || in_left > in_right)
+    {
+        return NULL;
+    }
+    int k;
+    for (k = in_left; k <= in_right; k++)
+    {
+        // 找到根节点在中序遍历中的位置
+        if (in_order[k] == abs(pre_order[pre_left]))
+        {
+            break;
+        }
+    }
+    int num_left = k - in_left; // 左子树的节点数
+    tree_ptr root = (tree_ptr)malloc(sizeof(tree_node));
+    root->data = abs(pre_order[pre_left]);
+    root->color = red_or_black(pre_order[pre_left]);
+    root->left = build_tree(pre_order, pre_left + 1, pre_left + num_left, in_order, in_left, k - 1); //除开pre_order[0](根节点),左树的区间[pre_left+1,pre_left+num_left-1]
+    root->right = build_tree(pre_order, pre_left + num_left + 1, pre_right, in_order, k + 1, in_right);
+    return root;
+}
+
+

中序 (12 11 20 17) 【1】 (15 8 5)

+

前序【1】 (11 12 17 20)( 5 8 15)

+
//自己写写 BST ADT,看看有什么问题
+- SearchTree  MakeEmpty( SearchTree T ){
+    T->left = NULL;
+    T->right = NULL;
+    T->
+  }
+- Position  Find( ElementType X, SearchTree T ){
+    //查找元素,从T开始找,返回指向该节点的position,一个node*
+    if(T==NULL)return NULL;//没有找到
+    if(T->data == X)return T;
+    if(T->->data< X){
+        Find(T->right);
+    }
+    else if(T->data > X){
+        Find(T->left);
+    }
+
+}
+
+- Position  FindMin( SearchTree T ){
+    //找最小元素
+    if(T==NULL)return NULL;//当前树不存在
+    else{
+        if(T->left!=NULL){
+            FindMin(T->left)
+        }
+    }
+    return T;
+    /*别用while:while(T->left!=NULL){
+        T = T->left;
+        FindMin(T);
+    }
+    return T;*/
+}
+- Position  FindMax( SearchTree T ){
+    //同上
+    while(T->right!=NULL){
+        T = T->right;
+        FindMax(T);
+    }
+    return T;
+}
+- SearchTree  Insert( ElementType X, SearchTree T ){
+    //二叉树的正确插入顺序
+    if(T==NULL){
+        node* new_node = (node*)malloc(sizeof(node));
+        T->data = X;
+        T->left = NULL;
+        T->right = NULL;
+        return T;
+    }
+    if(T->data>X){
+        Insert(X,T->left);
+    }
+    else if(T->data<X){
+        Insert(X,T->right);
+    }
+    return T;
+}
+- SearchTree  Delete( ElementType X, SearchTree T ){
+    //删除某元素,是在查找的基础上
+    SearchTree pos = FindMax(X,T);
+    //分类讨论,若pos的度为0/1/2
+    if(pos==NULL)return;
+    else if(pos->left = NULL && pos->right){
+        pos = pos->right
+    }
+    else if(pos->right = NULL && pos->left){
+        pos = pos->left
+    }
+    else{
+        //度为2,用左子树的最大节点替换当前pos指向的根节点
+        SearchTree pos_right_max = FindMax(pos->right)
+        pos->data = pos_right_max->data;
+        Delete(pos->data,pos->right);
+        return pos;
+    }
+}
+- ElementType  Retrieve( Position P ){
+    return P->data;
+}
+
+
+

双端队列 double-ended queue,简称Deque

+

链表实现

+
#include <stdio.h>
+#include <stdlib.h>
+
+// 定义双端队列节点结构
+struct Node {
+    int data;
+    struct Node* next;
+};
+
+// 定义双端队列结构
+struct Deque {
+    struct Node* front;  // 队头指针
+    struct Node* rear;   // 队尾指针
+};
+
+// 创建一个新的双端队列
+struct Deque* createDeque() {
+    struct Deque* deque = (struct Deque*)malloc(sizeof(struct Deque));
+    deque->front = NULL;
+    deque->rear = NULL;
+    return deque;
+}
+//**************************
+// 在队头插入元素,脑袋要有那个三角形,先将新节点指向front指向的node,然后再将front移到新节点上
+//front想象成一个数据域为黑,只有指针的dummy node
+//且总是先将新节点各参数赋值完毕后再进行串联
+//**************************
+void insertFront(struct Deque* deque, int data) {
+    struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
+    newNode->data = data;
+    newNode->next = deque->front;
+    deque->front = newNode;
+    if (deque->rear == NULL) {
+        deque->rear = newNode;
+    }
+}
+
+// 在队尾插入元素,若rear==NULL 则说明deque为空,此时与front有关,否则只需处理rear指针
+void insertRear(struct Deque* deque, int data) {
+    struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
+    newNode->data = data;
+    newNode->next = NULL;
+    if (deque->rear == NULL) {
+        deque->front = newNode;
+        deque->rear = newNode;
+    } else {
+        deque->rear->next = newNode;
+        deque->rear = newNode;
+    }
+}
+
+// 从队头删除元素,注意无论是从队头/队尾删除时,先要保证头/尾指针不是NULL,在删除完后还要判断是否删掉了
+//deque中的最后一个元素,如果是则要将front和rear都赋值为NULL
+void deleteFront(struct Deque* deque) {
+    if (deque->front != NULL) {
+        struct Node* temp = deque->front;
+        deque->front = deque->front->next;
+        free(temp);
+        if (deque->front == NULL) {
+            deque->rear = NULL;
+        }
+    }
+}
+
+// 从队尾删除元素
+void deleteRear(struct Deque* deque) {
+    if (deque->rear != NULL) {
+        if (deque->front == deque->rear) {
+            free(deque->front);
+            deque->front = NULL;
+            deque->rear = NULL;
+        } else {
+            struct Node* temp = deque->front;
+            while (temp->next != deque->rear) {
+                temp = temp->next;
+            }
+            free(deque->rear);
+            deque->rear = temp;//temp向后遍历的过程,易出填空题
+            deque->rear->next = NULL;
+        }
+    }
+}
+
+// 检查双端队列是否为空
+int isEmpty(struct Deque* deque) {
+    return (deque->front == NULL);
+}
+
+// 打印双端队列中的元素
+void printDeque(struct Deque* deque) {
+    struct Node* current = deque->front;
+    while (current != NULL) {
+        printf("%d ", current->data);
+        current = current->next;
+    }
+    printf("\n");
+}
+
+// 主函数
+int main() {
+    struct Deque* deque = createDeque();
+
+    insertFront(deque, 1);
+    insertRear(deque, 2);
+    insertFront(deque, 3);
+
+    printDeque(deque);
+
+    deleteFront(deque);
+    printDeque(deque);
+
+    insertRear(deque, 4);
+    printDeque(deque);
+
+    deleteRear(deque);
+    printDeque(deque);
+
+    return 0;
+}
+
+
+

数组实现

+
#include <stdio.h>
+#include <stdlib.h>
+
+#define MAX_SIZE 100
+
+// 定义双端队列结构
+struct Deque {
+    int arr[MAX_SIZE];
+    int front;
+    int rear;
+};
+
+// 创建一个新的双端队列
+struct Deque* createDeque() {
+    struct Deque* deque = (struct Deque*)malloc(sizeof(struct Deque));
+    deque->front = -1;
+    deque->rear = -1;
+    return deque;
+}
+
+// 在队头插入元素
+void insertFront(struct Deque* deque, int data) {
+    if (deque->front == -1) {
+        deque->front = 0;
+        deque->rear = 0;
+        deque->arr[deque->front] = data;
+    } else if (deque->front > 0) {
+        deque->arr[--deque->front] = data;
+    } else {
+        printf("Deque is full (front).\n");
+    }
+}
+
+// 在队尾插入元素
+void insertRear(struct Deque* deque, int data) {
+    if (deque->rear == -1) {
+        deque->front = 0;
+        deque->rear = 0;
+        deque->arr[deque->rear] = data;
+    } else if (deque->rear < MAX_SIZE - 1) {
+        deque->arr[++deque->rear] = data;
+    } else {
+        printf("Deque is full (rear).\n");
+    }
+}
+
+// 从队头删除元素
+void deleteFront(struct Deque* deque) {
+    if (deque->front != -1) {
+        if (deque->front == deque->rear) {
+            deque->front = -1;
+            deque->rear = -1;
+        } else {
+            deque->front++;
+        }
+    } else {
+        printf("Deque is empty (front).\n");
+    }
+}
+
+// 从队尾删除元素
+void deleteRear(struct Deque* deque) {
+    if (deque->rear != -1) {
+        if (deque->front == deque->rear) {
+            deque->front = -1;
+            deque->rear = -1;
+        } else {
+            deque->rear--;
+        }
+    } else {
+        printf("Deque is empty (rear).\n");
+    }
+}
+
+// 检查双端队列是否为空
+int isEmpty(struct Deque* deque) {
+    return (deque->front == -1);
+}
+
+// 打印双端队列中的元素
+void printDeque(struct Deque* deque) {
+    if (isEmpty(deque)) {
+        printf("Deque is empty.\n");
+        return;
+    }
+
+    printf("Front: %d, Rear: %d\n", deque->front, deque->rear);
+    printf("Elements: ");
+    for (int i = deque->front; i <= deque->rear; i++) {
+        printf("%d ", deque->arr[i]);
+    }
+    printf("\n");
+}
+
+// 主函数
+int main() {
+    struct Deque* deque = createDeque();
+
+    insertFront(deque, 1);
+    insertRear(deque, 2);
+    insertFront(deque, 3);
+
+    printDeque(deque);
+
+    deleteFront(deque);
+    printDeque(deque);
+
+    insertRear(deque, 4);
+    printDeque(deque);
+
+    deleteRear(deque);
+    printDeque(deque);
+
+
+
+

循环队列

+

链表实现

+
#include <stdio.h>
+#include <stdlib.h>
+
+// 定义循环队列节点结构
+struct Node {
+    int data;
+    struct Node* next;
+};
+
+// 定义循环队列结构
+struct CircularQueue {
+    struct Node* front;
+    struct Node* rear;
+};
+
+// 创建一个新的循环队列
+struct CircularQueue* createCircularQueue() {
+    struct CircularQueue* queue = (struct CircularQueue*)malloc(sizeof(struct CircularQueue));
+    queue->front = NULL;
+    queue->rear = NULL;
+    return queue;
+}
+
+// 入队操作
+void enqueue(struct CircularQueue* queue, int data) {
+    struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
+    newNode->data = data;
+    newNode->next = NULL;
+    if (queue->rear == NULL) {
+        queue->front = newNode;
+        queue->rear = newNode;
+        newNode->next = newNode; // 链接到自身以构成循环
+    } else {
+        newNode->next = queue->front;
+        queue->rear->next = newNode;
+        queue->rear = newNode;
+    }
+}
+
+// 出队操作
+int dequeue(struct CircularQueue* queue) {
+    if (queue->front == NULL) {
+        printf("Queue is empty.\n");
+        return -1; // 队列为空时返回-1
+    }
+    int data = queue->front->data;
+    struct Node* temp = queue->front;
+    if (queue->front == queue->rear) {
+        queue->front = NULL;
+        queue->rear = NULL;
+    } else {
+        queue->front = queue->front->next;
+        queue->rear->next = queue->front;
+    }
+    free(temp);
+    return data;
+}
+
+// 检查循环队列是否为空
+int isEmpty(struct CircularQueue* queue) {
+    return (queue->front == NULL);
+}
+
+// 打印循环队列中的元素
+void printCircularQueue(struct CircularQueue* queue) {
+    struct Node* current = queue->front;
+    if (current == NULL) {
+        printf("Circular Queue is empty.\n");
+        return;
+    }
+    do {
+        printf("%d ", current->data);
+        current = current->next;
+    } while (current != queue->front);
+    printf("\n");
+}
+
+// 主函数
+int main() {
+    struct CircularQueue* queue = createCircularQueue();
+
+    enqueue(queue, 1);
+    enqueue(queue, 2);
+    enqueue(queue, 3);
+    enqueue(queue, 4);
+
+    printCircularQueue(queue);
+
+    dequeue(queue);
+    dequeue(queue);
+
+    printCircularQueue(queue);
+
+    enqueue(queue, 5);
+    printCircularQueue(queue);
+
+    dequeue(queue);
+    dequeue(queue);
+    dequeue(queue);
+    dequeue(queue);
+
+    printCircularQueue(queue);
+
+    return 0;
+}
+
+
+

数组实现

+
#include <stdio.h>
+#include <stdlib.h>
+
+#define MAX_SIZE 100
+
+// 定义循环队列结构
+struct CircularQueue {
+    int arr[MAX_SIZE];
+    int front;
+    int rear;
+};
+
+// 创建一个新的循环队列
+struct CircularQueue* createCircularQueue() {
+    struct CircularQueue* queue = (struct CircularQueue*)malloc(sizeof(struct CircularQueue));
+    queue->front = -1;
+    queue->rear = -1;
+    return queue;
+}
+
+// 入队操作
+void enqueue(struct CircularQueue* queue, int data) {
+    if ((queue->rear + 1) % MAX_SIZE == queue->front) {
+        printf("Queue is full.\n");
+        return;
+    }
+    if (queue->front == -1) {
+        queue->front = 0;
+        queue->rear = 0;
+        queue->arr[queue->rear] = data;
+    } else {
+        queue->rear = (queue->rear + 1) % MAX_SIZE;
+        queue->arr[queue->rear] = data;
+    }
+}
+
+// 出队操作
+int dequeue(struct CircularQueue* queue) {
+    if (queue->front == -1) {
+        printf("Queue is empty.\n");
+        return -1;
+    }
+    int data = queue->arr[queue->front];
+    if (queue->front == queue->rear) {
+        queue->front = -1;
+        queue->rear = -1;
+    } else {
+        queue->front = (queue->front + 1) % MAX_SIZE;
+    }
+    return data;
+}
+
+// 检查循环队列是否为空
+int isEmpty(struct CircularQueue* queue) {
+    return (queue->front == -1);
+}
+
+// 打印循循环队列中的元素
+void printCircularQueue(struct CircularQueue* queue) {
+    if (isEmpty(queue)) {
+        printf("Circular Queue is empty.\n");
+        return;
+    }
+
+    int i = queue->front;
+    do {
+        printf("%d ", queue->arr[i]);
+        i = (i + 1) % MAX_SIZE;
+    } while (i != (queue->rear + 1) % MAX_SIZE);
+    printf("\n");
+}
+
+// 主函数
+int main() {
+    struct CircularQueue* queue = createCircularQueue();
+
+    enqueue(queue, 1);
+    enqueue(queue, 2);
+    enqueue(queue, 3);
+    enqueue(queue, 4);
+
+    printCircularQueue(queue);
+
+    dequeue(queue);
+    dequeue(queue);
+
+    printCircularQueue(queue);
+
+    enqueue(queue, 5);
+    printCircularQueue(queue);
+
+    dequeue(queue);
+    dequeue(queue);
+    dequeue(queue);
+    dequeue(queue);
+
+    printCircularQueue(queue);
+
+    return 0;
+}
+
+

双向循环链表

+
#include <stdio.h>
+#include <stdlib.h>
+
+// 定义双向循环链表节点结构
+struct Node {
+    int data;
+    struct Node* next;
+    struct Node* prev;
+};
+
+// 创建一个新的双向循环链表
+struct Node* createDoublyCircularLinkedList(int data) {
+    struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
+    newNode->data = data;
+    newNode->next = newNode;
+    newNode->prev = newNode;
+    return newNode;
+}
+
+// 在双向循环链表的末尾插入节点
+void insertAtEnd(struct Node** head, int data) {
+    struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
+    newNode->data = data;
+    newNode->next = (*head);
+    newNode->prev = (*head)->prev;
+    (*head)->prev->next = newNode;
+    (*head)->prev = newNode;
+}
+
+// 打印双向循环链表的元素
+void printDoublyCircularLinkedList(struct Node* head) {
+    if (head == NULL) {
+        printf("Empty Doubly Circular Linked List\n");
+        return;
+    }
+
+    struct Node* current = head;
+    do {
+        printf("%d ", current->data);
+        current = current->next;
+    } while (current != head);
+    printf("\n");
+}
+
+// 主函数
+int main() {
+    struct Node* head = createDoublyCircularLinkedList(1);
+
+    insertAtEnd(&head, 2);
+    insertAtEnd(&head, 3);
+
+    printf("Doubly Circular Linked List: ");c 
+    printDoublyCircularLinkedList(head);
+
+    return 0;
+}
+
+
+

二分法的细节加细节 你真的应该搞懂!!!_二分算法-CSDN博客

+

折半查找判定树——(快速判断某棵树是否为折半查找判定树)_折半查找树_叫我蘑菇先生的博客-CSDN博客

+

对任意无序序列可建立完全二叉查找树

+

先对序列排序,排序后得到升序序列为中序遍历顺序

+

已知父节点i,可求出子节点下标2i和 2i+1

+
void make_tree(int* tree, int* a,int n,int p,int* i){
+    if(p>n||p<1||(*i)>n){
+        return;
+    }
+    make_tree(tree,a,n,p*2,i);
+    tree[p] = a[(*i)++];
+    make_tree(tree,a,n,p*2+1,i);
+}
+
+

直接找到越界为止

+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK01/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK01/index.html" new file mode 100644 index 00000000..0031570d --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK01/index.html" @@ -0,0 +1,1801 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第1周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 1

+

1 Algorithm Analysis

+

[Definition] An algorithm is a finite set of instructions that, if followed, accomplishes a particular task. In addition, all algorithms must satisfy the following criteria.

+
    +
  1. +

    Input : There are zero or more quantities that are externally supplied.

    +
  2. +
  3. +

    Output : At least one quantity is produced.

    +
  4. +
  5. +

    Definiteness : Each instruction is clear and unambiguous.

    +
  6. +
  7. +

    Finiteness : the algorithm terminates after finite number of steps

    +
  8. +
  9. +

    Effectiveness : basic enough to be carried out ; feasible

    +
  10. +
  11. +

    A program does not have to be finite. (eg. an operation system)

    +
  12. +
  13. +

    An algorithm can be described by human languages, flow charts, some programming languages, or pseudocode.

    +
  14. +
+

[Example] Selection Sort : Sort a set of \(n\geq1\) integers in increasing order

+
for (i = 0; i < n; i++){
+    Examine list[i] to list[n-1] and suppose that the smallest integer is at list[min];
+    Interchange list[i] and list[min];
+}
+
+
+

1.1 What to Analyze

+
    +
  • +

    Machine and compiler-dependent run times.

    +
  • +
  • +

    Time and space complexities : machine and compiler independent.

    +
  • +
  • +

    Assumptions:

    +
  • +
+
+
    +
  1. +

    instructions are executed sequentially 顺序执行

    +
  2. +
  3. +

    each instruction is simple, and takes exactly one time unit

    +
  4. +
  5. integer size is fixed and we have infinite memory
  6. +
+
+
    +
  • \(T_{avg}(N)\, and\, T_{worst}(N)\) : the average and worst case time complexities as functions of input size \(N\)
  • +
+

[Example] Matrix addition

+
void add(int a[][MAX_SIZE],
+         int b[][MAX_SIZE],
+         int c[][MAX_SIZE],
+         int rows, int cols) 
+{
+    int i, j;
+    for (i=0; i<rows; i++)/*rows+1*/
+        for (j=0;j<cols;j++)/*rows(cols+1)*/
+            c[i][j] = a[i][j]+b[i][j];/*rows*cols*/
+}
+
+
\[ +T(rows, cols) = 2rows\times cols + 2rows+1 +\]
+
    +
  • 非对称
  • +
+

[Example] Iterative function for summing a list of numbers

+
float sum (float list[], int n)
+{  /*add a list of numbers*/
+    float tempsum = 0; /*count = 1*/
+    int i;
+    for (i=0; i<n; i++)
+        /*count++*/
+        tempsum  += list[i]; /*count++*/
+    /*count++ for last excutaion of for*/
+   return tempsum; /*count++*/
+}
+
+
\[ +T_{sum}(n)=2n+3 +\]
+

[Example] Recursive function for summing a list of numbers

+
float rsum (float list[], int n)
+{/*add a list of numbers*/
+    if (n) /*count++*/
+        return rsum(list, n-1) + list[n-1];
+        /*count++*/
+    return 0; /*count++*/
+}
+
+
\[ +T_{rsum}(n)=2n+2 +\]
+

But it takes more time to compute each step.

+
+

1.2 Asymptotic Notation(\(O,\Omega,\Theta,o\))

+
    +
  • predict the growth ; compare the time complexities of two programs ; asymptotic(渐进的) behavior
  • +
+

[Definition] \(T(N)=O(f(N))\) if there are positive constants \(c\) and \(n_0\) such that \(T(N)\leq c\cdot f(N)\) for all \(N\geq n_0\).(upper bound)

+

[Definition] \(T(N)=\Omega(g(N))\) if there are positive constants \(c\) and \(n_0\) such that \(T(N)\geq c\cdot f(N)\) for all \(N\geq n_0\).(lower bound)

+

[Definition] \(T(N)=\Theta(h(N))\) if and only if \(T(N)=O(h(N))\) and \(T(N)=\Omega(h(N))\).

+

[Definition] \(T(N)=o(p(N))\) if \(T(n)=O(p(N))\) and \(T(N)\neq\Theta(p(N))\).

+
    +
  • +

    \(2N+3=O(N)=O(N^{k\geq1})=O(2^N)=\ldots\) take the smallest \(f(N)\)

    +
  • +
  • +

    \(2^N+N^2=\Omega(2^N)=\Omega(N^2)=\Omega(N)=\Omega(1)=\ldots\) take the largest \(g(N)\)

    +
  • +
  • +

    Rules of Asymptotic Notation

    +
  • +
+
+
    +
  1. If \(T_1(N)=O(f(N))\) and \(T_2=O(g(N))\), then
  2. +
+

(1) \(T_1(N)+T_2(N)=max(O(f(N)),O(g(N)))\)

+

(2) \(T_1(N)*T_2(N)=O(f(N)*g(N))\)

+
    +
  1. +

    \(T(N)\)是一个\(k\)次多项式,则\(T(N)=\Theta(N^k)\)

    +
  2. +
  3. +

    \(log_kN=O(N)\) for any constant \(k\) (logarithms grow very slowly)

    +
  4. +
+
+

1-1

+

1-2

+

[Example] Matrix addition

+
void add(int a[][MAX_SIZE],
+         int b[][MAX_SIZE],
+         int c[][MAX_SIZE],
+         int rows, int cols) 
+{
+    int i, j;
+    for (i=0; i<rows; i++)
+        for (j=0;j<cols;j++)
+            c[i][j] = a[i][j]+b[i][j];
+}
+
+
\[ +T(rows,cols)=\Theta(rows\cdot cols) +\]
+

General Rules

+
+
    +
  • +

    For loops : The running time of a for loop is at most the running time of the statements inside the for loop (including tests) times the number of iterations.

    +
  • +
  • +

    Nested for loops : The total running time of a statement inside a group of nested loops is the running time of the statements multiplied by the product of the sizes of all the for loops.

    +
  • +
  • +

    Consecutive statements : These just add (which means that the maximum is the one that counts).

    +
  • +
  • +

    If/else : For the fragment + if ( Condition ) S1; + else S2;

    +
  • +
+

The running time is never more than the running time of the test plus the larger of the running time of S1 and S2.

+

1-3

+
    +
  • Recursions :
  • +
+

[Example] Fibonacci number + $$ + Fib(0)=Fib(1)=1, Fib(n)=Fib(n-1)+Fib(n-2) + $$

+

c + lont int Fib (int N) /*T(N)*/ + { + if (N<=1) /*O(1)*/ + return 1; /*O(1)*/ + else + return Fib(N-1)+Fib(N-2); + } /*O(1)*//*T(N-1)*//*T(N-2)*/

+

$$ + T(N)=T(N-1)+T(N-2)+2\geq Fib(N)\ + \left(\frac{3}{2} \right)^n\leq Fib(N)\leq\left(\frac{5}{3}\right)^n + $$

+

时间复杂度:\(O(2^N)\) \(T(N)\) grows exponentially

+

空间复杂度:\(O(N)\)

+

\(O(N)\)

+
+

\(O(N)\)

+
\[T(N)\]
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK02/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK02/index.html" new file mode 100644 index 00000000..fc3ca9e0 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK02/index.html" @@ -0,0 +1,2069 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第2周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 2

+

1.3 Compare the Algorithms

+

[Example] 最大子序列和

+

Algorithm 1

+
int  MaxSubsequenceSum ( const int A[ ],  int  N ) 
+{ 
+    int ThisSum, MaxSum, i, j, k; 
+    MaxSum = 0;   /* initialize the maximum sum */
+    for( i = 0; i < N; i++ )  /* start from A[ i ] */
+        for( j = i; j < N; j++ ) {   /* end at A[ j ] */
+            ThisSum = 0; 
+            for( k = i; k <= j; k++ ) 
+                ThisSum += A[ k ];  /* sum from A[ i ] to A[ j ] */
+            if ( ThisSum > MaxSum ) 
+                MaxSum = ThisSum;  /* update max sum */
+        }  /* end for-j and for-i */
+    return MaxSum; 
+}
+
+
\[ +T(N)=O(N^3) +\]
+

Algotithm 2

+
int  MaxSubsequenceSum ( const int A[ ],  int  N ) 
+{ 
+    int ThisSum, MaxSum, i, j; 
+    MaxSum = 0;   /* initialize the maximum sum */
+    for( i = 0; i < N; i++ ) {   /* start from A[ i ] */
+        ThisSum = 0; 
+        for( j = i; j < N; j++ ) {   /* end at A[ j ] */
+            ThisSum += A[ j ];  /* sum from A[ i ] to A[ j ] */
+            if ( ThisSum > MaxSum ) 
+                MaxSum = ThisSum;  /* update max sum */
+        }  /* end for-j */
+    }  /* end for-i */
+    return MaxSum; 
+} 
+
+
\[ +T(N)=O(N^2) +\]
+

Algorithm 3 Divide and Conquer 分治法

+
static int MaxSubSum(const int A[ ], int Left, int Right)
+{
+    int MaxLeftSum, MaxRightSum;
+    int MaxLeftBorderSum, MaxRightBorderSum;
+    int LeftBorderSum, RightBorderSum;
+    int Center, i;
+
+    if (Left == Right)
+        if (A[Left] > 0)
+            return A[Left];
+        else
+            return 0;
+
+    Center = (Left + Right) / 2;
+    MaxLeftSum = MaxSubSum(A, Left, Center);
+    MaxRightSum = MaxSubSum(A, Center + 1, Right);
+
+    MaxLeftBorderSum = 0;
+    LeftBorderSum = 0;
+    for (i = Center; i >= Left; i--)
+    {
+        LeftBorderSum += A[i];
+        if (LeftBorderSum > MaxLeftBorderSum)
+            MaxLeftBorderSum = LeftBorderSum;
+    }
+
+    MaxRightBorderSum = 0;
+    RightBorderSum = 0;
+    for (i = Center+1; i <= Right; i++)
+    {
+        RightBorderSum += A[i];
+        if (RightBorderSum > MaxRightBorderSum)
+            MaxRightBorderSum = RightBorderSum;
+    }
+
+    return Max3(MaxLeftSum, MaxRightSum, MaxLeftBorderSum + MaxRightBorderSum);
+}
+
+int MaxSubsequenceSum(const int A[ ], int N)
+{
+    return MaxSubSum(A, 0, N - 1);
+}
+
+

$$ +\because T(N)=2T(\frac N2)+cN\quad T(1)=O(1)\ +T(\frac N2)=2T(\frac N {2^2})+c\frac N2\ +\cdots\ +T(1)=2T(\frac N{2^k})+c\frac N{2^{k-1}}\ +\therefore T(N)=2^kT(\frac N{2^k})+kcN=N\cdot O(1)+cN\log N +$$ +Algorithm 4 On-line Algorithm 在线算法

+
int MaxSubsequenceSum( const int  A[ ],  int  N ) 
+{ 
+    int ThisSum, MaxSum, j; 
+    ThisSum = MaxSum = 0; 
+    for ( j = 0; j < N; j++ ) { 
+        ThisSum += A[ j ]; 
+        if ( ThisSum > MaxSum ) 
+            MaxSum = ThisSum; 
+        else if ( ThisSum < 0 ) 
+            ThisSum = 0;
+    }  /* end for-j */
+    return MaxSum; 
+} 
+
+
\[ +T(N)=O(N) +\]
+
    +
  • A[ ] is scanned once only. 扫描一次,无需存储(处理streaming data)
  • +
  • 在任意时刻,算法都能对它已经读入的数据给出子序列问题的正确答案(其他算法不具有这个特性)
  • +
+
+

1.4 Logrithms in the Running Time

+
    +
  • 如果一个算法用常数时间将问题的大小削减为其一部分(通常是1/2),那么该算法就是\(O(logN)\)
  • +
+ +
int BinarySearch ( const ElementType A[ ], ElementType X, int N ) 
+{ 
+    int  Low, Mid, High; 
+    Low = 0;  High = N - 1; 
+    while ( Low <= High ) { 
+        Mid = ( Low + High ) / 2; 
+        if ( A[ Mid ] < X ) 
+            Low = Mid + 1; 
+        else 
+            if ( A[ Mid ] > X ) 
+                High = Mid - 1; 
+            else 
+                return  Mid; /* Found */ 
+    }  /* end while */
+    return  NotFound; /* NotFound is defined as -1 */ 
+} 
+
+
\[ +T_{worst}(N)=O(\log N) +\]
+

[Example] Euclid’s Algorithm

+
int Gcd(int M, int N)
+{
+    int Rem;
+
+    while (N > 0)
+    {
+        Rem = M % N;
+        M = N;
+        N = Rem;
+    }
+    return M;
+}
+
+

[Example] Efficient exponentiation

+
long int Pow(long int X, int N)
+{
+    if (N == 0) return 1;
+    if (N == 1) return X;
+    if (IsEven(N)) return Pow(X*X, N/2);/*return Pow(X, N/2)*Pow(X, N/2) affects the efficiency*/
+    else return Pow(X*X, N/2)*X; /*return Pow(X, N-1)*X is the same*/
+}
+
+
+

1.5 Checking Your Analysis

+

Method 1

+

When \(T(N)=O(N)\), check if \(T(2N)/T(N)\approx2\)

+

When \(T(N)=O(N^2)\), check if \(T(2N)/T(N)\approx4\)

+

When \(T(N)=O(N^3)\), check if \(T(2N)/T(N)\approx8\)

+

Method 2

+

When \(T(N)=O(f(N))\), check if $\lim\limits_{N\rightarrow\infty}\frac{T(N)}{f(N)}\approx C $

+
+

2 LIst, Stacks and Queues

+

2.1 Abstract Data Type(ADT) 抽象数据类型

+

[Definition] Data Type = {Objects} and

+

[Definition] An Abstract Data Type(ADT) is a data type that is organized in such a way that the specification on the objects and specification of the operations on the objects are separated from the representation of the objects and the implementation on the operations.

+
+

2.2 The List ADT

+
    +
  • Objects : N items
  • +
  • Operations
  • +
  • Finding the length
  • +
  • Printing
  • +
  • Making an empty
  • +
  • Finding
  • +
  • Inserting
  • +
  • Deleting
  • +
  • Finding next
  • +
  • Finding previous
  • +
+

Simple Array implementation of Lists

+
    +
  • +

    Sequential mapping 连续存储,访问快

    +
  • +
  • +

    Find_Kth take \(O(1)\) time.

    +
  • +
  • +

    MaxSize has to be estimated.

    +
  • +
  • +

    Insertion and Deletion not only take \(O(N)\) times, but also involve a lot of data movements which takes time.

    +
  • +
+

2-3

+

Query 查询

+

Linked Lists

+
    +
  • +

    Location of nodes may change on differrent runs.

    +
  • +
  • +

    Insertion 先连后断

    +
  • +
  • +

    Deletion 先连后释放

    +
  • +
  • +

    频繁malloc和free系统开销较大

    +
  • +
  • +

    Finding take \(O(N)\) times.

