forked from mozilla/angle
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Caps.h
786 lines (579 loc) · 24.2 KB
/
Caps.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_CAPS_H_
#define LIBANGLE_CAPS_H_
#include "angle_gl.h"
#include "libANGLE/Version.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/gles_extensions_autogen.h"
#include "libANGLE/renderer/Format.h"
#include <array>
#include <map>
#include <set>
#include <string>
#include <vector>
namespace gl
{
struct TextureCaps
{
TextureCaps();
TextureCaps(const TextureCaps &other);
TextureCaps &operator=(const TextureCaps &other);
~TextureCaps();
// Supports for basic texturing: glTexImage, glTexSubImage, etc
bool texturable = false;
// Support for linear or anisotropic filtering
bool filterable = false;
// Support for being used as a framebuffer attachment, i.e. glFramebufferTexture2D
bool textureAttachment = false;
// Support for being used as a renderbuffer format, i.e. glFramebufferRenderbuffer
bool renderbuffer = false;
// Support for blend modes while being used as a framebuffer attachment
bool blendable = false;
// Set of supported sample counts, only guaranteed to be valid in ES3.
SupportedSampleSet sampleCounts;
// Get the maximum number of samples supported
GLuint getMaxSamples() const;
// Get the number of supported samples that is at least as many as requested. Returns 0 if
// there are no sample counts available
GLuint getNearestSamples(GLuint requestedSamples) const;
};
TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat,
const Version &clientVersion,
const Extensions &extensions);
class TextureCapsMap final : angle::NonCopyable
{
public:
TextureCapsMap();
~TextureCapsMap();
// These methods are deprecated. Please use angle::Format for new features.
void insert(GLenum internalFormat, const TextureCaps &caps);
const TextureCaps &get(GLenum internalFormat) const;
void clear();
// Prefer using angle::Format methods.
const TextureCaps &get(angle::FormatID formatID) const;
void set(angle::FormatID formatID, const TextureCaps &caps);
private:
TextureCaps &get(angle::FormatID formatID);
// Indexed by angle::FormatID
angle::FormatMap<TextureCaps> mFormatData;
};
void InitMinimumTextureCapsMap(const Version &clientVersion,
const Extensions &extensions,
TextureCapsMap *capsMap);
// Returns true if all the formats required to support GL_ANGLE_compressed_texture_etc are
// present. Does not determine if they are natively supported without decompression.
bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps);
// Pointer to a boolean member of the Extensions struct
using ExtensionBool = bool Extensions::*;
struct ExtensionInfo
{
// If this extension can be enabled or disabled with glRequestExtension
// (GL_ANGLE_request_extension)
bool Requestable = false;
bool Disablable = false;
// Pointer to a boolean member of the Extensions struct
ExtensionBool ExtensionsMember = nullptr;
};
using ExtensionInfoMap = std::map<std::string, ExtensionInfo>;
const ExtensionInfoMap &GetExtensionInfoMap();
struct Limitations
{
Limitations();
Limitations(const Limitations &other);
Limitations &operator=(const Limitations &other);
// Renderer doesn't support gl_FrontFacing in fragment shaders
bool noFrontFacingSupport = false;
// Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE
bool noSampleAlphaToCoverageSupport = false;
// In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor
bool attributeZeroRequiresZeroDivisorInEXT = false;
// Unable to support different values for front and back faces for stencil refs and masks
bool noSeparateStencilRefsAndMasks = false;
// Renderer doesn't support non-constant indexing loops in fragment shader
bool shadersRequireIndexedLoopValidation = false;
// Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA
// and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions.
bool noSimultaneousConstantColorAndAlphaBlendFunc = false;
// Renderer always clamps constant blend color.
bool noUnclampedBlendColor = false;
// D3D9 does not support flexible varying register packing.
bool noFlexibleVaryingPacking = false;
// D3D does not support having multiple transform feedback outputs go to the same buffer.
bool noDoubleBoundTransformFeedbackBuffers = false;
// D3D does not support vertex attribute aliasing
bool noVertexAttributeAliasing = false;
// Renderer doesn't support GL_TEXTURE_COMPARE_MODE=GL_NONE on a shadow sampler.
// TODO(http://anglebug.com/5231): add validation code to front-end.
bool noShadowSamplerCompareModeNone = false;
// PVRTC1 textures must be squares.
bool squarePvrtc1 = false;
// ETC1 texture support is emulated.
bool emulatedEtc1 = false;
// ASTC texture support is emulated.
bool emulatedAstc = false;
// No compressed TEXTURE_3D support.
bool noCompressedTexture3D = false;
// D3D does not support compressed textures where the base mip level is not a multiple of 4
bool compressedBaseMipLevelMultipleOfFour = false;
bool limitWebglMaxTextureSizeTo4096 = false;
};
struct TypePrecision
{
TypePrecision();
TypePrecision(const TypePrecision &other);
TypePrecision &operator=(const TypePrecision &other);
void setIEEEFloat();
void setIEEEHalfFloat();
void setTwosComplementInt(unsigned int bits);
void setSimulatedFloat(unsigned int range, unsigned int precision);
void setSimulatedInt(unsigned int range);
void get(GLint *returnRange, GLint *returnPrecision) const;
std::array<GLint, 2> range = {0, 0};
GLint precision = 0;
};
struct Caps
{
Caps();
Caps(const Caps &other);
Caps &operator=(const Caps &other);
~Caps();
// If the values could be got by using GetIntegeri_v, they should
// be GLint instead of GLuint and call LimitToInt() to ensure
// they will not overflow.
GLfloat minInterpolationOffset = 0;
GLfloat maxInterpolationOffset = 0;
GLint subPixelInterpolationOffsetBits = 0;
// ES 3.1 (April 29, 2015) 20.39: implementation dependent values
GLint64 maxElementIndex = 0;
GLint max3DTextureSize = 0;
GLint max2DTextureSize = 0;
GLint maxRectangleTextureSize = 0;
GLint maxArrayTextureLayers = 0;
GLfloat maxLODBias = 0.0f;
GLint maxCubeMapTextureSize = 0;
GLint maxRenderbufferSize = 0;
GLfloat minAliasedPointSize = 1.0f;
GLfloat maxAliasedPointSize = 1.0f;
GLfloat minAliasedLineWidth = 0.0f;
GLfloat maxAliasedLineWidth = 0.0f;
// ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.)
GLint maxDrawBuffers = 0;
GLint maxFramebufferWidth = 0;
GLint maxFramebufferHeight = 0;
GLint maxFramebufferSamples = 0;
GLint maxColorAttachments = 0;
GLint maxViewportWidth = 0;
GLint maxViewportHeight = 0;
GLint maxSampleMaskWords = 0;
GLint maxColorTextureSamples = 0;
GLint maxDepthTextureSamples = 0;
GLint maxIntegerSamples = 0;
GLint64 maxServerWaitTimeout = 0;
// ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.)
GLint maxVertexAttribRelativeOffset = 0;
GLint maxVertexAttribBindings = 0;
GLint maxVertexAttribStride = 0;
GLint maxElementsIndices = 0;
GLint maxElementsVertices = 0;
std::vector<GLenum> compressedTextureFormats;
std::vector<GLenum> programBinaryFormats;
std::vector<GLenum> shaderBinaryFormats;
TypePrecision vertexHighpFloat;
TypePrecision vertexMediumpFloat;
TypePrecision vertexLowpFloat;
TypePrecision vertexHighpInt;
TypePrecision vertexMediumpInt;
TypePrecision vertexLowpInt;
TypePrecision fragmentHighpFloat;
TypePrecision fragmentMediumpFloat;
TypePrecision fragmentLowpFloat;
TypePrecision fragmentHighpInt;
TypePrecision fragmentMediumpInt;
TypePrecision fragmentLowpInt;
// Implementation dependent limits required on all shader types.
// TODO([email protected]): organize all such limits into ShaderMap.
// ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
// ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
// ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
// GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader
// limits
// GL_EXT_geometry_shader (May 31, 2016) Table 20.46: Implementation dependent aggregate shader
// limits
ShaderMap<GLint> maxShaderUniformBlocks = {};
ShaderMap<GLint> maxShaderTextureImageUnits = {};
ShaderMap<GLint> maxShaderStorageBlocks = {};
ShaderMap<GLint> maxShaderUniformComponents = {};
ShaderMap<GLint> maxShaderAtomicCounterBuffers = {};
ShaderMap<GLint> maxShaderAtomicCounters = {};
ShaderMap<GLint> maxShaderImageUniforms = {};
// Note that we can query MAX_COMPUTE_UNIFORM_COMPONENTS and MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
// by GetIntegerv, but we can only use GetInteger64v on MAX_VERTEX_UNIFORM_COMPONENTS and
// MAX_FRAGMENT_UNIFORM_COMPONENTS. Currently we use GLuint64 to store all these values so that
// we can put them together into one ShaderMap.
ShaderMap<GLint64> maxCombinedShaderUniformComponents = {};
// ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
GLint maxVertexAttributes = 0;
GLint maxVertexUniformVectors = 0;
GLint maxVertexOutputComponents = 0;
// ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
GLint maxFragmentUniformVectors = 0;
GLint maxFragmentInputComponents = 0;
GLint minProgramTextureGatherOffset = 0;
GLint maxProgramTextureGatherOffset = 0;
GLint minProgramTexelOffset = 0;
GLint maxProgramTexelOffset = 0;
// ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0};
std::array<GLint, 3> maxComputeWorkGroupSize = {0, 0, 0};
GLint maxComputeWorkGroupInvocations = 0;
GLint maxComputeSharedMemorySize = 0;
// ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits
GLint maxUniformBufferBindings = 0;
GLint64 maxUniformBlockSize = 0;
GLint uniformBufferOffsetAlignment = 0;
GLint maxCombinedUniformBlocks = 0;
GLint maxVaryingComponents = 0;
GLint maxVaryingVectors = 0;
GLint maxCombinedTextureImageUnits = 0;
GLint maxCombinedShaderOutputResources = 0;
// ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.)
GLint maxUniformLocations = 0;
GLint maxAtomicCounterBufferBindings = 0;
GLint maxAtomicCounterBufferSize = 0;
GLint maxCombinedAtomicCounterBuffers = 0;
GLint maxCombinedAtomicCounters = 0;
GLint maxImageUnits = 0;
GLint maxCombinedImageUniforms = 0;
GLint maxShaderStorageBufferBindings = 0;
GLint64 maxShaderStorageBlockSize = 0;
GLint maxCombinedShaderStorageBlocks = 0;
GLint shaderStorageBufferOffsetAlignment = 0;
// ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits
GLint maxTransformFeedbackInterleavedComponents = 0;
GLint maxTransformFeedbackSeparateAttributes = 0;
GLint maxTransformFeedbackSeparateComponents = 0;
// ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values
GLint maxSamples = 0;
// GL_EXT_geometry_shader (May 31, 2016) Table 20.40: Implementation-Dependent Values (cont.)
GLint maxFramebufferLayers = 0;
GLint layerProvokingVertex = 0;
// GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader
// limits
GLint maxGeometryInputComponents = 0;
GLint maxGeometryOutputComponents = 0;
GLint maxGeometryOutputVertices = 0;
GLint maxGeometryTotalOutputComponents = 0;
GLint maxGeometryShaderInvocations = 0;
// GL_EXT_tessellation_shader
GLint maxTessControlInputComponents = 0;
GLint maxTessControlOutputComponents = 0;
GLint maxTessControlTotalOutputComponents = 0;
GLint maxTessPatchComponents = 0;
GLint maxPatchVertices = 0;
GLint maxTessGenLevel = 0;
GLint maxTessEvaluationInputComponents = 0;
GLint maxTessEvaluationOutputComponents = 0;
GLuint subPixelBits = 4;
// GL_EXT_blend_func_extended
GLuint maxDualSourceDrawBuffers = 0;
// GL_EXT_texture_filter_anisotropic
GLfloat maxTextureAnisotropy = 0.0f;
// GL_EXT_disjoint_timer_query
GLuint queryCounterBitsTimeElapsed = 0;
GLuint queryCounterBitsTimestamp = 0;
// OVR_multiview
GLuint maxViews = 1;
// GL_KHR_debug
GLuint maxDebugMessageLength = 0;
GLuint maxDebugLoggedMessages = 0;
GLuint maxDebugGroupStackDepth = 0;
GLuint maxLabelLength = 0;
// GL_APPLE_clip_distance/GL_EXT_clip_cull_distance
GLuint maxClipDistances = 0;
GLuint maxCullDistances = 0;
GLuint maxCombinedClipAndCullDistances = 0;
// GL_ANGLE_shader_pixel_local_storage
GLuint maxPixelLocalStoragePlanes = 0;
GLuint maxColorAttachmentsWithActivePixelLocalStorage = 0;
GLuint maxCombinedDrawBuffersAndPixelLocalStoragePlanes = 0;
// GLES1 emulation: Caps for ES 1.1. Taken from Table 6.20 / 6.22 in the OpenGL ES 1.1 spec.
