Fire methods when points on the page are scrolled to for the first time. Useful for triggering animation to elements while scrolling down the page.
$ component install anthonyshort/waypoints
Easiest way to use it is to use the create method. This assumes you want to add/remove classes and uses data attributes on the elements. This is the main purpose for this component but you can also use the standard API to do something different.
Waypoints.create({
selector: '.js-waypoint',
addClass: 'is-visible',
removeClass: 'is-hidden',
delay: 500,
offset: -200
});
You pass through a set of options to Waypoint.create
to set default properties for the waypoints which can be overriden by each waypoint using data attributes.
The selector to match to find waypoints. This element will be used as the point to trigger the events. Defaults to .js-waypoint
.
Default class to add when an element is reached. This can be overriden by each waypoint using the data attribute data-waypoint-addClass
. Defaults to null
.
Default class to add when an element is reached. This can be overriden by each waypoint using the data attribute data-waypoint-removeClass
. Defaults to null
.
A delay, in milliseconds, for adding or removing the classes. Defaults to 0
. Can be overriden using data-waypoint-delay
.
Normally waypoints will use the scrollTop position of the element. You can adjust the point using this attribute to make it trigger earlier or later. This can be overriden using the data attribute data-waypoint-offset
. Defaults to 0
.
You can also use Waypoints to call methods at points on the page. This allows you to do things other than just add/remove classes from an element when scrolling to it.
var waypoints = new Waypoints();
waypoints.addPoint(100, {
foo: "bar"
});
waypoints.on('point', function(point, data){
console.log('Point reached');
});
The addPoint
method takes two arguments - a scroll point and data that will be sent through to the event when the point is reached.
MIT