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load.cpp
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#include <stdio.h>
#include <string.h>
#include "SDL_endian.h"
#include "load.h"
#include "myerror.h"
#include "bitesex.h"
/* For data loading */
char *LibPath::exepath = NULL;
SDL_Surface *Load_Icon(char **xpm)
{
SDL_Surface *icon;
int width, height, num_colors, chars_per_pixel;
int index, i;
char *buf;
int b, p;
Uint8 rgb[3];
/* Figure out the size of the picture */
index = 0;
if ( SDL_sscanf(xpm[index++], "%d %d %d %d", &width, &height, &num_colors,
&chars_per_pixel) != 4 ) {
SDL_SetError("Can't read XPM format");
return(NULL);
}
/* We only support 8-bit images, we punt here */
if ( chars_per_pixel != 1 ) {
SDL_SetError("Can't read XPM colors");
return(NULL);
}
/* Allocate a surface of the appropriate type */
icon = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 8, 0,0,0,0);
if ( icon == NULL ) {
return(NULL);
}
/* Fill in the palette */
for ( i=0; i<num_colors; ++i ) {
buf = xpm[index++];
p = *buf;
memset(rgb, 0, 3);
buf += 5;
for ( b=0; b<6; ++b ) {
rgb[b/2] *= 16;
if ( (*buf >= 'a') && (*buf <='f') ) {
rgb[b/2] += 10+*buf-'a';
} else
if ( (*buf >= 'A') && (*buf <='F') ) {
rgb[b/2] += 10+*buf-'A';
} else
if ( (*buf >= '0') && (*buf <='9') ) {
rgb[b/2] += *buf-'0';
}
++buf;
}
icon->format->palette->colors[p].r = rgb[0];
icon->format->palette->colors[p].g = rgb[1];
icon->format->palette->colors[p].b = rgb[2];
}
/* Fill in the pixels */
buf = (char *)icon->pixels;
for ( i=0; i<height; ++i ) {
memcpy(buf, xpm[index++], width);
buf += icon->pitch;
}
return(icon);
}
SDL_Surface *Load_Title(FrameBuf *screen, int title_id)
{
char file[256];
LibPath path;
SDL_Surface *bmp, *title;
/* Open the title file -- we know its colormap is our global one */
SDL_snprintf(file, sizeof(file), "Images" DIR_SEP "Maelstrom_Titles#%d.bmp", title_id);
bmp = SDL_LoadBMP(path.Path(file));
if ( bmp == NULL ) {
return(NULL);
}
/* Create an image from the BMP */
title = screen->LoadImage(bmp->w, bmp->h, (Uint8 *)bmp->pixels, NULL);
SDL_FreeSurface(bmp);
return(title);
}
SDL_Surface *GetCIcon(FrameBuf *screen, short cicn_id)
{
char file[256];
LibPath path;
SDL_Surface *cicn;
SDL_RWops *cicn_src;
Uint8 *pixels, *mask;
Uint16 w, h;
/* Open the cicn sprite file.. */
SDL_snprintf(file, sizeof(file), "Images" DIR_SEP "Maelstrom_Icon#%hd.cicn", cicn_id);
if ( (cicn_src=SDL_RWFromFile(path.Path(file), "r")) == NULL ) {
error("GetCIcon(%hd): Can't open CICN %s: ",
cicn_id, path.Path(file));
return(NULL);
}
w = SDL_ReadBE16(cicn_src);
h = SDL_ReadBE16(cicn_src);
pixels = new Uint8[w*h];
if ( SDL_RWread(cicn_src, pixels, 1, w*h) != (w*h) ) {
error("GetCIcon(%hd): Corrupt CICN!\n", cicn_id);
delete[] pixels;
SDL_RWclose(cicn_src);
return(NULL);
}
mask = new Uint8[(w/8)*h];
if ( SDL_RWread(cicn_src, mask, 1, (w/8)*h) != ((w/8)*h) ) {
error("GetCIcon(%hd): Corrupt CICN!\n", cicn_id);
delete[] pixels;
delete[] mask;
SDL_RWclose(cicn_src);
return(NULL);
}
SDL_RWclose(cicn_src);
cicn = screen->LoadImage(w, h, pixels, mask);
delete[] pixels;
delete[] mask;
if ( cicn == NULL ) {
error("GetCIcon(%hd): Couldn't convert CICN!\n", cicn_id);
}
return(cicn);
}