    +
  • +
+

c + /*Return true if L is empty*/ + int IsEmpty(List L) + { + return L->Next == NULL; + }

+

c + /*Return true if P is the last position in list L*/ + /*Parameter L is unused in this implementation*/ + int IsLast(Position P, List L) + { + return P->Next == NULL; + }

+

```c + /Return Position of X in L; NULL if not found/ + Position Find(Element X, List L) + { + Position P;

+
P = L->Next;
+while (P != NULL && P->Element != X) P = P->Next;
+
+return P;
+
+

} + ```

+

```c + /Delete first occurence of X from a list/ + /Assume use of a header node/ + void Delete(ElementType X, List L) + { + Position P, TmpCell;

+
P = FindPrevious(X, L);
+
+if (!IsLast(P, L))
+{
+    TmpCell = P->Next;
+    P->Next = TmpCell->Next;
+    free(TmpCell);
+}
+
+

} + ```

+

```c + /If X is not found, then Next field of returned/ + /Assumes a header/ + Position FindPrevious(ElementType X, List L) + { + Position P;

+
P = L;
+while (P->Next != NULL && P->Next->Element != X) P = P->Next;
+
+return P;
+
+

} + ```

+

```c + /Insert (after legal position P)/ + /Header implementation assumed/ + /Parameter L is unused in this implementation/ + void Insert(ElementType X, List L, Position P) + { + Position TmpCell;

+
TmpCell = malloc(sizeof(struct Node));
+if (TmpCell == NULL) FatalError("Out of space!")
+
+TmpCell->Element = X;
+TmpeCell->Next = P->Next;
+P->Next = TmpCell;
+
+

} + ```

+

```c + void DeleteList(List L) + { + Position P, Tmp;

+
P = L->Next;
+L->Next = NULL;
+while (P != NULL)
+{
+    Tmp = P->Next;
+    free(P);
+    P = Tmp;
+}
+
+

} + ```

+

Doubly Linked Circular Lists

+
    +
  • Finding take \(O(\frac N 2)\) times.
  • +
+

2-1

+

The correct answer is D.

+

Two Applications

+
    +
  1. +

    The Polynomial ADT

    +
  2. +
  3. +

    Objects :

    +
  4. +
  5. +

    Operations :

    +
  6. +
  7. Finding degree
  8. +
  9. Addition
  10. +
  11. Subtraction
  12. +
  13. +

    Multiplication

    +
  14. +
  15. +

    Differentiation

    +
  16. +
  17. +

    [Representation 1]

    +
  18. +
+

c + typedef struct { + int CoeffArray [ MaxDegree + 1 ] ; + int HighPower; + } *Polynomial ;

+

c + /*将多项式初始化为零*/ + void ZeroPolynomial(Polynomial Poly) + { + int i; + for(i = O; i <= MaxDegree; i++) + Poly->CoeffArray[ i ] = O; + Poly->HighPower = O; + }

+

```c + /两个多项式相加/ + void AddPolynomial(const Polynomial Poly1, const Polynomial Poly2, Polynomial PolySum) + { + int i;

+
  ZeroPolynomial(PolySum);
+PolySum->HighPower = Max(Poly1->HighPower, Poly2->HighPower);
+
+  for (i = PolySum->HighPower; i >= O; i--)
+    PolySum->CoeffArray[ i ] = Poly1->CoeffArray[ i ] + Poly2->CoeffArray[ i ];
+
+

} + ```

+

```c + void MultPolynomial(const Polynomial Poly1, const Polynomial Poly2, Polynomial PolyProd) + { + int i, j;

+
  ZeroPolynomial (PolyProd);
+PolyProd->HighPower = Poly1->HighPower + Poly2->HighPower;
+
+  if(PolyProd->HighPower > MaxDegree)
+    Error("Exceeded array size");
+else
+    for(i = O; i <= Poly1->HighPower; i++)
+        for(j = O; j <= Poly2->HighPower; j++)
+            PolyProd->CoeffArray[ i + j ] += Poly1->CoeffArray[ i ] * Poly2->CoeffArray[ j ];
+
+

} + ```

+
    +
  • [Representation 2]
  • +
+

c + typedef struct poly_node *poly_ptr; + struct poly_node{ + int Coefficient; /* assume coefficients are integers */ + int Exponent; + poly_ptr Next; + }; + typedef poly_ptr a; /* nodes sorted by exponent */

+
    +
  • +

    只存储非零项

    +
  • +
  • +

    Multilists

    +
  • +
+

Cursor Implementation of Linked Lists(no pointer)

+

2-2

+
+

#blender エイサー・パルマタム || Acer Palmatum - selescha.arts的插画 - pixiv

+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK03/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK03/index.html" new file mode 100644 index 00000000..898c97d6 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK03/index.html" @@ -0,0 +1,1765 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第3周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 3

+

2.3 The Stack ADT

+
    +
  • Last-In-First-Out (LIFO)
  • +
  • Objects : A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • IsEmpty
  • +
  • CreatStack
  • +
  • DisposeStack
  • +
  • MakeEmpty
  • +
  • Push
  • +
  • Top
  • +
  • Pop
  • +
  • A Pop(or Top) on an empty stack in an error in the stack ADT.
  • +
  • Push on a full stack is an implementation error but not an ADT error.
  • +
+

Linked List Implementation (with a header node)

+

3-1

+
    +
  • The calls to malloc and free are expensive. Simply keep another stack as a recycle bin.
  • +
+

c + int IsEmpty(Stack S) + { + return S->Next == NULL; + }

+

```c + Stack CreateStack(void) + { + Stack S; + S = malloc(sizeof(struct Node)); + if (S == NULL) + Fatal Error("Out of space!"); + S->Next == NULL; + MakeEmpty(S); + return S; + }

+

void MakeEmpty(Stack S) + { + if (S == NULL) + Error("Must use CreateStack first"); + else + while(!IsEmpty(S)) Pop(S); + } + ```

+

c + void Push(ElementType X, Stack S) + { + PtrToNode TmpCell; + TmpCell = malloc(sizeof(struct Node)); + if (TmpCell == NULL) + Fatal Error("Out of space!") ; + else + { + TmpCell->Element = X; + TmpCe11->Next = S->Next; + S->Next = TmpCell; + } + }

+

c + ElementType Top(Stack S) + { + if(!IsEmpty(S)) + return S->Next->Element; + Error("Empty stack") ; + return O; /* Return value used to avoid warning*/ + }

+

c + void Pop(Stack s) + { + PtrToNode FirstCell; + if(IsEmpty(S)) + Error("Empty stack") ; + else + { + FirstCe11 = S->Next; + S->Next = S->Next->Next; + free(FirstCe11); + } + }

+

Array Implementation of Stacks

+
struct StackRecord {
+    int Capacity;          /* size of stack */
+    int TopOfStack;        /* the top pointer */
+    /* ++ for push, -- for pop, -1 for empty stack */
+    ElementType *Array;    /* array for stack elements */
+}; 
+
+
    +
  • +

    The stack model must be well encapsulated(封装). That is, no part of your code, except for the stack routines, can attempt to access the Array or TopOfStack variable.

    +
  • +
  • +

    Error check must be done before Push or Pop (Top).

