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Suggestion: Relocate/Scale/Texture Options [Bug Inadvertently Discovered] #3

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XvSkItZvX opened this issue Aug 4, 2017 · 1 comment
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@XvSkItZvX
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Over the last few versions of MC I have taken the opportunity to evaluate a number of Hotbar modifications. In that time I have come to the conclusion that Quick Hotbar is the premier mod in this category.

The only feature that I feel it lacks is the ability to customize it's appearance.

This comes about after beginning work on a mod pack, and following the logic that first aspects to work on being the Client's UI. One of the mods that I look forward to using to improve the clients UI is the RPG-HUD mod. Which provides the user with a number of thematic graphical modifications to the UI. Some change the location of the vanilla hotbar. Below are two examples of how this can affect the aesthetics of the UI.

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I actually doubt there is anything you need to do as far as retexturing the Quick Hotbar, I think it would just be a matter of making a resource pack for it. Though if you think it would be possible to hook into the the texture used for the RPG-HUD so that it would just naturally use the resources for the main bar that would be a very nice detail.

Additionally, while in the process of the creating this post and grabbing the screenshots I seem to have come across an odd behavior while scrolling through inventory with Quick Hotbar. Please note that the black halo around the sun does disappear after releasing the hotkey for Quick Hotbar. And has been tested with only the Quick Hotbar mod installed.

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@kulttuuri
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Hi man! Sorry for taking so long to respond, aside from being extremely busy with work, I've moved houses and been renovating old house to be put for rent.

Yeah, you should be able to change textures of the mod files yourself. I am using the standard forge way to load the textures, so you should be able to just copy the png files from inside the assets directory here in Github and create texture pack out of it.

As for the rendering issues, yeah I've noticed that :p I've seen it happen in quite minor manner (like hiding some clouds while swapping hotbars) but that black halo thing is quite overkill. The problem happens when I render the hotbar, it probably needs some setting other way around or have some openGL parameter enabled before I start rendering the hotbar. I'll put bug mark to this issue and come back to it later.

@kulttuuri kulttuuri self-assigned this Aug 27, 2017
@kulttuuri kulttuuri added the bug label Aug 27, 2017
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