GLuint maxMultitextureUnits = 0;
GLuint maxClipPlanes = 0;
GLuint maxLights = 0;
static constexpr int GlobalMatrixStackDepth = 16;
GLuint maxModelviewMatrixStackDepth = 0;
GLuint maxProjectionMatrixStackDepth = 0;
GLuint maxTextureMatrixStackDepth = 0;
GLfloat minSmoothPointSize = 0.0f;
GLfloat maxSmoothPointSize = 0.0f;
GLfloat minSmoothLineWidth = 0.0f;
GLfloat maxSmoothLineWidth = 0.0f;
// ES 3.2 Table 20.41: Implementation Dependent Values (cont.)
GLint maxTextureBufferSize = 0;
GLint textureBufferOffsetAlignment = 0;
};
Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions);
} // namespace gl
namespace egl
{
struct Caps
{
Caps();
// Support for NPOT surfaces
bool textureNPOT;
// Support for Stencil8 configs
bool stencil8;
};
struct DisplayExtensions
{
DisplayExtensions();
// Generate a vector of supported extension strings
std::vector<std::string> getStrings() const;
// EGL_EXT_create_context_robustness
bool createContextRobustness = false;
// EGL_ANGLE_d3d_share_handle_client_buffer
bool d3dShareHandleClientBuffer = false;
// EGL_ANGLE_d3d_texture_client_buffer
bool d3dTextureClientBuffer = false;
// EGL_ANGLE_surface_d3d_texture_2d_share_handle
bool surfaceD3DTexture2DShareHandle = false;
// EGL_ANGLE_query_surface_pointer
bool querySurfacePointer = false;
// EGL_ANGLE_window_fixed_size
bool windowFixedSize = false;
// EGL_ANGLE_keyed_mutex
bool keyedMutex = false;
// EGL_ANGLE_surface_orientation
bool surfaceOrientation = false;
// EGL_NV_post_sub_buffer
bool postSubBuffer = false;
// EGL_KHR_create_context
bool createContext = false;
// EGL_KHR_image
bool image = false;
// EGL_KHR_image_base
bool imageBase = false;
// EGL_KHR_image_pixmap
bool imagePixmap = false;
// EGL_KHR_gl_texture_2D_image
bool glTexture2DImage = false;
// EGL_KHR_gl_texture_cubemap_image
bool glTextureCubemapImage = false;
// EGL_KHR_gl_texture_3D_image
bool glTexture3DImage = false;
// EGL_KHR_gl_renderbuffer_image
bool glRenderbufferImage = false;
// EGL_KHR_get_all_proc_addresses
bool getAllProcAddresses = false;
// EGL_ANGLE_direct_composition
bool directComposition = false;
// EGL_ANGLE_windows_ui_composition
bool windowsUIComposition = false;
// KHR_create_context_no_error
bool createContextNoError = false;
// EGL_KHR_stream
bool stream = false;
// EGL_KHR_stream_consumer_gltexture
bool streamConsumerGLTexture = false;
// EGL_NV_stream_consumer_gltexture_yuv
bool streamConsumerGLTextureYUV = false;
// EGL_ANGLE_stream_producer_d3d_texture
bool streamProducerD3DTexture = false;
// EGL_KHR_fence_sync
bool fenceSync = false;
// EGL_KHR_wait_sync
bool waitSync = false;
// EGL_ANGLE_create_context_webgl_compatibility
bool createContextWebGLCompatibility = false;
// EGL_CHROMIUM_create_context_bind_generates_resource
bool createContextBindGeneratesResource = false;
// EGL_CHROMIUM_sync_control
bool syncControlCHROMIUM = false;
// EGL_ANGLE_sync_control_rate
bool syncControlRateANGLE = false;
// EGL_KHR_swap_buffers_with_damage
bool swapBuffersWithDamage = false;
// EGL_EXT_pixel_format_float