    +
  • +
+

```c + Stack CreateStack(int MaxElements) + { + Stack S; + if(MaxElements < MinStackSize) + Error("Stack size is too small") ; + S = malloc(sizeof(struct StackRecord)); + if (S == NULL) + Fatal Error("Out of space!!!") ;

+
S->Array = malloc(sizeof(ElementType) * MaxElements) ;
+if(S->Array = NULL)
+    Fatal Error("Out of space!!!");
+S->Capacity = MaxElements;
+MakeEmpty(S) ;
+return S;
+
+

} + ```

+

c + void DisposeStack(Stack S) + { + if(S != NULL) + { + free(S->Array); + free(S); + } + }

+

c + int IsEmpty(Stack S) + { + return S->TopOfStack == EmptyTOS; + }

+

c + void MakeEmpty(Stack S) + { + S->TopOfStack = EmptyTOS; + }

+

c + void Push(ElementType X, Stack S) + { + if (IsFull(S)) + Error("Full stack"); + else + S->Array[ ++S->TopOfStack ] = X; + }

+

c + ElementType Top(Stack S) + { + if(! IsEmpty(S)) + return S->Array[ S->TopOfStack ]; + Error("Empty stack") ; + return O; /* Return value used to avoid warning*/ + }

+

c + void Pop(Stack S) + { + if(IsEmpty(S)) + Error("Empty stack") ; + else + S->TopOfStack--; + }

+

c + ElementType TopAndPop(Stack S) + { + if(!Is Empty(S)) + return S->Array[ S->TopOfStack-- ]; + Error("Empty stack"); + return O; /* Return value used to avoid warnin */ + }

+

Application

+
    +
  1. Balancing Symbols
  2. +
+

检查括号是否平衡

+

pseudocode + Algorithm { + Make an empty stack S; + while (read in a character c) { + if (c is an opening symbol) + Push(c, S); + else if (c is a closing symbol) { + if (S is empty) { ERROR; exit; } + else { /* stack is okay */ + if (Top(S) doesn’t match c) { ERROR, exit; } + else Pop(S); + } /* end else-stack is okay */ + } /* end else-if-closing symbol */ + } /* end while-loop */ + if (S is not empty) ERROR; + }

+
    +
  1. +

    Postfix Evaluation 后缀表达式

    +
  2. +
  3. +

    Infix to Postfix Conversion

    +
  4. +
  5. +

    读到一个操作数时立即把它放到输出中

    +
  6. +
  7. 读到一个操作符时从栈中弹出栈元素直到发现优先级更低的元素为止,再将操作符压入栈中
  8. +
  9. The order of operands is the same in infix and postfix.
  10. +
  11. Operators with higher precedence appear before those with lower precedence.
  12. +
  13. Never pop a ’(‘ from the stack except when processing a ‘)’.
  14. +
  15. When ‘(’ is not in the stack, its precedence is the highest; but when it is in the stack, its precedence is the lowest.
  16. +
  17. +

    Exponentiation associates right to left.

    +
  18. +
  19. +

    Function Calls (System Stack)

    +

    3-2

    +
    +

    Note : Recursion can always be completely removed. Non recursive programs are generally faster than equivalent recursive programs. However, recursive programs are in general much simpler and easier to understand.

    +
    +
  20. +
+
+

2.4 The Queue ADT

+
    +
  • First-In-First-Out (FIFO)
  • +
  • Objects : A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • IsEmpty
  • +
  • CreatQueue
  • +
  • DisposeQueue
  • +
  • MakeEmpty
  • +
  • Enqueue
  • +
  • Front
  • +
  • Dequeue
  • +
+

Array Implementation of Queues

+
struct QueueRecord {
+    int Capacity ;       /* max size of queue */
+    int Front;           /* the front pointer */
+    int Rear;            /* the rear pointer */
+    int Size;            /* Optional - the current size of queue */
+    ElementType *Array;  /* array for queue elements */
+ }; 
+
+

Circular Queue :

+

3-33-4

+
    +
  • The maximum capacity of this queue is 5.
  • +
+
+

Note : Adding a Size field can avoid wasting one empty space to distinguish “full” from “empty”.

+
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK04/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK04/index.html" new file mode 100644 index 00000000..c6e731c1 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK04/index.html" @@ -0,0 +1,1717 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第4周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 4

+

3 Trees 非常重点

+

preorder+inorder 重构树?

+

3.1 Preliminaries

+

[Definition] A tree is a collection of nodes. The collection can be empty; otherwise, a tree consists of (1) a distinguished node r, called the root; (2) and zero or more nonempty (sub)trees, each of whose roots are connected by a directed edge from r.

+
    +
  • +

    Subtrees must not connect together. Therefore every node in the tree is the root of some subtree.

    +
  • +
  • +

    There are N-1 edges in a tree with N nodes

    +
  • +
+

Terminologies

+
+
    +
  • degree of a node : 结点的子树个数
  • +
  • degree of a tree : 结点的度的最大值
  • +
  • parent : 有子树的结点
  • +
  • children : the roots of the subtrees of a parent
  • +
  • siblings : children of the same parent
  • +
  • leaf(terminal node) : a node with degree 0(no children)
  • +
  • path from \(n_1\) to \(n_k\) : a unique sequence of nodes \(n_1,n_2,\cdots,n_k\) such that \(n_i\) is the parent of \(n_{i+1}\) for \(1\leq i<k\)
  • +
  • length of path : 路径上边的条数
  • +
  • depth of \(n_i\) : 从根结点到\(n_i\)结点的路径的长度(\(Depth(root)=0\))
  • +
  • height of \(n_i\) : 从\(n_i\)结点到叶结点的最长路径的长度(\(Height(leaf)=0\))
  • +
  • height/depth of a tree : 根结点的高度/最深的叶结点的深度
  • +
  • ancestors of a node : 从此结点到根结点的路径上的所有结点
  • +
  • descendants of a node : 此结点的子树中的所有结点
  • +
+
+

List Representation

+
    +
  • The size of each node depends on the number of branches.
  • +
+

4-2

+

The correct answer is T.

+

FirstChild-NextSibling Representation

+

4-1

+
    +
  • The representation is not unique since the children in a tree can be of any order.
  • +
+
+

3.2 Binary Trees

+

[Definition] A binary tree is a tree in which no node can have more than two children.

+

Tree Traversals (visit each node exactly once)

+

线性复杂度\(O(n)\),因为每个节点只访问一次

+

遍历不改变操作数的顺序

+

visit(可以是print)

+
    +
  1. Preorder Traversal 先处理根节点,再处理左右节点,因此preorder中第一个遍历到的为根节点
  2. +
+

pseudocode + void preorder( tree_ptr tree ) + { + if( tree ) + { + visit ( tree ); + for (each child C of tree ) + preorder ( C ); + } + }

+
    +
  1. Postorder Traversal先处理左右子树,根节点最后返回,因此postorder中根节点最后返回
  2. +
+

pseudocode + void postorder( tree_ptr tree ) + { + if( tree ) + { + for (each child C of tree ) + postorder ( C ); + visit ( tree ); + } + }

+
    +
  1. Levelorder Traversal 层序遍历,使用一个queue
  2. +
+

pseudocode + void levelorder( tree_ptr tree ) + { + enqueue ( tree ); + while (queue is not empty) + { + visit ( T = dequeue ( ) ); + for (each child C of T ) + enqueue ( C ); + } + }

+
    +
  1. Inorder Traversal 返回顺序为左、根、右,中序遍历最为关键
  2. +
+

pseudocode + void inorder( tree_ptr tree ) + { + if( tree ) + { + inorder ( tree->Left ); + visit ( tree->Element ); + inorder ( tree->Right ); + } + }

+

Iterative Program : 使用自己定义的栈替换系统的栈,实现中序遍历

+

leftmost 的左节点和rightmost的右节点都是NULL

+

pseudocode + void iter_inorder( tree_ptr tree ) + { + Stack S = CreateStack( MAX_SIZE ); + for ( ; ; ) + { + for ( ; tree; tree = tree->Left ) + Push ( tree, S ); + tree = Top ( S ); + Pop( S ); + if ( !tree ) break; + visit ( tree->Element ); + tree = tree->Right; + } + }

+

4-3

+

Threaded Binary Trees

+
    +
  • +

    A full binary tree with \(n\) nodes has \(2n\) links, and \(n+1\) of them are NULL.

    +
  • +
  • +

    Replace the NULL links by “threads” which will make traversals easier.

    +
  • +
+

Rules :

+
+
    +
  • If Tree->Left is null, replace it with a pointer to the inorder predecessor(中序前驱) of Tree.
  • +
  • leftmost的left指针由于没有中序前驱(中序遍历中最先返回的节点),所以指向head node
  • +
  • If Tree->Right is null, replace it with a pointer to the inorder successor(中序后继) of Tree.
  • +
  • 同理,rightmost的right由于没有中序后继(中序遍历中最后返回的节点),所以也指向head node
  • +
  • There must not be any loose threads. Therefore a threaded binary tree must have a head node of which the left child points to the first node.(右节点指针指向自身)
  • +
+
+
typedef struct ThreadedTreeNode *PtrToThreadedNode;
+typedef struct PtrToThreadedNode ThreadedTree;
+typedef struct ThreadedTreeNode 
+{
+    int LeftThread;        /* if it is TRUE, then Left */
+    ThreadedTree Left;     /* is a thread, not a child ptr.*/
+    ElementType Element;
+    int RightThread;       /* if it is TRUE, then Right */
+    ThreadedTree Right;    /* is a thread, not a child ptr.*/
+}
+
+
    +
  • 线索化的实质就是将二叉链表中的空指针改为指向前驱或后继的线索。由于前驱和后继信息只有在遍历该二叉树时才能得到,所以,线索化的过程就是在遍历的过程中修改空指针的过程。
  • +
+

4-4

+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK05/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK05/index.html" new file mode 100644 index 00000000..03d9a50c --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK05/index.html" @@ -0,0 +1,1685 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第5周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 5

+
    +
  • In a tree, the order of children does not matter. But in a binary tree, left child and right child are different.
  • +
+

Properties of Binary Trees

+
+
    +
  • The maximum number of nodes on level \(i\) is \(2^{i-1},i\geq1\).
  • +
  • The maximum number of nodes in a binary tree of depth \(k\) is \(2^k-1,k\geq1\).
  • +
  • For any nonempty binary tree, \(n_0 = n_2 + 1\) where \(n_0\) is the number of leaf nodes and \(n_2\) is the number of nodes of degree 2.
  • +
+

proof: 假设该二叉树总共有n个结点(\(n =n_0+n_1+n_2\)),则该二叉树总共会有n-1条边,度为2的结点会延伸出两条边,

+

同理,度为1的结点会延伸出一条边,则可列公式:$n-1 = 2n_2 + n_1 $,

+

合并两个式子可得:\(2n_2 + n_1 +1 =n_0 + n_1 + n_2\) ,则计算可知 \(n_0=n_2+1\)

+
+
+

3.3 Binary Search Trees

+

[Definition] A binary search tree is a binary tree. It may be empty. If it is not empty, it satisfies the following properties:

+
    +
  • 每个结点有一个互不不同的值
  • +
  • 若左子树非空,则左子树上所有结点的值均小于根结点的值
  • +
  • 若右子树非空,则右子树上所有结点的值均大于根结点的值
  • +
  • 左、右子树也是是一棵二叉查找树
  • +
+

ADT

+
    +
  • Objects : A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • SearchTree MakeEmpty( SearchTree T )
  • +
  • Position Find( ElementType X, SearchTree T )
  • +
  • Position FindMin( SearchTree T )
  • +
  • Position FindMax( SearchTree T )
  • +
  • SearchTree Insert( ElementType X, SearchTree T )
  • +
  • SearchTree Delete( ElementType X, SearchTree T )
  • +
  • ElementType Retrieve( Position P )
  • +
+

Implementations

+
    +
  1. Find
  2. +
+

pseudocode + Position Find( ElementType X, SearchTree T ) + { + if ( T == NULL ) + return NULL; /* not found in an empty tree */ + if ( X < T->Element ) /* if smaller than root */ + return Find( X, T->Left ); /* search left subtree */ + else + if ( X > T->Element ) /* if larger than root */ + return Find( X, T->Right ); /* search right subtree */ + else /* if X == root */ + return T; /* found */ + }

+
    +
  • \(T(N)=S(N)=O(d)\) where \(d\) is the depth of X
  • +
+

Iterative program :

+

pseudocode + Position Iter_Find( ElementType X, SearchTree T ) + { + while ( T ) + { + if ( X == T->Element ) + return T; /* found */ + if ( X < T->Element ) + T = T->Left; /*move down along left path */ + else + T = T-> Right; /* move down along right path */ + } /* end while-loop */ + return NULL; /* not found */ + }

+
    +
  1. FindMin
  2. +
+

pseudocode + Position FindMin( SearchTree T ) + { + if ( T == NULL ) + return NULL; /* not found in an empty tree */ + else + if ( T->Left == NULL ) return T; /* found left most */ + else return FindMin( T->Left ); /* keep moving to left */ + }

+
    +
  1. FindMax
  2. +
+

pseudocode + Position FindMax( SearchTree T ) + { + if ( T != NULL ) + while ( T->Right != NULL ) + T = T->Right; /* keep moving to find right most */ + return T; /* return NULL or the right most */ + }

+
    +
  1. Insert
  2. +
+

pseudocode + SearchTree Insert( ElementType X, SearchTree T ) + { + if ( T == NULL ) /* Create and return a one-node tree */ + { + T = malloc( sizeof( struct TreeNode ) ); + if ( T == NULL ) + FatalError( "Out of space!!!" ); + else + { + T->Element = X; + T->Left = T->Right = NULL; + } + } /* End creating a one-node tree */ + else /* If there is a tree */ + if ( X < T->Element ) + T->Left = Insert( X, T->Left ); + else + if ( X > T->Element ) + T->Right = Insert( X, T->Right ); + /* Else X is in the tree already; we'll do nothing */ + return T; /* Do not forget this line!! */ + }

+
    +
  • 内存越界后不会马上报错,在下一次free或malloc时会失败
  • +
  • Handle duplicated keys
  • +
  • +

    \(T(N)=O(d)\)

    +
  • +
  • +

    Delete

    +
  • +
  • +

    Delete a leaf node : Reset its parent link to NULL

    +
  • +
  • Delete a degree 1 node : Replace the node by its single child
  • +
  • Delete a degree 2 node : 用左子树最大值结点或右子树最小值结点替换
  • +
+

pseudocode + SearchTree Delete( ElementType X, SearchTree T ) + { + Position TmpCell; + if ( T == NULL ) Error( "Element not found" ); + else if ( X < T->Element ) /* Go left */ + T->Left = Delete( X, T->Left ); + else if ( X > T->Element ) /* Go right */ + T->Right = Delete( X, T->Right ); + else /* Found element to be deleted */ + if ( T->Left && T->Right ) { /* Two children */ + /* Replace with smallest in right subtree */ + TmpCell = FindMin( T->Right ); + T->Element = TmpCell->Element; + T->Right = Delete( T->Element, T->Right ); } /* End if */ + else + { /* One or zero child */ + TmpCell = T; + if ( T->Left == NULL ) /* Also handles 0 child */ + T = T->Right; + else if ( T->Right == NULL ) + T = T->Left; + free( TmpCell ); + } /* End else 1 or 0 child */ + return T; + }

+
    +
  • \(T(N)=O(d)\)
  • +
+
+

Note : If there are not many deletions, then lazy deletion may be employed: add a flag field to each node, to mark if a node is active or is deleted. Therefore we can delete a node without actually freeing the space of that node. If a deleted key is reinserted, we won’t have to call malloc again.

+
+
    +
  1. +

    Average-Case Analysis

    +
  2. +
  3. +

    The average depth over all nodes in a tree is \(O(logN)\) on the assumption that all trees are equally likely.

    +
  4. +
  5. \(n\)个元素存入二叉搜索树,树的高度将由插入序列决定
  6. +
+

5-1

+

The correct answer is A.

+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK06/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK06/index.html" new file mode 100644 index 00000000..76ccd76a --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK06/index.html" @@ -0,0 +1,1871 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第6周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 6

+

4 Priority Queues (Heaps)

+

4.1 ADT Model

+
    +
  • Objects :A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • PriorityQueue Initialize( int MaxElements );
  • +
  • void Insert( ElementType X, PriorityQueue H );
  • +
  • ElementType DeleteMin( PriorityQueue H );
  • +
  • ElementType FindMin( PriorityQueue H );
  • +
+
+

4.2 Implementations

+

Array

+
    +
  • +

    Insertion — add one item at the end ~\(\Theta(1)\)

    +
  • +
  • +

    Deletion — find the largest / smallest key ~\(\Theta(n)\)

    +
  • +
+

​ remove the item and shift array ~\(O(n)\)

+

Linked List

+
    +
  • +

    Insertion — add to the front of the chain ~\(\Theta(1)\)

    +
  • +
  • +

    Deletion — find the largest / smallest key ~\(\Theta(n)\)

    +
  • +
+

​ remove the item ~\(\Theta(1)\)

+
    +
  • Never more deletions than insertions
  • +
+

Ordered Array

+
    +
  • Insertion — find the proper position ~\(O(\log n)\)
  • +
+

​ shift array and add the item ~\(O(n)\)

+
    +
  • Deletion — remove the first / last item ~\(\Theta(1)\)
  • +
+

Ordered Linked List

+
    +
  • Insertion — find the proper position ~\(O(n)\)
  • +
+

​ add the item ~\(\Theta(1)\)

+
    +
  • Deletion — remove the first / last item ~\(\Theta(1)\)
  • +
+

Binary Search Tree

+
    +
  • Both insertion and deletion will take \(O(\log N)\) only.
  • +
  • Only delete the the minimum element, always delete from the left subtrees.
  • +
  • Keep a balanced tree
  • +
  • But there are many operations related to AVL tree that we don't really need for a priority queue.
  • +
+
+

4.3 Binary Heap

+

Structure Property

+

[Definition] A binary tree with \(n\) nodes and height \(h\) is complete if its nodes correspond to the nodes numbered from \(1\) to \(n\) in the perfect binary tree of height \(h\).

+
    +
  • +

    A complete binary tree of height \(h\) has between \(2^h\) and \(2^{h+1}-1\) nodes.

    +
  • +
  • +

    \(h=\lfloor\log N\rfloor\)

    +
  • +
  • +

    Array Representation : BT[n + 1] ( BT[0] is not used)

    +
  • +
+

6-1

+

[Lemma]

+
    +
  1. \(index\,of\,parent(i)=\left\{ + \begin{array}{rcl} + \lfloor i/2\rfloor && {i\neq1}\\ + None && {i=1}\\ + \end{array} \right.\)
  2. +
  3. \(index\,of\,left\_child(i)=\left\{ + \begin{array}{rcl} + 2i && {2i\leq n}\\ + None && {2i>n}\\ + \end{array} \right.\)
  4. +
  5. \(index\,of\,right\_child(i)=\left\{ + \begin{array}{rcl} + 2i+1 && {2i+1\leq n}\\ + None && {2i+1>n}\\ + \end{array} \right.\)
  6. +
+
PriorityQueue Initialize( int MaxElements ) 
+{ 
+    PriorityQueue H; 
+    if ( MaxElements < MinPQSize ) 
+        return Error( "Priority queue size is too small" ); 
+    H = malloc(sizeof( struct HeapStruct )); 
+    if ( H == NULL ) 
+        return FatalError( "Out of space!!!" ); 
+    /* Allocate the array plus one extra for sentinel */ 
+    H->Elements = malloc(( MaxElements + 1 ) * sizeof( ElementType )); 
+    if ( H->Elements == NULL ) 
+        return FatalError( "Out of space!!!" ); 
+    H->Capacity = MaxElements; 
+    H->Size = 0; 
+    H->Elements[0] = MinData;  /* set the sentinel */
+    return H; 
+}
+
+

Heap Order Property

+

[Definition] A min tree is a tree in which the key value in each node is no larger than the key values in its children (if any). A min heap is a complete binary tree that is also a min tree.

+
    +
  • We can declare a max heap by changing the heap order property.
  • +
+

Basic Heap Operations

+
    +
  1. Insertion
  2. +
+

c + /*H->Element[ 0 ] is a sentinel that is no larger than the minimum element in the heap.*/ + void Insert( ElementType X, PriorityQueue H ) + { + int i; + if ( IsFull( H )) + { + Error( "Priority queue is full" ); + return; + } + for ( i = ++H->Size; H->Elements[ i/2 ] > X; i /= 2 ) + H->Elements[ i ] = H->Elements[ i/2 ]; /*Percolate up, faster than swap*/ + H->Elements[ i ] = X; + }

+

$$ + T(N)=O(\log N) + $$

+
    +
  1. DeleteMin
  2. +
+

c + ElementType DeleteMin( PriorityQueue H ) + { + int i, Child; + ElementType MinElement, LastElement; + if ( IsEmpty( H ) ) + { + Error( "Priority queue is empty" ); + return H->Elements[ 0 ]; + } + MinElement = H->Elements[ 1 ]; /*Save the min element*/ + LastElement = H->Elements[ H->Size-- ]; /*Take last and reset size*/ + for ( i = 1; i * 2 <= H->Size; i = Child ) /*Find smaller child*/ + { + Child = i * 2; + if (Child != H->Size && H->Elements[Child+1] < H->Elements[Child]) + Child++; + if ( LastElement > H->Elements[ Child ] ) /*Percolate one level*/ + H->Elements[ i ] = H->Elements[ Child ]; + else + break; /*Find the proper position*/ + } + H->Elements[ i ] = LastElement; + return MinElement; + } +$$ +T(N)=O(\log N) +$$

+

Other Heap Operations

+
    +
  • +

    查找除最小值之外的值需要对整个堆进行线性扫描

    +
  • +
  • +

    DecreaseKey — Percolate up

    +
  • +
  • +

    IncreaseKey — Percolate down

    +
  • +
  • +

    Delete

    +
  • +
  • +

    BuildHeap

    +
  • +
+

将N 个关键字以任意顺序放入树中,保持结构特性,再执行下滤

+

c + for (i = N/2; i > 0; i--) + PercolateDown(i);

+

$$ + T(N)=O(N) + $$

+

[Theorem] For the perfect binary tree of height \(h\) containing \(2^{h+1}-1\) nodes, the sum of the heights of the nodes is \(2^{h+1}-1-(h+1)\).

+

image-20210125151728720

+
+

4.4 Applications of Priority Queues

+

Heap Sort

+

查找一个序列中第k小的元素

+

The function is to find the K-th smallest element in a list A of N elements. The function BuildMaxHeap(H, K) is to arrange elements H[1] ... H[K] into a max-heap.

+
ElementType FindKthSmallest ( int A[], int N, int K )
+{   /* it is assumed that K<=N */
+    ElementType *H;
+    int i, next, child;
+
+    H = (ElementType*)malloc((K+1)*sizeof(ElementType));
+    for ( i = 1; i <= K; i++ ) H[i] = A[i-1];
+    BuildMaxHeap(H, K);
+
+    for ( next = K; next < N; next++ ) {
+        H[0] = A[next];
+        if ( H[0] < H[1] ) {
+            for ( i = 1; i*2 <= K; i = child ) {
+                child = i*2;
+                if ( child != K && H[child+1] > H[child] ) child++;
+                if ( H[0] < H[child] )
+                    H[i] = H[child];
+                else break;
+            }
+            H[i] = H[0];
+        }
+    }
+    return H[1];
+}
+
+
+

4.5 \(d\)-Heaps — All nodes have \(d\) children

+

Note :

+
+
    +
  • DeleteMin will take \(d-1\) comparisons to find the smallest child. Hence the total time complexity would be \(O(d \log_d N)\).
  • +
  • 2 or /2 is merely a bit shift, but d or /d is not.
  • +
  • When the priority queue is too large to fit entirely in main memory, a d-heap will become interesting.
  • +
+
+

6-2

+

image-20210125070700824

+

正确答案是4,注意“in the process”

+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK07/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK07/index.html" new file mode 100644 index 00000000..740940c3 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK07/index.html" @@ -0,0 +1,1889 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第7周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 7

+

5 The Disjoint Set

+

5.1 Equivalence Relations

+ +

[Definition] A relation, ~, over a set, S, is said to be an equivalence relation over S if it is symmetric, reflexive, and transitive over S.

+

[Definition] Two members x and y of a set S are said to be in the same equivalence class if x ~ y.

+

关系的几种类型 +自反关系(reflexive) +设 R是 A上的一个二元关系,若对于 A中的每一个元素 a, (a,a)都属于 R,则称 R为自反关系。

+

非自反关系(irreflexive) +设R是A上的关系。若对所有a∈A,均有(a,a)∈ R,则称R是A上的一个自反关系

+

对称关系(symmetric) +集合A上的二元关系R,对任何a,b∈A,当aRb时有bRa

+

非对称关系(asymmetric) +集合A上的二元关系R,对任何a,b∈A,当aRb时有bR a

+

反对称关系(antisymmetric)

+

img

+
+

5.2 The Dynamic Equivalence Problem

+
    +
  • Given an equivalence relation ~, decide for any a and b if a ~ b
  • +
+

pseudocode + Algorithm: (Union/Find) + { + /* step 1: read the relations in */ + Initialize N disjoint sets; + while ( read in a ~ b ) + { + if ( !(Find(a) == Find(b)) ) /*Dynamic(on-line)*/ + Union the two sets; + } /* end-while */ + /* step 2: decide if a ~ b */ + while ( read in a and b ) + if ( Find(a) == Find(b) ) + output( true ); + else + output( false ); + }

+
    +
  • Elements of the sets : \(1,2,3,\cdots,N\)
  • +
  • Sets : \(S_1,S_2,\cdots\,and\,S_i\bigcap S_j=\emptyset\,(if\quad i\neq j)\)
  • +
  • +

    Operations :

    +
  • +
  • +

    Union( \(i, j\) ) = Replace \(S_i\) and \(S_j\) by \(S=S_i\bigcup S_j\)

    +
  • +
  • Find( \(i\) ) = Find the set \(S_k\) which contains the element \(i\)
  • +
+
+

5.3 Basic Data Structure

+

Union( \(i, j\) )

+
    +
  • +

    Make \(S_i\) a subtree of \(S_j\), or vice versa, that is to set the parent pointer of one of the roots to the other root.

    +
  • +
  • +

    Implementation 1 :

    +
  • +
+

7-1

+
    +
  • +

    Implementation 2 :

    +
  • +
  • +

    The elements are numbered from 1 to N, hence they can be used as indices of an array.

    +
  • +
  • +

    S[ element ] = the element’s parent

    +
  • +
  • +

    Note : S[ root ] = 0 and set name = root index

    +
  • +
  • 数组初始化全部为0
  • +
+

c + void SetUnion(DisjSet S, SetType Rt1, SetType Rt2) + { + S[Rt2] = Rt1; + }

+

Find( \(i\) )

+
    +
  • Implementation 1 :
  • +
+

7-2

+
    +
  • Implementation 2 :
  • +
+

c + SetType Find(ElementType X, DisjSet S) + { + for ( ; S[X]>0; X=S[X]); + return X; + }

+

Analysis

+
    +
  • Union and find are always paired. Thus we consider the performance of a sequence of union-find operations.
  • +
+

7-3

+
Algorithm using union-find operations:
+{  
+    Initialize Si = { i }  for  i = 1, ..., 12 ;
+    for ( k = 1; k <= 9; k++ )  /* for each pair i R j */
+    {
+        if ( Find( i ) != Find( j ) )
+            SetUnion( Find( i ), Find( j ) );
+    }
+}
+
+
    +
  • Worst case : \(T(N)=\Theta(N^2)\)
  • +
+
+

5.4 Smart Union Algorithms

+

Union-by-Size

+
    +
  • +

    Always change the smaller tree

    +
  • +
  • +

    S[Root] = -size, initialized to be -1

    +
  • +
  • +

    [Lemma] Let T be a tree created by union-by-size with N nodes, then \(height(T)\leq\lfloor\log_2N\rfloor+1\).

    +
  • +
+

Proved by induction. Each element can have its set name changed at most \(\log_2N\) times.

+
    +
  • Time complexity of \(N\) Union and \(M\) Find operations is now \(O(N+M\log_2N)\).
  • +
+
/* Assumes Rootl and Root2 are roots*/
+void SetUnion(DisjSet S, SetType Root1, SetType Root2)
+{
+    if (S[Root1] <= S[Root2])
+    {
+        S[Root1] += S[Root2];
+        S[Root2] = Root1;
+    }
+    else
+    {
+        S[Root2] += S[Root1];
+        S[Root1] = Root2;
+    }
+}
+
+

Union-by-Height

+
    +
  • Always change the shallow tree
  • +
  • 保证所有的树的深度最多是\(O(logN)\)
  • +
+
/* Assumes Rootl and Root2 are roots*/
+void SetUnion(DisjSet S, SetType Root1, SetType Root2)
+{
+    if ( S[Root2] < S[Root1])  /*Root2 is deeper set*/
+        S[Root1] = Root2;      /*Make Root2 new root*/
+    else
+    {
+        if (S[Root1] == S[Root2])  /*Same height*/
+            S[Root1]--;
+        S[Root2] = Root1;
+    }
+}
+
+
+

5.5 Path Compression

+
    +
  • 从X到Root的路径上的每一个结点都使它的父结点变成Root
  • +
+
SetType Find( ElementType X, DisjSet S )
+{
+    if ( S[ X ] <= 0 )    
+        return X;
+    else 
+        return S[ X ] = Find( S[ X ], S );
+}
+
+
SetType Find( ElementType X, DisjSet S )
+{   
+    ElementType root, trail, lead;
+    for ( root = X; S[ root ] > 0; root = S[ root ] );  /* find the root */
+    for ( trail = X; trail != root; trail = lead )
+    {
+        lead = S[ trail ];   
+        S[ trail ] = root;   
+    }  /* collapsing */
+    return root;
+}
+
+
    +
  • Note : Not compatible with union-by-height since it changes the heights. Just take “height” as an estimated rank.
  • +
+
+

5.6 Worst Case for Union-by-Rank and Path Compression

+

[Lemma] Let \(T(M,N)\) be the maximum time required to process an intermixed sequence of \(M\geq N\) finds and \(N-1\) unions, then \(k_1M\alpha(M,N)\leq T(M,N)\leq k_2M\alpha(M,N)\) for some positive constants \(k_1\) and \(k_2\).

+
    +
  • Ackermann’s Function + $$ + A(i,j)=\left{ + \begin{array}{rcl} + 2^j && {i=1,j\geq1}\ + A(i-1,2) && {i\geq2,j=1}\ + A(i-1,A(i,j-1)) && {i\geq2,j\geq2}\ + \end{array} \right. + $$
  • +
+

$$ + A(2,4)=2^{2^{2^{2^2}}}=2^{65536} + $$

+
    +
  • \(\alpha(M,N)=min\{i\geq1|A(i,\lfloor M/N\rfloor)>\log N\}\leq O(\log^*N)\leq4\)
  • +
+

\(\log^*N\) (inverse Ackermann function) = number of times the logarithm is applied to \(N\) until the result \(\leq1\).

+
+

要求时间复杂度证明

+

5.7 Conclusion

+

一共有五种算法,注意看清题设

+
    +
  • +

    No smart union

    +
  • +
  • +

    Union-by-size

    +
  • +
  • +

    Union-by-height

    +
  • +
  • +

    Union-by-size + Path Compression

    +
  • +
  • +

    Union-by-height + Path Compression

    +
  • +
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK08/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK08/index.html" new file mode 100644 index 00000000..778f7f57 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK08/index.html" @@ -0,0 +1,1926 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第8周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 8

+

6 Graph Algorithms

+

6.1 Definitions

+
    +
  • \(G( V, E )\) where \(G\) = graph, \(V = V( G )\) = finite nonempty set of vertices, and \(E = E( G )\) = finite set of edges.
  • +
+

Undirected graph

+
    +
  • \(( v_i , v_j ) = ( v_j , v_i )\) = the same edge.
  • +
+

Directed graph(diagraph)

+

8-1

+

Restrictions

+
    +
  • Self loop is illegal.
  • +
  • Multigraph is not considered.
  • +
+

Complete graph

+
    +
  • A graph that has the maximum number of edges.
  • +
+

image-20210124163038265

+

Adjacent

+

image-20210124163324744

+

image-20210124163301833

+

Subgraph

+
\[ +G'\subset G=V(G')\subseteq V(G) \&\& E(G')\subseteq E(G) +\]
+

Path

+
    +
  • Path(\(\subset G\)) from \(v_p\) to \(v_q\) = \(\{v_p,v_{i1},v_{i2},\cdots,v_{in},v_q\}\) such that \((v_p,v_{i1}),(v_{i1},v_{i2}),\cdots,(v_{in},v_q)\) belong to \(E(G)\)
  • +
+

Length of a path

+
    +
  • number of edges on the path
  • +
+

Simple path

+
    +
  • \(v_{i1},v_{i2},\cdots,v_{in}\) are distinct.
  • +
+

Cycle

+
    +
  • simple path with \(v_p=v_q\)
  • +
+

Connected

+
    +
  • \(v_i\) and \(v_j\) in an undirected \(G\) are connected if there is a path from \(v_i\) to \(v_j\) (and hence there is also a path from \(v_j\) to \(v_i\))
  • +
  • An undirected graph \(G\) is connected if every pair of distinct \(v_i\) and \(v_j\) are connected
  • +
+

(Connected) Component of an undirected G

+
    +
  • the maximal connected subgraph
  • +
+

Tree

+
    +
  • a graph that is connected and acyclic(非循环的)
  • +
+

DAG

+
    +
  • a directed acyclic graph
  • +
+

Strongly connected directed graph G

+
    +
  • For every pair of \(v_i\) and \(v_j\) in \(V( G )\), there exist directed paths from \(v_i\) to \(v_j\) and from \(v_j\) to \(v_i\).
  • +
  • If the graph is connected without direction to the edges, then it is said to be weakly connected
  • +
+

Strongly connected component

+
    +
  • the maximal subgraph that is strongly connected
  • +
+

Degree

+
    +
  • +

    number of edges incident to v

    +
  • +
  • +

    For a directed G, we have in-degree and out-degree.

    +
  • +
  • +

    Given G with \(n\) vertices and \(e\) edges, then + $$ + e=(\sum_{i=0}^{n-1}d_i)/2\quad where\quad d_i=degree(v_i) + $$

    +
  • +
+
+

6.2 Representation of Graphs

+

Adjacency Matrix

+

image-20210124163641976

+
+

Note : If G is undirected, then adj_mat[][] is symmetric. Thus we can save space by storing only half of the matrix.

+
+

image-20210123194735917

+
    +
  • +

    This representation wastes space if the graph has a lot of vertices but very few edges.

    +
  • +
  • +

    To find out whether or not \(G\) is connected, we’ll have to examine all edges. In this case \(T\) and \(S\) are both \(O( n^2 )\).

    +
  • +
+

Adjacency Lists

+
    +
  • Replace each row by a linked list
  • +
+

image-20210124164723362

+
+

Note : The order of nodes in each list does not matter.

+
+
    +
  • For undirected \(G\), \(S\) = \(n\) heads + \(2e\) nodes = \((n+2e)\) ptrs + \(2e\) ints
  • +
  • Degree(i) = number of nodes in graph[i](if \(G\) is undirected)
  • +
  • \(T\) of examine \(E(G)\) = \(O(n+e)\)
  • +
+

image-20210124165346405

+

Adjacency Multilists

+

image-20210124164607434

+
    +
  • Sometimes we need to mark the edge after examine it, and then find the next edge.
  • +
+

Weighted Edges

+
    +
  • adj_mat [ i ] [ j ] = weight
  • +
  • adjacency lists / multilists : add a weight field to the node
  • +
+
+

6.3 Topological Sort 拓扑排序 不是一种严格意义的排序算法

+

AOV activity on vertices Network 有向无环图

+
    +
  • digraph \(G\) in which \(V( G )\) represents activities and \(E( G )\) represents precedence relations
  • +
  • Feasible AOV network must be a directed acyclic graph(DAG).
  • +
  • \(i\) is a predecessor of \(j\) = there is a path from \(i\) to \(j\)
  • +
  • \(i\) is an immediate predecessor of \(j\) = \(< i, j > \in E( G )\). Then \(j\) is called a successor(immediate successor) of \(i\)
  • +
+

Partial order

+
    +
  • a precedence relation which is both transitive and irreflexive
  • +
+
+

Note : If the precedence relation is reflexive, then there must be an \(i\) such that \(i\) is a predecessor of \(i\). That is, \(i\) must be done before \(i\) is started. Therefore if a project is feasible, it must be irreflexive.

+
+

[Definition] A topological order is a linear ordering of the vertices of a graph such that, for any two vertices, \(i\), \(j\), if \(i\) is a predecessor of \(j\) in the network then \(i\) precedes \(j\) in the linear ordering.

+
+

Note : The topological orders may not be unique for a network.

+
+
/*Test an AOV for feasibility, and generate a topological order if possible*/
+void Topsort( Graph G )
+{   
+    int Counter;
+    Vertex V, W;
+    for ( Counter = 0; Counter < NumVertex; Counter++ ) 
+    {
+        V = FindNewVertexOfDegreeZero( );
+        if ( V == NotAVertex ) //确认图中无环?
+        {
+            Error ( “Graph has a cycle” );   
+            break;  
+        }
+        TopNum[ V ] = Counter; /* or output V */
+        for ( each W adjacent to V )
+            Indegree[ W ]––; //对所有前置选课要求有V的课程,在修之前必须修完的课少了一门
+    }
+}
+
+
\[ +T=O(|V|^2+|E|) = O(|V|^2) +\]
+
/*Improvment:Keep all the unassigned vertices of degree 0 in a special box (queue or stack)*/
+void Topsort( Graph G )
+{   
+    Queue Q;
+    int Counter = 0;
+    Vertex V, W;
+    Q = CreateQueue( NumVertex );  
+    MakeEmpty( Q );
+    for ( each vertex V )
+        if ( Indegree[ V ] == 0 ) Enqueue( V, Q );
+    while ( !IsEmpty( Q ) ) 
+    {
+        V = Dequeue( Q );
+        TopNum[ V ] = ++Counter; /* assign next */
+        for ( each W adjacent to V )
+            if (––Indegree[ W ] == 0 ) Enqueue( W, Q );
+    }  /* end-while */
+    if ( Counter != NumVertex )
+    Error( “Graph has a cycle” );
+    DisposeQueue( Q ); /* free memory */
+}
+
+
\[ +T=O(|V|+|E|) +\]
+
+

\(注意E的范围 最小 V 最大 |V|^2\)

+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK09/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK09/index.html" new file mode 100644 index 00000000..5012e084 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK09/index.html" @@ -0,0 +1,1835 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第9周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 9

+

6.4 Shortest Path Algorithms

+

Given a digraph \(G = ( V, E )\), and a cost function \(c( e )\) for \(e \in E( G )\).

+

The length of a path \(P\) from source to destination is \(\sum_{e_i\subset P} c(e_i)\)(also called weighted path length).

+

Single-Source Shortest-Path Problem

+

Given as input a weighted graph, \(G = ( V, E )\), and a distinguished vertex \(s\), find the shortest weighted path from \(s\) to every other vertex in \(G\).

+
+

Note: If there is no negative-cost cycle, the shortest path from \(s\) to \(s\) is defined to be zero.

+
+
Unweighted Shortest Path
+
    +
  • Breadth-first search 广度优先遍历
  • +
+

Implementation :

+
    +
  • Table[ i ].Dist ::= distance from \(s\) to \(v_i\) / initialized to be \(\infin\) except for \(s\) /
  • +
  • Table[ i ].Known ::= 1 if \(v_i\) is checked; or 0 if not
  • +
  • Table[ i ].Path ::= for tracking the path / initialized to be 0 /
  • +
+
void Unweighted( Table T )
+{   
+    int CurrDist;
+    Vertex V, W;
+    for ( CurrDist = 0; CurrDist < NumVertex; CurrDist++ ) 
+    {
+        for ( each vertex V )
+            if ( !T[ V ].Known && T[ V ].Dist == CurrDist ) 
+            {
+                T[ V ].Known = true;
+                for ( each W adjacent to V )
+                    if ( T[ W ].Dist == Infinity ) 
+                    {
+                        T[ W ].Dist = CurrDist + 1;
+                        T[ W ].Path = V;
+                    } /* end-if Dist == Infinity */
+            } /* end-if !Known && Dist == CurrDist */
+    }  /* end-for CurrDist */
+}
+
+

The worst case :

+

9-1 +$$ +T(N)=O(|V|^2) +$$ +Improvement :

+
void Unweighted( Table T )
+{   
+    /* T is initialized with the source vertex S given */
+    Queue Q;
+    Vertex V, W;
+    Q = CreateQueue( NumVertex );
+    MakeEmpty( Q );
+    Enqueue( S, Q ); /* Enqueue the source vertex */
+    while ( !IsEmpty( Q ) ) 
+    {
+        V = Dequeue( Q );
+        T[ V ].Known = true; /* not really necessary */
+        for ( each W adjacent to V )
+            if ( T[ W ].Dist == Infinity ) 
+            {
+                T[ W ].Dist = T[ V ].Dist + 1;
+                T[ W ].Path = V;
+                Enqueue( W, Q );
+            } /* end-if Dist == Infinity */
+    } /* end-while */
+    DisposeQueue( Q ); /* free memory */
+}
+
+
\[ +T=O(|V|+|E|) +\]
+
Weighted Shorted Path
+
Dijkstra’s Algorithm
+
    +
  • Let S = { \(s\) and \(v_i\)’s whose shortest paths have been found }
  • +
  • For any \(u\notin S\), define distance [ u ] = minimal length of path { \(s\rightarrow(v_i\in S)\rightarrow u\) }. If the paths are generated in non-decreasing order, then :
  • +
  • the shortest path must go through only \(v_i\in S\)
  • +
  • Greedy Method : \(u\) is chosen so that distance[ u ] = min{ \(w \notin S\) | distance[ w ] } (If \(u\) is not unique, then we may select any of them)
  • +
  • if distance[\(u_1\)] < distance[\(u_2\)] and add \(u_1\) into \(S\), then distance [ \(u_2\) ] may change. If so, a shorter path from \(s\) to \(u_2\) must go through \(u_1\) and distance [ \(u_2\) ] = distance [ \(u_1\) ] + length(< \(u_1\), \(u_2\)>).
  • +
+
typedef int Vertex;
+struct TableEntry
+{
+    List Header; /*Adjacency list*/
+    int Known;
+    DistType Dist;
+    Vertex Path;
+};
+/*Vertices are numbered from 0*/
+#define NotAVertex (-1)
+typedef struct TableEntry Table[ NumVertex ];
+
+
void InitTable(Vertex Start, Graph G, Table T)
+{ 
+    int i;
+    ReadGraph(G, T); /* Read graph somehow */
+    for(i = 0; i < NumVertex; i++)
+    {
+        T[ i ].Known = False;
+        T[ i ].Dist = Infinity;
+        T[ i ].Path = NotAVertex;
+    }
+    T[ Start ].dist = O;
+}
+
+
/*Print shortest path to V after Dijkstra has run*/
+/*Assume that the path exists*/
+void PrintPath(Vertex V, Table T)
+{
+    if (T[ V ].Path != NotAVertex)
+    {
+        PrintPath(T[ V ].Path, T);
+        printf(" to") ;
+    }
+    printf("%v", V) ; /* %v is pseudocode * /
+
+
void Dijkstra( Table T )
+{ 
+    Vertex V, W;
+    for ( ; ; ) 
+    {
+        V = smallest unknown distance vertex;
+        if ( V == NotAVertex ) break; 
+        T[ V ].Known = true;
+        for ( each W adjacent to V )
+            if ( !T[ W ].Known ) 
+                if ( T[ V ].Dist + Cvw < T[ W ].Dist ) 
+                {
+                    Decrease( T[ W ].Dist to T[ V ].Dist + Cvw );
+                    T[ W ].Path = V;
+                } /* end-if update W */
+    } /* end-for( ; ; ) */
+}
+
+
Implementation 1
+
    +
  • Simply scan the table to find the smallest unknown distance vertex.——\(O(|V|)\)
  • +
  • Good if the graph is dense
  • +
+
\[ +T=O(|V|^2+|E|) +\]
+
Implementation 2
+
    +
  • +

    堆优化

    +
  • +
  • +

    Keep distances in a priority queue and call DeleteMin to find the smallest unknown distance vertex.——\(O(\log|V|)\)

    +
  • +
  • +

    更新的处理方法

    +
  • +
  • +

    Method 1 : DecreaseKey——\(O(\log|V|)\)

    +

    \(T=O(|V|\log|V|+|E|\log|V|)=O(|E|\log|V|)\)

    +
  • +
  • +

    Method 2 : insert W with updated Dist into the priority queue

    +

    Must keep doing DeleteMin until an unknown vertex emerges

    +

    \(T=O(|E|\log|V|)\) but requires \(|E|\) DeleteMin with |E| space

    +
  • +
  • +

    Good if the graph is sparse

    +
  • +
+
Improvements
+
    +
  • Pairing heap
  • +
  • Fibonacci heap
  • +
+
Graphs with Negative Edge Costs
+
void WeightedNegative( Table T )
+{
+    Queue Q;
+    Vertex V, W;
+    Q = CreateQueue (NumVertex );  
+    MakeEmpty( Q );
+    Enqueue( S, Q ); /*Enqueue the source vertex*/
+    while ( !IsEmpty( Q ) ) 
+    {
+        V = Dequeue( Q );
+        for ( each W adjacent to V )
+        if ( T[ V ].Dist + Cvw < T[ W ].Dist ) 
+        {
+            T[ W ].Dist = T[ V ].Dist + Cvw;
+            T[ W ].Path = V;
+            if ( W is not already in Q )
+                Enqueue( W, Q );
+        } /*end-if update*/
+    } /*end-while */
+    DisposeQueue( Q ); /*free memory*/
+}
+
+
+

Note : Negative-cost cycle will cause indefinite loop

+
+
\[ +T=O(|V|\times|E|) +\]
+
Acyclic Graphs
+
    +
  • If the graph is acyclic, vertices may be selected in topological order since when a vertex is selected, its distance can no longer be lowered without any incoming edges from unknown nodes.
  • +
  • \(T=O(|E|+|V|)\) and no priority queue is needed.
  • +
+
AOE(Activity on Edge) Networks
+

image-20210124185420522

+

image-20210124185541801

+

image-20210124185508683

+

All-Pairs Shortest Path Problem

+
    +
  • For all pairs of \(v_i\) and \(v_j\) ( \(i\neq j\) ), find the shortest path between.
  • +
+
Method 1
+
    +
  • Use single-source algorithm for \(|V|\) times.
  • +
  • \(T=O(|V|^3)\), works fast on sparse graph.
  • +
+
Method 2
+
    +
  • 动态规划
  • +
  • \(O(|V|^3)\) algorithm given in Chapter 10, works faster on dense graphs.
  • +
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK10/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK10/index.html" new file mode 100644 index 00000000..19f36250 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK10/index.html" @@ -0,0 +1,1708 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第10周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 10

+

6.5 Network Flow Problems

+

image-20201206175230349

+
    +
  • Determine the maximum amount of flow that can pass from \(s\) to \(t\).
  • +
+
+

Note : Total coming in (\(v\)) = Total going out (\(v\)) where \(v \notin \{ s, t \}\)

+
+

A Simple Algorithm

+
    +
  • 流图\(G_f\)表示算法的任意阶段已经达到的流,开始时\(G_f\)的所有边都没有流,算法终止时\(G_f\)包含最大流
  • +
  • 残余图(residual graph)\(G_r\)表示对于每条边还能添加上多少流,\(G_r\)的边叫做残余边(residual edge)
  • +
+
+

Step 1 : Find any path from \(s\) to \(t\) in \(G_r\) , which is called augmenting path(增长通路).

+

Step 2 : Take the minimum edge on this path as the amount of flow and add to \(G_f\).

+

Step 3 : Update \(G_r\) and remove the 0 flow edges.

+

Step 4 : If there is a path from \(s\) to \(t\) in \(G_r\) then go to Step 1, or end the algorithm.

+
+
    +
  • Step 1中初始选择的路径可能使算法不能找到最优解,贪心算法行不通
  • +
+

A solution

+
    +
  • allow the algorithm to undo its decisions
  • +
  • For each edge \(( v, w )\) with flow \(f_{v, w}\) in \(G_f\), add an edge \(( w, v )\) with flow \(f_{v, w}\) in \(G_r\) .
  • +
+
+

Note : The algorithm works for \(G\) with cycles as well.

+
+
[Proposition] If the edge capabilities are rational numbers, this algorithm always terminate with a maximum flow.
+

Analysis

+
    +
  • +

    An augmenting path can be found by an unweighted shortest path algorithm.

    +
  • +
  • +

    \(T=O(f|E|)\) where \(f\) is the maximum flow.

    +
  • +
  • +

    Always choose the augmenting path that allows the largest increase in flow

    +
  • +
  • +

    对Dijkstra算法进行单线(single-line)修改来寻找增长通路

    +
  • +
  • \(cap_{max}\)为最大边容量
  • +
  • \(O(|E|\log cap_{max})\)条增长通路将足以找到最大流,对于增长通路的每次计算需要\(O(|E|\log|V|)\)时间
  • +
+

$$ + T=T_{augmentation}\times T_{find_a_path}\ + =O(|E|\log cap_{max})\times O(|E|\log|V|)\ + =O(|E|^2\log|V|\log cap_{max}) + $$

+
    +
  • +

    Always choose the augmenting path that has the least number of edges

    +
  • +
  • +

    使用无权最短路算法来寻找增长路径

    +
  • +
+

$$ + T=T_{augmentation}\times T_{find_a_path}\ + =O(|E||V|)\times O(|E|)\ + =O(|E|^2|V|) + $$

+
+

Note :

+
    +
  • If every \(v \notin \{ s, t \}\) has either a single incoming edge of capacity 1 or a single outgoing edge of capacity 1, then time bound is reduced to \(O( |E| |V|^{1/2} )\).
  • +
  • The min-cost flow problem is to find, among all maximum flows, the one flow of minimum cost provided that each edge has a cost per unit of flow.
  • +
+
+
+

6.6 Minimum Spanning Tree

+
[Definition] A spanning tree of a graph \(G\) is a tree which consists of \(V(G)\) and a subset of \(E(G)\)
+
+

Note :

+
    +
  • The minimum spanning tree is a tree since it is acyclic, the number of edges is \(|V|-1\)
  • +
  • It is minimum for the total cost of edges is minimized.
  • +
  • It is spanning because it covers every vertex.
  • +
  • A minimum spanning tree exists if \(G\) is connected.
  • +
  • Adding a non-tree edge to a spanning tree, we obtain a cycle.
  • +
+
+
Greedy Method
+

Make the best decision for each stage, under the following constrains :

+
+
    +
  • we must use only edges within the graph
  • +
  • we must use exactly \(|V|-1\) edges
  • +
  • we may not use edges that would produce a cycle
  • +
+
+
    +
  1. +

    Prim’s Algorithm

    +
  2. +
  3. +

    在算法的任一时刻,都可以看到一个已经添加到树上的顶点集,而其余顶点尚未加到这棵树中

    +
  4. +
  5. +

    算法在每一阶段都可以通过选择边\((u, v)\),使得\((u,v)\)的值是所有\(u\) 在树上但\(v\)不在树上的边的值中的最小者,而找出一个新的顶点并把它添加到这棵树中

    +
  6. +
  7. +

    Kruskal’s Algorithm

    +
  8. +
  9. +

    连续地按照最小的权选择边,,并且当所选的边不产生环时就把它作为取定的边

    +

    pseudocode + void Kruskal( Graph G ) + { + T = { }; + while ( T contains less than |V|-1 edges && E is not empty ) + { + choose a least cost edge (v, w) from E; /*DeleteMin*/ + delete (v, w) from E; + if ( (v, w) does not create a cycle in T ) + add (v, w) to T; /*Union/Find*/ + else + discard (v, w); + } + if ( T contains fewer than |V|-1 edges ) + Error( “No spanning tree” ); + }

    +

    ```c + void Kruskal(Graph G) + { + int EdgesAccepted; + DisjSet S; + PriorityQueue H; + Vertex U, V; + SetType Uset, Vset; + Edge E;

    +
    Initialize(S);
    +ReadGraphIntoHeapArray(G, H);
    +BuildHeap(H);
    +
    +EdgesAccepted = 0;
    +while(EdgesAccepted < NumVertex-1)
    +{
    +    E = DeleteMin(H); /*E = (U,V)*/
    +    Uset = Find(U, S);
    +    Vset = Find(V, S);
    +    if(Uset != Vset)
    +    {
    +        /*Accept the edge*/
    +        EdgesAccepted++;
    +        SetUnion(S, USet, VSet);
    +    }
    +}
    +
    +

    } + ```

    +

    $$ + T=O(|E|\log|E|) + $$

    +

    image-20210124214008496

    +
    +
  10. +
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK11/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK11/index.html" new file mode 100644 index 00000000..1cc8778f --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK11/index.html" @@ -0,0 +1,1776 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第11周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 11

+ +
/*a generalization of preorder traversal*/
+void DFS(Vertex V)
+{   
+    visited[ V ] = true;  /*mark this vertex to avoid cycles*/
+    for ( each W adjacent to V )
+        if ( !visited[ W ] ) DFS( W );
+} /*T = O(|E|+|V|) as long as adjacency lists are used*/
+
+

Undirected Graphs

+
void ListComponents(Graph G)
+{   
+    for ( each V in G ) 
+        if ( !visited[ V ] ) 
+        {
+            DFS( V );
+            printf("\n");
+        }
+}
+
+

Biconnectivity

+
    +
  • \(v\) is an articulation point if \(G'=DeleteVertex(G, v)\) has at least 2 connected components.
  • +
  • \(G\) is a biconnected graph if \(G\) is connected and has no articulation points.
  • +
  • A biconnected component is a maximal biconnected subgraph.
  • +
+

image-20201207194401819

+

image-20201207194413257

+
+

Note : No edges can be shared by two or more biconnected components. Hence \(E(G)\) is partitioned by the biconnected components of \(G\).

+
+

Finding the biconnected components of a connected undirected \(G\) :

+
+
    +
  • Use depth first search to obtain a spanning tree of \(G\)
  • +
+

image-20201208110403641

+

image-20201208110506092

+
    +
  • Depth first number(\(Num\)) 先序编号
  • +
  • Back edges(背向边) = \((u,v)\notin\) tree and \(u\) is an ancestor of \(v\).
  • +
+
+

Note : If \(u\) is an ancestor of \(v\), then \(Num(u)<Num(v)\).

+
+
    +
  • Find the articulation points in \(G\)
  • +
  • The root is an articulation point if it has at least 2 children.
  • +
  • Any other vertex \(u\) is an articulation point if \(u\) has at least 1 child, and it is impossible to move down at least 1 step and then jump up to \(u\)‘s ancestor
  • +
+
+
    +
  • 对于深度优先搜索生成树上的每一个顶点\(u\),计算编号最低的顶点,称之为\(Low(u)\) + $$ + Low(u)=\min{Num(u),\min{Low(w)|w\,is\,a\,child\,of\,u},\min{Num(w)|(u,w)\,is\,a\,back\,edge}} + $$
  • +
+
/*Assign Num and compute Parents*/
+void AssignNum(Vertex V)
+{
+    Vertex W;
+    Num[V] = Counter++;
+    Visited[V] = True;
+    for each W adjacent to V
+        if(!Visited[W])
+        {
+            Parent[W] = V;
+            AssignNum(W);
+        }
+}
+
+
/*Assign Low; also check for articulation points*/
+void AssignLow(Vertex V)
+{
+    Vertex W;
+    Low[V] = Num[V]; /*Rule 1*/
+    for each W adjacent to V
+    {
+        if(Num[W] > Num[V]) /*Forward edge*/
+        {
+            Assignlow(W);
+            if(Low[W] >= Num[V])
+                printf("%v is an articulation point\n", v);
+            Low[V] = Min(Low[V], Low[W]); /*Rule 3*/
+        }
+        else
+            if (Parent[V] != W) /*Back edge*/
+                Low[V] = Min(Low[V], Num[W]); /*Rule 2*/
+    }
+}
+
+
void FindArt(Vertex V)
+{
+    Vertex W;
+    Visited[V] = True;
+    Low[V] = Num[V] = Counter++; /*Rule 1*/
+    for each W adjacent to V
+    {
+        if(!Visited[W]) /*Forward edge*/
+        {
+            Parent[W] = V;
+            FindArt(W);
+            if(Low[W] >= Num[V])
+                printf("%v is an articulation point\n", v);
+            Low[V] = Min(Low[V], Low[W]); /*Rule 3*/
+        }
+        else
+            if(Parent[ V ] != W) /*Back edge*/
+                Low[V] = Min(Low[V], Num[W]); /*Rule 2*/
+    }
+}
+
+

Euler Circuits

+
[Proposition] An Euler circuit is possible only if the graph is connected and each vertex has an even degree.
+
[Proposition] An Euler tour is possible if there are exactly two vertices having odd degree. One must start at one of the odd-degree vertices.
+
+

Note:

+
    +
  • The path should be maintained as a linked list.
  • +
  • For each adjacency list, maintain a pointer to the last edge scanned.
  • +
  • \(T=O(|E|+|V|)\)
  • +
+
+
+

7 Sorting

+

7.1 Preliminaries

+
void X_Sort (ElementType A[], int N)
+
+
    +
  • N must be a legal integer.
  • +
  • Assume integer array for the sake of simplicity.
  • +
  • ‘>’ and ‘<’ operators exist and are the only operations allowed on the input data.
  • +
  • Consider internal sorting only. The entire sort can be done in main memory.
  • +
+
+

7.2 Insertion Sort

+
void Insertion(ElementType A[], int N)
+{ 
+    int j, P; 
+    ElementType Tmp; 
+
+    for ( P = 1; P < N; P++ ) 
+    { 
+        Tmp = A[ P ];  /*the next coming card*/
+        for ( j = P; j > 0 && A[ j - 1 ] > Tmp; j-- ) 
+            A[ j ] = A[ j - 1 ]; 
+            /*shift sorted cards to provide a position for the new coming card*/
+        A[ j ] = Tmp;  /*place the new card at the proper position*/
+    }/*end for-P-loop*/
+}
+
+
    +
  • +

    The worst case : Input A[ ] is in reverse order + $$ + T(N)=O(N^2) + $$

    +
  • +
  • +

    The best case : Input A[ ] is in sorted order + $$ + T(N)=O(N) + $$

    +
  • +
+
+

7.3 A Lower Bound for Simple Sorting Algorithms

+

[Definition] An inversion in an array of numbers is any ordered pair\((i,j)\) having the property that \(i<j\) but \(A[i]>A[j]\)

+
    +
  • +

    Swapping two adjacent elements that are out of place removes exactly one inversion.

    +
  • +
  • +

    \(T(N,I)=O(I+N)\) where \(I\) is the number of inversions in the original array.

    +
  • +
+

[Theorem] The average number of inversions in an array of \(N\) distinct numbers is \(N(N-1)/4\)

+

[Theorem] Any algorithm that sorts by exchanging adjacent elements requires \(\Omega(N^2)\) time on average

+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK12/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK12/index.html" new file mode 100644 index 00000000..ed43f8b6 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK12/index.html" @@ -0,0 +1,1720 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第12周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 12

+

7.4 Shellsort

+

image-20201214133747061

+
    +
  • Define an increment sequence \(h_1 < h_2 < \cdots < h_t ( h_1 = 1 )\)
  • +
  • +

    Define an \(h_k\)-sort at each phase for \(k = t, t - 1,\cdots, 1\)

    +
  • +
  • +

    最后一轮就是Insertion Sort

    +
  • +
+
+

Note : An \(h_k\)-sorted file that is then \(h_{k-1}\)-sorted remains \(h_k\)-sorted.

+
+

Shell’s Increment Sequence

+
\[ +h_t=\lfloor N/2\rfloor,h_k=\lfloor h_{k+1}/2\rfloor +\]
+
void Shellsort( ElementType A[ ], int N ) 
+{ 
+    int i, j, Increment; 
+    ElementType Tmp; 
+    for ( Increment = N / 2; Increment > 0; Increment /= 2 )  /*h sequence */
+        for ( i = Increment; i < N; i++ ) 
+        { /* insertion sort */
+            Tmp = A[ i ]; 
+            for ( j = i; j >= Increment; j -= Increment ) 
+                if( Tmp < A[ j-Increment ] )
+                    A[ j ] = A[ j-Increment ]; 
+                else 
+                    break; 
+            A[ j ] = Tmp;
+        } /* end for-I and for-Increment loops */
+}
+
+
    +
  • [Theorem] The worst-case running time of Shellsort, using Shell’s increments, is \(\Theta( N^2 )\).
  • +
+

Hibbard's Increment Sequence

+
\[ +h_k=2^k-1 +\]
+
    +
  • [Theorem] The worst-case running time of Shellsort, using Hibbard's increments, is \(\Theta( N^{3/2} )\).
  • +
+

Conjecture

+
    +
  • \(T_{avg – Hibbard} ( N ) = O ( N^{5/4} )\)
  • +
  • Sedgewick’s best sequence is \(\{1, 5, 19, 41, 109, \cdots \}\) in which the terms are either of the form \(9\times4^i – 9\times2^i + 1\) or + \(4^i – 3\times2^i + 1\). \(T_{avg} ( N ) = O ( N^{7/6} )\) and \(T_{worst}( N ) = O( N^{4/3} )\).
  • +
+

Conclusion

+
    +
  • Shellsort is a very simple algorithm, yet with an extremely complex analysis.
  • +
  • It is good for sorting up to moderately large input (tens of thousands).
  • +
+
+

7.5 Heapsort

+

Algorithm1

+
void Heapsort( int N ) 
+{
+    BuildHeap( H );
+    for ( i = 0; i < N; i++ ) 
+        TmpH[ i ] = DeleteMin( H );
+    for ( i = 0; i < N; i++ ) 
+        H[ i ] = TmpH[ i ];
+}
+
+
\[ +T(N)=O(N\log N) +\]
+
    +
  • The space requirement is doubled.
  • +
+

Algorithm2

+
void Heapsort( ElementType A[ ], int N ) 
+{
+    int i; 
+    for ( i = N / 2; i >= 0; i-- ) /*BuildHeap*/ 
+        PercDown( A, i, N );
+    for ( i = N - 1; i > 0; i-- ) 
+    { 
+        Swap( &A[ 0 ], &A[ i ] ); /*DeleteMax*/ 
+        PercDown( A, 0, i ); 
+    } 
+}
+
+
    +
  • [Theorem] The average number of comparisons used to heapsort a random permutation of N distinct items is \(2N\log N-O(N\log\log N)\).
  • +
+
+

Note : Although Heapsort gives the best average time, in practice it is slower than a version of Shellsort that uses Sedgewick’s increment sequence.

+
+
+

7.6 Mergesort

+
void MSort( ElementType A[ ], ElementType TmpArray[ ], int Left, int Right ) 
+{   
+    int Center; 
+    if ( Left < Right ) 
+    {  /*if there are elements to be sort*/
+        Center = (Left+Right)/2; 
+        MSort(A, TmpArray, Left, Center);   /*T(N/2)*/
+        MSort(A, TmpArray, Center+1, Right);    /*T(N/2)*/
+        Merge(A, TmpArray, Left, Center+1, Right);  /*O(N)*/
+    } 
+} 
+
+void Mergesort( ElementType A[ ], int N ) 
+{   
+    ElementType *TmpArray;  /*need O(N) extra space*/
+    TmpArray = malloc(N*sizeof(ElementType)); 
+    if (TmpArray != NULL) 
+    { 
+        MSort(A, TmpArray, 0, N-1); 
+        free(TmpArray); 
+    } 
+    else FatalError("No space for tmp array!!!"); 
+}
+
+
    +
  • If a TmpArray is declared locally for each call of Merge, then \(S(N) = O(N\log N)\).
  • +
+
/*Lpos = start of left half, Rpos = start of right half*/ 
+void Merge( ElementType A[ ], ElementType TmpArray[ ], int Lpos, int Rpos, int RightEnd ) 
+{   
+    int i, LeftEnd, NumElements, TmpPos; 
+    LeftEnd = Rpos-1; 
+    TmpPos = Lpos; 
+    NumElements = RightEnd-Lpos+1; 
+    while( Lpos <= LeftEnd && Rpos <= RightEnd ) /*main loop*/ 
+        if ( A[ Lpos ] <= A[ Rpos ] ) 
+            TmpArray[ TmpPos++ ] = A[ Lpos++ ]; 
+        else 
+            TmpArray[ TmpPos++ ] = A[ Rpos++ ]; 
+    while( Lpos <= LeftEnd ) /*Copy rest of first half*/ 
+        TmpArray[ TmpPos++ ] = A[ Lpos++ ]; 
+    while( Rpos <= RightEnd ) /*Copy rest of second half*/ 
+        TmpArray[ TmpPos++ ] = A[ Rpos++ ]; 
+    for( i = 0; i < NumElements; i++, RightEnd-- ) 
+        /*Copy TmpArray back*/ 
+        A[ RightEnd ] = TmpArray[ RightEnd ]; 
+}
+
+

Analysis

+
\[ +T(1)=O(1)\\ +T(N)=2T(\frac{N}{2})+O(N)\\ +\frac{T(N)}{N}=\frac{T(\frac{N}{2})}{\frac{N}{2}}+1\\ +\cdots\\ +\frac{T(\frac{N}{2^{k-1}})}{\frac{N}{2^{k-1}}}=\frac{T(1)}{1}+1\\ +T(N)=O(N+N\log N) +\]
+
+

Note : Mergesort requires linear extra memory, and copying an array is slow. It is hardly ever used for internal sorting, but is quite useful for external sorting.

+
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK13/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK13/index.html" new file mode 100644 index 00000000..9673184d --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK13/index.html" @@ -0,0 +1,1916 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第13周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 13

+

7.7 Quicksort

+
    +
  • the fastest known sorting algorithm in practice
  • +
+

Algorithm

+
void Quicksort( ElementType A[ ], int N )
+{
+    if (N < 2) return;
+    pivot = pick any element in A[ ]; 
+    Partition S = { A[ ] \ pivot } into two disjoint sets:
+        A1 = { a in S | a <= pivot } and A2 = { a in S | a >= pivot };
+    A = Quicksort(A1, N1) and { pivot } and Quicksort(A2, N2);
+}
+
+
    +
  • The pivot is placed at the right place once and for all.
  • +
  • 要研究的问题是如何选取枢纽元和如何划分
  • +
+

Picking the Pivot

+
A Wrong Way
+
    +
  • Pivot = A[ 0 ]
  • +
  • The worst case : A[ ] is presorted, quicksort will take \(O(N^2)\) time to do nothing
  • +
+
A Safe Maneuver
+
    +
  • Pivot = random select from A[ ]
  • +
  • random number generation is expensive
  • +
+
Median-of-Three Partitioning
+
    +
  • Pivot = median(left, center, right)
  • +
  • Eliminates the bad case for sorted input and actually reduces the running time by about 5%.
  • +
+

Partitioning Strategy

+
    +
  • \(i\)\(j\)的左边时,我们将\(i\)右移,移过那些小于枢纽元的元素,并将\(j\)左移,移过那些大于枢纽元的元素
  • +
  • \(i\)\(j\)停止时,\(i\)指向一个大元素而\(j\)指向一个小元素,如果\(i\)\(j\)的左边,那么将这两个元素互换
  • +
  • 重复该过程直到\(i\)\(j\)彼此交错为止
  • +
  • 划分的最后一步是将枢纽元与\(i\)所指向的元素交换
  • +
  • 如果\(i\)\(j\)遇到等于枢纽元的键值,就让\(i\)\(j\)都停止,因为若都不停止\(T(N)=O(N^2)\)
  • +
  • There will be many dummy swaps, but at least the sequence will be partitioned into two equal-sized subsequences.
  • +
+

Small Arrays

+
    +
  • Quicksort is slower than insertion sort for small \(N(\leq 20)\).
  • +
  • Cutoff when \(N\) gets small and use other efficient algorithms (such as insertion sort).
  • +
+

Implementation

+
void Quicksort( ElementType A[ ], int N ) 
+{ 
+    Qsort( A, 0, N-1 ); 
+    /*A:the array*/
+    /*0:Left index*/
+    /*N–1:Right index*/
+}
+
+
/* Return median of Left, Center, and Right */ 
+/* Order these and hide the pivot */ 
+ElementType Median3( ElementType A[ ], int Left, int Right ) 
+{
+    int Center = ( Left+Right )/2; 
+    if ( A[ Left ] > A[ Center ] ) 
+        Swap( &A[ Left ], &A[ Center ] ); 
+    if ( A[ Left ] > A[ Right ] ) 
+        Swap( &A[ Left ], &A[ Right ] ); 
+    if ( A[ Center ] > A[ Right ] ) 
+        Swap( &A[ Center ], &A[ Right ] ); 
+    /*Invariant: A[ Left ] <= A[ Center ] <= A[ Right ]*/ 
+    Swap( &A[ Center ], &A[ Right-1 ] ); /*Hide pivot*/ 
+    /*only need to sort A[ Left+1 ] … A[ Right–2 ]*/
+    return A[ Right-1 ];  /*Return pivot*/ 
+}
+
+
void Qsort( ElementType A[ ], int Left, int Right ) 
+{
+    int i, j; 
+    ElementType Pivot; 
+    if ( Left + Cutoff <= Right ) 
+    {   /*if the sequence is not too short*/
+        Pivot = Median3( A, Left, Right );  /*select pivot*/
+        i = Left;     
+        j = Right – 1;  /*why not set Left+1 and Right-2?*/
+        for( ; ; ) 
+        { 
+            while ( A[ ++i ] < Pivot ) { }  /*scan from left*/
+            while ( A[ --j ] > Pivot ) { }  /*scan from right*/
+            if ( i < j ) 
+                Swap( &A[ i ], &A[ j ] );  /*adjust partition*/
+            else break;  /*partition done*/
+        } 
+        Swap( &A[ i ], &A[ Right-1 ] ); /*restore pivot */ 
+        Qsort( A, Left, i-1 );    /*recursively sort left part*/
+        Qsort( A, i+1, Right );   /*recursively sort right part*/
+    }  /*end if - the sequence is long*/
+    else /*do an insertion sort on the short subarray*/ 
+        InsertionSort( A+Left, Right-Left+1 );
+}
+
+
+

Note : If set i = Left+1 and j = Right-2, there will be an infinite loop if A[i] = A[j] = pivot.

+
+

Analysis

+
\[ +T(N)=T(i)+T(N-i-1)+cN +\]
+
    +
  • +

    \(i\) is the number of the elements in \(S_1\).

    +
  • +
  • +

    The Worst Case + $$ + T(N)=T(N-1)+cN + $$

    +
  • +
+

$$ + T(N-1)=T(N-2)+c(N-1) + $$

+

$$ + \cdots + $$

+

$$ + T(2)=T(1)+2c + $$

+

$$ + T(N)=T(1)+c\sum^N_{i=2}i=O(N^2) + $$

+
    +
  • The Best Case + $$ + T(N)=2T(N/2)+cN + $$
  • +
+

$$ + \frac{T(N)}{N}=\frac{T(N/2)}{N/2}+c + $$

+

$$ + \frac{T(N/2)}{N/2}=\frac{T(N/4)}{N/4}+c + $$

+

$$ + \cdots + $$

+

$$ + \frac{T(2)}{2}=\frac{T(1)}{1}+c + $$

+

$$ + \frac{T(N)}{N}=\frac{T(1)}{1}+c\log N\frac{T(N)}{N}=\frac{T(1)}{1}+c\log N + $$

+

$$ + T(N)=cN\log N+N=O(N\log N) + $$

+
    +
  • +

    The Average Case

    +
  • +
  • +

    Assume the average value of \(T( i )\) for any \(i\) is \(\frac{1}{N}\left[\sum^{N-1}_{j=0}T(j)\right]\) + $$ + T(N)=\frac{2}{N}\left[\sum^{N-1}_{j=0}T(j)\right]+cN + $$

    +
  • +
+

$$ + NT(N)=2\left[\sum^{N-1}_{j=0}T(j)\right]+cN^2 + $$

+

$$ + (N-1)T(N-1)=2\left[\sum^{N-2}_{j=0}T(j)\right]+c(N-1)^2 + $$

+

$$ + NT(N)-(N-1)T(N-1)=2T(N-1)+2cN-c + $$

+

$$ + NT(N)=(N+1)T(N-1)+2cN + $$

+

$$ + \frac{T(N)}{N+1}=\frac{T(N-1)}{N}+\frac{2c}{N+1} + $$

+

$$ + \frac{T(N-1)}{N}=\frac{T(N-2)}{N-1}+\frac{2c}{N} + $$

+

$$ + \cdots + $$

+

$$ + \frac{T(2)}{3}=\frac{T(1)}{2}+\frac{2c}{3} + $$

+

$$ + \frac{T(N)}{N+1}=\frac{T(1)}{2}+2c\sum^{N+1}_{i=3}\frac{1}{i} + $$

+

$$ + T(N)=O(N\log N) + $$

+

Quickselect

+
    +
  • 查找第\(K\)最大(最小)元
  • +
+
/*Places the kth sma11est element in the kth position*/
+/*Because arrays start at 0, this will be index k-1*/
+void Qselect(ElementType A[ ], int k, int Left, int Right)
+{
+    int i, j;
+    ElementType Pivot;
+
+    if (Left + Cutoff <= Right)
+    {
+        Pivot = Median3(A, Left, Right);
+        i = Left; 
+        j = Right-1;
+        for( ; ; )
+        {
+            while(A[ ++i ] < Pivot){ }
+            while(A[ --j ] > Pivot){ }
+            if(i < j)
+                Swap(&A[ i ], &A[ j ]);
+            else
+                break;
+        }
+        Swap(&A[ i ], &A[ Right-1 ]); /*Restore pivot*/
+
+        if(k <= i)
+            Qselect(A, k, Left, i-1);
+        else if (k > i+1)
+            Qselect(A, k, i+1, Right);
+    }
+    else /*Doan insertion sort on the subarray*/
+        InsertionSort(A+Left, Right-Left+1);
+}
+
+

image-20210125115951471

+

正确答案是D

+
+

7.8 Sorting Large Structures

+
    +
  • Swapping large structures can be very much expensive.
  • +
  • Add a pointer field to the structure and swap pointers instead – indirect sorting. Physically rearrange the structures at last if it is really necessary.
  • +
  • Table Sort
  • +
+
+

7.9 A General Lower Bound for Sorting

+

[Theorem] Any algorithm that sorts by comparisons only must have a worst case computing time of \(\Omega(N\log N)\).

+
    +
  • When sorting \(N\) distinct elements, there are \(N!\) different possible results.
  • +
  • Thus any decision tree must have at least \(N!\) leaves.
  • +
  • If the height of the tree is \(k\), then \(N! \leq 2^{k-1}\rarr k\geq\log(N!)+1\)
  • +
  • Since \(N!\geq (N/2)^{N/2}\) and \(\log_2N!\geq(N/2)\log_2(N/2) = \Theta(N\log_2N )\)
  • +
  • Therefore \(T(N)=k\geq c\cdot N\log_2 N\)
  • +
+
+

7.10 Bucket Sort

+

image-20201221203533117

+
Algorithm
+{
+    initialize count[ ];
+    while(read in a student’s record)
+        insert to list count[stdnt.grade];
+    for(int i = 0; i < M; i++) 
+    {
+        if(count[i]) output list count[i];
+    }
+}
+
+
\[ +T(N,M)=O(M+N) +\]
+
+

7.11 Radix Sort

+

image-20201221203826847

+

image-20201221203950519

+
    +
  • \(T=O(P(N+B))\) where \(P\) is the number of passes, \(N\) is the number of elements to sort, and \(B\) is the number of buckets.
  • +
+

MSD(Most Significant Digit) Sort and LSD(Least Significant Digit) Sort

+

image-20210102211456822

+

image-20210102211604977

+

image-20210102211647809

+
+
    +
  • 稳定的排序算法:冒泡排序、插入排序、归并排序、基数排序
  • +
  • 不稳定的排序算法:选择排序、快速排序、希尔排序、堆排序
  • +
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK14/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK14/index.html" new file mode 100644 index 00000000..03e4a670 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK14/index.html" @@ -0,0 +1,1715 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第14周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 14

+

8 Hashing

+

8.1 General Idea

+

image-20210102212103035

+

Symbol Table ADT

+
    +
  • Objects : A set of name-attribute pairs, where the names are unique
  • +
  • Operations :
  • +
  • SymTab Create(TableSize)
  • +
  • Boolean IsIn(symtab, name)
  • +
  • Attribute Find(symtab, name)
  • +
  • SymTab Insert(symtab, name, attr)
  • +
  • SymTab Delete(symtab, name)
  • +
+

Hash Tables

+

image-20210102212608844

+
    +
  • A collision occurs when we hash two nonidentical identifiers into the same bucket.
  • +
  • An overflow occurs when we hash a new identifier into a full bucket.
  • +
+
+

8.2 Hash Function

+
    +
  • \(f(x)\) must be easy to compute and minimize the number of collisions.
  • +
  • \(f(x)\) should be unbiased. For any \(x\) and any \(i\), we have that \(Probability(f(x)=i)=\frac{1}{b}\). Such kind of a hash function is called a uniform hash function.
  • +
+
+

8.3 Separate Chaining

+
    +
  • keep a list of all keys that hash to the same value
  • +
+
struct ListNode; 
+typedef struct ListNode *Position; 
+struct HashTbl; 
+typedef struct HashTbl *HashTable; 
+struct ListNode { 
+    ElementType Element; 
+    Position Next; 
+}; 
+typedef Position List; 
+/* List *TheList will be an array of lists, allocated later */ 
+/* The lists use headers (for simplicity), */ 
+/* though this wastes space */ 
+struct HashTbl { 
+    int TableSize; 
+    List *TheLists; 
+}; 
+
+

Create an empty table

+
HashTable InitializeTable( int TableSize ) 
+{   
+    HashTable H; 
+    int i; 
+    if ( TableSize < MinTableSize ) 
+    { 
+        Error( "Table size too small" );  
+        return NULL;  
+    } 
+    H = malloc( sizeof( struct HashTbl ) );  /*Allocate table*/
+    if ( H == NULL ) FatalError( "Out of space!!!" ); 
+    H->TableSize = NextPrime( TableSize );  /*Better be prime*/
+    H->TheLists = malloc( sizeof( List )* H->TableSize );  /*Array of lists*/
+    if ( H->TheLists == NULL ) FatalError( "Out of space!!!" );
+    H->TheList = malloc(H->TableSize*sizeof(struct ListNode));
+    for( i = 0; i < H->TableSize; i++ ) 
+    {   /*Allocate list headers*/
+        //H->TheLists[ i ] = malloc( sizeof( struct ListNode ) ); /* Slow! */
+        if ( H->TheLists[ i ] == NULL ) FatalError( "Out of space!!!" ); 
+        else H->TheLists[ i ]->Next = NULL;
+    } 
+    return H; 
+} 
+
+

Find a key from a hash table

+
Position Find ( ElementType Key, HashTable H ) 
+{ 
+    Position P; 
+    List L; 
+    L = H->TheLists[ Hash( Key, H->TableSize ) ]; 
+    P = L->Next; 
+    while( P != NULL && P->Element != Key )  /*Probably need strcmp*/ 
+        P = P->Next; 
+    return P; 
+} 
+
+

Insert a key into a hash table

+
void Insert ( ElementType Key, HashTable H ) 
+{ 
+    Position Pos, NewCell; 
+    List L; 
+    Pos = Find( Key, H ); 
+    if ( Pos == NULL ) 
+    {   /*Key is not found, then insert*/
+        NewCell = malloc( sizeof( struct ListNode ) ); 
+        if ( NewCell == NULL ) FatalError( "Out of space!!!" ); 
+        else 
+        { 
+            L = H->TheLists[ Hash( Key, H->TableSize ) ]; /*Compute again is bad*/
+            NewCell->Next = L->Next; 
+            NewCell->Element = Key; /*Probably need strcpy!*/ 
+            L->Next = NewCell; 
+        } 
+    } 
+} 
+
+
+

Note : Make the TableSize about as large as the number of keys expected (i.e. to make the loading density factor \(\lambda\approx\)1).

+
+
+

8.4 Open Addressing

+
    +
  • find another empty cell to solve collision(avoiding pointers)
  • +
+
Algorithm: insert key into an array of hash table
+{
+    index = hash(key);
+    initialize i = 0 ------ the counter of probing;
+    while (collision at index) 
+    {
+        index = (hash(key)+f(i))%TableSize; /*f(i) is collision resolving function*/
+        if (table is full) break;
+        else i++;
+    }
+    if (table is full) ERROR (“No space left”);
+    else insert key at index;
+}
+
+
+

Note : Generally \(\lambda<0.5\).

+
+

Linear Probing

+
    +
  • \(F(i)\) is a linear function of \(i\), such as \(F(i)=i\).
  • +
  • 逐个探测每个单元(必要时可以绕回)以查找出一个空单元
  • +
  • 使用线性探测的预期探测次数对于插入和不成功的查找来说大约是\(\frac{1}{2}(1+\frac{1}{(1-\lambda)^2})\),对于成功的查找来说是\(\frac{1}{2}(1+\frac{1}{1-\lambda})\)
  • +
  • Cause primary clustering : any key that hashes into the cluster will add to the cluster after several attempts to resolve the collision.
  • +
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK15/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK15/index.html" new file mode 100644 index 00000000..26c66fb9 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/DS WEEK15/index.html" @@ -0,0 +1,1613 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 第15周 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

WEEK 15

+

Quadratic Probing

+
    +
  • \(F(i)\) is a quadratic function of \(i\), such as \(F(i)=i^2\).
  • +
+
[Theorem] If quadratic probing is used, and the table size is prime, then a new element can always be inserted if the table is at least half empty.
+

image-20210104154133711

+
+

Note : If the table size is a prime of the form \(4k + 3\), then the quadratic probing \(f(i) = \pm i^2\) can probe the entire table.

+
+
HashTable InitializeTable(int TableSize)
+{
+    HashTable H;
+    int i;
+    if(TableSize < MinTableSize)
+    {
+        Error("Table size too small");
+        return NULL;
+    }
+    /*Allocate table*/
+    H = malloc(sizeof(struct HashTbl));
+    if(H == NULL)
+        Fatal Error("Out of space!!!");
+    H->TableSize = NextPrime(TableSize);
+
+    /*Allocate array of Cells*/
+    H->TheCells = malloc(sizeof(Cell)*H->TableSize);
+    if(H->TheCells == NULL)
+        FatalError("Out of space!!!");
+
+    for(i = 0; i < H->TableSize; i++)
+        H->TheCells[ i ].Info = Empty;
+    return H;
+}
+
+
Position Find(ElementType Key, HashTable H) 
+{   
+    Position CurrentPos; 
+    int CollisionNum; 
+    CollisionNum = 0; 
+    CurrentPos = Hash(Key, H->TableSize); 
+    while(H->TheCells[ CurrentPos ].Info != Empty &&
+          H->TheCells[ CurrentPos ].Element != Key) 
+    { 
+        CurrentPos += 2*++CollisionNum-1; 
+        if (CurrentPos >= H->TableSize)  
+            CurrentPos -= H->TableSize;   /*Faster than mod*/
+    } 
+    return CurrentPos; 
+} 
+
+
void Insert(ElementType Key, HashTable H) 
+{ 
+    Position Pos; 
+    Pos = Find(Key, H); 
+    if (H->TheCells[ Pos ].Info != Legitimate) 
+    { /*OK to insert here*/ 
+        H->TheCells[ Pos ].Info = Legitimate; 
+        H->TheCells[ Pos ].Element = Key; /*Probably need strcpy*/ 
+    } 
+} 
+
+
+

Note :

+
    +
  • Insertion will be seriously slowed down if there are too many deletions intermixed with insertions.
  • +
  • Although primary clustering is solved, secondary clustering occurs, that is, keys that hash to the same position will probe the same alternative cells.
  • +
+
+

Double Hashing

+
    +
  • \(f(i)=i*hash_2(x)\)
  • +
  • \(hash_2(x)\not\equiv 0\)
  • +
  • make sure that all cells can be probed
  • +
  • \(hash_2(x)=R-(x\%R)\) with \(R\) a prime smaller than TableSize, will work well.
  • +
+
+

Note :

+
    +
  • If double hashing is correctly implemented, simulations imply that the expected number of probes is almost the same as for a random collision resolution strategy.
  • +
  • Quadratic probing does not require the use of a second hash function and is thus likely to be simpler and faster in practice.
  • +
+
+
+

8.5 Rehashing

+
    +
  • Build another table that is about twice as big.
  • +
  • Scan down the entire original hash table for non-deleted elements.
  • +
  • Use a new function to hash those elements into the new table.
  • +
  • When to rehash
  • +
  • As soon as the table is half full
  • +
  • When an insertion fails
  • +
  • When the table reaches a certain load factor
  • +
+
+

Note : Usually there should have been N/2 insertions before rehash, so O(N) rehash only adds a constant cost to each insertion. However, in an interactive system, the unfortunate user whose insertion caused a rehash could see a slowdown.

+
+
HashTable Rehash(HashTable H)
+{
+    int i, OldSize;
+    Cell *OldCells;
+    OldCells = H->TheCells;
+    OldSize = H->TableSize;
+
+    /*Get a new, empty table*/
+    H = InitializeTable(2*OldSize);
+    /*Scan through old table, reinserting into new*/
+    for(i = 0; i < OldSize; i++)
+        if(OldCells[i].Info == Legitimate)
+            Insert(OldCells[i].Element, H);
+    free(OldCells);
+
+    return H;
+}
+
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/Foundation-of-Data-Structure.pdf" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/Foundation-of-Data-Structure.pdf" new file mode 100644 index 00000000..d732f40c Binary files /dev/null and "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/Foundation-of-Data-Structure.pdf" differ diff --git "a/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/Foundation-of-Data-Structure/index.html" "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/Foundation-of-Data-Structure/index.html" new file mode 100644 index 00000000..492685c8 --- /dev/null +++ "b/2 \346\225\260\346\215\256\347\273\223\346\236\204/webnotes/Foundation-of-Data-Structure/index.html" @@ -0,0 +1,6595 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 总集篇 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
+
+ + + +
+
+
+ + + + + + + + + +
+
+
+ + + + +
+
+ + + + + + + +

Foundation of Data Structure

+
+

by OE.Heart

+
+
+

1 Algorithm Analysis

+

[Definition] An algorithm is a finite set of instructions that, if followed, accomplishes a particular task. In addition, all algorithms must satisfy the following criteria.

+
    +
  1. +

    Input : There are zero or more quantities that are externally supplied.

    +
  2. +
  3. +

    Output : At least one quantity is produced.

    +
  4. +
  5. +

    Definiteness : Each instruction is clear and unambiguous.

    +
  6. +
  7. +

    Finiteness : the algorithm terminates after finite number of steps

    +
  8. +
  9. +

    Effectiveness : basic enough to be carried out ; feasible

    +
  10. +
  11. +

    A program does not have to be finite. (eg. an operation system)

    +
  12. +
  13. +

    An algorithm can be described by human languages, flow charts, some programming languages, or pseudocode.

    +
  14. +
+

[Example] Selection Sort : Sort a set of \(n\geq1\) integers in increasing order

+
for (i = 0; i < n; i++){
+    Examine list[i] to list[n-1] and suppose that the smallest integer is at list[min];
+    Interchange list[i] and list[min];
+}
+
+
+

1.1 What to Analyze

+
    +
  • +

    Machine and compiler-dependent run times.

    +
  • +
  • +

    Time and space complexities : machine and compiler independent.

    +
  • +
  • +

    Assumptions:

    +
  • +
+
+
    +
  1. +

    instructions are executed sequentially 顺序执行

    +
  2. +
  3. +

    each instruction is simple, and takes exactly one time unit

    +
  4. +
  5. integer size is fixed and we have infinite memory
  6. +
+
+
    +
  • \(T_{avg}(N)\, and\, T_{worst}(N)\) : the average and worst case time complexities as functions of input size \(N\)
  • +
+

[Example] Matrix addition

+
void add(int a[][MAX_SIZE],
+         int b[][MAX_SIZE],
+         int c[][MAX_SIZE],
+         int rows, int cols) 
+{
+    int i, j;
+    for (i=0; i<rows; i++)/*rows+1*/
+        for (j=0;j<cols;j++)/*rows(cols+1)*/
+            c[i][j] = a[i][j]+b[i][j];/*rows*cols*/
+}
+
+
\[ +T(rows, cols) = 2rows\times cols + 2rows+1 +\]
+
    +
  • 非对称
  • +
+

[Example] Iterative function for summing a list of numbers

+
float sum (float list[], int n)
+{  /*add a list of numbers*/
+    float tempsum = 0; /*count = 1*/
+    int i;
+    for (i=0; i<n; i++)
+        /*count++*/
+        tempsum  += list[i]; /*count++*/
+    /*count++ for last excutaion of for*/
+   return tempsum; /*count++*/
+}
+
+
\[ +T_{sum}(n)=2n+3 +\]
+

[Example] Recursive function for summing a list of numbers

+
float rsum (float list[], int n)
+{/*add a list of numbers*/
+    if (n) /*count++*/
+        return rsum(list, n-1) + list[n-1];
+        /*count++*/
+    return 0; /*count++*/
+}
+
+
\[ +T_{rsum}(n)=2n+2 +\]
+

But it takes more time to compute each step.

+
+

1.2 Asymptotic Notation(\(O,\Omega,\Theta,o\))

+
    +
  • predict the growth ; compare the time complexities of two programs ; asymptotic(渐进的) behavior
  • +
+

[Definition] \(T(N)=O(f(N))\) if there are positive constants \(c\) and \(n_0\) such that \(T(N)\leq c\cdot f(N)\) for all \(N\geq n_0\).(upper bound)

+

[Definition] \(T(N)=\Omega(g(N))\) if there are positive constants \(c\) and \(n_0\) such that \(T(N)\geq c\cdot f(N)\) for all \(N\geq n_0\).(lower bound)

+

[Definition] \(T(N)=\Theta(h(N))\) if and only if \(T(N)=O(h(N))\) and \(T(N)=\Omega(h(N))\).

+

[Definition] \(T(N)=o(p(N))\) if \(T(n)=O(p(N))\) and \(T(N)\neq\Theta(p(N))\).

+
    +
  • +

    \(2N+3=O(N)=O(N^{k\geq1})=O(2^N)=\ldots\) take the smallest \(f(N)\)

    +
  • +
  • +

    \(2^N+N^2=\Omega(2^N)=\Omega(N^2)=\Omega(N)=\Omega(1)=\ldots\) take the largest \(g(N)\)

    +
  • +
  • +

    Rules of Asymptotic Notation

    +
  • +
+
+
    +
  1. If \(T_1(N)=O(f(N))\) and \(T_2=O(g(N))\), then
  2. +
+

(1) \(T_1(N)+T_2(N)=max(O(f(N)),O(g(N)))\)

+

(2) \(T_1(N)*T_2(N)=O(f(N)*g(N))\)

+
    +
  1. +

    \(T(N)\)是一个\(k\)次多项式,则\(T(N)=\Theta(N^k)\)

    +
  2. +
  3. +

    \(log_kN=O(N)\) for any constant \(k\) (logarithms grow very slowly)

    +
  4. +
+
+

1-1

+

1-2

+

[Example] Matrix addition

+
void add(int a[][MAX_SIZE],
+         int b[][MAX_SIZE],
+         int c[][MAX_SIZE],
+         int rows, int cols) 
+{
+    int i, j;
+    for (i=0; i<rows; i++)
+        for (j=0;j<cols;j++)
+            c[i][j] = a[i][j]+b[i][j];
+}
+
+
\[ +T(rows,cols)=\Theta(rows\cdot cols) +\]
+

General Rules

+
+
    +
  • +

    For loops : The running time of a for loop is at most the running time of the statements inside the for loop (including tests) times the number of iterations.

    +
  • +
  • +

    Nested for loops : The total running time of a statement inside a group of nested loops is the running time of the statements multiplied by the product of the sizes of all the for loops.

    +
  • +
  • +

    Consecutive statements : These just add (which means that the maximum is the one that counts).

    +
  • +
  • +

    If/else : For the fragment + if ( Condition ) S1; + else S2;

    +
  • +
+

The running time is never more than the running time of the test plus the larger of the running time of S1 and S2.

+

1-3

+
    +
  • Recursions :
  • +
+

[Example] Fibonacci number + $$ + Fib(0)=Fib(1)=1, Fib(n)=Fib(n-1)+Fib(n-2) + $$

+

c + lont int Fib (int N) /*T(N)*/ + { + if (N<=1) /*O(1)*/ + return 1; /*O(1)*/ + else + return Fib(N-1)+Fib(N-2); + } /*O(1)*//*T(N-1)*//*T(N-2)*/

+

$$ + T(N)=T(N-1)+T(N-2)+2\geq Fib(N)\ + \left(\frac{3}{2} \right)^n\leq Fib(N)\leq\left(\frac{5}{3}\right)^n + $$

+

时间复杂度:\(O(2^N)\) \(T(N)\) grows exponentially

+

空间复杂度:\(O(N)\)

+
+
+

1.3 Compare the Algorithms

+

[Example] 最大子序列和

+

Algorithm 1

+
int  MaxSubsequenceSum ( const int A[ ],  int  N ) 
+{ 
+    int ThisSum, MaxSum, i, j, k; 
+    MaxSum = 0;   /* initialize the maximum sum */
+    for( i = 0; i < N; i++ )  /* start from A[ i ] */
+        for( j = i; j < N; j++ ) {   /* end at A[ j ] */
+            ThisSum = 0; 
+            for( k = i; k <= j; k++ ) 
+                ThisSum += A[ k ];  /* sum from A[ i ] to A[ j ] */
+            if ( ThisSum > MaxSum ) 
+                MaxSum = ThisSum;  /* update max sum */
+        }  /* end for-j and for-i */
+    return MaxSum; 
+}
+
+
\[ +T(N)=O(N^3) +\]
+

Algotithm 2

+
int  MaxSubsequenceSum ( const int A[ ],  int  N ) 
+{ 
+    int ThisSum, MaxSum, i, j; 
+    MaxSum = 0;   /* initialize the maximum sum */
+    for( i = 0; i < N; i++ ) {   /* start from A[ i ] */
+        ThisSum = 0; 
+        for( j = i; j < N; j++ ) {   /* end at A[ j ] */
+            ThisSum += A[ j ];  /* sum from A[ i ] to A[ j ] */
+            if ( ThisSum > MaxSum ) 
+                MaxSum = ThisSum;  /* update max sum */
+        }  /* end for-j */
+    }  /* end for-i */
+    return MaxSum; 
+} 
+
+
\[ +T(N)=O(N^2) +\]
+

Algorithm 3 Divide and Conquer 分治法

+
static int MaxSubSum(const int A[ ], int Left, int Right)
+{
+    int MaxLeftSum, MaxRightSum;
+    int MaxLeftBorderSum, MaxRightBorderSum;
+    int LeftBorderSum, RightBorderSum;
+    int Center, i;
+
+    if (Left == Right)
+        if (A[Left] > 0)
+            return A[Left];
+        else
+            return 0;
+
+    Center = (Left + Right) / 2;
+    MaxLeftSum = MaxSubSum(A, Left, Center);
+    MaxRightSum = MaxSubSum(A, Center + 1, Right);
+
+    MaxLeftBorderSum = 0;
+    LeftBorderSum = 0;
+    for (i = Center; i >= Left; i--)
+    {
+        LeftBorderSum += A[i];
+        if (LeftBorderSum > MaxLeftBorderSum)
+            MaxLeftBorderSum = LeftBorderSum;
+    }
+
+    MaxRightBorderSum = 0;
+    RightBorderSum = 0;
+    for (i = Center+1; i <= Right; i++)
+    {
+        RightBorderSum += A[i];
+        if (RightBorderSum > MaxRightBorderSum)
+            MaxRightBorderSum = RightBorderSum;
+    }
+
+    return Max3(MaxLeftSum, MaxRightSum, MaxLeftBorderSum + MaxRightBorderSum);
+}
+
+int MaxSubsequenceSum(const int A[ ], int N)
+{
+    return MaxSubSum(A, 0, N - 1);
+}
+
+
\[ +\because T(N)=2T(\frac N2)+cN\quad T(1)=O(1)\\ +T(\frac N2)=2T(\frac N {2^2})+c\frac N2\\ +\cdots\\ +T(1)=2T(\frac N{2^k})+c\frac N{2^{k-1}}\\ +\therefore T(N)=2^kT(\frac N{2^k})+kcN=N\cdot O(1)+cN\log N +\]
+

Algorithm 4 On-line Algorithm 在线算法

+
int MaxSubsequenceSum( const int  A[ ],  int  N ) 
+{ 
+    int ThisSum, MaxSum, j; 
+    ThisSum = MaxSum = 0; 
+    for ( j = 0; j < N; j++ ) { 
+        ThisSum += A[ j ]; 
+        if ( ThisSum > MaxSum ) 
+            MaxSum = ThisSum; 
+        else if ( ThisSum < 0 ) 
+            ThisSum = 0;
+    }  /* end for-j */
+    return MaxSum; 
+} 
+
+
\[ +T(N)=O(N) +\]
+
    +
  • A[ ] is scanned once only. 扫描一次,无需存储(处理streaming data)
  • +
  • 在任意时刻,算法都能对它已经读入的数据给出子序列问题的正确答案(其他算法不具有这个特性)
  • +
+
+

1.4 Logrithms in the Running Time

+
    +
  • 如果一个算法用常数时间将问题的大小削减为其一部分(通常是1/2),那么该算法就是\(O(logN)\)
  • +
+ +
int BinarySearch ( const ElementType A[ ], ElementType X, int N ) 
+{ 
+    int  Low, Mid, High; 
+    Low = 0;  High = N - 1; 
+    while ( Low <= High ) { 
+        Mid = ( Low + High ) / 2; 
+        if ( A[ Mid ] < X ) 
+            Low = Mid + 1; 
+        else 
+            if ( A[ Mid ] > X ) 
+                High = Mid - 1; 
+            else 
+                return  Mid; /* Found */ 
+    }  /* end while */
+    return  NotFound; /* NotFound is defined as -1 */ 
+} 
+
+
\[ +T_{worst}(N)=O(\log N) +\]
+

[Example] Euclid’s Algorithm

+
int Gcd(int M, int N)
+{
+    int Rem;
+
+    while (N > 0)
+    {
+        Rem = M % N;
+        M = N;
+        N = Rem;
+    }
+    return M;
+}
+
+

[Example] Efficient exponentiation

+
long int Pow(long int X, int N)
+{
+    if (N == 0) return 1;
+    if (N == 1) return X;
+    if (IsEven(N)) return Pow(X*X, N/2);/*return Pow(X, N/2)*Pow(X, N/2) affects the efficiency*/
+    else return Pow(X*X, N/2)*X; /*return Pow(X, N-1)*X is the same*/
+}
+
+
+

1.5 Checking Your Analysis

+

Method 1

+

When \(T(N)=O(N)\), check if \(T(2N)/T(N)\approx2\)

+

When \(T(N)=O(N^2)\), check if \(T(2N)/T(N)\approx4\)

+

When \(T(N)=O(N^3)\), check if \(T(2N)/T(N)\approx8\)

+

Method 2

+

When \(T(N)=O(f(N))\), check if $\lim\limits_{N\rightarrow\infty}\frac{T(N)}{f(N)}\approx C $

+
+

2 LIst, Stacks and Queues

+

2.1 Abstract Data Type(ADT) 抽象数据类型

+

[Definition] Data Type = {Objects} and

+

[Definition] An Abstract Data Type(ADT) is a data type that is organized in such a way that the specification on the objects and specification of the operations on the objects are separated from the representation of the objects and the implementation on the operations.

+
+

2.2 The List ADT

+
    +
  • Objects : N items
  • +
  • Operations
  • +
  • Finding the length
  • +
  • Printing
  • +
  • Making an empty
  • +
  • Finding
  • +
  • Inserting
  • +
  • Deleting
  • +
  • Finding next
  • +
  • Finding previous
  • +
+

Simple Array implementation of Lists

+
    +
  • +

    Sequential mapping 连续存储,访问快

    +
  • +
  • +

    Find_Kth take \(O(1)\) time.

    +
  • +
  • +

    MaxSize has to be estimated.

    +
  • +
  • +

    Insertion and Deletion not only take \(O(N)\) times, but also involve a lot of data movements which takes time.

    +
  • +
+

2-3

+

Query 查询

+

Linked Lists

+
    +
  • +

    Location of nodes may change on differrent runs.

    +
  • +
  • +

    Insertion 先连后断

    +
  • +
  • +

    Deletion 先连后释放

    +
  • +
  • +

    频繁malloc和free系统开销较大

    +
  • +
  • +

    Finding take \(O(N)\) times.

    +
  • +
+

c + /*Return true if L is empty*/ + int IsEmpty(List L) + { + return L->Next == NULL; + }

+

c + /*Return true if P is the last position in list L*/ + /*Parameter L is unused in this implementation*/ + int IsLast(Position P, List L) + { + return P->Next == NULL; + }

