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Breaking ground expansion support #23

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paju1986 opened this issue Dec 5, 2019 · 6 comments
Open

Breaking ground expansion support #23

paju1986 opened this issue Dec 5, 2019 · 6 comments

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@paju1986
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paju1986 commented Dec 5, 2019

Im on linux and this mod is the only way i have to use my joystick on ksp but it doesn't work to assing axis to breaking ground robotic actuactors. Could you make it compatible with controlling breaking ground robotic parts?

Regards and great mod!

@gamer78374
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ah yes, I'm having the same issue with custom "steering" controls. it doesn't seem to work with advanced fly by wire.

@linuxgurugamer
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Sorry, not going to happen anytime soon. I'll leave this open for now, in case I can get to it

@Dessix
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Dessix commented Jun 29, 2022

Am I correct in my understanding that this request is for support for the Custom Axis signals?

Is there any other aspect of this beyond what is covered by "Bind controls to Custom Axis <1 - 4>" @paju1986? If that covers it, I may be able to implement this myself and submit a PR.


Edit: I made the changes that should theoretically have produced the desired effect, and, unfortunately, it seems to have not worked as anticipated. Following that, I tried to debug- but 6 hours later, I have yet to successfully get a breakpoint to be recognized despite (supposedly) successfully loading symbols and following all guidance I could find on dev environment setup for KSP.

@Dessix
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Dessix commented Jun 30, 2022

@linuxgurugamer I believe I've implemented this in #39, if you get a chance to review it.

I believe that PR's new functionality is sufficient as-is for the basics, but I am considering the possibility of a VST-style mapping mechanism such that each preset has a polarity (currently "invert"), an offset (to allow negatives to be used as positives), and a multiplier (for scale). These would allow 0-to-1 controls to be used as -1 to +1 and vice versa, but I want to come up with a better design to allow per-axis curves before implementing it in a separate PR.

Edit: I am now aware that #32 exists, and am somewhat saddened that I spent the day rediscovering the same thing.

@Tortue95
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Hi @linuxgurugamer , can you add one of this 2 PR on master ?
or can someone provide me a windows compiled version with these improvements?
Thanks for this new features !

@sandros94
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Is this issue the reason why rotors, servos and propellers don't work correctly when configured in a kal-1000 and assigned to throttle? (throttle at 100% will result into 50% of the actual kal value)

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