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Cover
Lachlan McDonald edited this page Jan 6, 2022
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6 revisions
The
cover
shader adds a layer of voxels of the selected colors on top of all voxels in the volume.This shader is similar to the
soil
shader, exceptcover
adds a layer to all voxels, wheresoil
only works on the selected colours.
Parameter | Description |
---|---|
Headroom | The number of voxels of space that must be available above the surface voxel. Setting to a higher value will stop voxels from forming in gaps |
Noise | Chance that a voxel will not be added. When 0 , no voxels are skipped. Values closer to 100 will cause voxels to be skipped at random. |
Seed | Global seed |
Original |
cover with a single selected color |
cover with multiple selected colors |
cover with multiple selected colors and a noise value of 0.5
|
Original | Using cover to create the effect of a layer of snow |
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