+

```c + /Return Position of X in L; NULL if not found/ + Position Find(Element X, List L) + { + Position P;

+
P = L->Next;
+while (P != NULL && P->Element != X) P = P->Next;
+
+return P;
+
+

} + ```

+

```c + /Delete first occurence of X from a list/ + /Assume use of a header node/ + void Delete(ElementType X, List L) + { + Position P, TmpCell;

+
P = FindPrevious(X, L);
+
+if (!IsLast(P, L))
+{
+    TmpCell = P->Next;
+    P->Next = TmpCell->Next;
+    free(TmpCell);
+}
+
+

} + ```

+

```c + /If X is not found, then Next field of returned/ + /Assumes a header/ + Position FindPrevious(ElementType X, List L) + { + Position P;

+
P = L;
+while (P->Next != NULL && P->Next->Element != X) P = P->Next;
+
+return P;
+
+

} + ```

+

```c + /Insert (after legal position P)/ + /Header implementation assumed/ + /Parameter L is unused in this implementation/ + void Insert(ElementType X, List L, Position P) + { + Position TmpCell;

+
TmpCell = malloc(sizeof(struct Node));
+if (TmpCell == NULL) FatalError("Out of space!")
+
+TmpCell->Element = X;
+TmpeCell->Next = P->Next;
+P->Next = TmpCell;
+
+

} + ```

+

```c + void DeleteList(List L) + { + Position P, Tmp;

+
P = L->Next;
+L->Next = NULL;
+while (P != NULL)
+{
+    Tmp = P->Next;
+    free(P);
+    P = Tmp;
+}
+
+

} + ```

+

Doubly Linked Circular Lists

+
    +
  • Finding take \(O(\frac N 2)\) times.
  • +
+

2-1

+

The correct answer is D.

