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Brush Shaders
Lachlan McDonald edited this page Jul 22, 2020
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Brush Shaders are shaders that allow you to easily to add or remove voxels from your geometry by selecting the area in which you want the shaders to take effect.
- Select Box Mode [B]
- Select
- Attach: shader will only add new voxels
- Erase: shader will only erase existing voxels
- Paint: shader will only change existing voxels, but voxels will not be added or erased
- Marquee Select: shader will create a selection of the existing voxels
- Under Box, press the Voxel Shader option and Gizmo
- Select the shader in the Shader List
Relevant buttons in the editor UI.
Example of the box gizmo and the brick brush shader.
Brick Brushes | Generates alternating rows of bricks or tiles | |
---|---|---|
Grass Brushes | Generates generates randomly protruding lines of voxels with a constant distribution | |
Stairs Brushes | Generates a slope of stairs | |
Grid Brush | Generates a grid pattern with variable thickness and spacing | |
Tiles Brush | Generates a tile pattern | |
Puzzle Tile Brush | Generates a puzzle tile pattern | |
Diagonal Line Brushes | Generates parallel 45° lines of alternating widths | |
Weave Brush | Generates a weave pattern | |
Zigzag Brushes | Generates zig-zag patterns | |
Prism Brush | Generates prisms, pyramids or tetrahedrons with straight or curved angles |
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.