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After taking a Facetime Audio call, hanging up and returning to the application, ObjectAL either crashes instantly (with [OALAudioSession sharedInstance].handleInterruptions turned on), or after playing a few effects.
These are the two crashes:
The second crash shows something in our logs, the first doesn't:
2016-02-29 16:25:35.623 i Tesla Tubes[6716:2981241] OAL Error: +[ALWrapper sourcePlay:]: Unknown Internal Error (error code 0xffffffff)
2016-02-29 16:25:35.624 i Tesla Tubes[6716:2981241] OAL Warning: -[OALAudioSession onAudioError:]: Received audio error notification. Resetting audio session.
Both crashes are, weirdly enough, always at calls of objc_msgSend, could that be caused by the fact that I'm not using Objective-C, but Objective-C++?
An interesting, and annoying, side effect is, that after taking a Facetime call, all background audio is gone.
And, even more interesting is, the bug only occurs in debug builds, not release builds.
The text was updated successfully, but these errors were encountered:
Leandros
changed the title
Crashes after taking Facetime audio call
Crashes / Stopping audio after taking Facetime audio call
Feb 29, 2016
After taking a Facetime Audio call, hanging up and returning to the application, ObjectAL either crashes instantly (with
[OALAudioSession sharedInstance].handleInterruptions
turned on), or after playing a few effects.These are the two crashes:
The second crash shows something in our logs, the first doesn't:
Both crashes are, weirdly enough, always at calls of
objc_msgSend
, could that be caused by the fact that I'm not using Objective-C, but Objective-C++?An interesting, and annoying, side effect is, that after taking a Facetime call, all background audio is gone.
And, even more interesting is, the bug only occurs in debug builds, not release builds.
The text was updated successfully, but these errors were encountered: