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ump.lua
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ump.lua
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minetest.register_tool("rangedweapons:ump_r", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "",
rw_next_reload = "rangedweapons:ump_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_ump_rld.png",
})
minetest.register_tool("rangedweapons:ump_rr", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "",
rw_next_reload = "rangedweapons:ump_rrr",
load_sound = "rangedweapons_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_ump.png",
})
minetest.register_tool("rangedweapons:ump_rrr", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "",
rw_next_reload = "rangedweapons:ump",
load_sound = "rangedweapons_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_ump.png",
})
-------------------------------------------
minetest.register_tool("rangedweapons:ump", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "" ..core.colorize("#35cdff","UMP-9\n") ..core.colorize("#FFFFFF", "Ranged damage: 5\n") ..core.colorize("#FFFFFF", "accuracy: 79%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.25\n") ..core.colorize("#FFFFFF", "Clip size: 25/25\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.115 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"),
range = 0,
inventory_image = "rangedweapons_ump.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=5,knockback=1},
gun_crit = 9,
gun_critEffc = 2.0,
suitable_ammo = {{"rangedweapons:9mm",25},{"rangedweapons:45acp",25}},
gun_skill = {"smg_skill",60},
gun_magazine = "rangedweapons:machinepistol_mag",
gun_unloaded = "rangedweapons:ump_r",
gun_velocity = 32,
gun_accuracy = 79,
gun_cooldown = 0.115,
gun_reload = 1.25/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1500,
gun_smokeSize = 4,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "rangedweapons_smg",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
})