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Lachlan McDonald edited this page Feb 18, 2023 · 65 revisions

Brush Shaders

See: How to use Brush Shaders

Brick Brushes

Generates alternating rows of bricks or tiles

Noise Brushes

Generates different types of noise

Terrain  •  Cellular 2D Noise  •  Cellular 3D Noise

Gradient Brush

Generates different styles of gradients

Radial Gradient Brush

Generates different styles of radial gradients

Grass Brush

Generates generates randomly protruding lines of voxels with a constant distribution

Grid Brush

Generates a grid pattern with variable thickness and spacing

Tiles Brush

Generates a tile pattern

Puzzle Tile Brush

Generates a puzzle tile pattern

Uneven Tile Brush

Generates an uneven tile pattern

Diagonal Line Brush

Generates parallel 45° lines of alternating widths and colors

Weave Brush

Generates a weave pattern

Zigzag Brushes

Generates zig-zag patterns

Truchet Brush

Generates a truchet pattern

Treemap Brush

Generates a treemap pattern

Primitive Brush Shaders

See: How to use Brush Shaders

Prism Brush

Generates prisms, pyramids or tetrahedrons with straight or curved angles

Cylinder Brush

Generates cylinders and tubes

Stairs Brushes

Generates a slope of stairs

stairs  •  stairs_runs  •  stairs_stringer

Greeble Brushes

Generates greebles

greebles1  •  greebles2

Volume Shaders

Knife

Removes voxels and shuffles to fill the remaining space.

Heightmap

Transforms a 2D height-map texture into a 3D volume

Erode

Erodes selected colors using a noise texture

Grass Fit

Generates generates randomly protruding lines of voxels with a constant distribution

Slices

Removes a segment of the volume and shuffles voxels to fill its place

Case

Surrounds/encases voxels

Pyramid

Iteratively generate a pyramid

Sand

Iteratively generate jagged voxels; i.e. piles of sand or cliffs

Outline

Creates an outline where voxels meet a voxel of a different color

Soil & Cover

Generates voxels above other voxels; i.e. snow or grass

Soil  •  Cover

Noise

Randomly generates noise of a specified size within a range of colors

Random

Randomly generates noise with a set threshold

Flood

Generates a flood effect

Notes

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