+

Two Applications

+
    +
  1. +

    The Polynomial ADT

    +
  2. +
  3. +

    Objects :

    +
  4. +
  5. +

    Operations :

    +
  6. +
  7. +

    Finding degree

    +
  8. +
  9. Addition
  10. +
  11. Subtraction
  12. +
  13. +

    Multiplication

    +
  14. +
  15. +

    Differentiation

    +
  16. +
  17. +

    [Representation 1]

    +
  18. +
+

c + typedef struct { + int CoeffArray [ MaxDegree + 1 ] ; + int HighPower; + } *Polynomial ;

+

c + /*将多项式初始化为零*/ + void ZeroPolynomial(Polynomial Poly) + { + int i; + for(i = O; i <= MaxDegree; i++) + Poly->CoeffArray[ i ] = O; + Poly->HighPower = O; + }

+

```c + /两个多项式相加/ + void AddPolynomial(const Polynomial Poly1, const Polynomial Poly2, Polynomial PolySum) + { + int i;

+
  ZeroPolynomial(PolySum);
+PolySum->HighPower = Max(Poly1->HighPower, Poly2->HighPower);
+
+  for (i = PolySum->HighPower; i >= O; i--)
+    PolySum->CoeffArray[ i ] = Poly1->CoeffArray[ i ] + Poly2->CoeffArray[ i ];
+
+

} + ```

+

```c + void MultPolynomial(const Polynomial Poly1, const Polynomial Poly2, Polynomial PolyProd) + { + int i, j;

+
  ZeroPolynomial (PolyProd);
+PolyProd->HighPower = Poly1->HighPower + Poly2->HighPower;
+
+  if(PolyProd->HighPower > MaxDegree)
+    Error("Exceeded array size");
+else
+    for(i = O; i <= Poly1->HighPower; i++)
+        for(j = O; j <= Poly2->HighPower; j++)
+            PolyProd->CoeffArray[ i + j ] += Poly1->CoeffArray[ i ] * Poly2->CoeffArray[ j ];
+
+

} + ```

+
    +
  • [Representation 2]
  • +
+

c + typedef struct poly_node *poly_ptr; + struct poly_node{ + int Coefficient; /* assume coefficients are integers */ + int Exponent; + poly_ptr Next; + }; + typedef poly_ptr a; /* nodes sorted by exponent */

+
    +
  • +

    只存储非零项

    +
  • +
  • +

    Multilists

    +
  • +
+

Cursor Implementation of Linked Lists(no pointer)

+

2-2

+
+

2.3 The Stack ADT

+
    +
  • Last-In-First-Out (LIFO)
  • +
  • Objects : A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • IsEmpty
  • +
  • CreatStack
  • +
  • DisposeStack
  • +
  • MakeEmpty
  • +
  • Push
  • +
  • Top
  • +
  • Pop
  • +
  • A Pop(or Top) on an empty stack in an error in the stack ADT.
  • +
  • Push on a full stack is an implementation error but not an ADT error.
  • +
+

Linked List Implementation (with a header node)

+

3-1

+
    +
  • The calls to malloc and free are expensive. Simply keep another stack as a recycle bin.
  • +
+

c + int IsEmpty(Stack S) + { + return S->Next == NULL; + }

+

```c + Stack CreateStack(void) + { + Stack S; + S = malloc(sizeof(struct Node)); + if (S == NULL) + Fatal Error("Out of space!"); + S->Next == NULL; + MakeEmpty(S); + return S; + }

+

void MakeEmpty(Stack S) + { + if (S == NULL) + Error("Must use CreateStack first"); + else + while(!IsEmpty(S)) Pop(S); + } + ```

+

c + void Push(ElementType X, Stack S) + { + PtrToNode TmpCell; + TmpCell = malloc(sizeof(struct Node)); + if (TmpCell == NULL) + Fatal Error("Out of space!") ; + else + { + TmpCell->Element = X; + TmpCe11->Next = S->Next; + S->Next = TmpCell; + } + }

+

c + ElementType Top(Stack S) + { + if(!IsEmpty(S)) + return S->Next->Element; + Error("Empty stack") ; + return O; /* Return value used to avoid warning*/ + }

+

c + void Pop(Stack s) + { + PtrToNode FirstCell; + if(IsEmpty(S)) + Error("Empty stack") ; + else + { + FirstCe11 = S->Next; + S->Next = S->Next->Next; + free(FirstCe11); + } + }

+

Array Implementation of Stacks

+
struct StackRecord {
+    int Capacity;          /* size of stack */
+    int TopOfStack;        /* the top pointer */
+    /* ++ for push, -- for pop, -1 for empty stack */
+    ElementType *Array;    /* array for stack elements */
+}; 
+
+
    +
  • +

    The stack model must be well encapsulated(封装). That is, no part of your code, except for the stack routines, can attempt to access the Array or TopOfStack variable.

    +
  • +
  • +

    Error check must be done before Push or Pop (Top).

    +
  • +
+

```c + Stack CreateStack(int MaxElements) + { + Stack S; + if(MaxElements < MinStackSize) + Error("Stack size is too small") ; + S = malloc(sizeof(struct StackRecord)); + if (S == NULL) + Fatal Error("Out of space!!!") ;

+
S->Array = malloc(sizeof(ElementType) * MaxElements) ;
+if(S->Array = NULL)
+    Fatal Error("Out of space!!!");
+S->Capacity = MaxElements;
+MakeEmpty(S) ;
+return S;
+
+

} + ```

+

c + void DisposeStack(Stack S) + { + if(S != NULL) + { + free(S->Array); + free(S); + } + }

+

c + int IsEmpty(Stack S) + { + return S->TopOfStack == EmptyTOS; + }

+

c + void MakeEmpty(Stack S) + { + S->TopOfStack = EmptyTOS; + }

+

c + void Push(ElementType X, Stack S) + { + if (IsFull(S)) + Error("Full stack"); + else + S->Array[ ++S->TopOfStack ] = X; + }

+

c + ElementType Top(Stack S) + { + if(! IsEmpty(S)) + return S->Array[ S->TopOfStack ]; + Error("Empty stack") ; + return O; /* Return value used to avoid warning*/ + }

+

c + void Pop(Stack S) + { + if(IsEmpty(S)) + Error("Empty stack") ; + else + S->TopOfStack--; + }

+

c + ElementType TopAndPop(Stack S) + { + if(!Is Empty(S)) + return S->Array[ S->TopOfStack-- ]; + Error("Empty stack"); + return O; /* Return value used to avoid warnin */ + }

+

Application

+
    +
  1. Balancing Symbols
  2. +
+

检查括号是否平衡

+

pseudocode + Algorithm { + Make an empty stack S; + while (read in a character c) { + if (c is an opening symbol) + Push(c, S); + else if (c is a closing symbol) { + if (S is empty) { ERROR; exit; } + else { /* stack is okay */ + if (Top(S) doesn’t match c) { ERROR, exit; } + else Pop(S); + } /* end else-stack is okay */ + } /* end else-if-closing symbol */ + } /* end while-loop */ + if (S is not empty) ERROR; + }

+
    +
  1. +

    Postfix Evaluation 后缀表达式

    +
  2. +
  3. +

    Infix to Postfix Conversion

    +
  4. +
  5. +

    读到一个操作数时立即把它放到输出中

    +
  6. +
  7. 读到一个操作符时从栈中弹出栈元素直到发现优先级更低的元素为止,再将操作符压入栈中
  8. +
  9. The order of operands is the same in infix and postfix.
  10. +
  11. Operators with higher precedence appear before those with lower precedence.
  12. +
  13. Never pop a ’(‘ from the stack except when processing a ‘)’.
  14. +
  15. When ‘(’ is not in the stack, its precedence is the highest; but when it is in the stack, its precedence is the lowest.
  16. +
  17. +

    Exponentiation associates right to left.

    +
  18. +
  19. +

    Function Calls (System Stack)

    +
  20. +
+

3-2

+
+

Note : Recursion can always be completely removed. Non recursive programs are generally faster than equivalent recursive programs. However, recursive programs are in general much simpler and easier to understand.

+
+
+

2.4 The Queue ADT

+
    +
  • First-In-First-Out (FIFO)
  • +
  • Objects : A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • IsEmpty
  • +
  • CreatQueue
  • +
  • DisposeQueue
  • +
  • MakeEmpty
  • +
  • Enqueue
  • +
  • Front
  • +
  • Dequeue
  • +
+

Array Implementation of Queues

+
struct QueueRecord {
+    int Capacity ;       /* max size of queue */
+    int Front;           /* the front pointer */
+    int Rear;            /* the rear pointer */
+    int Size;            /* Optional - the current size of queue */
+    ElementType *Array;  /* array for queue elements */
+ }; 
+
+

Circular Queue :

+

3-33-4

+
    +
  • The maximum capacity of this queue is 5.
  • +
+
+

Note : Adding a Size field can avoid wasting one empty space to distinguish “full” from “empty”.

+
+
+

3 Trees

+

3.1 Preliminaries

+

[Definition] A tree is a collection of nodes. The collection can be empty; otherwise, a tree consists of (1) a distinguished node r, called the root; (2) and zero or more nonempty (sub)trees, each of whose roots are connected by a directed edge from r.

+
    +
  • +

    Subtrees must not connect together. Therefore every node in the tree is the root of some subtree.

    +
  • +
  • +

    There are N-1 edges in a tree with N nodes

    +
  • +
+

Terminologies

+
+
    +
  • degree of a node : 结点的子树个数
  • +
  • degree of a tree : 结点的度的最大值
  • +
  • parent : 有子树的结点
  • +
  • children : the roots of the subtrees of a parent
  • +
  • siblings : children of the same parent
  • +
  • leaf(terminal node) : a node with degree 0(no children)
  • +
  • path from \(n_1\) to \(n_k\) : a unique sequence of nodes \(n_1,n_2,\cdots,n_k\) such that \(n_i\) is the parent of \(n_{i+1}\) for \(1\leq i<k\)
  • +
  • length of path : 路径上边的条数
  • +
  • depth of \(n_i\) : 从根结点到\(n_i\)结点的路径的长度(\(Depth(root)=0\))
  • +
  • height of \(n_i\) : 从\(n_i\)结点到叶结点的最长路径的长度(\(Height(leaf)=0\))
  • +
  • height/depth of a tree : 根结点的高度/最深的叶结点的深度
  • +
  • ancestors of a node : 从此结点到根结点的路径上的所有结点
  • +
  • descendants of a node : 此结点的子树中的所有结点
  • +
+
+

List Representation

+
    +
  • The size of each node depends on the number of branches.
  • +
+

4-2

+

The correct answer is T.

+

FirstChild-NextSibling Representation

+

4-1

+
    +
  • The representation is not unique since the children in a tree can be of any order.
  • +
+
+

3.2 Binary Trees

+

[Definition] A binary tree is a tree in which no node can have more than two children.

+

Tree Traversals (visit each node exactly once)

+
    +
  1. Preorder Traversal
  2. +
+

pseudocode + void preorder( tree_ptr tree ) + { + if( tree ) + { + visit ( tree ); + for (each child C of tree ) + preorder ( C ); + } + }

+
    +
  1. Postorder Traversal
  2. +
+

pseudocode + void postorder( tree_ptr tree ) + { + if( tree ) + { + for (each child C of tree ) + postorder ( C ); + visit ( tree ); + } + }

+
    +
  1. Levelorder Traversal
  2. +
+

pseudocode + void levelorder( tree_ptr tree ) + { + enqueue ( tree ); + while (queue is not empty) + { + visit ( T = dequeue ( ) ); + for (each child C of T ) + enqueue ( C ); + } + }

+
    +
  1. Inorder Traversal
  2. +
+

pseudocode + void inorder( tree_ptr tree ) + { + if( tree ) + { + inorder ( tree->Left ); + visit ( tree->Element ); + inorder ( tree->Right ); + } + }

+

Iterative Program :

+

pseudocode + void iter_inorder( tree_ptr tree ) + { + Stack S = CreateStack( MAX_SIZE ); + for ( ; ; ) + { + for ( ; tree; tree = tree->Left ) + Push ( tree, S ); + tree = Top ( S ); + Pop( S ); + if ( !tree ) break; + visit ( tree->Element ); + tree = tree->Right; + } + }

+

4-3

+

Threaded Binary Trees

+
    +
  • +

    A full binary tree with \(n\) nodes has \(2n\) links, and \(n+1\) of them are NULL.

    +
  • +
  • +

    Replace the NULL links by “threads” which will make traversals easier.

    +
  • +
+

Rules :

+
+
    +
  • If Tree->Left is null, replace it with a pointer to the inorder predecessor(中序前驱) of Tree.
  • +
  • If Tree->Right is null, replace it with a pointer to the inorder successor(中序后继) of Tree.
  • +
  • There must not be any loose threads. Therefore a threaded binary tree must have a head node of which the left child points to the first node.
  • +
+
+
typedef struct ThreadedTreeNode *PtrToThreadedNode;
+typedef struct PtrToThreadedNode ThreadedTree;
+typedef struct ThreadedTreeNode 
+{
+    int LeftThread;        /* if it is TRUE, then Left */
+    ThreadedTree Left;     /* is a thread, not a child ptr.*/
+    ElementType Element;
+    int RightThread;       /* if it is TRUE, then Right */
+    ThreadedTree Right;    /* is a thread, not a child ptr.*/
+}
+
+
    +
  • 线索化的实质就是将二叉链表中的空指针改为指向前驱或后继的线索。由于前驱和后继信息只有在遍历该二叉树时才能得到,所以,线索化的过程就是在遍历的过程中修改空指针的过程。
  • +
+

4-4

+
    +
  • In a tree, the order of children does not matter. But in a binary tree, left child and right child are different.
  • +
+

Properties of Binary Trees

+
+
    +
  • The maximum number of nodes on level \(i\) is \(2^{i-1},i\geq1\).
  • +
  • The maximum number of nodes in a binary tree of depth \(k\) is \(2^k-1,k\geq1\).
  • +
  • For any nonempty binary tree, \(n_0 = n_2 + 1\) where \(n_0\) is the number of leaf nodes and \(n_2\) is the number of nodes of degree 2.
  • +
+
+
+

3.3 Binary Search Trees

+

[Definition] A binary search tree is a binary tree. It may be empty. If it is not empty, it satisfies the following properties:

+
    +
  • 每个结点有一个互不不同的值
  • +
  • 若左子树非空,则左子树上所有结点的值均小于根结点的值
  • +
  • 若右子树非空,则右子树上所有结点的值均大于根结点的值
  • +
  • 左、右子树也是是一棵二叉查找树
  • +
+

ADT

+
    +
  • Objects : A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • SearchTree MakeEmpty( SearchTree T )
  • +
  • Position Find( ElementType X, SearchTree T )
  • +
  • Position FindMin( SearchTree T )
  • +
  • Position FindMax( SearchTree T )
  • +
  • SearchTree Insert( ElementType X, SearchTree T )
  • +
  • SearchTree Delete( ElementType X, SearchTree T )
  • +
  • ElementType Retrieve( Position P )
  • +
+

Implementations

+
    +
  1. Find
  2. +
+

pseudocode + Position Find( ElementType X, SearchTree T ) + { + if ( T == NULL ) + return NULL; /* not found in an empty tree */ + if ( X < T->Element ) /* if smaller than root */ + return Find( X, T->Left ); /* search left subtree */ + else + if ( X > T->Element ) /* if larger than root */ + return Find( X, T->Right ); /* search right subtree */ + else /* if X == root */ + return T; /* found */ + }

+
    +
  • \(T(N)=S(N)=O(d)\) where \(d\) is the depth of X
  • +
+

Iterative program :

+

pseudocode + Position Iter_Find( ElementType X, SearchTree T ) + { + while ( T ) + { + if ( X == T->Element ) + return T; /* found */ + if ( X < T->Element ) + T = T->Left; /*move down along left path */ + else + T = T-> Right; /* move down along right path */ + } /* end while-loop */ + return NULL; /* not found */ + }

+
    +
  1. FindMin
  2. +
+

pseudocode + Position FindMin( SearchTree T ) + { + if ( T == NULL ) + return NULL; /* not found in an empty tree */ + else + if ( T->Left == NULL ) return T; /* found left most */ + else return FindMin( T->Left ); /* keep moving to left */ + }

+
    +
  1. FindMax
  2. +
+

pseudocode + Position FindMax( SearchTree T ) + { + if ( T != NULL ) + while ( T->Right != NULL ) + T = T->Right; /* keep moving to find right most */ + return T; /* return NULL or the right most */ + }

+
    +
  1. Insert
  2. +
+

pseudocode + SearchTree Insert( ElementType X, SearchTree T ) + { + if ( T == NULL ) /* Create and return a one-node tree */ + { + T = malloc( sizeof( struct TreeNode ) ); + if ( T == NULL ) + FatalError( "Out of space!!!" ); + else + { + T->Element = X; + T->Left = T->Right = NULL; + } + } /* End creating a one-node tree */ + else /* If there is a tree */ + if ( X < T->Element ) + T->Left = Insert( X, T->Left ); + else + if ( X > T->Element ) + T->Right = Insert( X, T->Right ); + /* Else X is in the tree already; we'll do nothing */ + return T; /* Do not forget this line!! */ + }

+
    +
  • 内存越界后不会马上报错,在下一次free或malloc时会失败
  • +
  • Handle duplicated keys
  • +
  • +

    \(T(N)=O(d)\)

    +
  • +
  • +

    Delete

    +
  • +
  • +

    Delete a leaf node : Reset its parent link to NULL

    +
  • +
  • Delete a degree 1 node : Replace the node by its single child
  • +
  • Delete a degree 2 node : 用左子树最大值结点或右子树最小值结点替换
  • +
+

pseudocode + SearchTree Delete( ElementType X, SearchTree T ) + { + Position TmpCell; + if ( T == NULL ) Error( "Element not found" ); + else if ( X < T->Element ) /* Go left */ + T->Left = Delete( X, T->Left ); + else if ( X > T->Element ) /* Go right */ + T->Right = Delete( X, T->Right ); + else /* Found element to be deleted */ + if ( T->Left && T->Right ) { /* Two children */ + /* Replace with smallest in right subtree */ + TmpCell = FindMin( T->Right ); + T->Element = TmpCell->Element; + T->Right = Delete( T->Element, T->Right ); } /* End if */ + else + { /* One or zero child */ + TmpCell = T; + if ( T->Left == NULL ) /* Also handles 0 child */ + T = T->Right; + else if ( T->Right == NULL ) + T = T->Left; + free( TmpCell ); + } /* End else 1 or 0 child */ + return T; + }

+
    +
  • \(T(N)=O(d)\)
  • +
+
+

Note : If there are not many deletions, then lazy deletion may be employed: add a flag field to each node, to mark if a node is active or is deleted. Therefore we can delete a node without actually freeing the space of that node. If a deleted key is reinserted, we won’t have to call malloc again.

+
+
    +
  1. +

    Average-Case Analysis

    +
  2. +
  3. +

    The average depth over all nodes in a tree is \(O(logN)\) on the assumption that all trees are equally likely.

    +
  4. +
  5. \(n\)个元素存入二叉搜索树,树的高度将由插入序列决定
  6. +
+

5-1

+

The correct answer is A.

+
+

4 Priority Queues (Heaps)

+

4.1 ADT Model

+
    +
  • Objects :A finite ordered list with zero or more elements.
  • +
  • Operations :
  • +
  • PriorityQueue Initialize( int MaxElements );
  • +
  • void Insert( ElementType X, PriorityQueue H );
  • +
  • ElementType DeleteMin( PriorityQueue H );
  • +
  • ElementType FindMin( PriorityQueue H );
  • +
+
+

4.2 Implementations

+

Array

+
    +
  • +

    Insertion — add one item at the end ~\(\Theta(1)\)

    +
  • +
  • +

    Deletion — find the largest / smallest key ~\(\Theta(n)\)

    +
  • +
+

​ remove the item and shift array ~\(O(n)\)

+

Linked List

+
    +
  • +

    Insertion — add to the front of the chain ~\(\Theta(1)\)

    +
  • +
  • +

    Deletion — find the largest / smallest key ~\(\Theta(n)\)

    +
  • +
+

​ remove the item ~\(\Theta(1)\)

+
    +
  • Never more deletions than insertions
  • +
+

Ordered Array

+
    +
  • Insertion — find the proper position ~\(O(\log n)\)
  • +
+

​ shift array and add the item ~\(O(n)\)

+
    +
  • Deletion — remove the first / last item ~\(\Theta(1)\)
  • +
+

Ordered Linked List

+
    +
  • Insertion — find the proper position ~\(O(n)\)
  • +
+

​ add the item ~\(\Theta(1)\)

+
    +
  • Deletion — remove the first / last item ~\(\Theta(1)\)
  • +
+

Binary Search Tree

+
    +
  • Both insertion and deletion will take \(O(\log N)\) only.
  • +
  • Only delete the the minimum element, always delete from the left subtrees.
  • +
  • Keep a balanced tree
  • +
  • But there are many operations related to AVL tree that we don't really need for a priority queue.
  • +
+
+

4.3 Binary Heap

+

Structure Property

+

[Definition] A binary tree with \(n\) nodes and height \(h\) is complete if its nodes correspond to the nodes numbered from \(1\) to \(n\) in the perfect binary tree of height \(h\).

+
    +
  • +

    A complete binary tree of height \(h\) has between \(2^h\) and \(2^{h+1}-1\) nodes.

    +
  • +
  • +

    \(h=\lfloor\log N\rfloor\)

    +
  • +
  • +

    Array Representation : BT[n + 1] ( BT[0] is not used)

    +
  • +
+

6-1

+

[Lemma]

+
    +
  1. \(index\,of\,parent(i)=\left\{ + \begin{array}{rcl} + \lfloor i/2\rfloor && {i\neq1}\\ + None && {i=1}\\ + \end{array} \right.\)
  2. +
  3. \(index\,of\,left\_child(i)=\left\{ + \begin{array}{rcl} + 2i && {2i\leq n}\\ + None && {2i>n}\\ + \end{array} \right.\)
  4. +
  5. \(index\,of\,right\_child(i)=\left\{ + \begin{array}{rcl} + 2i+1 && {2i+1\leq n}\\ + None && {2i+1>n}\\ + \end{array} \right.\)
  6. +
+
PriorityQueue Initialize( int MaxElements ) 
+{ 
+    PriorityQueue H; 
+    if ( MaxElements < MinPQSize ) 
+        return Error( "Priority queue size is too small" ); 
+    H = malloc(sizeof( struct HeapStruct )); 
+    if ( H == NULL ) 
+        return FatalError( "Out of space!!!" ); 
+    /* Allocate the array plus one extra for sentinel */ 
+    H->Elements = malloc(( MaxElements + 1 ) * sizeof( ElementType )); 
+    if ( H->Elements == NULL ) 
+        return FatalError( "Out of space!!!" ); 
+    H->Capacity = MaxElements; 
+    H->Size = 0; 
+    H->Elements[0] = MinData;  /* set the sentinel */
+    return H; 
+}
+
+

Heap Order Property

+

[Definition] A min tree is a tree in which the key value in each node is no larger than the key values in its children (if any). A min heap is a complete binary tree that is also a min tree.

+
    +
  • We can declare a max heap by changing the heap order property.
  • +
+

Basic Heap Operations

+
    +
  1. Insertion
  2. +
+

c + /*H->Element[ 0 ] is a sentinel that is no larger than the minimum element in the heap.*/ + void Insert( ElementType X, PriorityQueue H ) + { + int i; + if ( IsFull( H )) + { + Error( "Priority queue is full" ); + return; + } + for ( i = ++H->Size; H->Elements[ i/2 ] > X; i /= 2 ) + H->Elements[ i ] = H->Elements[ i/2 ]; /*Percolate up, faster than swap*/ + H->Elements[ i ] = X; + }

+

$$ + T(N)=O(\log N) + $$

+
    +
  1. DeleteMin
  2. +
+

c + ElementType DeleteMin( PriorityQueue H ) + { + int i, Child; + ElementType MinElement, LastElement; + if ( IsEmpty( H ) ) + { + Error( "Priority queue is empty" ); + return H->Elements[ 0 ]; + } + MinElement = H->Elements[ 1 ]; /*Save the min element*/ + LastElement = H->Elements[ H->Size-- ]; /*Take last and reset size*/ + for ( i = 1; i * 2 <= H->Size; i = Child ) /*Find smaller child*/ + { + Child = i * 2; + if (Child != H->Size && H->Elements[Child+1] < H->Elements[Child]) + Child++; + if ( LastElement > H->Elements[ Child ] ) /*Percolate one level*/ + H->Elements[ i ] = H->Elements[ Child ]; + else + break; /*Find the proper position*/ + } + H->Elements[ i ] = LastElement; + return MinElement; + }

+
\[ +T(N)=O(\log N) +\]
+

Other Heap Operations

+
    +
  • +

    查找除最小值之外的值需要对整个堆进行线性扫描

    +
  • +
  • +

    DecreaseKey — Percolate up

    +
  • +
  • +

    IncreaseKey — Percolate down

    +
  • +
  • +

    Delete

    +
  • +
  • +

    BuildHeap

    +
  • +
+

将N 个关键字以任意顺序放入树中,保持结构特性,再执行下滤

+

c + for (i = N/2; i > 0; i--) + PercolateDown(i);

+

$$ + T(N)=O(N) + $$

+

[Theorem] For the perfect binary tree of height \(h\) containing \(2^{h+1}-1\) nodes, the sum of the heights of the nodes is \(2^{h+1}-1-(h+1)\).

+

image-20210125151728720

+
+

4.4 Applications of Priority Queues

+

Heap Sort

+

查找一个序列中第k小的元素

+

The function is to find the K-th smallest element in a list A of N elements. The function BuildMaxHeap(H, K) is to arrange elements H[1] ... H[K] into a max-heap.

+
ElementType FindKthSmallest ( int A[], int N, int K )
+{   /* it is assumed that K<=N */
+    ElementType *H;
+    int i, next, child;
+
+    H = (ElementType*)malloc((K+1)*sizeof(ElementType));
+    for ( i = 1; i <= K; i++ ) H[i] = A[i-1];
+    BuildMaxHeap(H, K);
+
+    for ( next = K; next < N; next++ ) {
+        H[0] = A[next];
+        if ( H[0] < H[1] ) {
+            for ( i = 1; i*2 <= K; i = child ) {
+                child = i*2;
+                if ( child != K && H[child+1] > H[child] ) child++;
+                if ( H[0] < H[child] )
+                    H[i] = H[child];
+                else break;
+            }
+            H[i] = H[0];
+        }
+    }
+    return H[1];
+}
+
+
+

4.5 \(d\)-Heaps — All nodes have \(d\) children

+

Note :

+
+
    +
  • DeleteMin will take \(d-1\) comparisons to find the smallest child. Hence the total time complexity would be \(O(d \log_d N)\).
  • +
  • 2 or /2 is merely a bit shift, but d or /d is not.
  • +
  • When the priority queue is too large to fit entirely in main memory, a d-heap will become interesting.
  • +
+
+

6-2

+

image-20210125070700824

+

正确答案是4,注意“in the process”

+
+

5 The Disjoint Set

+

5.1 Equivalence Relations

+ +

[Definition] A relation, ~, over a set, S, is said to be an equivalence relation over S if it is symmetric, reflexive, and transitive over S.

+

[Definition] Two members x and y of a set S are said to be in the same equivalence class if x ~ y.

+
+

5.2 The Dynamic Equivalence Problem

+
    +
  • Given an equivalence relation ~, decide for any a and b if a ~ b
  • +
+

pseudocode + Algorithm: (Union/Find) + { + /* step 1: read the relations in */ + Initialize N disjoint sets; + while ( read in a ~ b ) + { + if ( !(Find(a) == Find(b)) ) /*Dynamic(on-line)*/ + Union the two sets; + } /* end-while */ + /* step 2: decide if a ~ b */ + while ( read in a and b ) + if ( Find(a) == Find(b) ) + output( true ); + else + output( false ); + }

+
    +
  • +

    Elements of the sets : \(1,2,3,\cdots,N\)

    +
  • +
  • +

    Sets : \(S_1,S_2,\cdots\,and\,S_i\bigcap S_j=\emptyset\,(if\quad i\neq j)\)

    +
  • +
  • +

    Operations :

    +
  • +
  • +

    Union( \(i, j\) ) = Replace \(S_i\) and \(S_j\) by \(S=S_i\bigcup S_j\)

    +
  • +
  • Find( \(i\) ) = Find the set \(S_k\) which contains the element \(i\)
  • +
+
+

5.3 Basic Data Structure

+

Union( \(i, j\) )

+
    +
  • +

    Make \(S_i\) a subtree of \(S_j\), or vice versa, that is to set the parent pointer of one of the roots to the other root.

    +
  • +
  • +

    Implementation 1 :

    +
  • +
+

7-1

+
    +
  • +

    Implementation 2 :

    +
  • +
  • +

    The elements are numbered from 1 to N, hence they can be used as indices of an array.

    +
  • +
  • +

    S[ element ] = the element’s parent

    +
  • +
  • +

    Note : S[ root ] = 0 and set name = root index

    +
  • +
  • 数组初始化全部为0
  • +
+

c + void SetUnion(DisjSet S, SetType Rt1, SetType Rt2) + { + S[Rt2] = Rt1; + }

+

Find( \(i\) )

+
    +
  • Implementation 1 :
  • +
+

7-2

+
    +
  • Implementation 2 :
  • +
+

c + SetType Find(ElementType X, DisjSet S) + { + for ( ; S[X]>0; X=S[X]); + return X; + }

+

Analysis

+
    +
  • Union and find are always paired. Thus we consider the performance of a sequence of union-find operations.
  • +
+

7-3

+
Algorithm using union-find operations:
+{  
+    Initialize Si = { i }  for  i = 1, ..., 12 ;
+    for ( k = 1; k <= 9; k++ )  /* for each pair i R j */
+    {
+        if ( Find( i ) != Find( j ) )
+            SetUnion( Find( i ), Find( j ) );
+    }
+}
+
+
    +
  • Worst case : \(T(N)=\Theta(N^2)\)
  • +
+
+

5.4 Smart Union Algorithms

+

Union-by-Size

+
    +
  • +

    Always change the smaller tree

    +
  • +
  • +

    S[Root] = -size, initialized to be -1

    +
  • +
  • +

    [Lemma] Let T be a tree created by union-by-size with N nodes, then \(height(T)\leq\lfloor\log_2N\rfloor+1\).

    +
  • +
+

Proved by induction. Each element can have its set name changed at most \(\log_2N\) times.

+
    +
  • Time complexity of \(N\) Union and \(M\) Find operations is now \(O(N+M\log_2N)\).
  • +
+
/* Assumes Rootl and Root2 are roots*/
+void SetUnion(DisjSet S, SetType Root1, SetType Root2)
+{
+    if (S[Root1] <= S[Root2])
+    {
+        S[Root1] += S[Root2];
+        S[Root2] = Root1;
+    }
+    else
+    {
+        S[Root2] += S[Root1];
+        S[Root1] = Root2;
+    }
+}
+
+

Union-by-Height

+
    +
  • Always change the shallow tree
  • +
  • 保证所有的树的深度最多是\(O(logN)\)
  • +
+
/* Assumes Rootl and Root2 are roots*/
+void SetUnion(DisjSet S, SetType Root1, SetType Root2)
+{
+    if ( S[Root2] < S[Root1])  /*Root2 is deeper set*/
+        S[Root1] = Root2;      /*Make Root2 new root*/
+    else
+    {
+        if (S[Root1] == S[Root2])  /*Same height*/
+            S[Root1]--;
+        S[Root2] = Root1;
+    }
+}
+
+
+

5.5 Path Compression

+
    +
  • 从X到Root的路径上的每一个结点都使它的父结点变成Root
  • +
+
SetType Find( ElementType X, DisjSet S )
+{
+    if ( S[ X ] <= 0 )    
+        return X;
+    else 
+        return S[ X ] = Find( S[ X ], S );
+}
+
+
SetType Find( ElementType X, DisjSet S )
+{   
+    ElementType root, trail, lead;
+    for ( root = X; S[ root ] > 0; root = S[ root ] );  /* find the root */
+    for ( trail = X; trail != root; trail = lead )
+    {
+        lead = S[ trail ];   
+        S[ trail ] = root;   
+    }  /* collapsing */
+    return root;
+}
+
+
    +
  • Note : Not compatible with union-by-height since it changes the heights. Just take “height” as an estimated rank.
  • +
+
+

5.6 Worst Case for Union-by-Rank and Path Compression

+

[Lemma] Let \(T(M,N)\) be the maximum time required to process an intermixed sequence of \(M\geq N\) finds and \(N-1\) unions, then \(k_1M\alpha(M,N)\leq T(M,N)\leq k_2M\alpha(M,N)\) for some positive constants \(k_1\) and \(k_2\).

+
    +
  • Ackermann’s Function + $$ + A(i,j)=\left{ + \begin{array}{rcl} + 2^j && {i=1,j\geq1}\ + A(i-1,2) && {i\geq2,j=1}\ + A(i-1,A(i,j-1)) && {i\geq2,j\geq2}\ + \end{array} \right. + $$
  • +
+

$$ + A(2,4)=2^{2^{2^{2^2}}}=2^{65536} + $$

+
    +
  • \(\alpha(M,N)=min\{i\geq1|A(i,\lfloor M/N\rfloor)>\log N\}\leq O(\log^*N)\leq4\)
  • +
+

\(\log^*N\) (inverse Ackermann function) = number of times the logarithm is applied to \(N\) until the result \(\leq1\).

