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B_Totals.cs
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using NUnit.Framework;
namespace UnityTest
{
[TestFixture]
internal class B_Totals
{
[Test]
public void TwoTotalAttemptedWhenOneCorrectOneWrong()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 2;
qm.AddOneToCorrectTotal();
qm.AddOneToWrongTotal();
// Act
int result = qm.GetTotalQuestionsAttempted ();
// Assert
Assert.AreEqual (expectedResult, result);
}
[Test]
public void TwoTotalAttemptedWhenTwoCorrectZeroWrong()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 2;
qm.AddOneToCorrectTotal();
qm.AddOneToCorrectTotal();
// Act
int result = qm.GetTotalQuestionsAttempted ();
// Assert
Assert.AreEqual (expectedResult, result);
}
[Test]
public void TwoTotalCorrectdWhenTwoCorrect()
{
// Arrange
QuizManager qm = new QuizManager ();
int expectedResult = 2;
qm.AddOneToCorrectTotal();
qm.AddOneToCorrectTotal();
// Act
int result = qm.GetTotalQuestionsCorrect ();
// Assert
Assert.AreEqual (expectedResult, result);
}
}
}