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3DS Port not loading CHD files properly #173
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you need to give more info than this.
3DS support was just added recently, no one reported issue yet but technically it should work, provided pcsx worked which has the same libchdr used. dunno how to get logs for 3DS but it would probably help as well to have one. EDIT: |
Hi @negativeExponent Do you have any idea why the 3DS build points to the other repo? It seems like it is ages behind this one. Can that be changed? |
duno why. already told them for repo change. if you can't wait, you should just compile the core yourself if your able to |
bumping this, exact problem occurs in the december 3rd nightly build. |
Since it has a gitlab.ci recipe, this repo should build on the new automated system. So, soon(TM) |
UPDATE! December 23rd Nightly Build |
resolved? this can be closed then |
Update. Retroarch 1.9.6 Stable. This core loads CHD files. Tested Lords of Thunder and it's now 60fps with no crashes. Safe to say this can be closed. |
Using the 3DS ports of the Mednafen PCE Fast core, I am unable to fully load games that have been compressed to CHD format. Other cores with CHD support (e.g., PCSX-Rearmed) load games just fine.
Expected behavior
I expect the core to load CHD compressed games.
Actual behavior
The core does not properly load CHD games. The bios screen shows but the games do not properly load and are not playable.
Steps to reproduce the bug
Compress game to CHD
Launch game on 3DS using Retroarch
Profit.
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
RetroArch: 3DS (latest version)
Environment information
OS: [The operating system you're running]
Compiler: [In case you are running local builds]
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