+
+

5.7 Conclusion

+

一共有五种算法,注意看清题设

+
    +
  • +

    No smart union

    +
  • +
  • +

    Union-by-size

    +
  • +
  • +

    Union-by-height

    +
  • +
  • +

    Union-by-size + Path Compression

    +
  • +
  • +

    Union-by-height + Path Compression

    +
  • +
+
+

6 Graph Algorithms

+

6.1 Definitions

+
    +
  • \(G( V, E )\) where \(G\) = graph, \(V = V( G )\) = finite nonempty set of vertices, and \(E = E( G )\) = finite set of edges.
  • +
+

Undirected graph

+
    +
  • \(( v_i , v_j ) = ( v_j , v_i )\) = the same edge.
  • +
+

Directed graph(diagraph)

+

8-1

+

Restrictions

+
    +
  • Self loop is illegal.
  • +
  • Multigraph is not considered.
  • +
+

Complete graph

+
    +
  • A graph that has the maximum number of edges.
  • +
+

image-20210124163038265

+

Adjacent

+

image-20210124163324744

+

image-20210124163301833

+

Subgraph

+
\[ +G'\subset G=V(G')\subseteq V(G) \&\& E(G')\subseteq E(G) +\]
+

Path

+
    +
  • Path(\(\subset G\)) from \(v_p\) to \(v_q\) = \(\{v_p,v_{i1},v_{i2},\cdots,v_{in},v_q\}\) such that \((v_p,v_{i1}),(v_{i1},v_{i2}),\cdots,(v_{in},v_q)\) belong to \(E(G)\)
  • +
+

Length of a path

+
    +
  • number of edges on the path
  • +
+

Simple path

+
    +
  • \(v_{i1},v_{i2},\cdots,v_{in}\) are distinct.
  • +
+

Cycle

+
    +
  • simple path with \(v_p=v_q\)
  • +
+

Connected

+
    +
  • \(v_i\) and \(v_j\) in an undirected \(G\) are connected if there is a path from \(v_i\) to \(v_j\) (and hence there is also a path from \(v_j\) to \(v_i\))
  • +
  • An undirected graph \(G\) is connected if every pair of distinct \(v_i\) and \(v_j\) are connected
  • +
+

(Connected) Component of an undirected G

+
    +
  • the maximal connected subgraph
  • +
+

Tree

+
    +
  • a graph that is connected and acyclic(非循环的)
  • +
+

DAG

+
    +
  • a directed acyclic graph
  • +
+

Strongly connected directed graph G

+
    +
  • For every pair of \(v_i\) and \(v_j\) in \(V( G )\), there exist directed paths from \(v_i\) to \(v_j\) and from \(v_j\) to \(v_i\).
  • +
  • If the graph is connected without direction to the edges, then it is said to be weakly connected
  • +
+

Strongly connected component

+
    +
  • the maximal subgraph that is strongly connected
  • +
+

Degree

+
    +
  • +

    number of edges incident to v

    +
  • +
  • +

    For a directed G, we have in-degree and out-degree.

    +
  • +
  • +

    Given G with \(n\) vertices and \(e\) edges, then + $$ + e=(\sum_{i=0}^{n-1}d_i)/2\quad where\quad d_i=degree(v_i) + $$

    +
  • +
+
+

6.2 Representation of Graphs

+

Adjacency Matrix

+

image-20210124163641976

+
+

Note : If G is undirected, then adj_mat[][] is symmetric. Thus we can save space by storing only half of the matrix.

+
+

image-20210123194735917

+
    +
  • +

    This representation wastes space if the graph has a lot of vertices but very few edges.

    +
  • +
  • +

    To find out whether or not \(G\) is connected, we’ll have to examine all edges. In this case \(T\) and \(S\) are both \(O( n^2 )\).

    +
  • +
+

Adjacency Lists

+
    +
  • Replace each row by a linked list
  • +
+

image-20210124164723362

+
+

Note : The order of nodes in each list does not matter.

+
+
    +
  • For undirected \(G\), \(S\) = \(n\) heads + \(2e\) nodes = \((n+2e)\) ptrs + \(2e\) ints
  • +
  • Degree(i) = number of nodes in graph[i](if \(G\) is undirected)
  • +
  • \(T\) of examine \(E(G)\) = \(O(n+e)\)
  • +
+

image-20210124165346405

+

Adjacency Multilists

+

image-20210124164607434

+
    +
  • Sometimes we need to mark the edge after examine it, and then find the next edge.
  • +
+

Weighted Edges

+
    +
  • adj_mat [ i ] [ j ] = weight
  • +
  • adjacency lists / multilists : add a weight field to the node
  • +
+
+

6.3 Topological Sort

+

AOV Network

+
    +
  • digraph \(G\) in which \(V( G )\) represents activities and \(E( G )\) represents precedence relations
  • +
  • Feasible AOV network must be a directed acyclic graph.
  • +
  • \(i\) is a predecessor of \(j\) = there is a path from \(i\) to \(j\)
  • +
  • \(i\) is an immediate predecessor of \(j\) = \(< i, j > \in E( G )\). Then \(j\) is called a successor(immediate successor) of \(i\)
  • +
+

Partial order

+
    +
  • a precedence relation which is both transitive and irreflexive
  • +
+
+

Note : If the precedence relation is reflexive, then there must be an \(i\) such that \(i\) is a predecessor of \(i\). That is, \(i\) must be done before \(i\) is started. Therefore if a project is feasible, it must be irreflexive.

+
+

[Definition] A topological order is a linear ordering of the vertices of a graph such that, for any two vertices, \(i\), \(j\), if \(i\) is a predecessor of \(j\) in the network then \(i\) precedes \(j\) in the linear ordering.

+
+

Note : The topological orders may not be unique for a network.

+
+
/*Test an AOV for feasibility, and generate a topological order if possible*/
+void Topsort( Graph G )
+{   
+    int Counter;
+    Vertex V, W;
+    for ( Counter = 0; Counter < NumVertex; Counter++ ) 
+    {
+        V = FindNewVertexOfDegreeZero( );
+        if ( V == NotAVertex ) 
+        {
+            Error ( “Graph has a cycle” );   
+            break;  
+        }
+        TopNum[ V ] = Counter; /* or output V */
+        for ( each W adjacent to V )
+            Indegree[ W ]––;
+    }
+}
+
+
\[ +T=O(|V|^2) +\]
+
/*Improvment:Keep all the unassigned vertices of degree 0 in a special box (queue or stack)*/
+void Topsort( Graph G )
+{   
+    Queue Q;
+    int Counter = 0;
+    Vertex V, W;
+    Q = CreateQueue( NumVertex );  
+    MakeEmpty( Q );
+    for ( each vertex V )
+        if ( Indegree[ V ] == 0 ) Enqueue( V, Q );
+    while ( !IsEmpty( Q ) ) 
+    {
+        V = Dequeue( Q );
+        TopNum[ V ] = ++Counter; /* assign next */
+        for ( each W adjacent to V )
+            if (––Indegree[ W ] == 0 ) Enqueue( W, Q );
+    }  /* end-while */
+    if ( Counter != NumVertex )
+    Error( “Graph has a cycle” );
+    DisposeQueue( Q ); /* free memory */
+}
+
+
\[ +T=O(|V|+|E|) +\]
+
+

6.4 Shortest Path Algorithms

+

Given a digraph \(G = ( V, E )\), and a cost function \(c( e )\) for \(e \in E( G )\).

+

The length of a path \(P\) from source to destination is \(\sum_{e_i\subset P} c(e_i)\)(also called weighted path length).

+

Single-Source Shortest-Path Problem

+

Given as input a weighted graph, \(G = ( V, E )\), and a distinguished vertex \(s\), find the shortest weighted path from \(s\) to every other vertex in \(G\).

+
+

Note: If there is no negative-cost cycle, the shortest path from \(s\) to \(s\) is defined to be zero.

+
+
Unweighted Shortest Path
+
    +
  • Breadth-first search 广度优先遍历
  • +
+

Implementation :

+
    +
  • Table[ i ].Dist ::= distance from \(s\) to \(v_i\) / initialized to be \(\infin\) except for \(s\) /
  • +
  • Table[ i ].Known ::= 1 if \(v_i\) is checked; or 0 if not
  • +
  • Table[ i ].Path ::= for tracking the path / initialized to be 0 /
  • +
+
void Unweighted( Table T )
+{   
+    int CurrDist;
+    Vertex V, W;
+    for ( CurrDist = 0; CurrDist < NumVertex; CurrDist++ ) 
+    {
+        for ( each vertex V )
+            if ( !T[ V ].Known && T[ V ].Dist == CurrDist ) 
+            {
+                T[ V ].Known = true;
+                for ( each W adjacent to V )
+                    if ( T[ W ].Dist == Infinity ) 
+                    {
+                        T[ W ].Dist = CurrDist + 1;
+                        T[ W ].Path = V;
+                    } /* end-if Dist == Infinity */
+            } /* end-if !Known && Dist == CurrDist */
+    }  /* end-for CurrDist */
+}
+
+

The worst case :

+

9-1 +$$ +T(N)=O(|V|^2) +$$ +Improvement :

+
void Unweighted( Table T )
+{   
+    /* T is initialized with the source vertex S given */
+    Queue Q;
+    Vertex V, W;
+    Q = CreateQueue( NumVertex );
+    MakeEmpty( Q );
+    Enqueue( S, Q ); /* Enqueue the source vertex */
+    while ( !IsEmpty( Q ) ) 
+    {
+        V = Dequeue( Q );
+        T[ V ].Known = true; /* not really necessary */
+        for ( each W adjacent to V )
+            if ( T[ W ].Dist == Infinity ) 
+            {
+                T[ W ].Dist = T[ V ].Dist + 1;
+                T[ W ].Path = V;
+                Enqueue( W, Q );
+            } /* end-if Dist == Infinity */
+    } /* end-while */
+    DisposeQueue( Q ); /* free memory */
+}
+
+
\[ +T=O(|V|+|E|) +\]
+
Weighted Shorted Path
+
Dijkstra’s Algorithm
+
    +
  • Let S = { \(s\) and \(v_i\)’s whose shortest paths have been found }
  • +
  • For any \(u\notin S\), define distance [ u ] = minimal length of path { \(s\rightarrow(v_i\in S)\rightarrow u\) }. If the paths are generated in non-decreasing order, then :
  • +
  • the shortest path must go through only \(v_i\in S\)
  • +
  • Greedy Method : \(u\) is chosen so that distance[ u ] = min{ \(w \notin S\) | distance[ w ] } (If \(u\) is not unique, then we may select any of them)
  • +
  • if distance[\(u_1\)] < distance[\(u_2\)] and add \(u_1\) into \(S\), then distance [ \(u_2\) ] may change. If so, a shorter path from \(s\) to \(u_2\) must go through \(u_1\) and distance [ \(u_2\) ] = distance [ \(u_1\) ] + length(< \(u_1\), \(u_2\)>).
  • +
+
typedef int Vertex;
+struct TableEntry
+{
+    List Header; /*Adjacency list*/
+    int Known;
+    DistType Dist;
+    Vertex Path;
+};
+/*Vertices are numbered from 0*/
+#define NotAVertex (-1)
+typedef struct TableEntry Table[ NumVertex ];
+
+
void InitTable(Vertex Start, Graph G, Table T)
+{ 
+    int i;
+    ReadGraph(G, T); /* Read graph somehow */
+    for(i = 0; i < NumVertex; i++)
+    {
+        T[ i ].Known = False;
+        T[ i ].Dist = Infinity;
+        T[ i ].Path = NotAVertex;
+    }
+    T[ Start ].dist = O;
+}
+
+
/*Print shortest path to V after Dijkstra has run*/
+/*Assume that the path exists*/
+void PrintPath(Vertex V, Table T)
+{
+    if (T[ V ].Path != NotAVertex)
+    {
+        PrintPath(T[ V ].Path, T);
+        printf(" to") ;
+    }
+    printf("%v", V) ; /* %v is pseudocode * /
+
+
void Dijkstra( Table T )
+{ 
+    Vertex V, W;
+    for ( ; ; ) 
+    {
+        V = smallest unknown distance vertex;
+        if ( V == NotAVertex ) break; 
+        T[ V ].Known = true;
+        for ( each W adjacent to V )
+            if ( !T[ W ].Known ) 
+                if ( T[ V ].Dist + Cvw < T[ W ].Dist ) 
+                {
+                    Decrease( T[ W ].Dist to T[ V ].Dist + Cvw );
+                    T[ W ].Path = V;
+                } /* end-if update W */
+    } /* end-for( ; ; ) */
+}
+
+
Implementation 1
+
    +
  • Simply scan the table to find the smallest unknown distance vertex.——\(O(|V|)\)
  • +
  • Good if the graph is dense
  • +
+
\[ +T=O(|V|^2+|E|) +\]
+
Implementation 2
+
    +
  • +

    堆优化

    +
  • +
  • +

    Keep distances in a priority queue and call DeleteMin to find the smallest unknown distance vertex.——\(O(\log|V|)\)

    +
  • +
  • +

    更新的处理方法

    +
  • +
  • +

    Method 1 : DecreaseKey——\(O(\log|V|)\)

    +

    \(T=O(|V|\log|V|+|E|\log|V|)=O(|E|\log|V|)\)

    +
  • +
  • +

    Method 2 : insert W with updated Dist into the priority queue

    +

    Must keep doing DeleteMin until an unknown vertex emerges

    +

    \(T=O(|E|\log|V|)\) but requires \(|E|\) DeleteMin with |E| space

    +
  • +
  • +

    Good if the graph is sparse

    +
  • +
+
Improvements
+
    +
  • Pairing heap
  • +
  • Fibonacci heap
  • +
+
Graphs with Negative Edge Costs
+
void WeightedNegative( Table T )
+{
+    Queue Q;
+    Vertex V, W;
+    Q = CreateQueue (NumVertex );  
+    MakeEmpty( Q );
+    Enqueue( S, Q ); /*Enqueue the source vertex*/
+    while ( !IsEmpty( Q ) ) 
+    {
+        V = Dequeue( Q );
+        for ( each W adjacent to V )
+        if ( T[ V ].Dist + Cvw < T[ W ].Dist ) 
+        {
+            T[ W ].Dist = T[ V ].Dist + Cvw;
+            T[ W ].Path = V;
+            if ( W is not already in Q )
+                Enqueue( W, Q );
+        } /*end-if update*/
+    } /*end-while */
+    DisposeQueue( Q ); /*free memory*/
+}
+
+
+

Note : Negative-cost cycle will cause indefinite loop

+
+
\[ +T=O(|V|\times|E|) +\]
+
Acyclic Graphs
+
    +
  • If the graph is acyclic, vertices may be selected in topological order since when a vertex is selected, its distance can no longer be lowered without any incoming edges from unknown nodes.
  • +
  • \(T=O(|E|+|V|)\) and no priority queue is needed.
  • +
+
AOE(Activity on Edge) Networks
+

image-20210124185420522

+

image-20210124185541801

+

image-20210124185508683

+

All-Pairs Shortest Path Problem

+
    +
  • For all pairs of \(v_i\) and \(v_j\) ( \(i\neq j\) ), find the shortest path between.
  • +
+
Method 1
+
    +
  • Use single-source algorithm for \(|V|\) times.
  • +
  • \(T=O(|V|^3)\), works fast on sparse graph.
  • +
+
Method 2
+
    +
  • 动态规划
  • +
  • \(O(|V|^3)\) algorithm given in Chapter 10, works faster on dense graphs.
  • +
+
+

6.5 Network Flow Problems

+

image-20201206175230349

+
    +
  • Determine the maximum amount of flow that can pass from \(s\) to \(t\).
  • +
+
+

Note : Total coming in (\(v\)) = Total going out (\(v\)) where \(v \notin \{ s, t \}\)

+
+

A Simple Algorithm

+
    +
  • 流图\(G_f\)表示算法的任意阶段已经达到的流,开始时\(G_f\)的所有边都没有流,算法终止时\(G_f\)包含最大流
  • +
  • 残余图(residual graph)\(G_r\)表示对于每条边还能添加上多少流,\(G_r\)的边叫做残余边(residual edge)
  • +
+
+

Step 1 : Find any path from \(s\) to \(t\) in \(G_r\) , which is called augmenting path(增长通路).

+

Step 2 : Take the minimum edge on this path as the amount of flow and add to \(G_f\).

+

Step 3 : Update \(G_r\) and remove the 0 flow edges.

+

Step 4 : If there is a path from \(s\) to \(t\) in \(G_r\) then go to Step 1, or end the algorithm.

+
+
    +
  • Step 1中初始选择的路径可能使算法不能找到最优解,贪心算法行不通
  • +
+

A solution

+
    +
  • allow the algorithm to undo its decisions
  • +
  • For each edge \(( v, w )\) with flow \(f_{v, w}\) in \(G_f\), add an edge \(( w, v )\) with flow \(f_{v, w}\) in \(G_r\) .
  • +
+
+

Note : The algorithm works for \(G\) with cycles as well.

+
+
[Proposition] If the edge capabilities are rational numbers, this algorithm always terminate with a maximum flow.
+

Analysis

+
    +
  • +

    An augmenting path can be found by an unweighted shortest path algorithm.

    +
  • +
  • +

    \(T=O(f|E|)\) where \(f\) is the maximum flow.

    +
  • +
  • +

    Always choose the augmenting path that allows the largest increase in flow

    +
  • +
  • +

    对Dijkstra算法进行单线(single-line)修改来寻找增长通路

    +
  • +
  • \(cap_{max}\)为最大边容量
  • +
  • \(O(|E|\log cap_{max})\)条增长通路将足以找到最大流,对于增长通路的每次计算需要\(O(|E|\log|V|)\)时间
  • +
+

$$ + T=T_{augmentation}\times T_{find_a_path}\ + =O(|E|\log cap_{max})\times O(|E|\log|V|)\ + =O(|E|^2\log|V|\log cap_{max}) + $$

+
    +
  • +

    Always choose the augmenting path that has the least number of edges

    +
  • +
  • +

    使用无权最短路算法来寻找增长路径

    +
  • +
+

$$ + T=T_{augmentation}\times T_{find_a_path}\ + =O(|E||V|)\times O(|E|)\ + =O(|E|^2|V|) + $$

+
+

Note :

+
    +
  • If every \(v \notin \{ s, t \}\) has either a single incoming edge of capacity 1 or a single outgoing edge of capacity 1, then time bound is reduced to \(O( |E| |V|^{1/2} )\).
  • +
  • The min-cost flow problem is to find, among all maximum flows, the one flow of minimum cost provided that each edge has a cost per unit of flow.
  • +
+
+
+

6.6 Minimum Spanning Tree

+
[Definition] A spanning tree of a graph \(G\) is a tree which consists of \(V(G)\) and a subset of \(E(G)\)
+
+

Note :

+
    +
  • The minimum spanning tree is a tree since it is acyclic, the number of edges is \(|V|-1\)
  • +
  • It is minimum for the total cost of edges is minimized.
  • +
  • It is spanning because it covers every vertex.
  • +
  • A minimum spanning tree exists if \(G\) is connected.
  • +
  • Adding a non-tree edge to a spanning tree, we obtain a cycle.
  • +
+
+
Greedy Method
+

Make the best decision for each stage, under the following constrains :

+
+
    +
  • we must use only edges within the graph
  • +
  • we must use exactly \(|V|-1\) edges
  • +
  • we may not use edges that would produce a cycle
  • +
+
+
    +
  1. +

    Prim’s Algorithm

    +
  2. +
  3. +

    在算法的任一时刻,都可以看到一个已经添加到树上的顶点集,而其余顶点尚未加到这棵树中

    +
  4. +
  5. +

    算法在每一阶段都可以通过选择边\((u, v)\),使得\((u,v)\)的值是所有\(u\) 在树上但\(v\)不在树上的边的值中的最小者,而找出一个新的顶点并把它添加到这棵树中

    +
  6. +
  7. +

    Kruskal’s Algorithm

    +
  8. +
  9. +

    连续地按照最小的权选择边,,并且当所选的边不产生环时就把它作为取定的边

    +

    pseudocode + void Kruskal( Graph G ) + { + T = { }; + while ( T contains less than |V|-1 edges && E is not empty ) + { + choose a least cost edge (v, w) from E; /*DeleteMin*/ + delete (v, w) from E; + if ( (v, w) does not create a cycle in T ) + add (v, w) to T; /*Union/Find*/ + else + discard (v, w); + } + if ( T contains fewer than |V|-1 edges ) + Error( “No spanning tree” ); + }

    +

    ```c + void Kruskal(Graph G) + { + int EdgesAccepted; + DisjSet S; + PriorityQueue H; + Vertex U, V; + SetType Uset, Vset; + Edge E;

    +
    Initialize(S);
    +ReadGraphIntoHeapArray(G, H);
    +BuildHeap(H);
    +
    +EdgesAccepted = 0;
    +while(EdgesAccepted < NumVertex-1)
    +{
    +    E = DeleteMin(H); /*E = (U,V)*/
    +    Uset = Find(U, S);
    +    Vset = Find(V, S);
    +    if(Uset != Vset)
    +    {
    +        /*Accept the edge*/
    +        EdgesAccepted++;
    +        SetUnion(S, USet, VSet);
    +    }
    +}
    +
    +

    } + ```

    +

    $$ + T=O(|E|\log|E|) + $$

    +

    image-20210124214008496

    +
    +
  10. +
+ +
/*a generalization of preorder traversal*/
+void DFS(Vertex V)
+{   
+    visited[ V ] = true;  /*mark this vertex to avoid cycles*/
+    for ( each W adjacent to V )
+        if ( !visited[ W ] ) DFS( W );
+} /*T = O(|E|+|V|) as long as adjacency lists are used*/
+
+

Undirected Graphs

+
void ListComponents(Graph G)
+{   
+    for ( each V in G ) 
+        if ( !visited[ V ] ) 
+        {
+            DFS( V );
+            printf("\n");
+        }
+}
+
+

Biconnectivity

+
    +
  • \(v\) is an articulation point if \(G'=DeleteVertex(G, v)\) has at least 2 connected components.
  • +
  • \(G\) is a biconnected graph if \(G\) is connected and has no articulation points.
  • +
  • A biconnected component is a maximal biconnected subgraph.
  • +
+

image-20201207194401819

+

image-20201207194413257

+
+

Note : No edges can be shared by two or more biconnected components. Hence \(E(G)\) is partitioned by the biconnected components of \(G\).

+
+

Finding the biconnected components of a connected undirected \(G\) :

+
+
    +
  • Use depth first search to obtain a spanning tree of \(G\)
  • +
+

image-20201208110403641

+

image-20201208110506092

+
    +
  • Depth first number(\(Num\)) 先序编号
  • +
  • Back edges(背向边) = \((u,v)\notin\) tree and \(u\) is an ancestor of \(v\).
  • +
+
+

Note : If \(u\) is an ancestor of \(v\), then \(Num(u)<Num(v)\).

+
+
    +
  • +

    Find the articulation points in \(G\)

    +
  • +
  • +

    The root is an articulation point if it has at least 2 children.

    +
  • +
  • Any other vertex \(u\) is an articulation point if \(u\) has at least 1 child, and it is impossible to move down at least 1 step and then jump up to \(u\)‘s ancestor
  • +
+
+
    +
  • 对于深度优先搜索生成树上的每一个顶点\(u\),计算编号最低的顶点,称之为\(Low(u)\) + $$ + Low(u)=\min{Num(u),\min{Low(w)|w\,is\,a\,child\,of\,u},\min{Num(w)|(u,w)\,is\,a\,back\,edge}} + $$
  • +
+
/*Assign Num and compute Parents*/
+void AssignNum(Vertex V)
+{
+    Vertex W;
+    Num[V] = Counter++;
+    Visited[V] = True;
+    for each W adjacent to V
+        if(!Visited[W])
+        {
+            Parent[W] = V;
+            AssignNum(W);
+        }
+}
+
+
/*Assign Low; also check for articulation points*/
+void AssignLow(Vertex V)
+{
+    Vertex W;
+    Low[V] = Num[V]; /*Rule 1*/
+    for each W adjacent to V
+    {
+        if(Num[W] > Num[V]) /*Forward edge*/
+        {
+            Assignlow(W);
+            if(Low[W] >= Num[V])
+                printf("%v is an articulation point\n", v);
+            Low[V] = Min(Low[V], Low[W]); /*Rule 3*/
+        }
+        else
+            if (Parent[V] != W) /*Back edge*/
+                Low[V] = Min(Low[V], Num[W]); /*Rule 2*/
+    }
+}
+
+
void FindArt(Vertex V)
+{
+    Vertex W;
+    Visited[V] = True;
+    Low[V] = Num[V] = Counter++; /*Rule 1*/
+    for each W adjacent to V
+    {
+        if(!Visited[W]) /*Forward edge*/
+        {
+            Parent[W] = V;
+            FindArt(W);
+            if(Low[W] >= Num[V])
+                printf("%v is an articulation point\n", v);
+            Low[V] = Min(Low[V], Low[W]); /*Rule 3*/
+        }
+        else
+            if(Parent[ V ] != W) /*Back edge*/
+                Low[V] = Min(Low[V], Num[W]); /*Rule 2*/
+    }
+}
+
+

Euler Circuits

+
[Proposition] An Euler circuit is possible only if the graph is connected and each vertex has an even degree.
+
[Proposition] An Euler tour is possible if there are exactly two vertices having odd degree. One must start at one of the odd-degree vertices.
+
+

Note:

+
    +
  • The path should be maintained as a linked list.
  • +
  • For each adjacency list, maintain a pointer to the last edge scanned.
  • +
  • \(T=O(|E|+|V|)\)
  • +
+
+
+

7 Sorting

+

7.1 Preliminaries

+
void X_Sort (ElementType A[], int N)
+
+
    +
  • N must be a legal integer.
  • +
  • Assume integer array for the sake of simplicity.
  • +
  • ‘>’ and ‘<’ operators exist and are the only operations allowed on the input data.
  • +
  • Consider internal sorting only. The entire sort can be done in main memory.
  • +
+
+

7.2 Insertion Sort

+
void Insertion(ElementType A[], int N)
+{ 
+    int j, P; 
+    ElementType Tmp; 
+
+    for ( P = 1; P < N; P++ ) 
+    { 
+        Tmp = A[ P ];  /*the next coming card*/
+        for ( j = P; j > 0 && A[ j - 1 ] > Tmp; j-- ) 
+            A[ j ] = A[ j - 1 ]; 
+            /*shift sorted cards to provide a position for the new coming card*/
+        A[ j ] = Tmp;  /*place the new card at the proper position*/
+    }/*end for-P-loop*/
+}
+
+
    +
  • +

    The worst case : Input A[ ] is in reverse order + $$ + T(N)=O(N^2) + $$

    +
  • +
  • +

    The best case : Input A[ ] is in sorted order + $$ + T(N)=O(N) + $$

    +
  • +
+
+

7.3 A Lower Bound for Simple Sorting Algorithms

+

[Definition] An inversion in an array of numbers is any ordered pair\((i,j)\) having the property that \(i<j\) but \(A[i]>A[j]\)

+
    +
  • +

    Swapping two adjacent elements that are out of place removes exactly one inversion.

    +
  • +
  • +

    \(T(N,I)=O(I+N)\) where \(I\) is the number of inversions in the original array.

    +
  • +
+

[Theorem] The average number of inversions in an array of \(N\) distinct numbers is \(N(N-1)/4\)

+

[Theorem] Any algorithm that sorts by exchanging adjacent elements requires \(\Omega(N^2)\) time on average

+
+

7.4 Shellsort

+

image-20201214133747061

+
    +
  • Define an increment sequence \(h_1 < h_2 < \cdots < h_t ( h_1 = 1 )\)
  • +
  • +

    Define an \(h_k\)-sort at each phase for \(k = t, t - 1,\cdots, 1\)

    +
  • +
  • +

    最后一轮就是Insertion Sort

    +
  • +
+
+

Note : An \(h_k\)-sorted file that is then \(h_{k-1}\)-sorted remains \(h_k\)-sorted.

+
+

Shell’s Increment Sequence

+
\[ +h_t=\lfloor N/2\rfloor,h_k=\lfloor h_{k+1}/2\rfloor +\]
+
void Shellsort( ElementType A[ ], int N ) 
+{ 
+    int i, j, Increment; 
+    ElementType Tmp; 
+    for ( Increment = N / 2; Increment > 0; Increment /= 2 )  /*h sequence */
+        for ( i = Increment; i < N; i++ ) 
+        { /* insertion sort */
+            Tmp = A[ i ]; 
+            for ( j = i; j >= Increment; j -= Increment ) 
+                if( Tmp < A[ j-Increment ] )
+                    A[ j ] = A[ j-Increment ]; 
+                else 
+                    break; 
+            A[ j ] = Tmp;
+        } /* end for-I and for-Increment loops */
+}
+
+
    +
  • [Theorem] The worst-case running time of Shellsort, using Shell’s increments, is \(\Theta( N^2 )\).
  • +
+

Hibbard's Increment Sequence

+
\[ +h_k=2^k-1 +\]
+
    +
  • [Theorem] The worst-case running time of Shellsort, using Hibbard's increments, is \(\Theta( N^{3/2} )\).
  • +
+

Conjecture

+
    +
  • \(T_{avg – Hibbard} ( N ) = O ( N^{5/4} )\)
  • +
  • Sedgewick’s best sequence is \(\{1, 5, 19, 41, 109, \cdots \}\) in which the terms are either of the form \(9\times4^i – 9\times2^i + 1\) or + \(4^i – 3\times2^i + 1\). \(T_{avg} ( N ) = O ( N^{7/6} )\) and \(T_{worst}( N ) = O( N^{4/3} )\).
  • +
+

Conclusion

+
    +
  • Shellsort is a very simple algorithm, yet with an extremely complex analysis.
  • +
  • It is good for sorting up to moderately large input (tens of thousands).
  • +
+
+

7.5 Heapsort

+

Algorithm1

+
void Heapsort( int N ) 
+{
+    BuildHeap( H );
+    for ( i = 0; i < N; i++ ) 
+        TmpH[ i ] = DeleteMin( H );
+    for ( i = 0; i < N; i++ ) 
+        H[ i ] = TmpH[ i ];
+}
+
+
\[ +T(N)=O(N\log N) +\]
+
    +
  • The space requirement is doubled.
  • +
+

Algorithm2

+
void Heapsort( ElementType A[ ], int N ) 
+{
+    int i; 
+    for ( i = N / 2; i >= 0; i-- ) /*BuildHeap*/ 
+        PercDown( A, i, N );
+    for ( i = N - 1; i > 0; i-- ) 
+    { 
+        Swap( &A[ 0 ], &A[ i ] ); /*DeleteMax*/ 
+        PercDown( A, 0, i ); 
+    } 
+}
+
+
    +
  • [Theorem] The average number of comparisons used to heapsort a random permutation of N distinct items is \(2N\log N-O(N\log\log N)\).
  • +
+
+

Note : Although Heapsort gives the best average time, in practice it is slower than a version of Shellsort that uses Sedgewick’s increment sequence.

+
+
+

7.6 Mergesort

+
void MSort( ElementType A[ ], ElementType TmpArray[ ], int Left, int Right ) 
+{   
+    int Center; 
+    if ( Left < Right ) 
+    {  /*if there are elements to be sort*/
+        Center = (Left+Right)/2; 
+        MSort(A, TmpArray, Left, Center);   /*T(N/2)*/
+        MSort(A, TmpArray, Center+1, Right);    /*T(N/2)*/
+        Merge(A, TmpArray, Left, Center+1, Right);  /*O(N)*/
+    } 
+} 
+
+void Mergesort( ElementType A[ ], int N ) 
+{   
+    ElementType *TmpArray;  /*need O(N) extra space*/
+    TmpArray = malloc(N*sizeof(ElementType)); 
+    if (TmpArray != NULL) 
+    { 
+        MSort(A, TmpArray, 0, N-1); 
+        free(TmpArray); 
+    } 
+    else FatalError("No space for tmp array!!!"); 
+}
+
+
    +
  • If a TmpArray is declared locally for each call of Merge, then \(S(N) = O(N\log N)\).
  • +
+
/*Lpos = start of left half, Rpos = start of right half*/ 
+void Merge( ElementType A[ ], ElementType TmpArray[ ], int Lpos, int Rpos, int RightEnd ) 
+{   
+    int i, LeftEnd, NumElements, TmpPos; 
+    LeftEnd = Rpos-1; 
+    TmpPos = Lpos; 
+    NumElements = RightEnd-Lpos+1; 
+    while( Lpos <= LeftEnd && Rpos <= RightEnd ) /*main loop*/ 
+        if ( A[ Lpos ] <= A[ Rpos ] ) 
+            TmpArray[ TmpPos++ ] = A[ Lpos++ ]; 
+        else 
+            TmpArray[ TmpPos++ ] = A[ Rpos++ ]; 
+    while( Lpos <= LeftEnd ) /*Copy rest of first half*/ 
+        TmpArray[ TmpPos++ ] = A[ Lpos++ ]; 
+    while( Rpos <= RightEnd ) /*Copy rest of second half*/ 
+        TmpArray[ TmpPos++ ] = A[ Rpos++ ]; 
+    for( i = 0; i < NumElements; i++, RightEnd-- ) 
+        /*Copy TmpArray back*/ 
+        A[ RightEnd ] = TmpArray[ RightEnd ]; 
+}
+
+

Analysis

+
\[ +T(1)=O(1)\\ +T(N)=2T(\frac{N}{2})+O(N)\\ +\frac{T(N)}{N}=\frac{T(\frac{N}{2})}{\frac{N}{2}}+1\\ +\cdots\\ +\frac{T(\frac{N}{2^{k-1}})}{\frac{N}{2^{k-1}}}=\frac{T(1)}{1}+1\\ +T(N)=O(N+N\log N) +\]
+
+

Note : Mergesort requires linear extra memory, and copying an array is slow. It is hardly ever used for internal sorting, but is quite useful for external sorting.

