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vec_utils_GPU.cu
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vec_utils_GPU.cu
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/********************************************************************************
*
* Copyright (C) 2015 Culham Centre for Fusion Energy,
* United Kingdom Atomic Energy Authority, Oxfordshire OX14 3DB, UK
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
********************************************************************************
*
* Program: SPILADY - A Spin-Lattice Dynamics Simulation Program
* Version: 1.0
* Date: Aug 2015
* Author: Pui-Wai (Leo) MA
* Contact: [email protected]
* Address: Culham Centre for Fusion Energy, OX14 3DB, United Kingdom
*
********************************************************************************/
#include "spilady.h"
#include "prototype_GPU.h"
__device__ vector vec_add_d(vector a, vector b){
vector c;
c.x = a.x + b.x;
c.y = a.y + b.y;
c.z = a.z + b.z;
return c;
}
__device__ vector vec_sub_d(vector a, vector b){
vector c;
c.x = a.x - b.x;
c.y = a.y - b.y;
c.z = a.z - b.z;
return c;
}
__device__ vector vec_cross_d(vector a, vector b){
vector c;
c.x = a.y*b.z - b.y*a.z;
c.y = a.z*b.x - b.z*a.x;
c.z = a.x*b.y - b.x*a.y;
return c;
}
__device__ vector vec_times_d(double a, vector b){
vector c;
c.x = a*b.x;
c.y = a*b.y;
c.z = a*b.z;
return c;
}
__device__ vector vec_divide_d(vector a, double b){
vector c;
c.x = a.x/b;
c.y = a.y/b;
c.z = a.z/b;
return c;
}
__device__ double vec_dot_d(vector a, vector b){
double c;
c = a.x*b.x + a.y*b.y + a.z*b.z;
return c;
}
__device__ double vec_sq_d(vector a){
double c;
c = a.x*a.x + a.y*a.y + a.z*a.z;
return c;
}
__device__ double vec_length_d(vector a){
double c;
c = a.x*a.x + a.y*a.y + a.z*a.z;
c = sqrt(c);
return c;
}
__device__ vector vec_zero_d(){
vector c;
c.x = 0e0;
c.y = 0e0;
c.z = 0e0;
return c;
}
__device__ vector vec_init_d(double x, double y, double z){
vector c;
c.x = x;
c.y = y;
c.z = z;
return c;
}
__device__ double vec_volume_d(vector a){
return a.x*a.y*a.z;
}
__device__ box_vector inverse_box_vector_d(box_vector d){
box_vector Inv_d;
Inv_d.xx = 1e0/d.xx;
Inv_d.yx = -d.yx/(d.xx*d.yy);
Inv_d.yy = 1e0/d.yy;
Inv_d.zx = (d.yx*d.zy - d.yy*d.zx)/(d.xx*d.yy*d.zz);
Inv_d.zy = -d.zy/(d.yy*d.zz);
Inv_d.zz = 1e0/d.zz;
return Inv_d;
}