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Lachlan McDonald edited this page Aug 28, 2021 · 6 revisions

The cover shader adds a layer of voxels of the selected colors on top of all voxels in the volume.

This shader is similar to the soil shader, except cover adds a layer to all voxels, where soil only works on the selected colours.

Parameters

Parameter Description
Headroom The number of voxels of space that must be available above the surface voxel. Setting to a higher value will stop voxels from forming in gaps
Noise Chance that a voxel will not be added. When 0, no voxels are skipped. Values closer to 1 will cause voxels to be skipped at random.
Seed Global seed
Original cover with a single selected color
cover with multiple selected colors cover with multiple selected colors and a noise value of 0.5

Examples

Original Using cover to create the effect of a layer of snow
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