+
+
+

7.7 Quicksort

+
    +
  • the fastest known sorting algorithm in practice
  • +
+

Algorithm

+
void Quicksort( ElementType A[ ], int N )
+{
+    if (N < 2) return;
+    pivot = pick any element in A[ ]; 
+    Partition S = { A[ ] \ pivot } into two disjoint sets:
+        A1 = { a in S | a <= pivot } and A2 = { a in S | a >= pivot };
+    A = Quicksort(A1, N1) and { pivot } and Quicksort(A2, N2);
+}
+
+
    +
  • The pivot is placed at the right place once and for all.
  • +
  • 要研究的问题是如何选取枢纽元和如何划分
  • +
+

Picking the Pivot

+
A Wrong Way
+
    +
  • Pivot = A[ 0 ]
  • +
  • The worst case : A[ ] is presorted, quicksort will take \(O(N^2)\) time to do nothing
  • +
+
A Safe Maneuver
+
    +
  • Pivot = random select from A[ ]
  • +
  • random number generation is expensive
  • +
+
Median-of-Three Partitioning
+
    +
  • Pivot = median(left, center, right)
  • +
  • Eliminates the bad case for sorted input and actually reduces the running time by about 5%.
  • +
+

Partitioning Strategy

+
    +
  • \(i\)\(j\)的左边时,我们将\(i\)右移,移过那些小于枢纽元的元素,并将\(j\)左移,移过那些大于枢纽元的元素
  • +
  • \(i\)\(j\)停止时,\(i\)指向一个大元素而\(j\)指向一个小元素,如果\(i\)\(j\)的左边,那么将这两个元素互换
  • +
  • 重复该过程直到\(i\)\(j\)彼此交错为止
  • +
  • 划分的最后一步是将枢纽元与\(i\)所指向的元素交换
  • +
  • 如果\(i\)\(j\)遇到等于枢纽元的键值,就让\(i\)\(j\)都停止,因为若都不停止\(T(N)=O(N^2)\)
  • +
  • There will be many dummy swaps, but at least the sequence will be partitioned into two equal-sized subsequences.
  • +
+

Small Arrays

+
    +
  • Quicksort is slower than insertion sort for small \(N(\leq 20)\).
  • +
  • Cutoff when \(N\) gets small and use other efficient algorithms (such as insertion sort).
  • +
+

Implementation

+
void Quicksort( ElementType A[ ], int N ) 
+{ 
+    Qsort( A, 0, N-1 ); 
+    /*A:the array*/
+    /*0:Left index*/
+    /*N–1:Right index*/
+}
+
+
/* Return median of Left, Center, and Right */ 
+/* Order these and hide the pivot */ 
+ElementType Median3( ElementType A[ ], int Left, int Right ) 
+{
+    int Center = ( Left+Right )/2; 
+    if ( A[ Left ] > A[ Center ] ) 
+        Swap( &A[ Left ], &A[ Center ] ); 
+    if ( A[ Left ] > A[ Right ] ) 
+        Swap( &A[ Left ], &A[ Right ] ); 
+    if ( A[ Center ] > A[ Right ] ) 
+        Swap( &A[ Center ], &A[ Right ] ); 
+    /*Invariant: A[ Left ] <= A[ Center ] <= A[ Right ]*/ 
+    Swap( &A[ Center ], &A[ Right-1 ] ); /*Hide pivot*/ 
+    /*only need to sort A[ Left+1 ] … A[ Right–2 ]*/
+    return A[ Right-1 ];  /*Return pivot*/ 
+}
+
+
void Qsort( ElementType A[ ], int Left, int Right ) 
+{
+    int i, j; 
+    ElementType Pivot; 
+    if ( Left + Cutoff <= Right ) 
+    {   /*if the sequence is not too short*/
+        Pivot = Median3( A, Left, Right );  /*select pivot*/
+        i = Left;     
+        j = Right – 1;  /*why not set Left+1 and Right-2?*/
+        for( ; ; ) 
+        { 
+            while ( A[ ++i ] < Pivot ) { }  /*scan from left*/
+            while ( A[ --j ] > Pivot ) { }  /*scan from right*/
+            if ( i < j ) 
+                Swap( &A[ i ], &A[ j ] );  /*adjust partition*/
+            else break;  /*partition done*/
+        } 
+        Swap( &A[ i ], &A[ Right-1 ] ); /*restore pivot */ 
+        Qsort( A, Left, i-1 );    /*recursively sort left part*/
+        Qsort( A, i+1, Right );   /*recursively sort right part*/
+    }  /*end if - the sequence is long*/
+    else /*do an insertion sort on the short subarray*/ 
+        InsertionSort( A+Left, Right-Left+1 );
+}
+
+
+

Note : If set i = Left+1 and j = Right-2, there will be an infinite loop if A[i] = A[j] = pivot.

+
+

Analysis

+
\[ +T(N)=T(i)+T(N-i-1)+cN +\]
+
    +
  • +

    \(i\) is the number of the elements in \(S_1\).

    +
  • +
  • +

    The Worst Case + $$ + T(N)=T(N-1)+cN + $$

    +
  • +
+

$$ + T(N-1)=T(N-2)+c(N-1) + $$

+

$$ + \cdots + $$

+

$$ + T(2)=T(1)+2c + $$

+

$$ + T(N)=T(1)+c\sum^N_{i=2}i=O(N^2) + $$

+
    +
  • The Best Case + $$ + T(N)=2T(N/2)+cN + $$
  • +
+

$$ + \frac{T(N)}{N}=\frac{T(N/2)}{N/2}+c + $$

+

$$ + \frac{T(N/2)}{N/2}=\frac{T(N/4)}{N/4}+c + $$

+

$$ + \cdots + $$

+

$$ + \frac{T(2)}{2}=\frac{T(1)}{1}+c + $$

+

$$ + \frac{T(N)}{N}=\frac{T(1)}{1}+c\log N\frac{T(N)}{N}=\frac{T(1)}{1}+c\log N + $$

+

$$ + T(N)=cN\log N+N=O(N\log N) + $$

+
    +
  • +

    The Average Case

    +
  • +
  • +

    Assume the average value of \(T( i )\) for any \(i\) is \(\frac{1}{N}\left[\sum^{N-1}_{j=0}T(j)\right]\) + $$ + T(N)=\frac{2}{N}\left[\sum^{N-1}_{j=0}T(j)\right]+cN + $$

    +
  • +
+

$$ + NT(N)=2\left[\sum^{N-1}_{j=0}T(j)\right]+cN^2 + $$

+

$$ + (N-1)T(N-1)=2\left[\sum^{N-2}_{j=0}T(j)\right]+c(N-1)^2 + $$

+

$$ + NT(N)-(N-1)T(N-1)=2T(N-1)+2cN-c + $$

+

$$ + NT(N)=(N+1)T(N-1)+2cN + $$

+

$$ + \frac{T(N)}{N+1}=\frac{T(N-1)}{N}+\frac{2c}{N+1} + $$

+

$$ + \frac{T(N-1)}{N}=\frac{T(N-2)}{N-1}+\frac{2c}{N} + $$

+

$$ + \cdots + $$

+

$$ + \frac{T(2)}{3}=\frac{T(1)}{2}+\frac{2c}{3} + $$

+

$$ + \frac{T(N)}{N+1}=\frac{T(1)}{2}+2c\sum^{N+1}_{i=3}\frac{1}{i} + $$

+

$$ + T(N)=O(N\log N) + $$

+

Quickselect

+
    +
  • 查找第\(K\)最大(最小)元
  • +
+
/*Places the kth sma11est element in the kth position*/
+/*Because arrays start at 0, this will be index k-1*/
+void Qselect(ElementType A[ ], int k, int Left, int Right)
+{
+    int i, j;
+    ElementType Pivot;
+
+    if (Left + Cutoff <= Right)
+    {
+        Pivot = Median3(A, Left, Right);
+        i = Left; 
+        j = Right-1;
+        for( ; ; )
+        {
+            while(A[ ++i ] < Pivot){ }
+            while(A[ --j ] > Pivot){ }
+            if(i < j)
+                Swap(&A[ i ], &A[ j ]);
+            else
+                break;
+        }
+        Swap(&A[ i ], &A[ Right-1 ]); /*Restore pivot*/
+
+        if(k <= i)
+            Qselect(A, k, Left, i-1);
+        else if (k > i+1)
+            Qselect(A, k, i+1, Right);
+    }
+    else /*Doan insertion sort on the subarray*/
+        InsertionSort(A+Left, Right-Left+1);
+}
+
+

image-20210125115951471

+

正确答案是D

+
+

7.8 Sorting Large Structures

+
    +
  • Swapping large structures can be very much expensive.
  • +
  • Add a pointer field to the structure and swap pointers instead – indirect sorting. Physically rearrange the structures at last if it is really necessary.
  • +
  • Table Sort
  • +
+
+

7.9 A General Lower Bound for Sorting

+

[Theorem] Any algorithm that sorts by comparisons only must have a worst case computing time of \(\Omega(N\log N)\).

+
    +
  • When sorting \(N\) distinct elements, there are \(N!\) different possible results.
  • +
  • Thus any decision tree must have at least \(N!\) leaves.
  • +
  • If the height of the tree is \(k\), then \(N! \leq 2^{k-1}\rarr k\geq\log(N!)+1\)
  • +
  • Since \(N!\geq (N/2)^{N/2}\) and \(\log_2N!\geq(N/2)\log_2(N/2) = \Theta(N\log_2N )\)
  • +
  • Therefore \(T(N)=k\geq c\cdot N\log_2 N\)
  • +
+
+

7.10 Bucket Sort

+

image-20201221203533117

+
Algorithm
+{
+    initialize count[ ];
+    while(read in a student’s record)
+        insert to list count[stdnt.grade];
+    for(int i = 0; i < M; i++) 
+    {
+        if(count[i]) output list count[i];
+    }
+}
+
+
\[ +T(N,M)=O(M+N) +\]
+
+

7.11 Radix Sort

+

image-20201221203826847

+

image-20201221203950519

+
    +
  • \(T=O(P(N+B))\) where \(P\) is the number of passes, \(N\) is the number of elements to sort, and \(B\) is the number of buckets.
  • +
+

MSD(Most Significant Digit) Sort and LSD(Least Significant Digit) Sort

+

image-20210102211456822

+

image-20210102211604977

+

image-20210102211647809

+
+
    +
  • 稳定的排序算法:冒泡排序、插入排序、归并排序、基数排序
  • +
  • 不稳定的排序算法:选择排序、快速排序、希尔排序、堆排序
  • +
+
+

8 Hashing

+

8.1 General Idea

+

image-20210102212103035

+

Symbol Table ADT

+
    +
  • Objects : A set of name-attribute pairs, where the names are unique
  • +
  • Operations :
  • +
  • SymTab Create(TableSize)
  • +
  • Boolean IsIn(symtab, name)
  • +
  • Attribute Find(symtab, name)
  • +
  • SymTab Insert(symtab, name, attr)
  • +
  • SymTab Delete(symtab, name)
  • +
+

Hash Tables

+

image-20210102212608844

+
    +
  • A collision occurs when we hash two nonidentical identifiers into the same bucket.
  • +
  • An overflow occurs when we hash a new identifier into a full bucket.
  • +
+
+

8.2 Hash Function

+
    +
  • \(f(x)\) must be easy to compute and minimize the number of collisions.
  • +
  • \(f(x)\) should be unbiased. For any \(x\) and any \(i\), we have that \(Probability(f(x)=i)=\frac{1}{b}\). Such kind of a hash function is called a uniform hash function.
  • +
+
+

8.3 Separate Chaining

+
    +
  • keep a list of all keys that hash to the same value
  • +
+
struct ListNode; 
+typedef struct ListNode *Position; 
+struct HashTbl; 
+typedef struct HashTbl *HashTable; 
+struct ListNode { 
+    ElementType Element; 
+    Position Next; 
+}; 
+typedef Position List; 
+/* List *TheList will be an array of lists, allocated later */ 
+/* The lists use headers (for simplicity), */ 
+/* though this wastes space */ 
+struct HashTbl { 
+    int TableSize; 
+    List *TheLists; 
+}; 
+
+

Create an empty table

+
HashTable InitializeTable( int TableSize ) 
+{   
+    HashTable H; 
+    int i; 
+    if ( TableSize < MinTableSize ) 
+    { 
+        Error( "Table size too small" );  
+        return NULL;  
+    } 
+    H = malloc( sizeof( struct HashTbl ) );  /*Allocate table*/
+    if ( H == NULL ) FatalError( "Out of space!!!" ); 
+    H->TableSize = NextPrime( TableSize );  /*Better be prime*/
+    H->TheLists = malloc( sizeof( List )* H->TableSize );  /*Array of lists*/
+    if ( H->TheLists == NULL ) FatalError( "Out of space!!!" );
+    H->TheList = malloc(H->TableSize*sizeof(struct ListNode));
+    for( i = 0; i < H->TableSize; i++ ) 
+    {   /*Allocate list headers*/
+        //H->TheLists[ i ] = malloc( sizeof( struct ListNode ) ); /* Slow! */
+        if ( H->TheLists[ i ] == NULL ) FatalError( "Out of space!!!" ); 
+        else H->TheLists[ i ]->Next = NULL;
+    } 
+    return H; 
+} 
+
+

Find a key from a hash table

+
Position Find ( ElementType Key, HashTable H ) 
+{ 
+    Position P; 
+    List L; 
+    L = H->TheLists[ Hash( Key, H->TableSize ) ]; 
+    P = L->Next; 
+    while( P != NULL && P->Element != Key )  /*Probably need strcmp*/ 
+        P = P->Next; 
+    return P; 
+} 
+
+

Insert a key into a hash table

+
void Insert ( ElementType Key, HashTable H ) 
+{ 
+    Position Pos, NewCell; 
+    List L; 
+    Pos = Find( Key, H ); 
+    if ( Pos == NULL ) 
+    {   /*Key is not found, then insert*/
+        NewCell = malloc( sizeof( struct ListNode ) ); 
+        if ( NewCell == NULL ) FatalError( "Out of space!!!" ); 
+        else 
+        { 
+            L = H->TheLists[ Hash( Key, H->TableSize ) ]; /*Compute again is bad*/
+            NewCell->Next = L->Next; 
+            NewCell->Element = Key; /*Probably need strcpy!*/ 
+            L->Next = NewCell; 
+        } 
+    } 
+} 
+
+
+

Note : Make the TableSize about as large as the number of keys expected (i.e. to make the loading density factor \(\lambda\approx\)1).

+
+
+

8.4 Open Addressing

+
    +
  • find another empty cell to solve collision(avoiding pointers)
  • +
+
Algorithm: insert key into an array of hash table
+{
+    index = hash(key);
+    initialize i = 0 ------ the counter of probing;
+    while (collision at index) 
+    {
+        index = (hash(key)+f(i))%TableSize; /*f(i) is collision resolving function*/
+        if (table is full) break;
+        else i++;
+    }
+    if (table is full) ERROR (“No space left”);
+    else insert key at index;
+}
+
+
+

Note : Generally \(\lambda<0.5\).

+
+

Linear Probing

+
    +
  • \(F(i)\) is a linear function of \(i\), such as \(F(i)=i\).
  • +
  • 逐个探测每个单元(必要时可以绕回)以查找出一个空单元
  • +
  • 使用线性探测的预期探测次数对于插入和不成功的查找来说大约是\(\frac{1}{2}(1+\frac{1}{(1-\lambda)^2})\),对于成功的查找来说是\(\frac{1}{2}(1+\frac{1}{1-\lambda})\)
  • +
  • Cause primary clustering : any key that hashes into the cluster will add to the cluster after several attempts to resolve the collision.
  • +
+

Quadratic Probing

+
    +
  • \(F(i)\) is a quadratic function of \(i\), such as \(F(i)=i^2\).
  • +
+
[Theorem] If quadratic probing is used, and the table size is prime, then a new element can always be inserted if the table is at least half empty.
+

image-20210104154133711

+
+

Note : If the table size is a prime of the form \(4k + 3\), then the quadratic probing \(f(i) = \pm i^2\) can probe the entire table.

+
+
HashTable InitializeTable(int TableSize)
+{
+    HashTable H;
+    int i;
+    if(TableSize < MinTableSize)
+    {
+        Error("Table size too small");
+        return NULL;
+    }
+    /*Allocate table*/
+    H = malloc(sizeof(struct HashTbl));
+    if(H == NULL)
+        Fatal Error("Out of space!!!");
+    H->TableSize = NextPrime(TableSize);
+
+    /*Allocate array of Cells*/
+    H->TheCells = malloc(sizeof(Cell)*H->TableSize);
+    if(H->TheCells == NULL)
+        FatalError("Out of space!!!");
+
+    for(i = 0; i < H->TableSize; i++)
+        H->TheCells[ i ].Info = Empty;
+    return H;
+}
+
+
Position Find(ElementType Key, HashTable H) 
+{   
+    Position CurrentPos; 
+    int CollisionNum; 
+    CollisionNum = 0; 
+    CurrentPos = Hash(Key, H->TableSize); 
+    while(H->TheCells[ CurrentPos ].Info != Empty &&
+          H->TheCells[ CurrentPos ].Element != Key) 
+    { 
+        CurrentPos += 2*++CollisionNum-1; 
+        if (CurrentPos >= H->TableSize)  
+            CurrentPos -= H->TableSize;   /*Faster than mod*/
+    } 
+    return CurrentPos; 
+} 
+
+
void Insert(ElementType Key, HashTable H) 
+{ 
+    Position Pos; 
+    Pos = Find(Key, H); 
+    if (H->TheCells[ Pos ].Info != Legitimate) 
+    { /*OK to insert here*/ 
+        H->TheCells[ Pos ].Info = Legitimate; 
+        H->TheCells[ Pos ].Element = Key; /*Probably need strcpy*/ 
+    } 
+} 
+
+
+

Note :

+
    +
  • Insertion will be seriously slowed down if there are too many deletions intermixed with insertions.
  • +
  • Although primary clustering is solved, secondary clustering occurs, that is, keys that hash to the same position will probe the same alternative cells.
  • +
+
+

Double Hashing

+
    +
  • \(f(i)=i*hash_2(x)\)
  • +
  • \(hash_2(x)\not\equiv 0\)
  • +
  • make sure that all cells can be probed
  • +
  • \(hash_2(x)=R-(x\%R)\) with \(R\) a prime smaller than TableSize, will work well.
  • +
+
+

Note :

+
    +
  • If double hashing is correctly implemented, simulations imply that the expected number of probes is almost the same as for a random collision resolution strategy.
  • +
  • Quadratic probing does not require the use of a second hash function and is thus likely to be simpler and faster in practice.
  • +
+
+
+

8.5 Rehashing

+
    +
  • Build another table that is about twice as big.
  • +
  • Scan down the entire original hash table for non-deleted elements.
  • +
  • Use a new function to hash those elements into the new table.
  • +
  • When to rehash
  • +
  • As soon as the table is half full
  • +
  • When an insertion fails
  • +
  • When the table reaches a certain load factor
  • +
+
+

Note : Usually there should have been N/2 insertions before rehash, so O(N) rehash only adds a constant cost to each insertion. However, in an interactive system, the unfortunate user whose insertion caused a rehash could see a slowdown.

+
+
HashTable Rehash(HashTable H)
+{
+    int i, OldSize;
+    Cell *OldCells;
+    OldCells = H->TheCells;
+    OldSize = H->TableSize;
+
+    /*Get a new, empty table*/
+    H = InitializeTable(2*OldSize);
+    /*Scan through old table, reinserting into new*/
+    for(i = 0; i < OldSize; i++)
+        if(OldCells[i].Info == Legitimate)
+            Insert(OldCells[i].Element, H);
+    free(OldCells);
+
+    return H;
+}
+
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
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+ + + + 跳转至 + + +
+
+ +
+ + + + +
+ + +
+ +
+ + + + + + + + + +
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+ + + +
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+ + + + + + + + + +
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+ + + + +
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+ + + + + + + +

Notes for Data Structure

+

Stars +Forks +repo-size +Contributors

+

This is my personal notes for The Foundation of Data Structure course in Zhejiang University.

+

Since it’s the first time I’ve learned data structure systematically, I wish I could detail the information which will make it easier for me to review in the future.

+

Also hope that my notes can help someone else a little bit.

+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
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ML-for-zju

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image-20231022102907303

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generative model 生成式模型和非生成式模型

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linear model/none linear model

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image-20231022103347613

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生成模型(Generative Model)和判别模型(Discriminative Model)是机器学习中两种不同类型的模型,它们的主要区别在于它们对数据的建模方式和应用领域。

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  1. 生成模型(Generative Model)
  2. +
  3. 生成模型试图对整个数据分布进行建模,它学习如何生成数据。生成模型能够生成与训练数据集相似的新数据点。
  4. +
  5. 生成模型通常用于生成新数据、样本合成、缺失数据填补以及密度估计等任务。
  6. +
  7. 代表性的生成模型包括变分自编码器(Variational Autoencoders,VAE)、生成对抗网络(Generative Adversarial Networks,GAN)、隐马尔可夫模型(Hidden Markov Models,HMM)等。
  8. +
  9. 生成模型通常需要更多的数据和计算资源来训练,因为它们要学习整个数据分布。
  10. +
  11. 判别模型(Discriminative Model)
  12. +
  13. 判别模型关注的是对不同类别之间的边界进行建模,它学习如何对输入数据进行分类或标记。
  14. +
  15. 判别模型通常用于分类、回归和标记任务,其中目标是预测输入数据的标签或属性。
  16. +
  17. 代表性的判别模型包括逻辑回归、支持向量机、决策树、神经网络中的前馈神经网络等。
  18. +
  19. 判别模型通常在小规模数据上效果较好,因为它们只需要建模与任务相关的部分信息,而不需要学习整个数据分布。
  20. +
+

总结来说,生成模型和判别模型的关键区别在于其建模目标。生成模型试图理解整个数据分布并生成新数据,而判别模型关注的是对数据的分类或标记。在实际应用中,选择生成模型还是判别模型通常取决于具体问题和任务的性质。有时,这两种类型的模型可以结合使用,以实现更复杂的机器学习任务。

+

image-20231022110143358

+

linear feature+nonlinear model/ nonlinear feature+linear model是什么意思

+

ChatGPT

+

"线性特征 + 非线性模型" 和 "非线性特征 + 线性模型" 是机器学习中的两种不同方法,用于处理数据和建立预测模型。它们可以在特征工程和模型选择方面用于处理非线性关系。

+
    +
  1. 线性特征 + 非线性模型
  2. +
  3. 在这种方法中,特征是原始数据或线性组合的结果,而模型是非线性的。这意味着模型可以学习非线性关系,但特征本身是线性的。
  4. +
  5. 举例:特征可以是原始数据,如长度、宽度和高度,但模型可以是多项式回归模型,能够拟合非线性关系,例如长度和宽度的乘积对输出的影响。
  6. +
  7. 非线性特征 + 线性模型
  8. +
  9. 在这种方法中,特征本身是经过非线性变换的,例如,通过应用某种非线性函数(例如对数、指数、多项式等)对原始数据进行处理。然后,线性模型被用于学习特征之间的线性关系。
  10. +
  11. 举例:特征可以是原始数据的对数,模型可以是线性回归模型,通过对数变换能够捕捉数据中的非线性关系,如指数增长。
  12. +
+

这两种方法通常用于处理不同类型的数据和问题。选择哪种方法通常取决于问题的性质以及数据的分布。在某些情况下,可以尝试两种方法,然后根据模型性能来选择最佳方法。

+

需要注意的是,"非线性特征 + 线性模型" 也可以被看作是一种"线性特征 + 非线性模型"的特殊情况,因为线性模型本身可以学习非线性关系,只要特征经过适当的非线性变换。这种灵活性使得线性模型成为许多机器学习问题的有力工具。

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Truth/PredictionPositive
PositiveTP
NegativeFP
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image-20231022110708240

+

mean-squared error

+

image-20231022112204191

+

image-20231022113633010

+

10-25

+

symbolism

+

logic theorist

+

expert system

+

automated theoroem proving

+

connectionism

+

transformers

+

recurrent neural networks

+

convolution neural netorks

+ + + + + + +
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+ + +
+ + + +
+ + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/3 ZJU-AI-ML/feed forward and backward propagation/index.html b/3 ZJU-AI-ML/feed forward and backward propagation/index.html new file mode 100644 index 00000000..0bd2a4f8 --- /dev/null +++ b/3 ZJU-AI-ML/feed forward and backward propagation/index.html @@ -0,0 +1,1422 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 反向传播 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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反向传播

+ +

feed forward and backward propagation

+

反向传播中,计算的是最终的

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/3 ZJU-AI-ML/labs & hw review/index.html b/3 ZJU-AI-ML/labs & hw review/index.html new file mode 100644 index 00000000..6d032803 --- /dev/null +++ b/3 ZJU-AI-ML/labs & hw review/index.html @@ -0,0 +1,1419 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 课程Lab&hw - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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课程Lab&hw

+ +

labs & hw review quickly!

+ + + + + + +
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+ + +
+ + + +
+ + + +
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+ + + + + + + + + + + + \ No newline at end of file diff --git a/3 ZJU-AI-ML/notes for ZJU-AI-ML/index.html b/3 ZJU-AI-ML/notes for ZJU-AI-ML/index.html new file mode 100644 index 00000000..cedd5fb2 --- /dev/null +++ b/3 ZJU-AI-ML/notes for ZJU-AI-ML/index.html @@ -0,0 +1,1421 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 赶快补课抄笔记 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

赶快补课抄笔记

+ +

notes for ZJU-AI-ML

+ + + + + + +
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+ + +
+ + + +
+ + + +
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+
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+ + + + + + + + + + + + \ No newline at end of file diff --git "a/4 \345\233\276\345\203\217\344\277\241\346\201\257\345\244\204\347\220\206 DIP/DIP/index.html" "b/4 \345\233\276\345\203\217\344\277\241\346\201\257\345\244\204\347\220\206 DIP/DIP/index.html" new file mode 100644 index 00000000..eca56977 --- /dev/null +++ "b/4 \345\233\276\345\203\217\344\277\241\346\201\257\345\244\204\347\220\206 DIP/DIP/index.html" @@ -0,0 +1,1531 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 4 图像信息处理 DIP - 默写课~ - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
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DIP

+

DPI是

+

课程大纲

+

目录课程学习内容任课教师课程教材推荐书单分数构成

+

图像信息处理

+

CS 专业选修

+

课程学习内容

+

教授内容以图像基本概念、基本操作为基础,围绕图像合成与编辑核心,并介绍了当前数字图像处理的现状、发展和一些关键技术。 主要知识点为:

+
    +
  • 图像获取
  • +
  • 图像显示和打印
  • +
  • 图像存储和传输
  • +
  • 图像增强和恢复
  • +
  • 图像识别和理解
  • +
+

任课教师

+

本门课程只由宋明黎一位老师开设。

+

授课方式:双语(绝大部分 PPT 为英文,老师授课使用汉语)。

+

授课水平:口齿清晰,逻辑清晰,智云 1.5 倍速刚好。

+

给分情况:一般。不建议抱太高期望,但认真学的话得分应该不会太低。

+

其他:黎叔是一名火影厨。

+

课程教材

+

+

推荐书单

+
    +
  • Digital Image Processing Using MATLAB, Gonzalez
  • +
  • 《数字图像处理编程入门》,吕凤军
  • +
+

分数构成

+

卷面(60%)+ 作业(40%)

+

一学期大概会有 5~7 次作业,要使用 C/C++ 编程,不可调用 OpenCV 等图形处理库。

+

矢量图格式

+

BITMAPFILEHEADER

+

BITMAPINFOHEDER

+

morphing 变形、映射

+

bilateral filter 双边滤波

+

guided filter

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/404.html b/404.html new file mode 100644 index 00000000..8f6a3467 --- /dev/null +++ b/404.html @@ -0,0 +1,1350 @@ + + + + + + + + + + + + + + + + + + + + + jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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404 - Not found

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+ + + + + + + + + + + + \ No newline at end of file diff --git a/Others/CS61A-python/index.html b/Others/CS61A-python/index.html new file mode 100644 index 00000000..561a1fd2 --- /dev/null +++ b/Others/CS61A-python/index.html @@ -0,0 +1,1702 @@ + + + + + + + + + + + + + + + + + + + + + + + + + CS61A - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

CS61a PYTHON

+

answer = get_string()

+

print("hello,",answer) 两个参数中间自动加括号

+

print(f"hello,{answer}")

+

f为formatted string 格式化字符串

+

数据类型

+

删去了c中的 long double

+

只有bool float int str

+

加了range list tuple dict set

+
words = set() #直接将一个hash table 赋给word
+#dict的实现?
+def check(word):
+    if word.lower() in words:
+        return True
+    else:
+        return False
+def load(dictionary):
+    file = open(dictionary, "r")
+    for line in file:
+        word = line.rstrip() #
+        words.add(line)
+    close(file)
+    return True
+
+def size():
+    return len(word)
+
+def unload():
+    #free memory
+    return True
+
+

image-20231022201934658

+

所谓oop就是有内置的函数

+

s.lower() 要非常注意python中的浅拷贝和深拷贝

+

image-20231022204754522

+
#py不需要prototype,但是需要call main
+
+main函数写在最后,不用缩进
+
+
#try-except语句
+#抛出错误,然后
+try:
+
+except:
+
+else:
+
+
for i in range(4):
+    print("?",end="\n")->print("?",end="")
+=print("?"*4)
+#没有分配内存,没有指针
+
+

global frame(全局帧)

+

全局帧是程序的顶层帧,包含了全局范围内定义的变量。这些变量被称为全局变量,因为它们可以在整个程序的任何地方访问。全局帧中的变量对整个程序都是可见的。

+

local frame(局部帧)

+

每当你调用一个函数,Python会为该函数创建一个局部帧。这个局部帧包含了函数中定义的局部变量和参数。这些变量只能在函数内部访问,而在函数执行完毕后,局部帧也会被销毁。这有助于保持变量的隔离性,防止不同函数之间的变量名冲突。

+

举例来说,如果你在Python中定义一个函数,函数内的变量会存在于该函数的局部帧中。同时,如果你在函数外定义一个变量,它会存在于全局帧中。这种分层的帧结构有助于组织和管理变量,使其具有适当的作用域。局部帧和全局帧的交互是Python中变量作用域的核心概念,它确保了变量在程序中的合理可见性和隔离性。

+

$python3 -i example.py

+

以交互式命令行运行python,可以通过键入变量值查看执行完成后的各个变量,无需print

+

$python3 -m doctest example.py

+

运行docstring所指定的示例,如果没有输出则直接返回

+

$python3 -m doctest -v example.py

+

打印输出所有的docstring测试结果,相当于自测情况

+

def嵌套定义

+

image-20231025192930643

+

image-20231025193350857

+

image-20231025193538460

+

image-20231025193656724

+

image-20231025201005992

+

lambda x : f(x)==y 返回一个x

+

image-20231025201319301

+

control statements

+

image-20231025213614688

+

验证递归的正确性/如何写递归->分解问题,就好像n-1的答案已经写好了,只需要从n-1得到n

+

用数归!

+

1.base case

+

2.假设n-1的情况正确执行,正确返回,如何利用n-1的情况得出n

+

image-20231025203103916

+

image-20231025204447557

+

上面是循环,迭代

+

下面是递归!

+

迭代每次while循环内的赋值变成了递归调用时的参数

+
def factorial_recursive(n):
+    if n == 0:
+        return 1
+    else:
+        return n * factorial_recursive(n - 1)
+
+def factorial_iterative(n):
+    result = 1
+    for i in range(1, n + 1):
+        result *= i
+    return result
+
+

分清楚base case和else

+

image-20231025210814628

+

image-20231025211259401

+

image-20231025214141514

+

怎么分解问题比较关键

+

counting partitions

+

image-20231025214423305

+

image-20231025214609959

+

image-20231025215321140

+

python列表(list)和元组(tuple)详解_木子林_的博客-CSDN博客

+

一篇讲list和tuple区别的blog,非常细致,可以细看

+

Python的enumerate函数-CSDN博客

+

method :和instance绑定的函数

+

method的第一个隐形的参数是self,调用的方式是dot(.)

+

instance有属性,但是class也可以有自己的属性

+

类名.函数名

+

Account.deposit(account_john,10)属于直接访问类的method

+
class Account:
+    interest = 0.02
+    def __init__(self,account_holder):
+        self.balance = 0
+        self.holder = account_holder
+    def withdraw(self,amount):
+        if self.balance-amount<0:
+            return 'Insufficient funds'
+        else
+        self.balance = self.balance-amount
+        return self.balance
+    def deposit(slef,amount):
+        self.balance = self.balance+amount
+        return self.balance
+    #additional methods would be defined here
+class CheckingAccount(Account):
+    #递归查看是否有对应的attribute,如果找到的attribute是一个bound method就返回函数计算后的值,如果是一个值,就返回该值
+    #初始化的时候
+    withdraw_fee = 1
+    interest = 0.01
+    def withdraw(self,amount):
+        return Account.withdraw(self,amount+self.withdraw_fee)#这里体现了继承的另一种用法
+    #递归查看,withdraw在子类中有同名的重构实现,所以按照子类的来,但是因为方便,可以调用父类的withdraw函数,所以使用Account.withdraw来访问父类中的withdraw,但需要提供self参数,因为并未初始化account属性下的withdraw,所以需要提供self参数
+    #即使已被overridden的属性也可以通过直接访问类对象访问
+tom_account = Account("Tom")
+>>>tom_account.interest
+a = Account("John")
+b = CheckingAccount('Jack')
+>>>a.deposit(100)
+100
+>>>b.deposit(100)
+100
+>>>a.withdraw(100)
+90
+>>>b.withdraw(100)
+89
+    0.02
+    #初始化的实例没有interest这个属性,但是类有,也可以访问到
+
+

面向对象编程中,所有东西是object:对象

+

在oop python中,所有东西(object)都有属性(attributes),以键值对(name-value pairs)表示

+

类(classes)也是object:对象,因此类有自己的属性

+

实例的属性:初始化的实例具有的属性

+

类的属性:初始化的实例所属的类所具有的属性

+

类的def方法定义的method/函数返回不返回(return有没有内容视情况需要,如果在实际实例化调用类时需要将初始化过的东西接收,例如a = open_account("john",5),则需要返回,否则不一定需要写return什么

+

has-a和is-a关系

+
class Bank:
+    #a bank has accounts:has-a关系
+    def __init__(self):
+        self.accounts = []
+    def open_account(self,holder,amount,kind = Account):
+        account = kind(holder)
+        account.deposit(amount)
+        self.accounts.append(account)
+        return account
+    def pay_interest(self):
+        for a in self.accounts:
+            a.deposit(a.balance*a.interest)
+    def too_big_to_fail(self):
+        return len(self.account)>1
+
+
class A:
+    z = -1
+    def f(self,x):
+        return B(x-1)
+class B(A):
+    n = 4
+    def __init__(self,y):
+        if y:
+            self.z = self.f(y)
+        else:
+            self.z = C(y+1)
+class C(B):
+    def f(self,x):
+        return x
+a = A()
+b = B(1)
+b.n = 5
+print(C(2).n)
+print(a.z==C.z)
+print(a.z==b.z)
+print(b.z)
+print(b.z.z)
+print(b.z.z.z)
+print(b.z.z.z.z)
+
+ + + + + + +
+
+ + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + + + \ No newline at end of file diff --git a/Others/assets/1.png b/Others/assets/1.png new file mode 100644 index 00000000..e09dae67 Binary files /dev/null and b/Others/assets/1.png differ diff --git a/Others/assets/image-20231119131157151.png b/Others/assets/image-20231119131157151.png new file mode 100644 index 00000000..98a87611 Binary files /dev/null and b/Others/assets/image-20231119131157151.png differ diff --git "a/Others/git\344\275\277\347\224\250\346\225\231\347\250\213/index.html" "b/Others/git\344\275\277\347\224\250\346\225\231\347\250\213/index.html" new file mode 100644 index 00000000..810ed426 --- /dev/null +++ "b/Others/git\344\275\277\347\224\250\346\225\231\347\250\213/index.html" @@ -0,0 +1,1406 @@ + + + + + + + + + + + + + + + + + + + + + + + Git 基础 - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
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git使用教程

+

docs\pictures\1.jpg

+

image-20231119131157151

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+ + + + + + + + + + + + \ No newline at end of file diff --git "a/Others/linux \345\220\257\345\212\250/index.html" "b/Others/linux \345\220\257\345\212\250/index.html" new file mode 100644 index 00000000..77566fb9 --- /dev/null +++ "b/Others/linux \345\220\257\345\212\250/index.html" @@ -0,0 +1,1695 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Linux服务器运维(x)把玩(√) - jy-hf's learning site + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + 跳转至 + + +
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linux

