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C_Percentages.cs
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using NUnit.Framework;
namespace UnityTest
{
[TestFixture]
internal class C_Percentages
{
[Test]
public void ZeroPercentageCorrectWhenCreated()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 0;
// Act
int result = qm.GetPercentageQuestionsCorrect ();
// Assert
Assert.AreEqual (expectedResult, result);
}
[Test]
public void FiftyPercentageCorrectWhenOneCorrectOneWrong()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 50;
qm.AddOneToCorrectTotal();
qm.AddOneToWrongTotal();
// Act
int result = qm.GetPercentageQuestionsCorrect ();
// Assert
Assert.AreEqual (expectedResult, result);
}
[Test]
public void OneHundredPercentageCorrectWhenOneCorrectZeroWrong()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 100;
qm.AddOneToCorrectTotal();
// Act
int result = qm.GetPercentageQuestionsCorrect ();
// Assert
Assert.AreEqual (expectedResult, result);
}
[Test]
public void TwentyFivePercentageCorrectWhenOneCorrectThreeWrong()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 25;
qm.AddOneToCorrectTotal();
qm.AddOneToWrongTotal();
qm.AddOneToWrongTotal();
qm.AddOneToWrongTotal();
// Act
int result = qm.GetPercentageQuestionsCorrect ();
// Assert
Assert.AreEqual (expectedResult, result);
}
}
}