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Brush Shaders

Lachlan McDonald edited this page Jun 25, 2021 · 37 revisions

Brush Shaders are shaders that allow you to easily to add or remove voxels from your geometry by selecting the area in which you want the shaders to take effect.

How to use a Brush Shader

  1. Select Voxel Shader Mode [C]
  2. Select either:
    • Attach: to only add new voxels
    • Erase: to only erase existing voxels
    • Paint: to only change existing voxels (voxels will not be added or erased)
  3. Select the shader in the Shader List

Restricting voxels (painting existing voxels)

By default, Brush Shaders are used with the Voxel Shader Mode, however, the Paint mode can also be used to replace voxels with the chosen color.

  1. Right-click your chosen color and select Inverse
  2. Right-click any other color and select Voxel Selection by Color
  3. Select Voxel Shader Mode [C]
  4. Select Paint
  5. Select the shader in the Shader List
  6. Draw a box over the volume; only the selected voxels will be updated.

List of shaders

Brush Shaders

Brick Brushes Generates alternating rows of bricks or tiles
Grass Brush Generates generates randomly protruding lines of voxels with a constant distribution
Grid Brush Generates a grid pattern with variable thickness and spacing
Tiles Brush Generates a tile pattern
Puzzle Tile Brush Generates a puzzle tile pattern
Uneven Tile Brush Generates an uneven tile pattern
Diagonal Line Brushes Generates parallel 45° lines of alternating widths
Weave Brush Generates a weave pattern
Zigzag Brushes Generates zig-zag patterns

Primitive Brush Shaders

Prism Brush Generates prisms, pyramids or tetrahedrons with straight or curved angles
Cylinder Brush Generates cylinders and tubes
Stairs Brushes Generates a slope of stairs
Greeble Brushes Generates greebles
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