+
    +
  1. 云计算和虚拟化:
  2. +
  3. 学习如何配置和管理云服务器,理解云计算概念和服务模型。
  4. +
  5. 掌握虚拟化技术,如容器化和虚拟机管理。
  6. +
  7. 网络和安全:
  8. +
  9. 配置和管理网络服务,学习网络安全的基础知识。
  10. +
  11. 实施防火墙、身份验证和访问控制。
  12. +
  13. 分布式系统:
  14. +
  15. 学习如何构建和管理分布式系统,包括数据库、消息队列和负载均衡器。
  16. +
  17. 研究容错性和分布式一致性的理论和实践。
  18. +
  19. 自动化和编排:
  20. +
  21. 使用自动化工具和编排框架来管理和部署应用程序。
  22. +
  23. 学习脚本语言和配置管理工具。
  24. +
  25. 大数据和数据科学:
  26. +
  27. 学习如何使用云平台处理和分析大规模数据。
  28. +
  29. 探索机器学习和人工智能应用。
  30. +
  31. Web开发和应用部署:
  32. +
  33. 构建和部署Web应用程序,了解云上的托管服务。
  34. +
  35. 学习使用容器和服务器less架构。
  36. +
  37. 容器化技术:
  38. +
  39. 使用Docker等容器技术构建、部署和管理应用程序。
  40. +
  41. 学习Kubernetes等容器编排工具。
  42. +
+

aliyun服务器: ssh root@101.201.46.135

+

宝塔面板

+

最后还是采用ssh的方法

+

SSH免密登录(SSH Public Key Authentication)是一种通过使用密钥对而不是密码进行SSH登录的方法,提高了安全性并简化了登录过程。以下是SSH免密登录的配置过程:

+
    +
  1. 生成密钥对: 在本地机器上生成一对密钥,包括私钥和公钥。私钥存储在本地机器上,而公钥会被传输到远程机器上。
  2. +
+

使用以下命令生成密钥对:

+

bashCopy code + ssh-keygen -t rsa

+

这会在~/.ssh/目录下生成id_rsa(私钥)和id_rsa.pub(公钥)文件。

+
    +
  1. 将公钥复制到远程服务器: 将本地生成的公钥复制到远程服务器的~/.ssh/authorized_keys文件中。可以使用ssh-copy-id命令,它会自动将公钥添加到目标用户的authorized_keys文件中。
  2. +
+

bashCopy code + ssh-copy-id username@remote_host

+

如果ssh-copy-id命令不可用,可以手动将公钥内容追加到远程服务器的~/.ssh/authorized_keys文件中。

+
    +
  1. 设置权限: 确保~/.ssh/ 目录和 ~/.ssh/authorized_keys 文件的权限正确。权限设置对于SSH的安全性至关重要。
  2. +
+

bashCopy codechmod 700 ~/.ssh + chmod 600 ~/.ssh/authorized_keys

+
    +
  1. 测试SSH免密登录: 尝试使用SSH连接到远程服务器,应该不再需要输入密码。
  2. +
+

bashCopy code + ssh username@remote_host

+

如果一切设置正确,你将可以无密码登录到远程服务器。

+

请注意,为了安全起见,私钥文件(id_rsa)应该保持在本地机器上,并且不应该分享给其他人。同时,公钥文件(id_rsa.pub)需要传输到需要访问的远程服务器。

+

[Linux]创建新用户及用户权限 - 知乎 (zhihu.com)

+
scp -r /home/user/documents username@remote_host:/var/www/
+scp -P 80 baseline2.cu hjy@10.78.18.247:~/gemm
+
+

11-16

+

服务器改名

+

找到/etc/hosts sudo vim hosts 添加一行 101.201.46.135 server_jy 再在ssh时重新add一下这个别名,完成

+

以后就叫server_jy了~

+

监听端口

+

安全组

+

查找命令

+

```[root@iZ2ze72tpnr9ta1r8uvbujZ /]# find / -name nginx +[root@iZ2ze72tpnr9ta1r8uvbujZ /]# find / -name nginx +/www/server/nginx +/www/server/nginx/src/objs/nginx +/www/server/nginx/sbin/nginx +/www/server/panel/rewrite/nginx +/www/server/panel/vhost/nginx +/www/server/panel/vhost/template/nginx +/etc/rc.d/init.d/nginx +/usr/bin/nginx +/usr/local/nginx +[root@iZ2ze72tpnr9ta1r8uvbujZ /]#

+

+/usr/bin
+
+/usr/local
+
+```c
+[root@iZ2ze72tpnr9ta1r8uvbujZ /]# start nginx
+-bash: start: command not found
+[root@iZ2ze72tpnr9ta1r8uvbujZ /]# nginx
+nginx: [emerg] bind() to 0.0.0.0:888 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:80 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:888 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:80 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:888 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:80 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:888 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:80 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:888 failed (98: Address already in use)
+nginx: [emerg] bind() to 0.0.0.0:80 failed (98: Address already in use)
+nginx: [emerg] still could not bind()
+[root@iZ2ze72tpnr9ta1r8uvbujZ /]# sudo lsof -i :80
+COMMAND      PID USER   FD   TYPE DEVICE SIZE/OFF NODE NAME
+AliYunDun   1473 root   11u  IPv4  27166      0t0  TCP iZ2ze72tpnr9ta1r8uvbujZ:37902->100.100.30.26:http (ESTABLISHED)
+nginx     269834 root    9u  IPv4 679139      0t0  TCP *:http (LISTEN)
+nginx     269835  www    9u  IPv4 679139      0t0  TCP *:http (LISTEN)
+nginx     269836  www    9u  IPv4 679139      0t0  TCP *:http (LISTEN)
+[root@iZ2ze72tpnr9ta1r8uvbujZ /]#
+
+

grep

+

grep是一个在文本中搜索模式的强大命令行工具。它的名字来源于全局正则表达式打印(Global Regular Expression Print)。

+

下面是grep命令的基本用法和一些常见选项:

+
bashCopy code
+grep [options] pattern [file...]
+
+
    +
  • pattern:要搜索的模式,可以是字符串或正则表达式。
  • +
  • file:要在其中搜索模式的文件。如果没有提供文件名,grep将从标准输入中读取。
  • +
+

常见选项:

+
    +
  • -i:忽略大小写。
  • +
  • -r-R:递归搜索子目录。
  • +
  • -n:显示匹配行的行号。
  • +
  • -v:反向选择,显示不匹配的行。
  • +
  • -l:只显示包含匹配项的文件名。
  • +
  • -c:只显示匹配的行数而不显示匹配的内容。
  • +
  • -A-B-C:显示匹配行的上下文行。
  • +
  • -e:指定多个模式。
  • +
+

示例:

+
    +
  1. 在文件中搜索包含关键字的行:
  2. +
+

bashCopy code + grep "keyword" filename

+
    +
  1. 递归搜索目录下所有文件中包含关键字的行:
  2. +
+

bashCopy code + grep -r "keyword" directory

+
    +
  1. 忽略大小写:
  2. +
+

bashCopy code + grep -i "keyword" filename

+
    +
  1. 显示匹配行的行号:
  2. +
+

bashCopy code + grep -n "keyword" filename

+
    +
  1. 反向选择,显示不匹配的行:
  2. +
+

bashCopy code + grep -v "keyword" filename

+

这只是一些grep命令的基本用法和选项,grep有很多其他选项和功能,你可以通过man grep查看grep的手册页以获取更多详细信息。\

+

竟然没有apt-get??

+
[root@iZ2ze72tpnr9ta1r8uvbujZ hjy]# lsb_release -a
+LSB Version:    :core-4.1-amd64:core-4.1-noarch
+Distributor ID: AlibabaCloud
+Description:    Alibaba Cloud Linux release 3 (Soaring Falcon)
+Release:        3
+Codename:       SoaringFalcon
+
+

为什么命令查找不到是bash打头

+
bash: apt-get: command not found
+
+

如果你在使用命令时遇到 "命令找不到" 的错误,这可能有多个原因。一种可能性是系统无法找到或识别该命令,这可能与环境变量或命令的位置有关。以下是一些可能的原因和解决方法:

+
    +
  1. 环境变量问题: 确保命令所在的路径包含在系统的PATH环境变量中。PATH环境变量包含一组目录,系统在这些目录中查找可执行文件。你可以使用以下命令查看PATH
  2. +
+

bashCopy code + echo $PATH

+

如果命令所在的目录不在PATH中,你可以将其添加到PATH。例如:

+

bashCopy code + export PATH=$PATH:/path/to/your/command

+

在这里,将/path/to/your/command替换为包含你的命令的实际路径。

+
    +
  1. +

    命令未安装: 确保你尝试运行的命令已经安装在系统上。有些命令可能需要单独安装。你可以使用系统的包管理器安装它们。

    +
  2. +
  3. +

    文件权限问题: 检查命令文件的权限,确保你有执行权限。你可以使用ls -l命令查看文件权限,例如:

    +
  4. +
+

bashCopy code + ls -l /path/to/your/command

+

如果没有执行权限,可以使用chmod命令添加执行权限:

+

bashCopy code + chmod +x /path/to/your/command

+
    +
  1. 命令拼写错误: 请确保你正确拼写了要运行的命令。
  2. +
+

如果你能提供更具体的错误信息或命令示例,我可以提供更详细的帮助。

+
[root@iZ2ze72tpnr9ta1r8uvbujZ hjy]# echo $PATH
+/home/hjy/.local/bin:/home/hjy/bin:/usr/local/bin:/usr/bin:/usr/local/sbin:/usr/sbin
+
+

发行版问题

+

没有apt-get

+
sudo dnf install ?
+[root@iZ2ze72tpnr9ta1r8uvbujZ hjy]# sudo dnf install pip
+Last metadata expiration check: 3:41:20 ago on Sat Nov 18 08:06:48 2023.
+No match for argument: pip
+Error: Unable to find a match: pip
+
+

wordpress建站 ok

+

mysql数据库使用

+

域名只不过是将101.201.46.135之类的ip地址用DNS服务器映射到可记忆的字符串?

+

是的,域名系统(DNS)的主要作用是将易于记忆的域名映射到计算机网络中的IP地址。IP地址是互联网上计算机的唯一标识符,通过将域名映射到IP地址,人们可以使用容易记忆的名称来访问网站、服务器或其他网络服务,而不必记住复杂的数字地址。

+

例如,将域名 "example.com" 映射到 IP 地址 "101.201.46.135"。当你在浏览器中键入 "example.com" 时,计算机首先会查询DNS服务器,获取与 "example.com" 相关联的IP地址,然后使用这个IP地址建立连接到相应的服务器。

+

DNS使用一个层次化的结构,包括顶级域(如.com、.org)、二级域(如example.com)、子域等。这个结构允许全球范围内唯一地标识不同的域名,并通过分布式的DNS服务器系统来管理这些映射关系。

+

总的来说,域名的作用是提供一个便于记忆和使用的方式来访问互联网上的资源,而不必记住它们的具体IP地址。

+

自行建站有很多选择,取决于你的技术水平、需求、预算和个人偏好。以下是一些常见的自行建站工具和平台:

+
    +
  1. WordPress: WordPress 是一个流行的开源内容管理系统 (CMS),适用于各种类型的网站,从博客到企业网站。它有大量的主题和插件,易于使用,适合不具备编程技能的用户。
  2. +
  3. Jekyll: Jekyll 是一个静态网站生成器,使用 Ruby 语言。它适用于博客和简单的网站,生成的网站可以部署到几乎任何托管服务上。
  4. +
  5. Hugo: Hugo 是另一个静态网站生成器,用 Go 语言编写,具有快速的构建速度。它适用于个人博客和小型网站。
  6. +
  7. GitHub Pages: 如果你使用 Git 进行版本控制,并且喜欢在 GitHub 上托管代码,GitHub Pages 是一个免费的静态网站托管服务。它与 Jekyll 集成得很好,但也支持其他静态网站生成器。
  8. +
  9. Wix: Wix 是一个易于使用的网站构建平台,提供各种模板和拖放式编辑器。适合那些不具备编码经验的用户。
  10. +
  11. Squarespace: Squarespace 是一个集成的网站建设平台,提供专业设计的模板和简单的拖放编辑工具。适用于创意和商业网站。
  12. +
  13. Django: 如果你有编程经验,并且想要更大的灵活性,Django 是一个强大的Python框架,适用于开发复杂的Web应用程序。
  14. +
  15. VuePress 和 Nuxt.js: 如果你熟悉 Vue.js,VuePress 适用于文档和博客。而 Nuxt.js 则是一个用于构建Vue.js应用程序的框架,也可以用于服务器渲染和静态站点生成。
  16. +
+

选择哪个工具取决于你的具体需求和技术偏好。对于初学者,使用WordPress、Wix或Squarespace可能是更容易上手的选择。对于有一些编程经验的人来说,静态网站生成器如Jekyll、Hugo或VuePress可能是一个不错的选择。

+

image-20231118203501265

+

2023_DD是guahao老师在github上的仓库的全部内容,其中并未包括node_modules,src/assets/javascripts文件的内容,请问

+

github.io建站过程

+

使用

+

image-20231119000619441

+

image-20231119000627543

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+
+
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circle.state-start,.start-state{fill:var(--md-mermaid-edge-color);stroke:none}.end-state-inner,.end-state-outer{fill:var(--md-mermaid-edge-color)}.end-state-inner,.node circle.state-end{stroke:var(--md-mermaid-label-bg-color)}.transition{stroke:var(--md-mermaid-edge-color)}[id^=state-fork] rect,[id^=state-join] rect{fill:var(--md-mermaid-edge-color)!important;stroke:none!important}.statediagram-cluster.statediagram-cluster .inner{fill:var(--md-default-bg-color)}.statediagram-cluster rect{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}.statediagram-state rect.divider{fill:var(--md-default-fg-color--lightest);stroke:var(--md-default-fg-color--lighter)}defs #statediagram-barbEnd{stroke:var(--md-mermaid-edge-color)}.attributeBoxEven,.attributeBoxOdd{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}.entityBox{fill:var(--md-mermaid-label-bg-color);stroke:var(--md-mermaid-node-fg-color)}.entityLabel{fill:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.relationshipLabelBox{fill:var(--md-mermaid-label-bg-color);fill-opacity:1;background-color:var(--md-mermaid-label-bg-color);opacity:1}.relationshipLabel{fill:var(--md-mermaid-label-fg-color)}.relationshipLine{stroke:var(--md-mermaid-edge-color)}defs #ONE_OR_MORE_END *,defs #ONE_OR_MORE_START *,defs #ONLY_ONE_END *,defs #ONLY_ONE_START *,defs #ZERO_OR_MORE_END *,defs #ZERO_OR_MORE_START *,defs #ZERO_OR_ONE_END *,defs #ZERO_OR_ONE_START *{stroke:var(--md-mermaid-edge-color)!important}defs #ZERO_OR_MORE_END circle,defs #ZERO_OR_MORE_START circle{fill:var(--md-mermaid-label-bg-color)}.actor{fill:var(--md-mermaid-sequence-actor-bg-color);stroke:var(--md-mermaid-sequence-actor-border-color)}text.actor>tspan{fill:var(--md-mermaid-sequence-actor-fg-color);font-family:var(--md-mermaid-font-family)}line{stroke:var(--md-mermaid-sequence-actor-line-color)}.actor-man circle,.actor-man line{fill:var(--md-mermaid-sequence-actorman-bg-color);stroke:var(--md-mermaid-sequence-actorman-line-color)}.messageLine0,.messageLine1{stroke:var(--md-mermaid-sequence-message-line-color)}.note{fill:var(--md-mermaid-sequence-note-bg-color);stroke:var(--md-mermaid-sequence-note-border-color)}.loopText,.loopText>tspan,.messageText,.noteText>tspan{stroke:none;font-family:var(--md-mermaid-font-family)!important}.messageText{fill:var(--md-mermaid-sequence-message-fg-color)}.loopText,.loopText>tspan{fill:var(--md-mermaid-sequence-loop-fg-color)}.noteText>tspan{fill:var(--md-mermaid-sequence-note-fg-color)}#arrowhead path{fill:var(--md-mermaid-sequence-message-line-color);stroke:none}.loopLine{fill:var(--md-mermaid-sequence-loop-bg-color);stroke:var(--md-mermaid-sequence-loop-border-color)}.labelBox{fill:var(--md-mermaid-sequence-label-bg-color);stroke:none}.labelText,.labelText>span{fill:var(--md-mermaid-sequence-label-fg-color);font-family:var(--md-mermaid-font-family)}.sequenceNumber{fill:var(--md-mermaid-sequence-number-fg-color)}rect.rect{fill:var(--md-mermaid-sequence-box-bg-color);stroke:none}rect.rect+text.text{fill:var(--md-mermaid-sequence-box-fg-color)}defs #sequencenumber{fill:var(--md-mermaid-sequence-number-bg-color)!important}";var zr,wa=0;function Sa(){return typeof mermaid=="undefined"||mermaid instanceof Element?ht("https://unpkg.com/mermaid@9.4.3/dist/mermaid.min.js"):j(void 0)}function On(e){return e.classList.remove("mermaid"),zr||(zr=Sa().pipe(w(()=>mermaid.initialize({startOnLoad:!1,themeCSS:Tn,sequence:{actorFontSize:"16px",messageFontSize:"16px",noteFontSize:"16px"}})),m(()=>{}),J(1))),zr.subscribe(()=>{e.classList.add("mermaid");let t=`__mermaid_${wa++}`,r=T("div",{class:"mermaid"}),o=e.textContent;mermaid.mermaidAPI.render(t,o,(n,i)=>{let s=r.attachShadow({mode:"closed"});s.innerHTML=n,e.replaceWith(r),i==null||i(s)})}),zr.pipe(m(()=>({ref:e})))}var Mn=T("table");function Ln(e){return e.replaceWith(Mn),Mn.replaceWith(dn(e)),j({ref:e})}function Ta(e){let t=q(":scope > input",e),r=t.find(o=>o.checked)||t[0];return _(...t.map(o=>h(o,"change").pipe(m(()=>U(`label[for="${o.id}"]`))))).pipe(V(U(`label[for="${r.id}"]`)),m(o=>({active:o})))}function _n(e,{viewport$:t}){let r=Ur("prev");e.append(r);let o=Ur("next");e.append(o);let n=U(".tabbed-labels",e);return H(()=>{let i=new x,s=i.pipe(Z(),re(!0));return B([i,ye(e)]).pipe(Ce(1,Oe),Y(s)).subscribe({next([{active:a},c]){let p=Je(a),{width:l}=he(a);e.style.setProperty("--md-indicator-x",`${p.x}px`),e.style.setProperty("--md-indicator-width",`${l}px`);let f=er(n);(p.xf.x+c.width)&&n.scrollTo({left:Math.max(0,p.x-16),behavior:"smooth"})},complete(){e.style.removeProperty("--md-indicator-x"),e.style.removeProperty("--md-indicator-width")}}),B([dt(n),ye(n)]).pipe(Y(s)).subscribe(([a,c])=>{let p=bt(n);r.hidden=a.x<16,o.hidden=a.x>p.width-c.width-16}),_(h(r,"click").pipe(m(()=>-1)),h(o,"click").pipe(m(()=>1))).pipe(Y(s)).subscribe(a=>{let{width:c}=he(n);n.scrollBy({left:c*a,behavior:"smooth"})}),te("content.tabs.link")&&i.pipe(je(1),ne(t)).subscribe(([{active:a},{offset:c}])=>{let p=a.innerText.trim();if(a.hasAttribute("data-md-switching"))a.removeAttribute("data-md-switching");else{let l=e.offsetTop-c.y;for(let u of q("[data-tabs]"))for(let d of q(":scope > input",u)){let v=U(`label[for="${d.id}"]`);if(v!==a&&v.innerText.trim()===p){v.setAttribute("data-md-switching",""),d.click();break}}window.scrollTo({top:e.offsetTop-l});let f=__md_get("__tabs")||[];__md_set("__tabs",[...new Set([p,...f])])}}),i.pipe(Y(s)).subscribe(()=>{for(let a of q("audio, video",e))a.pause()}),Ta(e).pipe(w(a=>i.next(a)),A(()=>i.complete()),m(a=>R({ref:e},a)))}).pipe(rt(ae))}function An(e,{viewport$:t,target$:r,print$:o}){return _(...q(".annotate:not(.highlight)",e).map(n=>gn(n,{target$:r,print$:o})),...q("pre:not(.mermaid) > code",e).map(n=>wn(n,{target$:r,print$:o})),...q("pre.mermaid",e).map(n=>On(n)),...q("table:not([class])",e).map(n=>Ln(n)),...q("details",e).map(n=>Sn(n,{target$:r,print$:o})),...q("[data-tabs]",e).map(n=>_n(n,{viewport$:t})))}function Oa(e,{alert$:t}){return t.pipe(E(r=>_(j(!0),j(!1).pipe(ze(2e3))).pipe(m(o=>({message:r,active:o})))))}function Cn(e,t){let r=U(".md-typeset",e);return H(()=>{let o=new x;return o.subscribe(({message:n,active:i})=>{e.classList.toggle("md-dialog--active",i),r.textContent=n}),Oa(e,t).pipe(w(n=>o.next(n)),A(()=>o.complete()),m(n=>R({ref:e},n)))})}function Ma({viewport$:e}){if(!te("header.autohide"))return j(!1);let t=e.pipe(m(({offset:{y:n}})=>n),Le(2,1),m(([n,i])=>[nMath.abs(i-n.y)>100),m(([,[n]])=>n),X()),o=We("search");return B([e,o]).pipe(m(([{offset:n},i])=>n.y>400&&!i),X(),E(n=>n?r:j(!1)),V(!1))}function kn(e,t){return H(()=>B([ye(e),Ma(t)])).pipe(m(([{height:r},o])=>({height:r,hidden:o})),X((r,o)=>r.height===o.height&&r.hidden===o.hidden),J(1))}function Hn(e,{header$:t,main$:r}){return H(()=>{let o=new x,n=o.pipe(Z(),re(!0));return o.pipe(ee("active"),Ge(t)).subscribe(([{active:i},{hidden:s}])=>{e.classList.toggle("md-header--shadow",i&&!s),e.hidden=s}),r.subscribe(o),t.pipe(Y(n),m(i=>R({ref:e},i)))})}function La(e,{viewport$:t,header$:r}){return ar(e,{viewport$:t,header$:r}).pipe(m(({offset:{y:o}})=>{let{height:n}=he(e);return{active:o>=n}}),ee("active"))}function $n(e,t){return H(()=>{let r=new x;r.subscribe({next({active:n}){e.classList.toggle("md-header__title--active",n)},complete(){e.classList.remove("md-header__title--active")}});let o=se(".md-content h1");return typeof o=="undefined"?L:La(o,t).pipe(w(n=>r.next(n)),A(()=>r.complete()),m(n=>R({ref:e},n)))})}function Rn(e,{viewport$:t,header$:r}){let o=r.pipe(m(({height:i})=>i),X()),n=o.pipe(E(()=>ye(e).pipe(m(({height:i})=>({top:e.offsetTop,bottom:e.offsetTop+i})),ee("bottom"))));return B([o,n,t]).pipe(m(([i,{top:s,bottom:a},{offset:{y:c},size:{height:p}}])=>(p=Math.max(0,p-Math.max(0,s-c,i)-Math.max(0,p+c-a)),{offset:s-i,height:p,active:s-i<=c})),X((i,s)=>i.offset===s.offset&&i.height===s.height&&i.active===s.active))}function _a(e){let t=__md_get("__palette")||{index:e.findIndex(r=>matchMedia(r.getAttribute("data-md-color-media")).matches)};return j(...e).pipe(ce(r=>h(r,"change").pipe(m(()=>r))),V(e[Math.max(0,t.index)]),m(r=>({index:e.indexOf(r),color:{scheme:r.getAttribute("data-md-color-scheme"),primary:r.getAttribute("data-md-color-primary"),accent:r.getAttribute("data-md-color-accent")}})),J(1))}function Pn(e){let t=T("meta",{name:"theme-color"});document.head.appendChild(t);let r=T("meta",{name:"color-scheme"});return document.head.appendChild(r),H(()=>{let o=new x;o.subscribe(i=>{document.body.setAttribute("data-md-color-switching","");for(let[s,a]of Object.entries(i.color))document.body.setAttribute(`data-md-color-${s}`,a);for(let s=0;s{let i=Ee("header"),s=window.getComputedStyle(i);return r.content=s.colorScheme,s.backgroundColor.match(/\d+/g).map(a=>(+a).toString(16).padStart(2,"0")).join("")})).subscribe(i=>t.content=`#${i}`),o.pipe(Se(ae)).subscribe(()=>{document.body.removeAttribute("data-md-color-switching")});let n=q("input",e);return _a(n).pipe(w(i=>o.next(i)),A(()=>o.complete()),m(i=>R({ref:e},i)))})}function In(e,{progress$:t}){return H(()=>{let r=new x;return r.subscribe(({value:o})=>{e.style.setProperty("--md-progress-value",`${o}`)}),t.pipe(w(o=>r.next({value:o})),A(()=>r.complete()),m(o=>({ref:e,value:o})))})}var qr=Ht(Vr());function Aa(e){e.setAttribute("data-md-copying","");let t=e.closest("[data-copy]"),r=t?t.getAttribute("data-copy"):e.innerText;return e.removeAttribute("data-md-copying"),r.trimEnd()}function Fn({alert$:e}){qr.default.isSupported()&&new P(t=>{new qr.default("[data-clipboard-target], [data-clipboard-text]",{text:r=>r.getAttribute("data-clipboard-text")||Aa(U(r.getAttribute("data-clipboard-target")))}).on("success",r=>t.next(r))}).pipe(w(t=>{t.trigger.focus()}),m(()=>be("clipboard.copied"))).subscribe(e)}function Ca(e){if(e.length<2)return[""];let[t,r]=[...e].sort((n,i)=>n.length-i.length).map(n=>n.replace(/[^/]+$/,"")),o=0;if(t===r)o=t.length;else for(;t.charCodeAt(o)===r.charCodeAt(o);)o++;return e.map(n=>n.replace(t.slice(0,o),""))}function cr(e){let t=__md_get("__sitemap",sessionStorage,e);if(t)return j(t);{let r=me();return Zo(new URL("sitemap.xml",e||r.base)).pipe(m(o=>Ca(q("loc",o).map(n=>n.textContent))),de(()=>L),He([]),w(o=>__md_set("__sitemap",o,sessionStorage,e)))}}function jn(e){let t=se("[rel=canonical]",e);typeof t!="undefined"&&(t.href=t.href.replace("//localhost:","//127.0.0.1:"));let r=new Map;for(let o of q(":scope > *",e)){let n=o.outerHTML;for(let i of["href","src"]){let s=o.getAttribute(i);if(s===null)continue;let a=new URL(s,t==null?void 0:t.href),c=o.cloneNode();c.setAttribute(i,`${a}`),n=c.outerHTML;break}r.set(n,o)}return r}function Wn({location$:e,viewport$:t,progress$:r}){let o=me();if(location.protocol==="file:")return L;let n=cr().pipe(m(l=>l.map(f=>`${new URL(f,o.base)}`))),i=h(document.body,"click").pipe(ne(n),E(([l,f])=>{if(!(l.target instanceof Element))return L;let u=l.target.closest("a");if(u===null)return L;if(u.target||l.metaKey||l.ctrlKey)return L;let d=new URL(u.href);return d.search=d.hash="",f.includes(`${d}`)?(l.preventDefault(),j(new URL(u.href))):L}),le());i.pipe(xe(1)).subscribe(()=>{let l=se("link[rel=icon]");typeof l!="undefined"&&(l.href=l.href)}),h(window,"beforeunload").subscribe(()=>{history.scrollRestoration="auto"}),i.pipe(ne(t)).subscribe(([l,{offset:f}])=>{history.scrollRestoration="manual",history.replaceState(f,""),history.pushState(null,"",l)}),i.subscribe(e);let s=e.pipe(V(pe()),ee("pathname"),je(1),E(l=>ir(l,{progress$:r}).pipe(de(()=>(ot(l,!0),L))))),a=new DOMParser,c=s.pipe(E(l=>l.text()),E(l=>{let f=a.parseFromString(l,"text/html");for(let b of["[data-md-component=announce]","[data-md-component=container]","[data-md-component=header-topic]","[data-md-component=outdated]","[data-md-component=logo]","[data-md-component=skip]",...te("navigation.tabs.sticky")?["[data-md-component=tabs]"]:[]]){let z=se(b),K=se(b,f);typeof z!="undefined"&&typeof K!="undefined"&&z.replaceWith(K)}let u=jn(document.head),d=jn(f.head);for(let[b,z]of d)z.getAttribute("rel")==="stylesheet"||z.hasAttribute("src")||(u.has(b)?u.delete(b):document.head.appendChild(z));for(let b of u.values())b.getAttribute("rel")==="stylesheet"||b.hasAttribute("src")||b.remove();let v=Ee("container");return Fe(q("script",v)).pipe(E(b=>{let z=f.createElement("script");if(b.src){for(let K of b.getAttributeNames())z.setAttribute(K,b.getAttribute(K));return b.replaceWith(z),new P(K=>{z.onload=()=>K.complete()})}else return z.textContent=b.textContent,b.replaceWith(z),L}),Z(),re(f))}),le());return h(window,"popstate").pipe(m(pe)).subscribe(e),e.pipe(V(pe()),Le(2,1),M(([l,f])=>l.pathname===f.pathname&&l.hash!==f.hash),m(([,l])=>l)).subscribe(l=>{var f,u;history.state!==null||!l.hash?window.scrollTo(0,(u=(f=history.state)==null?void 0:f.y)!=null?u:0):(history.scrollRestoration="auto",nr(l.hash),history.scrollRestoration="manual")}),e.pipe(Cr(i),V(pe()),Le(2,1),M(([l,f])=>l.pathname===f.pathname&&l.hash===f.hash),m(([,l])=>l)).subscribe(l=>{history.scrollRestoration="auto",nr(l.hash),history.scrollRestoration="manual",history.back()}),c.pipe(ne(e)).subscribe(([,l])=>{var f,u;history.state!==null||!l.hash?window.scrollTo(0,(u=(f=history.state)==null?void 0:f.y)!=null?u:0):nr(l.hash)}),t.pipe(ee("offset"),ke(100)).subscribe(({offset:l})=>{history.replaceState(l,"")}),c}var Dn=Ht(Un());function Vn(e){let t=e.separator.split("|").map(n=>n.replace(/(\(\?[!=<][^)]+\))/g,"").length===0?"\uFFFD":n).join("|"),r=new RegExp(t,"img"),o=(n,i,s)=>`${i}${s}`;return n=>{n=n.replace(/[\s*+\-:~^]+/g," ").trim();let i=new RegExp(`(^|${e.separator}|)(${n.replace(/[|\\{}()[\]^$+*?.-]/g,"\\$&").replace(r,"|")})`,"img");return s=>(0,Dn.default)(s).replace(i,o).replace(/<\/mark>(\s+)]*>/img,"$1")}}function Mt(e){return e.type===1}function pr(e){return e.type===3}function zn(e,t){let r=an(e);return _(j(location.protocol!=="file:"),We("search")).pipe($e(o=>o),E(()=>t)).subscribe(({config:o,docs:n})=>r.next({type:0,data:{config:o,docs:n,options:{suggest:te("search.suggest")}}})),r}function qn({document$:e}){let t=me(),r=Ne(new URL("../versions.json",t.base)).pipe(de(()=>L)),o=r.pipe(m(n=>{let[,i]=t.base.match(/([^/]+)\/?$/);return n.find(({version:s,aliases:a})=>s===i||a.includes(i))||n[0]}));r.pipe(m(n=>new Map(n.map(i=>[`${new URL(`../${i.version}/`,t.base)}`,i]))),E(n=>h(document.body,"click").pipe(M(i=>!i.metaKey&&!i.ctrlKey),ne(o),E(([i,s])=>{if(i.target instanceof Element){let a=i.target.closest("a");if(a&&!a.target&&n.has(a.href)){let c=a.href;return!i.target.closest(".md-version")&&n.get(c)===s?L:(i.preventDefault(),j(c))}}return L}),E(i=>{let{version:s}=n.get(i);return cr(new URL(i)).pipe(m(a=>{let p=pe().href.replace(t.base,"");return a.includes(p.split("#")[0])?new URL(`../${s}/${p}`,t.base):new URL(i)}))})))).subscribe(n=>ot(n,!0)),B([r,o]).subscribe(([n,i])=>{U(".md-header__topic").appendChild(hn(n,i))}),e.pipe(E(()=>o)).subscribe(n=>{var s;let i=__md_get("__outdated",sessionStorage);if(i===null){i=!0;let a=((s=t.version)==null?void 0:s.default)||"latest";Array.isArray(a)||(a=[a]);e:for(let c of a)for(let p of n.aliases.concat(n.version))if(new RegExp(c,"i").test(p)){i=!1;break e}__md_set("__outdated",i,sessionStorage)}if(i)for(let a of oe("outdated"))a.hidden=!1})}function Pa(e,{worker$:t}){let{searchParams:r}=pe();r.has("q")&&(Ke("search",!0),e.value=r.get("q"),e.focus(),We("search").pipe($e(i=>!i)).subscribe(()=>{let i=pe();i.searchParams.delete("q"),history.replaceState({},"",`${i}`)}));let o=Zt(e),n=_(t.pipe($e(Mt)),h(e,"keyup"),o).pipe(m(()=>e.value),X());return B([n,o]).pipe(m(([i,s])=>({value:i,focus:s})),J(1))}function Kn(e,{worker$:t}){let r=new x,o=r.pipe(Z(),re(!0));B([t.pipe($e(Mt)),r],(i,s)=>s).pipe(ee("value")).subscribe(({value:i})=>t.next({type:2,data:i})),r.pipe(ee("focus")).subscribe(({focus:i})=>{i&&Ke("search",i)}),h(e.form,"reset").pipe(Y(o)).subscribe(()=>e.focus());let n=U("header [for=__search]");return h(n,"click").subscribe(()=>e.focus()),Pa(e,{worker$:t}).pipe(w(i=>r.next(i)),A(()=>r.complete()),m(i=>R({ref:e},i)),J(1))}function Qn(e,{worker$:t,query$:r}){let o=new x,n=Ko(e.parentElement).pipe(M(Boolean)),i=e.parentElement,s=U(":scope > :first-child",e),a=U(":scope > :last-child",e);We("search").subscribe(l=>a.setAttribute("role",l?"list":"presentation")),o.pipe(ne(r),$r(t.pipe($e(Mt)))).subscribe(([{items:l},{value:f}])=>{switch(l.length){case 0:s.textContent=f.length?be("search.result.none"):be("search.result.placeholder");break;case 1:s.textContent=be("search.result.one");break;default:let u=tr(l.length);s.textContent=be("search.result.other",u)}});let c=o.pipe(w(()=>a.innerHTML=""),E(({items:l})=>_(j(...l.slice(0,10)),j(...l.slice(10)).pipe(Le(4),Ir(n),E(([f])=>f)))),m(fn),le());return c.subscribe(l=>a.appendChild(l)),c.pipe(ce(l=>{let f=se("details",l);return typeof f=="undefined"?L:h(f,"toggle").pipe(Y(o),m(()=>f))})).subscribe(l=>{l.open===!1&&l.offsetTop<=i.scrollTop&&i.scrollTo({top:l.offsetTop})}),t.pipe(M(pr),m(({data:l})=>l)).pipe(w(l=>o.next(l)),A(()=>o.complete()),m(l=>R({ref:e},l)))}function Ia(e,{query$:t}){return t.pipe(m(({value:r})=>{let o=pe();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function Yn(e,t){let r=new x,o=r.pipe(Z(),re(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),h(e,"click").pipe(Y(o)).subscribe(n=>n.preventDefault()),Ia(e,t).pipe(w(n=>r.next(n)),A(()=>r.complete()),m(n=>R({ref:e},n)))}function Bn(e,{worker$:t,keyboard$:r}){let o=new 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scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*\n * Copyright (c) 2016-2023 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an