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Model moves erratically when connected with python #11
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same thing xP Ubuntu 20.10 |
Me too Windows 10, RTX 2070, i9-10900 |
Jup same here with Arch (Kernel 5.10.16-arch1-1), Ryzen 5 2600 |
Same here in --cpu mode Windows 10, Intel Core i3-6098P Spanish Language |
I think I found the culprit for this. the lines 72-77 where float.Parse() appears:
To fix that I just also gave float.Parse the "CultureInfo.InvariantCulture" argument so it is forced to interpret points as the decimal separator when your default culcture (in my case German) uses another decimal seperator fixed lines 72-77 of UnityChanControlScriptWithRgidBody.cs:
This also needs another dependency:
Haven't checked yet if this fix will create problems if the default culture uses a point as their decimal separator. |
When connected to the demo.py through --connect (gpu or cpu) the model starts moving her head uncontrollably. In the presented gif it's moving slower than it should be due to recording lag, so it's worse than shown
Hardware used is an i7 5960x with a GTX 980
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