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build.sh
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build.sh
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#!/bin/sh
set -u
usage() {
echo "build.sh: Builds a docker image. Requires docker and git"
echo "Usage: ./build.sh [OPTIONS]"
echo 'Options:'
echo " -f|--env-file Path to env file. Default: ./.env"
echo " -h|--help Help"
echo "Environment variables:"
echo " PIPELINE Build pipeline"
echo " Type: string"
echo " Possible values: 'build', 'update'"
echo " GAME_UPDATE_COUNT Game update count (docker label). Applies only to PIPELINE=update"
echo " Type: int"
echo " GAME_VERSION Game version. For example, to get the latest CS:GO version:"
echo " wget -qO- 'https://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=730&version=0' | jq '.response.required_version'"
echo " Type: int"
echo " APPID AppID. See: https://developer.valvesoftware.com/wiki/Steam_Application_IDs"
echo " Type: int"
echo " CLIENT_APPID Client AppID. See: https://developer.valvesoftware.com/wiki/Steam_Application_IDs"
echo " Type: int"
echo " GAME Game"
echo " Type: string"
echo " MOD Mod. Needed when APPID=90, except for APPID=90 GAME=valve"
echo " Type: string, optional"
echo " FIX_APPMANIFEST Whether to apply appmanifest fixes on builds. Applies only to PIPELINE=build and APPID=90"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " INSTALL_COUNT Number of install attempts"
echo " Type: int, optional"
echo " LATEST Whether to tag the successfully built game image with the :latest tag. Applies only to PIPELINE=build"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " CACHE Whether to pull the game image by the :latest tag before build"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " NO_PULL Whether to skip pulling the game image by the :latest image before build. Applies only to PIPELINE=update"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " NO_CACHE Whether to use --no-cache for docker build"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " NO_TEST Whether to skip testing of the successfully built game image"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " NO_PUSH Whether to skip pushing of the successfully built game image"
echo " Type: bool, optional"
echo " Possible values: 'true', 'false'"
echo " DOCKER_REPOSITORY Docker repository"
echo " Type: string"
echo " REGISTRY_USER Docker registry user"
echo " Type: string"
echo " REGISTRY_PASSWORD Docker registry password"
echo " Type: string"
echo " STEAM_LOGIN Whether to logon to Steam so that games download without rate limiting. Generally required for APPID=90"
echo " Type: bool, optional"
echo " STEAM_USERNAME Steam username"
echo " Type: string"
echo " STEAM_PASSWORD Steam password"
echo " Type: string"
echo "Examples:"
echo " # Build hlds/cstrike image and push"
echo " PIPELINE=build GAME_VERSION=1127 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Update hlds/cstrike image and push"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1128 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Build hlds/valve image and push"
echo " PIPELINE=build GAME_VERSION=1122 APPID=90 CLIENT_APPID=10 GAME=valve MOD= LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Update hlds/valve image and push"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1123 APPID=90 CLIENT_APPID=10 GAME=valve MOD= STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Build srcds/csgo image and push"
echo " PIPELINE=build GAME_VERSION=13840 APPID=740 CLIENT_APPID=730 GAME=csgo LATEST=true DOCKER_REPOSITORY=docker.io/mynamespace/csgo REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx ./build.sh"
echo
echo " # Update srcds/csgo image and push"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=13841 APPID=740 CLIENT_APPID=730 GAME=csgo DOCKER_REPOSITORY=docker.io/mynamespace/csgo REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx ./build.sh"
echo
echo " # Build using an .env file in the same directory as build.sh"
echo " ./build.sh"
echo
echo " # Build using a custom .env file in the same directory as build.sh"
echo " ./build.sh --env-file path/to/.env"
echo
}
# Get some options
while test $# -gt 0; do
case "$1" in
-f|--env-file)
shift
ENV_FILE=$1
shift
;;
-h|--help)
usage
exit 0
;;
*)
echo "Invalid option '$1'" 1>&2
usage
exit 1
;;
esac
done
ENV_FILE=${ENV_FILE:-.env}
if [ -f "$ENV_FILE" ]; then
ENV_FILE="$( cd "$( dirname "$ENV_FILE" )" && pwd )/$( basename "$ENV_FILE" )"
echo "Reading env file $ENV_FILE"
. "$ENV_FILE"
else
if [ "$ENV_FILE" = '.env' ]; then
echo "Not reading from .env because it does not exist"
else
echo "env file does not exist: $ENV_FILE"
exit 1
fi
fi
# Process job variables
PIPELINE=${PIPELINE:?err}
if [ "$PIPELINE" = 'build' ]; then
GAME_VERSION=${GAME_VERSION:?err}
APPID=${APPID:?err}
CLIENT_APPID=${CLIENT_APPID:?err}
GAME=${GAME:?err}
MOD=${MOD:-}
FIX_APPMANIFEST=${FIX_APPMANIFEST:-}
INSTALL_COUNT=${INSTALL_COUNT:-}
LATEST=${LATEST:-}
CACHE=${CACHE:-}
NO_CACHE=${NO_CACHE:-false}
NO_TEST=${NO_TEST:-}
NO_PUSH=${NO_PUSH:-}
STEAM_LOGIN=${STEAM_LOGIN:-}
elif [ "$PIPELINE" = 'update' ]; then
GAME_VERSION=${GAME_VERSION:?err}
APPID=${APPID:?err}
GAME=${GAME:?err}
GAME_UPDATE_COUNT=${GAME_UPDATE_COUNT:?err}
INSTALL_COUNT=${INSTALL_COUNT:-}
NO_PULL=${NO_PULL:-}
NO_CACHE=${NO_CACHE:-false}
NO_TEST=${NO_TEST:-}
NO_PUSH=${NO_PUSH:-}
STEAM_LOGIN=${STEAM_LOGIN:-}
else
echo "Invalid PIPELINE '$PIPELINE'"
exit 1
fi
# Process user variables
DOCKER_REPOSITORY=${DOCKER_REPOSITORY:-}
if [ ! "$NO_PUSH" = 'true' ]; then
REGISTRY_USER=${REGISTRY_USER:?err}
REGISTRY_PASSWORD=${REGISTRY_PASSWORD:?err}
else
REGISTRY_USER=${REGISTRY_USER:-}
REGISTRY_PASSWORD=${REGISTRY_PASSWORD:-}
fi
if [ "$STEAM_LOGIN" = 'true' ]; then
STEAM_USERNAME=${STEAM_USERNAME:?err}
STEAM_PASSWORD=${STEAM_PASSWORD:?err}
else
STEAM_USERNAME=${STEAM_USERNAME:-}
STEAM_PASSWORD=${STEAM_PASSWORD:-}
fi
# Process default job variables
export DOCKER_BUILDKIT=1
if [ "$APPID" = 90 ]; then
DOCKER_REPOSITORY="${DOCKER_REPOSITORY:-${REGISTRY_GOLDSOURCE:?err}/$GAME}"
GAME_ENGINE='hlds'
GAME_BIN='hlds_linux'
else
