-
Notifications
You must be signed in to change notification settings - Fork 50
Home
Brick Brushes |
Generates alternating rows of bricks or tiles |
|
---|---|---|
Noise Brushes |
Generates different types of noise |
|
Gradient Brush |
Generates different styles of gradients |
|
Radial Gradient Brush |
Generates different styles of radial gradients |
|
Grass Brush |
Generates generates randomly protruding lines of voxels with a constant distribution |
|
Grid Brush |
Generates a grid pattern with variable thickness and spacing |
|
Tiles Brush |
Generates a tile pattern |
|
Puzzle Tile Brush |
Generates a puzzle tile pattern |
|
Uneven Tile Brush |
Generates an uneven tile pattern |
|
Diagonal Line Brush |
Generates parallel 45° lines of alternating widths and colors |
|
Weave Brush |
Generates a weave pattern |
|
Zigzag Brushes |
Generates zig-zag patterns |
|
Truchet Brush |
Generates a truchet pattern |
|
Treemap Brush |
Generates a treemap pattern |
Prism Brush |
Generates prisms, pyramids or tetrahedrons with straight or curved angles |
|
---|---|---|
Cylinder Brush |
Generates cylinders and tubes |
|
Stairs Brushes |
Generates a slope of stairs |
|
Greeble Brushes |
Generates greebles |
Knife |
Removes voxels and shuffles to fill the remaining space. |
|
---|---|---|
Heightmap |
Transforms a 2D height-map texture into a 3D volume |
|
Erode |
Erodes selected colors using a noise texture |
|
Grass Fit |
Generates generates randomly protruding lines of voxels with a constant distribution |
|
Slices |
Removes a segment of the volume and shuffles voxels to fill its place |
|
Case |
Surrounds/encases voxels |
|
Pyramid |
Iteratively generate a pyramid |
|
Sand |
Iteratively generate jagged voxels; i.e. piles of sand or cliffs |
|
Outline |
Creates an outline where voxels meet a voxel of a different color |
|
Soil & Cover |
Generates voxels above other voxels; i.e. snow or grass |
|
Noise |
Randomly generates noise of a specified size within a range of colors |
|
Random |
Randomly generates noise with a set threshold |
|
Flood |
Generates a flood effect |
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.