bool pixelFormatFloat = false;
// EGL_KHR_surfaceless_context
bool surfacelessContext = false;
// EGL_ANGLE_display_texture_share_group
bool displayTextureShareGroup = false;
// EGL_ANGLE_display_semaphore_share_group
bool displaySemaphoreShareGroup = false;
// EGL_ANGLE_create_context_client_arrays
bool createContextClientArrays = false;
// EGL_ANGLE_program_cache_control
bool programCacheControlANGLE = false;
// EGL_ANGLE_robust_resource_initialization
bool robustResourceInitializationANGLE = false;
// EGL_ANGLE_iosurface_client_buffer
bool iosurfaceClientBuffer = false;
// EGL_ANGLE_metal_texture_client_buffer
bool mtlTextureClientBuffer = false;
// EGL_ANGLE_create_context_extensions_enabled
bool createContextExtensionsEnabled = false;
// EGL_ANDROID_presentation_time
bool presentationTime = false;
// EGL_ANDROID_blob_cache
bool blobCache = false;
// EGL_ANDROID_image_native_buffer
bool imageNativeBuffer = false;
// EGL_ANDROID_get_frame_timestamps
bool getFrameTimestamps = false;
// EGL_ANGLE_timestamp_surface_attribute
bool timestampSurfaceAttributeANGLE = false;
// EGL_ANDROID_recordable
bool recordable = false;
// EGL_ANGLE_power_preference
bool powerPreference = false;
// EGL_ANGLE_image_d3d11_texture
bool imageD3D11Texture = false;
// EGL_ANDROID_get_native_client_buffer
bool getNativeClientBufferANDROID = false;
// EGL_ANDROID_create_native_client_buffer
bool createNativeClientBufferANDROID = false;
// EGL_ANDROID_native_fence_sync
bool nativeFenceSyncANDROID = false;
// EGL_ANGLE_create_context_backwards_compatible
bool createContextBackwardsCompatible = false;
// EGL_KHR_no_config_context
bool noConfigContext = false;
// EGL_IMG_context_priority
bool contextPriority = false;
// EGL_ANGLE_ggp_stream_descriptor
bool ggpStreamDescriptor = false;
// EGL_ANGLE_swap_with_frame_token
bool swapWithFrameToken = false;
// EGL_KHR_gl_colorspace
bool glColorspace = false;
// EGL_EXT_gl_colorspace_display_p3_linear
bool glColorspaceDisplayP3Linear = false;
// EGL_EXT_gl_colorspace_display_p3
bool glColorspaceDisplayP3 = false;
// EGL_EXT_gl_colorspace_scrgb
bool glColorspaceScrgb = false;
// EGL_EXT_gl_colorspace_scrgb_linear
bool glColorspaceScrgbLinear = false;
// EGL_EXT_gl_colorspace_display_p3_passthrough
bool glColorspaceDisplayP3Passthrough = false;
// EGL_ANGLE_colorspace_attribute_passthrough
bool eglColorspaceAttributePassthroughANGLE = false;
// EGL_ANDROID_framebuffer_target
bool framebufferTargetANDROID = false;
// EGL_EXT_image_gl_colorspace
bool imageGlColorspace = false;
// EGL_EXT_image_dma_buf_import
bool imageDmaBufImportEXT = false;
// EGL_EXT_image_dma_buf_import_modifiers
bool imageDmaBufImportModifiersEXT = false;
// EGL_NOK_texture_from_pixmap
bool textureFromPixmapNOK = false;
// EGL_NV_robustness_video_memory_purge
bool robustnessVideoMemoryPurgeNV = false;
// EGL_KHR_reusable_sync
bool reusableSyncKHR = false;
// EGL_ANGLE_external_context_and_surface
bool externalContextAndSurface = false;
// EGL_EXT_buffer_age
bool bufferAgeEXT = false;
// EGL_KHR_mutable_render_buffer
bool mutableRenderBufferKHR = false;
// EGL_EXT_protected_content
bool protectedContentEXT = false;
// EGL_ANGLE_create_surface_swap_interval
bool createSurfaceSwapIntervalANGLE = false;
// EGL_ANGLE_context_virtualization
bool contextVirtualizationANGLE = false;
// EGL_KHR_lock_surface3
bool lockSurface3KHR = false;
// EGL_ANGLE_vulkan_image
bool vulkanImageANGLE = false;
// EGL_ANGLE_metal_create_context_ownership_identity
bool metalCreateContextOwnershipIdentityANGLE = false;
// EGL_KHR_partial_update
bool partialUpdateKHR = false;
// EGL_ANGLE_sync_mtl_shared_event
bool mtlSyncSharedEventANGLE = false;
};
struct DeviceExtensions
{
DeviceExtensions();
// Generate a vector of supported extension strings
std::vector<std::string> getStrings() const;
// EGL_ANGLE_device_d3d
bool deviceD3D = false;
// EGL_ANGLE_device_cgl
bool deviceCGL = false;
// EGL_ANGLE_device_eagl
bool deviceEAGL = false;
// EGL_ANGLE_device_metal
bool deviceMetal = false;
// EGL_ANGLE_device_vulkan
bool deviceVulkan = false;
};
struct ClientExtensions
{
ClientExtensions();
ClientExtensions(const ClientExtensions &other);
// Generate a vector of supported extension strings
std::vector<std::string> getStrings() const;
// EGL_EXT_client_extensions
bool clientExtensions = false;
// EGL_EXT_platform_base
bool platformBase = false;
// EGL_EXT_platform_device
bool platformDevice = false;
// EGL_KHR_platform_gbm
bool platformGbmKHR = false;
// EGL_EXT_platform_wayland
bool platformWaylandEXT = false;
// EGL_ANGLE_platform_angle
bool platformANGLE = false;
// EGL_ANGLE_platform_angle_d3d
bool platformANGLED3D = false;
// EGL_ANGLE_platform_angle_d3d11on12
bool platformANGLED3D11ON12 = false;
// EGL_ANGLE_platform_angle_opengl
bool platformANGLEOpenGL = false;
// EGL_ANGLE_platform_angle_null
bool platformANGLENULL = false;
// EGL_ANGLE_platform_angle_vulkan
bool platformANGLEVulkan = false;
// EGL_ANGLE_platform_angle_metal
bool platformANGLEMetal = false;
// EGL_ANGLE_platform_angle_device_context_volatile_eagl
bool platformANGLEDeviceContextVolatileEagl = false;
// EGL_ANGLE_platform_angle_device_context_volatile_cgl
bool platformANGLEDeviceContextVolatileCgl = false;
// EGL_ANGLE_platform_angle_device_id
bool platformANGLEDeviceId = false;
// EGL_ANGLE_device_creation
bool deviceCreation = false;
// EGL_ANGLE_device_creation_d3d11
bool deviceCreationD3D11 = false;
// EGL_ANGLE_x11_visual
bool x11Visual = false;
// EGL_ANGLE_experimental_present_path
bool experimentalPresentPath = false;
// EGL_KHR_client_get_all_proc_addresses
bool clientGetAllProcAddresses = false;
// EGL_KHR_debug
bool debug = false;
// EGL_ANGLE_feature_control
bool featureControlANGLE = false;
// EGL_ANGLE_platform_angle_device_type_swiftshader
bool platformANGLEDeviceTypeSwiftShader = false;
// EGL_ANGLE_platform_angle_device_type_egl_angle
bool platformANGLEDeviceTypeEGLANGLE = false;
// EGL_EXT_device_query
bool deviceQueryEXT = false;
// EGL_ANGLE_display_power_preference
bool displayPowerPreferenceANGLE = false;
};
} // namespace egl
#endif // LIBANGLE_CAPS_H_