DOCKER_REPOSITORY="${DOCKER_REPOSITORY:-${REGISTRY_SOURCE:?err}/$GAME}"
GAME_ENGINE='srcds'
# srcds/cs2
if [ "$APPID" = 730 ]; then
GAME_BIN='game/bin/linuxsteamrt64/cs2'
else
GAME_BIN='srcds_linux'
fi
fi
if [ "$PIPELINE" = 'build' ]; then
GAME_IMAGE_CLEAN="$DOCKER_REPOSITORY:$GAME_VERSION"
BUILD_CONTEXT='build/'
elif [ "$PIPELINE" = 'update' ]; then
GAME_IMAGE_LAYERED="$DOCKER_REPOSITORY:$GAME_VERSION-layered"
GAME_IMAGE_LAYERED_CALVER="$GAME_IMAGE_LAYERED-$( date -u '+%Y%m%d' )"
BUILD_CONTEXT='update/'
fi
GAME_IMAGE_LATEST="$DOCKER_REPOSITORY:latest"
COMMIT_SHA=$( git rev-parse HEAD )
date -Iseconds
# Display docker env vars
echo "DOCKER_HOST: ${DOCKER_HOST:-}"
echo "DOCKER_BUILDKIT: ${DOCKER_BUILDKIT:-}"
# Display pipeline
echo "PIPELINE: $PIPELINE"
# Display system info
hostname
whoami
cat /etc/*release
lscpu
free
df -h
pwd
docker info
docker version
# Terminate the build on errors
set -e
# Docker registry login
if [ ! "$NO_PUSH" = 'true' ]; then
echo "$REGISTRY_PASSWORD" | docker login -u "$REGISTRY_USER" --password-stdin
fi
# Build / Update the game image
if [ "$PIPELINE" = 'build' ]; then
if [ "$CACHE" = 'true' ]; then
date -Iseconds
time docker pull "$GAME_IMAGE_CLEAN" || true
fi
date -Iseconds
STEAM_USERNAME="$STEAM_USERNAME" STEAM_PASSWORD="$STEAM_PASSWORD" time docker build \
--progress plain \
--secret id=STEAM_USERNAME,env=STEAM_USERNAME \
--secret id=STEAM_PASSWORD,env=STEAM_PASSWORD \
--no-cache="$NO_CACHE" \
--build-arg APPID="$APPID" \
--build-arg MOD="$MOD" \
--build-arg FIX_APPMANIFEST="$FIX_APPMANIFEST" \
--build-arg CLIENT_APPID="$CLIENT_APPID" \
--build-arg INSTALL_COUNT="$INSTALL_COUNT" \
--build-arg STEAM_LOGIN="$STEAM_LOGIN" \
--build-arg CACHE_KEY="$GAME_VERSION" \
-t "$GAME_IMAGE_CLEAN" \
--label "appid=$APPID" \
--label "mod=$MOD" \
--label "client_appid=$CLIENT_APPID" \
--label "game=$GAME" \
--label "game_version=$GAME_VERSION" \
--label "game_version_base=$GAME_VERSION" \
--label 'game_update_count=0' \
--label "game_engine=$GAME_ENGINE" \
--label "commit_sha=$COMMIT_SHA" \
"$BUILD_CONTEXT"
if [ "$LATEST" = 'true' ]; then
docker tag "$GAME_IMAGE_CLEAN" "$GAME_IMAGE_LATEST"
fi
date -Iseconds
GAME_IMAGE="$GAME_IMAGE_CLEAN"
elif [ "$PIPELINE" = 'update' ]; then
date -Iseconds
if [ ! "$NO_PULL" = 'true' ]; then
time docker pull "$GAME_IMAGE_LATEST"
fi
date -Iseconds
STEAM_USERNAME="$STEAM_USERNAME" STEAM_PASSWORD="$STEAM_PASSWORD" time docker build \
--progress plain \
--secret id=STEAM_USERNAME,env=STEAM_USERNAME \
--secret id=STEAM_PASSWORD,env=STEAM_PASSWORD \
--no-cache="$NO_CACHE" \
--build-arg GAME_IMAGE="$GAME_IMAGE_LATEST" \
--build-arg INSTALL_COUNT="$INSTALL_COUNT" \
--build-arg STEAM_LOGIN="$STEAM_LOGIN" \
--build-arg CACHE_KEY="$GAME_VERSION" \
-t "$GAME_IMAGE_LAYERED" \
-t "$GAME_IMAGE_LAYERED_CALVER" \
-t "$GAME_IMAGE_LATEST" \
--label "game_version=$GAME_VERSION" \
--label "game_update_count=$GAME_UPDATE_COUNT" \
--label "commit_sha=$COMMIT_SHA" \
"$BUILD_CONTEXT"
date -Iseconds
GAME_IMAGE="$GAME_IMAGE_LAYERED"
fi
docker images
docker inspect "$GAME_IMAGE"
docker history "$GAME_IMAGE"
# Test the game image
if [ ! "$NO_TEST" = 'true' ]; then
TEST_DIR=$( mktemp -d )
echo "Testing image"
date -Iseconds
time docker run -t --rm "$GAME_IMAGE" 'printenv && ls -al'
date -Iseconds
# srcds/cs2
if [ "$APPID" = 730 ]; then
CONTAINER_ID=$( docker run -td "$GAME_IMAGE" "$GAME_BIN -dedicated -port 27015 +map de_dust2" )
i=0; while [ "$i" -lt 30 ]; do
echo "Waiting for server to start"
docker container inspect -f '{{.State.Running}}' "$CONTAINER_ID" | grep '^true$' > /dev/null || break
docker logs "$CONTAINER_ID" | grep 'VAC secure mode is activated' && break || sleep 1
i=$(($i + 1))
done
docker logs "$CONTAINER_ID"
docker exec "$CONTAINER_ID" bash -c 'printf "\\xff\\xff\\xff\\xffTSource Engine Query\\x00" | nc -w1 -u 127.0.0.1 27015 | tr "[:cntrl:]" "\\n"' | tee "$TEST_DIR/test"
docker rm -f "$CONTAINER_ID" > /dev/null
else
time docker run -t --rm "$GAME_IMAGE" "$GAME_BIN -game $GAME +version +exit" | tee "$TEST_DIR/test"
fi
date -Iseconds
# Verify game version of the game image matches the value of GAME_VERSION
echo 'Verifying game image game version'
GAME_IMAGE_VERSION_LINES=$(
if [ "$APPID" = 730 ]; then
cat "$TEST_DIR/test" | grep -E '^[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+' || true
else
cat "$TEST_DIR/test" | grep -iE '\bexe\b|version' || true
fi
)
echo 'GAME_IMAGE_VERSION_LINES:'
echo "$GAME_IMAGE_VERSION_LINES"
if echo "$GAME_IMAGE_VERSION_LINES" | sed 's/[^0-9]//g' | grep -E "^$GAME_VERSION" > /dev/null; then
echo "Game version matches GAME_VERSION=$GAME_VERSION"
else
echo "Game version does not match GAME_VERSION=$GAME_VERSION"
exit 1
fi
rm -f "$TEST_DIR/test"
fi
# Push the game image
if [ ! "$NO_PUSH" = 'true' ]; then
date -Iseconds
if [ "$PIPELINE" = 'build' ]; then
time docker push "$GAME_IMAGE_CLEAN"
if [ "$LATEST" = 'true' ]; then
time docker push "$GAME_IMAGE_LATEST"
fi
elif [ "$PIPELINE" = 'update' ]; then
time docker push "$GAME_IMAGE_LAYERED"
time docker push "$GAME_IMAGE_LAYERED_CALVER"
time docker push "$GAME_IMAGE_LATEST"
fi
date -Iseconds
fi
# Docker registry logout
if [ ! "$NO_PUSH" = 'true' ]; then
docker logout
fi
# Create .build.state artifact
echo "Creating .build.state artifact"
# Searching for 'WORKDIR /server' is a reliable way to locate the base image layers
BASE_SIZE=0; for i in $( docker history "$GAME_IMAGE" --format='{{.Size}} {{.CreatedAt}} {{.CreatedBy}}' --no-trunc --human=false | grep 'WORKDIR /server' -A99999 | awk '{print $1}' ); do BASE_SIZE=$(( $BASE_SIZE + $i )); done
# Searching for 'UPDATE' is a reliable way to determine the incremental image layers
LAYERS_SIZE=0; for i in $( docker history "$GAME_IMAGE" --format='{{.Size}} {{.CreatedAt}} {{.CreatedBy}}' --no-trunc --human=false | grep UPDATE | awk '{print $1}' ); do LAYERS_SIZE=$(( $LAYERS_SIZE + $i )); done
LAYERED_SIZE=$(( $BASE_SIZE + $LAYERS_SIZE ))
cat - > .build.state <<EOF
BASE_SIZE=$BASE_SIZE
LAYERED_SIZE=$LAYERED_SIZE
DIFF=$LAYERS_SIZE
EOF
cat .build.state
ls -al .build.state
date -Iseconds
echo
echo "Success:"
docker inspect "$GAME_IMAGE" --format='{{ range .RepoTags }}{{ printf "%s\n" . }}{{ end }}'