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Pumpk1n

Lightweight and customizable tool for quick data management using GSON serialization.

Important

As of 2.2.1, the library is now under MIT license. All previous versions are under Apache License 2.0.

Contents

Installation

Gradle

repositories {
    mavenCentral()
}

dependencies {
    // Change 'implementation' to 'compile' on old Gradle versions
    implementation 'dev.mayuna:pumpk1n:2.2.1'
    
    // Mayu's Json Utilities
    implementation 'dev.mayuna:mayus-json-utilities:2.0'

    // You will also need...
    implementation 'com.google.code.gson:gson:2.11.0'

    // And if you will be using SQLite / SQL default Storage Handler implementation...
    /// SQLite
    implementation 'org.xerial:sqlite-jdbc:3.46.0.0'

    /// MySQL + HikariCP
    implementation 'com.mysql:mysql-connector-j:8.4.0'
    implementation 'com.zaxxer:HikariCP:3.4.5'
}

Maven

<dependency>
    <groupId>dev.mayuna</groupId>
    <artifactId>pumpk1n</artifactId>
    <version>2.2.1</version>
</dependency>
<dependency>
    <groupId>dev.mayuna</groupId>
    <artifactId>mayus-json-utilities</artifactId>
    <version>2.0</version>
</dependency>
<!-- + GSON and possibly MySQL with HikaryCP or SQLite -->

You can find the latest version here.

Documentation

An example is worth a thousand words.

/// Loading
Pumpk1n pumpk1n = new Pumpk1n(new FolderStorageHandler("./data/"));
pumpk1n.prepareStorage();

UUID uuid = UUID.randomUUID();

DataHolder dataHolder = pumpk1n.getOrCreateDataHolder(uuid);
TestData testData = dataHolder.getOrCreateDataElement(TestData.class);

// -> Boom, instance of TestData

/// Saving
pumpk1n.save(dataHolder); 
// OR
dataHolder.save();

Thousand words

First, you need to create Pumpk1n object. In its constructor, you pass implementation of StorageHandler.

There are multiple pre-implemented StorageHandlers:

  • FolderStorageHandler - Simple. Uses local files as a data storage.
  • SQLiteStorageHandler - Uses SQLite database as a data storage.
  • SQLStorageHandler - Uses SQL database as a data storage.
// Creating FolderStorageHandler

FolderStorageHandler storageHandler = new FolderStorageHandler("/path/to/folder/");
// Creating SQLiteStorageHandler

SQLiteStorageHandler storageHandler = new SQLiteStorageHandler(); // Default settings
// OR
SQLiteSvtorageHandler storageHandler = new SQLiteStorageHandler(
    SQLiteStorageHandler.Settings.Builder.create()
        .setFileName("database.db") // Database file
        .setTableName("pumpkin") // Table name which will be used
    .build()
);
// Creating SQLStorageHandler

// Pro TIP: These values are used only for an example, you should tweak them to your liking.
HikariConfig hikariConfig = new HikariConfig();
hikariConfig.setJdbcUrl("jdbc:mysql://hostname/database");
hikariConfig.setDriverClassName("com.mysql.cj.jdbc.Driver");
hikariConfig.setUsername("username");
hikariConfig.setPassword("password");
hikariConfig.setMinimumIdle(2);
hikariConfig.setMaximumPoolSize(5);
hikariConfig.setConnectionTimeout(30000);

String tableName = "pumpkin"; // Table name which will be used

SQLStorageHandler sQLStorageHandler = new SQLStorageHandler(hikariConfig, tableName);

After creating Pumpk1n object, you can start using it! There are few methods...

Pumpk1n's methods

Method Returns Arguments Description
#prepareStorage() void none Prepares storage
#getDataHolder() DataHolder (nullable) UUID Returns loaded DataHolder
#getOrLoadDataHolder() DataHolder (nullable) UUID Returns DataHolder if exists, otherwise loads DataHolder from storage.
#getOrCreateDataHolder() DataHolder UUID Same as #getOrLoadDataHolder(), however, if it could not load specified DataHolder, it creates and loads new DataHolder (without saving it to the storage)
#addToMemoryDataHolder() void DataHolder Adds specified DataHolder into memory if there's no DataHolder with its UUID
#unloadDataHolder() boolean UUID Unloads DataHolder from memory
#deleteDataHolder() boolean UUID Unloads DataHolder and removes it from storage
#saveDataHolder() void DataHolder Saves DataHolder to storage

After getting your DataHolder, you can also start using it! (wow) There are few methods...

DataHolder's methods

Method Returns Arguments Description
#loadFromJsonObject() DataHolder Pumpk1n, JsonObject (static method) Parses JsonObject into DataHolder
#getAsJsonObject() JsonObject none Converts DataHolder into JsonObject
#getOrCreateDataElement() T Class<T> Gets or creates specified DataElement - Your implementation of DataElement must have public no-args constructor
#getDataElement() T (nullable) Class<T> Same as #getOrCreateDataElement() but without the creating part
#removeDataElement() boolean Class<T> Removes your implementation of DataElement from memory
#delete() boolean none Deletes current DataHolder from storage (same as Pumpk1n#deleteDataHolder())
#save() boolean none Saves current DataHolder to storage (same as Pumpk1n#saveDataHolder())

As you can see, I've mentioned DataElement - Using this class, you extend (implement) any class that you want to ack like "data-class" or something like that. It must have public no-args constructor or there will be exceptions. Here's example implementation of DataElement

public class TestData implements DataElement {

    // Some fiels which will be (de)serialized by Gson...
    public int someNumber = 69;

    // Optional part!
    @Override
    public GsonBuilder getGsonBuilder() {
        // Here, you can override default GsonBuilder by your own.
        // Useful if you use @Expose annotations for example.

        return new GsonBuilder();
    }
}

Custom StorageHandler implementation

You can easily create your own StorageHandler implementation! Just extend any class with StorageHandler, override required methods and you are good to go. Oh, and you will have to give it a name. Current pre-implemented storage handlers have their class name as a name.

public class CustomStorageHandler extends StorageHandler {

    public CustomStorageHandler() {
        super(CustomStorageHandler.class.getSimpleName()); // Or any other...
    }

    @Override
    public void prepareStorage() {
        // Prepares storage.
    }

    @Override
    public void saveHolder(DataHolder dataHolder) {
        // Saves DataHolder into storage.
    }

    @Override
    public DataHolder loadHolder(UUID uuid) {
        // Loads DataHolder from storage.
    }

    @Override
    public boolean removeHolder(UUID uuid) {
        // Removes DataHolder from storage.
    }
}

You should have a look on pre-implemented storage handlers before creating your own. I recommend looking into FolderStorageHandler since it is very simple.

Oh, and another pro tip: StorageHandler has a Pumpk1n object inside itself. You have to pass this object into DataHolder#loadFromJsonObject() (example).

Why?

I don't know. I've created this system in my already existing project and I've noticed that it is pretty quick'n'easy to use so I've made library implementation of this, which can be easily extended by your own implementation.

Lastly...

If you have any questions, feel free to create an issue, I'll gladly respond to you. Also, if you've used this library and found it useful, consider supporting me ❤️, it would mean the world to me.