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Native support for a WebSocket CA would allow web-based games to connect to Ardos directly without the need for a WS <-> TCP proxy. We can use the foundation laid for the web dashboard in src/web/.
The text was updated successfully, but these errors were encountered:
Native support for a WebSocket CA would allow web-based games to connect to Ardos directly without the need for a
WS <-> TCP
proxy. We can use the foundation laid for the web dashboard insrc/web/
.The text was updated successfully, but these errors were encountered: